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  • Ubuntu on Thinkpad Edge 11

    - by lasseespeholt
    Hi, I think a community wiki on problems (and solutions) when installing Ubuntu (10.10) on a Thinkpad Edge 11 would be nice (because I just got one ;)). I'll contribute with my own problems and solutions, and hope others will join too. Thinkwiki entry for the Edge 11 Known problems: No wifi-driver, solution: answer #1, answer #2 Fan is load, even though it's on auto. No solution. Thinkfan is a possible solution, but correction values for sensors should be supplied (mapping sensors to specific areas). Also, one sensor is between -100C and +100C - maybe some kind of deactivation would help.

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  • How do .so files avoid problems associated with passing header-only templates like MS dll files have?

    - by Doug T.
    Based on the discussion around this question. I'd like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use. Is this correct? How does this work with inlining? For example, MSVC inlines templates aggressively. This makes the solution I describe above untenable for dlls. Does Gcc never inline header-only templates like the std library as MSVC does? If so wouldn't that make the functionality of ELF described above ineffective in these cases?

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  • How can I convert an image from raw data in Android without any munging?

    - by stephelton
    I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as alpha (glTexImage() with GL_ALPHA), it converts it to 16 bpp (presumably 5_6_5). While I do have a plan B (actually, I'm probably on plan 'E' by now, this is really becoming annoying) I would really like to discover an easy way to do this using what is readily available in the API. So far, I'm using BitmapFactory.decodeByteArray(). While I'm at it. I'm doing this from a native environment via JNI (passing the buffer in from C, and a new buffer back to C from Java). Any portable solution in C/C++ would be preferable, but I don't want to introduce anything that might break in future versions of Android, etc.

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  • Images from remote source - is it possible or is it bad practice?

    - by user1620696
    I'm building a management system for websites and I had an idea related to image galleries. I'm not sure it's a good approach. Since image space needed is related to how many images a user might upload, I thought about using cloud services like DropBox, Mega, and Google Drive to store images and load then when needed. The obvious problem with this approach is that downloading the images from the 3rd party service would hamper the user experience due to the increased download times. Is there any way to save images belonging in an image gallery on remote source without hampering the user experience because of speed? Or is this approach really not a good practice?

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  • OSB, Service Callouts and OQL - Part 1

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This post will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. Please refer to the blog post for more details. 

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  • Unable to install 12.10 on asus r500v

    - by bmdr38
    I have been unable to get beyond the grub boot screen of the live dvd/usb. The Try Ubuntu without installing, Install Ubuntu, etc menu shows, and I have tried adding/replacing nomodeset and no splash with neither helping. Even "Check disc for defects" does not display anything when selected. I am at a complete loss as to how to fix this one. I have had many successful installs in the past, but this is definitely a first for me. Just as FYI, Gfx card: Geforce GT 635M I realize this particular card has Optimus on it, however even the alternative boot/command line install fails to load. Any help would be appreciated. I realize there have been multiple threads on this, but none of the methods within them have solved this yet. Thanks

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  • XNA - Am I screwing up the LoadContent for Texture2D?

    - by Bombcode
    I've read forum threads and questions and I done just about everything. I need to know what am I screwing up here. Here's the code in the constructor. Content.RootDirectory = "GameStateContent"; //Content.RootDirectory = "Content"; And this is in the LoadContent method menu = this.Content.Load<Texture2D>("mainmenu"); And here's the image screen shot of the folder structure. http://i.imgur.com/HnndE.png Any helps on this? Thanks.

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  • GRUB2 panic: "No such partition"

    - by Android Eve
    I managed to install 10.04 on a system that already has 8.04 (separate partitions, of course). It also installed GRUB2 onto the MBR. After discovering that there is no menu.lst anymore, I edited /etc/grub.d/40_custom to point to where my other OS partitions are: menuentry "Ubuntu 8.04" { set root=(hd0,0) linux /boot/vmlinuz-2.6.24-28-generic initrd /boot/initrd.img-2.6.24-28-generic } menuentry "Windows 7 Ultimate 64-bit" { set root=(hd0,2) chainloader (hd0,2)+1 } GRUB2 displays the menu with those entries but when I select any of them, it refuses to load them, saying "No such partition". I know the partitions are there, as 10.04's "Disk Utility" sees them without any problem. How do I get GRUB2 to recognize them?

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Avoiding lag when rendering Texture2D for first time

    - by Emir Lima
    I have found a similar question here, but it is about playing sounds. I am using 2048 x 2048 textures for sprite sheets and every time I call spriteBatch.Draw using a sheet for the first time in game execution, causes a considerable lag. The lag doesn't appears for the next times. Someone has faced this problem before? What can I do to overcome this? Update: I inserted a code in the end of content load routine that draws EVERY Texture2D that is loaded into ContentManager before follow to the game screen. This works well. None lag occurs when different textures are rendered over the time, EXCEPT if the IsFullScreen are changed. Apparently, changing this property makes the textures loaded in the GPU gone. Is that correct?

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  • Upgrade 11.10 to 12.04 on Eee PC failed. GLIBC_2.14 not found

    - by user69170
    I was upgrading my Eee PC from 11.10 to 12.04 as prompted and the upgrade locked up (the lappy was plugged into power - so that wasn't the problem). The system won't boot now and I'm getting an error that "GLIBC_2.14 not found". I am unable to boot into any recovery mode or prior version. The lappy was a dual boot, but when I installed Ubuntu the first time, I opted out of that option (whoops). Now I can't load, it goes into a forever 'ubuntu' loading screen. I have a fresh install on a memory stick, but when I set the lappy to boot from it - it doesn't work. Help. I have no idea what to do next... ??

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  • Why is (Ogg) Vorbis not automatically supported by Windows?

    - by flying sheep
    Vorbis was never threatened by MPEG LA, so it is undoubtedly completely patent free. (MPEG LA never misses a chance to spread patent FUD) Windows supports mp3, so it isn’t because they want to push their crappy wma. The GPL allows distribution alongside commercial products, and Even if they fear to ship GPL software, they can still load it automatically, like they do with XviD So why can’t a windows customer not simply drop a ogg vorbis file into his/her music library and listen to it via WMP? PS: To counter misconceptions: They already download the GPL’d XviD codec on demand, so they already have 99% of what it takes to do the same with Vorbis. It would take me about 5 minutes to do this, if I were familiar with the WMP code base and directshow filter system. PSS: I was told to ask this here rather than on stackoverflow, so i do.

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  • How do I get categories for a product in Magento [closed]

    - by Joost de Valk
    I'm trying to add product_type to my Magento Google Base output based on the product's categories, but I seem to be unable to. I have the following code: // Get categories from product to include as product_type $categoryIds = $object->getCategoryIds(); foreach($categoryIds as $categoryId) { $category = Mage::getModel('catalog/category')->load($categoryId); $this->_setAttribute('product_type', $category->getName(), 'text' ); } The issue is that it returns all of the categories, not just the ones the product is in. Anyone have a solution?

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  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

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  • Identify "non-secure" content IE warns about [on hold]

    - by Doug Harris
    As many know, if you serve a page over https and the content loads resources (images, stylesheets, js, SWF objects, etc) over http, older versions of Internet Explorer will show the user a warning saying "This page contains both secure and non-secure items". This is discomforting to many non-technical users. Usually, I can look at the HTML source and identify which item(s) are triggering this error. Sometimes a Flash object will load something else or some embedded javascript will put a new object in the DOM and trigger this. What tools are good for quickly tracking down the source of the warning?

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  • messed up PATH and can't login

    - by Ben Glasser
    I was screwing around and trying to add some environment variables to my path. I must have made a type or something because once I logged out, I could not lob back in. I know I'm not on caps lock or anything and in fact if I type the wrong password I am informed of this. However, when I type the correct password the desktop starts to load and then loops back to the login prompt. There also no other users on the machine for me to log in as other than guest which does not have the right permissions for me to fix things. Any ideas on where to go from here?

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  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

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  • What causes the iOS OpenGLES driver to allocate extra memory?

    - by Martin Linklater
    I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ES Driver instrument the gartUsedBytes value can fluctuate quite wildly. We preload all our textures and build the buffer objects up front, so it's not the game engine requesting extra memory from GL. Currently we are manually requesting around 50MB of GL memory, yet the gartUsedBytes value sits at around 90MB most of the time, peaking at 125MB from time to time. It seems to be linked to what you are rendering that frame - our PVS only submits VBO's for visible meshes. Can anyone shed some light on what the driver is doing in the background ? Like I said earlier, all our game engine allocations are done on level load, so in theory there shouldn't be any fluctuation on GL memory usage while the level is running. Thanks.

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  • How should I handle a redirect to an identity provider during a web api data request

    - by Erds
    Scenario I have a single-page web app consisting purely of html, css, and javascript. After initial load and during use, it updates various views with data from one or more RESTful apis via ajax calls. The api calls return data in a json format. Each web api may be hosted on independent domains. Question During the ajax callout, if my authorization token is not deemed valid by the web api, the web api will redirect me (302) to the identity provider for that particular api. Since this is an ajax callout for data and not necessarily for display, i need to find a way to display the identity provider's authentication page. It seems that I should trap that redirect, and open up another view to display the identity provider's login page. Once the oauth series of redirects is complete, i need to grab the token and retrigger my ajax data call with the token attached. Is this a valid approach, and if so are there any examples showing the ajax handling of the redirects?

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  • Is using Javascript/JQuery for layout and style bad practice?

    - by Renesis
    Many, but not all, HTML layout problems can be solved with CSS alone. For those that can't, JQuery (on document load) has become very popular.* As a result of its ease, many developers are quick to use JQuery or Javascript for layout and style — even without understanding whether or not the problem can be solved with CSS alone. This is illustrated by responses to questions like this one. Is this bad practice? What are the arguments for/against? Should someone who sees this in practice attempt to persuade those developers otherwise? If so, what are the best responses to arguments in favor of JQuery saying it's "so easy"? * Example: Layouts that wish to use vertical layout flow of some kind often run into dead ends with CSS alone — this would include layouts similar to Pinterest, though I'm not sure that's actually impossible with CSS.

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  • Webmaster tools showing 404 for non existent folder pages

    - by Jody
    Google webmaster tools is reporting some/many 404 urls that don't exist on my site. The links are things such as domain.com/xyz/ However that doesn't exist, but domain.com/xyz/index.html does exist. The "linked from" pages all show proper links to the "/xyz/index.html". The page without index.html DOES 404, but why is google even trying these urls if they are not linked to? My real question, is there a way to have google stop attempting to load these pages, and ultimately remove these from the crawl errors report. Thanks.

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  • Affect on speed of wordpress membership plugins -- currently trying s2member [migrated]

    - by Richard
    I'm taking a look at s2member -- I have it running, and my site is very slow -- it's taking on average about 9 or 10 seconds to load. This is the site: http://richardclunan.net I want to figure out if the s2member plugin is causing it to be slow. And whether there are other faster membership plugins... 3 questions: Are there particular settings or things specific to s2member that I should take care of to ensure s2member doesn't make my site slow? If I deactivate the plugin to test the speed of the site with the plugin deactivated, will that mean I'll have to respecify s2member settings when I reactivate it? After it's reactivated will members' accounts work ok? Anybody have observations on s2member or other wordpress membership site plugins and their affect on site speed?

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  • redirect subdomain(weblog) to new domain that can't access .htccss 301

    - by fafa
    I've a problem that I can't find the solution of it in web. I have a blog that has PR 1 and it's subdomain "aaaa.domain.com" that "domain.com" is a blog server. and now i buy a domain "newdomain.com" i want tell google webmaster to redirect old subdomain to this new domain and load trafic to my new domane. but i can't access .htccss to redirect 301. all thing that i can do is put html code in the html . now how can i do this. when i use "Change of Address" in goole webmaster it say:"Restricted to root level domains only" . sorry for bad English.

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  • Why isn't this simple CRON job working?

    - by JakeRow123
    I am on Ubuntu server and would like to send an email to myself every 10 minutes (as a test). The code for that is in this file: /var/www/cron-test.php To set up the cron I typed: crontab -e and added this line to the bottom of the file using nano editor: ### email me every 10 min. */10 * * * * /var/www/cron-test.php But that script is not running every 10 minutes. I only recieve the email if I load the PHP script directly in my browser. The cron doesn't seem to be executing at all. What am I doing wrong? Also this is my first time setting up a cron so putting the cron script in my www folder is probably not a good idea, should I put it elsewhere? If so where? Also is there a cron error log? Where all failed crons can be seen?

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  • New MOS note regarding Oracle Fusion Middleware certifications

    - by Sadia2
    To get started with the My Oracle Support Certification Tool for newer Oracle Fusion Middleware releases, see Doc ID 1368736.1 . This includes Oracle WebLogic Server 10.3.4+, and many popular certifications for Oracle Fusion Middleware 11.1.1.4 and 11.1.1.5. Beginning with FMW 11.1.1.6 and other FMW 11g R2 (11.1.2) releases (e.g., Forms & Reports, Identity Access Management) there is a concerted effort to load all FMW certifications into the MOS Certification tool.To help you find certification information for older Oracle Fusion Middleware releases, see Doc ID 431578.1 .    

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