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  • How to refresh an activity? Map View refresh fails

    - by poeschlorn
    Hi Guys, after implementing some Android Apps, including several Map activities, I try to refresh the activity when the GPS listener's onLocationChanged() mehtod is called. I have no idea how to tell the map activity to refresh on its own and display the new coords... the coords to store will have to be in global values, so that the location listener will have access to it. In my sample GPS-class (see code below) I just changed the text of a text view....but how to do that in map view? private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { final TextView tv = (TextView) findViewById(R.id.myTextView); if (loc != null) { tv.setText("Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude()); } } I think the solution of this Problem won't be very difficult, but I just need the beginning ;-) This whole app shall work like a really simple navigation system. It would be great if someone could help me a little bit further :) nice greetings, Poeschlorn

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  • Selecting Items in a GeoToolkit Driven Map

    - by Geertjan
    When you take a look at all the tools provided by GeoToolkit, you'll be quite impressed. For example, within the US map shown in yesterday's blog entry, you can drill down into individual states by selecting them via the mouse, as shown below: With that, the basis of a more complex application is laid, since all the map-related functionality is handed to you out of the box. The sample referred to yesterday has been updated, if you check it out and run it (assuming you've taken the additional steps mentioned yesterday), you'll see the above. http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotoolkit/MyGeospatialSystem

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  • Displaying a grid based map using C++ and sdl

    - by user15386
    I am trying to create a roguelike game using c++ and SDL. However, I am having trouble getting it to display the map, which is represented by a 2d array of a tile class. Currently, my code is this: for (int y = 0; y!=MAPHEIGHT; y++) { for (int x = 0; x!=MAPWIDTH 1; x++) { apply_surface( x * TILEWIDTH, y * TILEHEIGHT, mymap[x][y].image, screen ); } } However, running this code causes it to both dither for a while before opening the SDL window, and (usually) tell me there is an access violation. How can I display my map?

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  • How to use google maps API with multiple markers on the same map

    - by Maen
    So, i have the following script to use the google maps API, its all fine, but i need to create a map that has more than one Marker (the balloon shaped icon pointing to something) and i need each of those markers to point on a different area of the map (i.e. different coordinates), how can i do it? <script type="text/javascript"> function load() { var map = new GMap2(document.getElementById("map")); var marker = new GMarker(new GLatLng(<%=coordinates%>)); var html="<img src='simplemap_logo.jpg' width='20' height='20'/> " + "<%=maptitle%><br/>" + "<%=text%>"; map.setCenter(new GLatLng(<%=coordinates%>), <%=zoom%>) map.setMapType(G_HYBRID_MAP); map.addOverlay(marker); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); marker.openInfoWindowHtml(html); } //]]> </script> One more question, if i pass the Script text as a variable, lets say something like: <script type="text/javascript"> <%=ScriptText%> </script> and my <%=ScriptText% will be a string which i will build and assign its value to a Friend or Public variable called ScriptText, will it still run and work properly? (i am doing this to make my script dynamic and different based on how i build it as a STRING, due to my illiteracy in javascripting ;P)

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  • Pull image of rendered HTML from a specific browser

    - by Geo Ego
    I am working on an app that will be able to pull an image of rendered HTML from a specific browser. I would like the user to be able to select a specific browser to render an HTML file in, and capture the rendered output in an image file. I am starting with IE8, and I'm not sure where to begin to get the actual rendered output. I can easily open the file in that browser with Process.Start(), but I don't know how to return the rendered output. I have looked a little bit at sinking events, but I don't understand how that works or if that's the right way to go. I would just like some direction, and perhaps some resources to send me on the right path.

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  • JFrame the same shape as an Image / Program running in background

    - by Jan Weber
    My question is simple, the solution surely not. I am looking for a way to shape a JFrame the same as an Image it will be displaying. By shape I mean the shape of the pixels that have an alpha != 0. I've already found a working example using a GeneralPath object, but it created ~110000 "nodes" for an Image of about 500*400, so starting the JFrame took more than 2 minutes, which is definitely not the desired effect, the startup should be in under 2 seconds. Thanks for your time.

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  • Problem getting the background image of a form

    - by Deumber
    I'm creating a datagridview transparent //I got the parent background image Bitmap parentBackGround = new Bitmap(this.Parent.BackgroundImage); //Set the area i want to create equal to the size of my grid Rectangle rect = new Rectangle(this.Location.X, this.Location.Y, this.Width, this.Height); //And draw in the entire grid the area of the background image that is cover with my grid, making a "transparent" effect. graphics.DrawImage(parentBackGround.Clone(rect, PixelFormat.Format32bppRgb), gridBounds); When the backgroundimage of the grid's parent is show in an normal layout all work ok, but if the layout is stretch, center or any other, the transparency effent gone, have you any idea to fix it?

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  • Path Finding for an Arena based map in 3D using NavMesh

    - by Happybirthday
    I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game. The moveable areas are marked using a Navigation Mesh made by the Arena designer. My question is what would be the best way for navigation in such an environment ? Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ? If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?

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  • Android: scaling a button with a background image.

    - by jkhouw1
    I'm probably just being daft but my Google searches are not working out well. I have a bunch of buttons i add in code that all have dynamic text. I've set a background image for each of these buttons since the default greybutton doesn't work well for my application. This works perfectly and when the text size (or content) changes, the button automatically grows to accommodate the expanded text. What doesn't work is that I'd like the button to scale proportionally - i.e. if the background image is round, i'd like it to stay round rather than oval as the button gets bigger. With an imagebutton, there is a property "Adjust view bounds" that does exactly this but I cant put text on an imagebutton. Is there something equivalent for a regular button? or am I going about this wrong? i also tried setting the width of the button in code, but I can't seem to determine the new height (button.getHeight() returns 0)

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  • Is this a "valid" css image replacement technique?

    - by user278457
    I just came up with this, it seems to work in all modern browsers, I just tested it then on (IE8/compatibility, Chrome, Safari, Moz) HTML <img id="my_image" alt="my text" src="images/small_transparent.gif" /> CSS #my_image{ background-image:url('images/my_image.png'); width:100px; height:100px;} Pro's: image alt text is best-practice for accessibility/seo no extra HTML markup, and the css is pretty minimal too gets around the css on/images off issue where "text-indent" techniques hide text from low bandwidth users The biggest disadvantage that I can think of is the css off/images on situation, because you'll only send a transparent gif. I'd like to know, who uses images without stylesheets? some kind of mobile phone or something? I'm making some sites for clients in regional Australia (hundreds of km from the nearest city), where many users will be suffering from dial-up connections, and often outdated browsers too, so the "images off" issue is an important consideration. are there any other side effects with this technique that I haven't considered?

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  • matrix image processing in OpenGL CE

    - by iHorse
    im trying to create an image filter in OpenGL CE. currently I am trying to create a series of 4x4 matrices and multiply them together. then use glColorMask and glColor4f to adjust the image accordingly. I've been able to integrate hue rotation, saturation, and brightness. but i am having trouble adding contrast. thus far google hasn't been to helpful. I've found a few matrices but they don't seem to work. do you guys have any ideas?

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  • iPhone Image Resources, ICO vs PNG, app bundle filesize

    - by Jasarien
    My application has a collection of around 1940 icons that are used throughout. They're currently in ICO and new images provided to me come in ICO format too. I have noticed that they contain a 16x16 and 32x32 representation of each icon in one file. Each file is roughly 4KB in filesize (as reported by finder, but ls reports that they vary from being ~1000 bytes to 5000 bytes) A very small number of these icons only contain the 32x32 representation, and as a result are only around 700 bytes in size. Currently I am bundling these icons with my application and they are inflating the size of the app a bit more than I would like. Altogether, the images total just about 25.5MB. Xcode must do some kind of compression because the resulting app bundle is about 12.4MB. Compressing this further into a ZIP (as it would be when submitted to the App Store), results in a final file of 5.8MB. I'm aware that the maximum limit for over the air App Store downloads has been raised to 20MB since the introduction of the iPad (I'm not sure if that extends to iPhone apps as well as iPad apps though, if not the limit would be 10MB). My worry is that new icons are going to be added (sometimes up to 10 icons per week), and will continue to inflate the app bundle over time. What is the best way to distribute these icons with my app? Things I've tried and not had much success with: Converting the icons from ICO to PNG: I tried this in the hopes that the pngcrush utility would help out with the filesize. But it appears that it doesn't make much of a difference between a normal PNG and a crushed png (I believe it just optimises the image for display on the iPhone's GPU rather than compress it's size). Also in going from ICO to PNG actually increased the size of the icon file... Zipping the images, and then uncompressing them on first run. While this did reduce the overall image sizes, I found that the effort needed to unzip them, copy them to the documents folder and ensure that duplication doesn't happen on upgrades was too much hassle to be worth the benefit. Also, on original and 3G iPhones unzipping and copying around 25MB of images takes too long and creates a bad experience... Things I've considered but not yet tried: Instead of distributing the icons within the app bundle, host them online, and download each icon on demand (it depends on the user's data as to which icons will actually be displayed and when). Issues with this is that bandwidth costs money, and image downloads will be bandwidth intensive. However, my app currently has a small userbase of around 5,500 users (of which I estimate around 1500 to be active based on Flurry stats), and I have a huge unused bandwidth allowance with my current hosting package. So I'm open to thoughts on how to solve this tricky issue.

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  • Scala Map conversion

    - by Benjamin Metz
    I'm a Scala newbie I'm afraid: I'm trying to convert a Map to a new Map based on some simple logic: val postVals = Map("test" - "testing1", "test2" - "testing2", "test3" - "testing3") I want to test for value "testing1" and change the value (while creating a new Map) def modMap(postVals: Map[String, String]): Map[String, String] = { postVals foreach {case(k, v) => if(v=="testing1") postVals.update(k, "new value")} }

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  • Creating a Dynamic Image using Friends pictures

    - by Narendra Rajput
    I am working on a Facebook for which I need to get all the Profile Pictures of Friends of the users. Which I did using FQL query. I need these images for creating a poster of all the Friends Profile pics along tags in them. For that I need to create a Dynamic poster for every user with their Friends tagged in them. I tried using the GD Library for PHP. I tried with the imagecreatefromjpeg() function of php for which I can use one image and pass it to the main image. But here I have more than 1 images (average about 100 images) depending on the number of friends the user has. What function do I need to create this dynamic poster ? Please any help would be appreciated !!

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  • Crystal Reports and WMF image

    - by Eve
    I have a problem with inserting a vector graphics (WMF) into report (Crystal Reports v10.5 from Visual Studio 2008). The image is static, inserted by choosing "Insert Picture" during report design in VS. The problem is that it displays differently (size and aspect ratio) on machines with different operating systems and screen resolutions. Converting to bitmap isn't possible beacause loss of the quality of print isn't acceptable. I thought about dynamic loading of the image, but in this version of CR. I don't see a possibility to set dynamic graphic location in picture properties. Is there any way to solve this problem?

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  • Center an Image vertically and horizontally? css

    - by acidzombie24
    How do i vertically and horizontally center an image when i do not know the size of it? I asked this question and someone suggested using a table. This isnt the first time i heard a table can do it but i tried without luck. Searching SO only got me results when i do know the size of the image. How do i do this with a table? NOTE: Javascript/jquery is not preferred but if theres a solution with it i'll be open to it.

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  • Applying a function with multiple inputs using Map? (Haskell)

    - by Schroedinger
    G'day guys, Trying currently to finish up a bit of homework I'm working on, and having an issue where I'm trying to apply map across a function that accepts multiple inputs. so in the case I'm using processList f (x:xs) = map accelerateList f xs x xs processList is given a floating value (f) and a List that it sorts into another List Accelerate List takes a floating value (f) a List and a List Object through which it returns another List Object I know my Accelerate List code is correct, but I cannot for the life of me get the syntax for this code working: processList :: Float -> [Object] -> [Object] accelerate f [] = [] accelerate f [x] = [(accelerateForce f x x)] accelerate f (x:xs) = map accelerateList f xs x xs Any ideas? I've been scratching my head for about 3 hours now. I know it's something really simple.

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  • How do I force my std::map to deallocate memory used?

    - by monkeyking
    I'm using a std::map, and I can't seem to free the memory back to the OS. It looks like, int main(){ aMap m; while(keepGoing){ while(fillUpMap){ //populate m } doWhatIwantWithMap(m); m.clear(); //flush some buffered values into map for next iteration flushIntoMap(m); } } Each (fillUpmap) allocates around 1gig, so I'm very much interested in getting this back to my system before it eats up all my memory. Ive experienced the same with std::vector, but there I could force it to free by doing a swap with an empty std::vector. This doesn't work with map. When I use valgrind it says that all memory is freed, so its not a problem with a leak, since everything is cleared up nicely after a run.

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • How to Add a Dynamic Layer to an Esri Map Control Programatically in WPF?

    - by Scott
    Just as the question asks. I have an Esri map control and want to add a Rastor image to the control in WPF and don't know how to do it. I see that I can add layers to the Map control, but is there a way to add a Raster image to a map control? I did find this code to turn the raster image into a Dynamic layer, but Im still lost on how to add a dynamic layer to the control it self. http://resources.esri.com/arcgisserver/apis/silverlight/index.cfm?fa=codeGalleryDetails&scriptID=16723 Thank you!

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  • Jquery Resizable Image size issue

    - by alex
    Image size is not automatically detected when using jquery resizable. Both Firefox and IE displays the image much smaller, and chrome show nothing at all. I can't seem to find a direct answer to this issue. How can this be fixed. <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/themes/base/jquery-ui.css" type="text/css" media="all"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"> </script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js" type="text/javascript"> </script> <img src="http://www.carsyouwilldrive.com/wp-content/uploads/2009/06/futurecar1.jpg"> <script type="text/javascript"> $("img").resizable(); </script>

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