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  • Reverse WiFi to Broadcast connection coming from a USB device

    - by Daniel Clem
    I am using the app called Clockworkmod Tether. It connects using a script ( command line " gksu ./run.sh " ) on the computer. All my programs connect to the internet perfectly, minitube, midori, transmission torrents. But the network manager does not show any connection, wired or wireless. So this may cause issues? What I want to do is take this connection, and be able to share it some way, any way, by wireless. This Acer Timeline "Aspire 5810TZ" does have an Ethernet, so wired out to a router might be an option. But I would prefer to simply reverse the Wireless card to broadcast out to about 2 or 3 devices. Is this possible? Yes I have taken a look at the other questions already posted here, but the answers are 1 year old or older, and not clear at all. I am moderately comfortable (4.5 out of 10 ) on the command line. But pretty much need line by line directions for what commands are needed and what order, ect. Edit I have already tried the method of "Left click network manager, Create New Wireless Network" It is created fine, and I am able to connect to it with a tablet, but am un-able to get an outside connection with it. Using the "Shared to other computers" option because DHCP doesn't seem to work, and WEP Passphrase Security. I get an IP address on the connected device. But as I said, won't bring up any outside webpages or the like. So perhaps this is the wrong approach?

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  • Struggles to connect to network when using WPA with a BCM43225

    - by pst007x
    When booting my laptop, it will try to connect to my wireless network, however a window keeps popping up asking me for my security password, which has already been saved. I have to keep deleting my network settings, and reconnecting, otherwise it keeps failing to connect. My wireless is set up with a WPA, I do not want to lower my security because of this, but it is a pain and can take me 15mins plus to finally connect. The problem has only become apparent since a fresh install of 11.10. IPV6 disabled. System info: 01:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe (rev 01) Subsystem: Acer Incorporated [ALI] Device 036d Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at b3400000 (64-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: tg3 Kernel modules: tg3 02:00.0 Network controller: Broadcom Corporation BCM43225 802.11b/g/n (rev 01) Subsystem: Broadcom Corporation Device 04da Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at b2400000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: wl, brcmsmac ADDITIONAL: In terminal I get this: pst007x@pst007x-ubuntu64:~$ nm-applet start ** Message: applet now removed from the notification area ** (nm-applet:2816): DEBUG: old state indicates that this was not a disconnect 0 ** Message: using fallback from indicator to GtkStatusIcon ** Message: applet now embedded in the notification area ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. ** (nm-applet:2816): DEBUG: foo_client_state_changed_cb Note this line: ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. At this point is where I am asked for the password. Please report WPA issues with Ubuntu 11.10 here: https://bugs.launchpad.net/ubuntu/+source/network-manager/+bug/892727

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  • RESTFul: state changing actions

    - by Miro Svrtan
    I'am planning to build RESTfull API but there are some architectural questions that are creating some problems in my head. Adding backend bussiness logic to clients is option that I would like to avoid since updating multiple client platforms is hard to maintain in real time when bussiness logic can rapidly change. Lets say we have article as a resource ( api/article ), how should we implement actions like publish, unpublish,activate or deactivate and so on but to try to keep it as simple as possible? 1) Should we use api/article/{id}/{action} since a lot of backend logic can happen there like pushing to remote locations or change of multiple properties. Probably the hardest thing here is that we need to send all article data back to API for updating and multiuser work could not be implemented. For instance editor could send 5 seconds older data and overwrite fix that some other journalist just did 2 seconds ago and there is no way that I could explain to clients this since those publishing an article is really not in any way connected to updating the content. 2) Creating new resource can also be an option, api/article-{action}/id , but then returned resource would not be article-{action} but article which I'am not sure if this is proper. Also in server side code article class is handling actuall work on both resource and I'm not sure if this goes against RESTfull thinking Any suggestions are welcomed..

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  • Role of an entity state in a component based system?

    - by Paul
    Component-based entity systems are all the rage these days; everyone seems to agree they are the way to go, but no one really has a definitive implementation of such a system. I was wondering, what role do entity states (walking-left, standing, jumping, etc) have in a CBS? Do they act like controllers (i.e. they handle events and change the entity's attributes based on those events)? What about cases where a state would, for example, require that the entity enters no-clip mode? Should, that state, when it enters, maybe set the CollisionComponent of the entity to a null pointer or something? (Then, on exit, the state should restore the entity's CollisionComponent to its previous state.) Also, I guess it's the current state's job to change the entity's state to something else, right?

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  • Game state management (Game, Menu, Titlescreen, etc)

    - by munchor
    Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc. And then on my Update function I have a huge: if current_state == "game" game stuf ... else if current_state == "titlescreen" ... However, I don't feel like this is a professional/clean way of handling states. Any ideas on how to do this in a better way? Or is this the standard way?

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  • wbadmin incremental system state backup

    - by user74513
    I am doing system state backups on a Windows Server 2008 R2 Enterprise (Service Pack 1) machine and expected the backups after the first one to be incremental. However with each backup a new directory with vhd files are created and the vhd files are almost the same size as the with the first backup. So the backups does not seem to be incremental. I used the following command to do the backup: wbadmin start systemstatebackup -backupTarget:f: I played around with the settings under "Configure Performance Settings" in the Windows Server Backup plugin in Server Manager but according to the description at the top of the dialog these settings are not applied to system state backups. Are there any settings available for wbadmin system state backup to make the backups incremental?

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  • How to switch off wifi on startup or from the console

    - by mit
    I have installed ubuntu 10.04 on a laptop. Wifi is switched on by default on startup. I can disable it rightclicking the network manager icon in the gnome bar. How can I set it to have wifi switched off as default? Alternatively, how can I switch off wifi on the console? I tried already the rfkill command but it does not list any devices and it does not switch off wifi, I tried different parameters. This is a standard install of the Ubuntu 10.04 i386 Desktop Live CD on an IBM T40 Laptop. EDIT A: This is the output of some rfkill commands on my system, and it does not affect the wifi of the laptop: $ rfkill --help Usage: rfkill [options] command Options: --version show version (0.4) Commands: help event list [IDENTIFIER] block IDENTIFIER unblock IDENTIFIER where IDENTIFIER is the index no. of an rfkill switch or one of: <idx> all wifi wlan bluetooth uwb ultrawideband wimax wwan gps fm $ rfkill list $ rfkill list wifi $ rfkill list all $ rfkill list wlan $ sudo rfkill list all $ sudo rfkill block all $ sudo rfkill block wlan $ sudo rfkill block wifi $ EDIT B: Now I found out that sudo ifconfig eth1 down turns it off. And I can turn it on through the gnome network applet again. But the applet does not reflect the change from the commandline, it stills believes wifi is switched on. I have to switch it off and on again on the applet to switch it on again, when I switched it off from the console. Is there a better way? This is what the syslog looks like when I switch wireless off and on again from the network manager: NetworkManager: <info> (eth1): device state change: 3 -> 2 (reason 0) NetworkManager: <info> (eth1): deactivating device (reason: 0). NetworkManager: <info> Policy set '24' (eth0) as default for routing and DNS. NetworkManager: <info> (eth1): taking down device. avahi-daemon[660]: Withdrawing address record for fe80::202:8aff:feba:d798 on eth1. kernel: [ 971.472116] airo(eth1): cmd:3 status:7f03 rsp0:0 rsp1:0 rsp2:0 NetworkManager: <info> (eth1): bringing up device. NetworkManager: <info> (eth1): supplicant interface state: starting -> ready NetworkManager: <info> (eth1): device state change: 2 -> 3 (reason 42) avahi-daemon[660]: Registering new address record for fe80::202:8aff:feba:d798 on eth1.*. kernel: [ 965.512048] eth1: no IPv6 routers present

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  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

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  • C# Cursor stuck on busy state

    - by Ben
    So I implemented a fixed time step loop for my C# game. All it does at the moment is make a square bounce around the screen. The problem I'm having is that when I execute the program, the window doesn't allow me to close the program and the cursor is stuck on the busy icon. I have to go into visual studio and stop the program manually. Here's the loop at the moment public void run() { int updates = 0; int frames = 0; double msPerTick = 1000.0 / 60.0; double threshhold = 0; long lastTime = getCurrentTime(); long lastTimer = getCurrentTime(); while (true) { long currTime = getCurrentTime(); threshhold += (currTime - lastTime) / msPerTick; lastTime = currTime; while (threshhold >= 1) { update(); updates++; threshhold -= 1; } this.Refresh(); frames++; if ((getCurrentTime() - lastTimer) >= 1000) { this.Text = updates + " updates and " + frames + " frames per second"; updates = 0; frames = 0; lastTimer += 1000; } } }

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  • IPv6 tunnels - any easy way to turn them on and off?

    - by Rob Hoare
    I've set up a tunnelbroker.net (Hurricane Electric) IPv6 tunnel from my laptop running 12.04. Works fine, and allows me to test the dual-stack configuration on my remote webservers etc. until native IPv6 is available on my ISP. However, there are times when I don't want the tunnel. For example if I'm accessing something that requires an IPv4 address in my own country rather than the Tunnelbroker tunnel endpoint, or if I'm away from the local IPv4 tunnel endpoint, or if I simply want to test without IPv6. Is there a simple way to disable and then re-enable the IPv6 tunnel, without rebooting? For context, here's what's in my /etc/network/interfaces (NNN replaces numbers): auto he-ipv6 iface he-ipv6 inet6 v4tunnel endpoint 216.218.NNN.NNN address 2001:470:NNN:NNN::2 netmask 64 up ip -6 route add default dev he-ipv6 down ip -6 route del default dev he-ipv6 Is there a network manager application (gui or command line) to selectively enable/disable parts of /etc/network/interfaces, or IPv6 in general? I found even by commenting out that out (and reloading networking) it's tough to get the IPv6 to go away. A "tunnel on/off" button in networking would be great, like using a VPN.

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  • Wired connection problem through router

    - by tommypincha
    I'm having trouble to connect my Ubuntu 11.10 to internet through ethernet. I installed a router to get Wi-Fi and now (by a wired connection) I can't have internet with ubuntu (but I can with Windows 7). I see several attempts per minute of the network-manager to get a connection, but after a minute it stops trying. Here are a couple of outputs from key files: cat /etc/network/interfaces auto lo iface lo inet loopback and ifconfig -a eth0 Link encap:Ethernet HWaddr 00:16:76:e4:a6:e8 inet6 addr: fe80::216:76ff:fee4:a6e8/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:117 dropped:0 overruns:0 frame:117 TX packets:50 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:12221 (12.2 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:582 errors:0 dropped:0 overruns:0 frame:0 TX packets:582 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:46024 (46.0 KB) TX bytes:46024 (46.0 KB) I tried reconnecting the modem and the router and reconnecting the ethernet cable but nothing... I tried other solutions from other posts (this one has a similar issue Wired connection not working) but again nothing. My IP is dynamic. A couple of things I see and did: I see no inet addr, only inet6. I ignored ipv6 from the internet connections, and restarted the network-manager service and nothing. A difference with the post I mentioned is the RX packets with errors I have, is this a clue of the problem? Any help would be appreciated, Thanks!

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  • Ubuntu 12.04 Network Manager: unable to save manual setting to set up a static ip

    - by Andy
    I am fairly familiar with setting up servers, and ubuntu is generally my flavor of choice, but I just installed 12.04 desktop and I am seeing some behavior in network manager that is really puzzling. The network connection works fine if I leave it set on dhcp, but I would like a static IP address for my new web server. When I go into network manager and edit the connection for the one and only NIC I can select MANUAL from the dropdown menu but as soon as I do the Save button becomes greyed out. Even after filling out all fields for the connection it is still grey and I am unable to save the static IP connection information. Any thoughts would be greatly appreciated. I'm hoping there is just some new setting that I am unaware of.... On another note, if I stop the network manager and go edit the interfaces file (and the appropriate hosts/routes/dns files), I do get a static ip address assigned and I can contact my server from the outside, however, the server cannot find the internet. Can't ping even its own ip... I can ping the loopback interface though. I'm really confused on this one. Hoping someone can offer some help.

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  • How to change the state of a singleton in runtime

    - by user34401
    Consider I am going to write a simple file based logger AppLogger to be used in my apps, ideally it should be a singleton so I can call it via public class AppLogger { public static String file = ".."; public void logToFile() { // Write to file } public static log(String s) { AppLogger.getInstance().logToFile(s); } } And to use it AppLogger::log("This is a log statement"); The problem is, what is the best time I should provide the value of file since it is a just a singleton? Or how to refactor the above code (or skip using singleton) so I can customize the log file path? (Assume I don't need to write to multiple at the same time) p.s. I know I can use library e.g. log4j, but consider it is just a design question, how to refactor the code above?

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  • Cannot connect to wireless network

    - by smr
    I am quite new to using Ubuntu 12.10. All I remember while installing Ubuntu 12.10 was that I didn't check any box specifically to enable wireless connectivity. I tried looking into the various questions posted here - most of them refer to certain commands (redundantly sudo) and things of that sort. I am quite new and wasn't sure of understanding what those commands were trying to do (the network configuration settings - showed up different options, like 'Wireless', 'Wired', 'IPv4', 'IPv6' etc -- I am not sure of what sort of settings are to be made - like for example what sort of 'WEP' settings etc are to be made. Although I wasn't able to connect to the wireless network, I was able to connect to the internet, once I plugged in the ethernet cable. Can someone help me with: 1) Understandng a way to see if Ubuntu is configured to connect to a wireless network. 2) If so - Getting to configure to a wireless network (setting up a new one). 3) Where in ubuntu, should I look for seeing if there are any hardware devices (such as the Broadcom wireless adapter or things of that sort - like the way we use the 'Device manager' in Windows to look into the adapter settings). 4) Reference material to learn and understand the various ubuntu commands. (things like the -lshw etc).

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • State variables in VIM

    - by dotancohen
    Is there any way to have a state variable in VIM? Consider: " Relative line numbers in Normal mode, absolute in Insert mode. Ctrl-N to toggle set relativenumber autocmd InsertEnter * :set number autocmd InsertLeave * :set relativenumber inoremap <C-n> <C-o>:call NumberToggle()<cr> nnoremap <C-n> :call NumberToggle()<cr> function! NumberToggle() if(useRelNums != 1) let useRelNums=1 set number else let useRelNums=0 set relativenumber endif endfunc Of course, useRelNums is undefined. I would like to keep this variable defined between calls to the NumberToogle() function, i.e. a state variable. How is this done? I'm sure that I could repurpose some other VIM variable as a workaround (such as the state of paste for a bad example) but I would prefer a real solution. Thanks.

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  • Determining the State of a User using their Hostname

    - by PhpMyCoder
    Not sure if this is the right SE site. I figured this question doesn't belong on SO, but if you think it doesn't belong here either, I apologize. I've been looking into determining the location, specifically the state, of a user accessing my website. One of the options I've known about for a while is the GeoIP City Database, however this isn't the most cost effective solution and I'm cheap so I was looking for a less expensive way. Something that occurred to me was that my state was in the public hostname assigned to me by Comcast: (Dash Separated IP).hsd1.ma.comcast.net Could it be possible that other ISPs follow this same pattern of inserting the state abbreviation into their users' hostnames? I've been looking around for a list of hostnames for other ISPs, but I haven't found anything. Can anyone verify that this holds true for other major ISPs?

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  • lshw not showing network

    - by triunenature
    Output: {User}@{Computer}:~$ sudo lshw -class network {User}@{Computer}:~$ Another Test: {User}@{Computer}:~$ lspci 00:00.0 RAM memory: NVIDIA Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: NVIDIA Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: NVIDIA Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: NVIDIA Corporation MCP61 Memory Controller (rev a2) 00:02.0 USB controller: NVIDIA Corporation MCP61 USB 1.1 Controller (rev a3) 00:02.1 USB controller: NVIDIA Corporation MCP61 USB 2.0 Controller (rev a3) 00:04.0 PCI bridge: NVIDIA Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: NVIDIA Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: NVIDIA Corporation MCP61 Ethernet (rev a2) <<---- Network Card???? 00:08.0 IDE interface: NVIDIA Corporation MCP61 SATA Controller (rev a2) 00:08.1 IDE interface: NVIDIA Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: NVIDIA Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: NVIDIA Corporation MCP61 PCI Express bridge (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:05.0 FireWire (IEEE 1394): LSI Corporation FW322/323 (rev 70) 02:00.0 VGA compatible controller: NVIDIA Corporation G96 [GeForce 9500 GT] (rev a1) If you look at 00:07.0 I believe that is the network card. However lshw doesnt show it. I mainly need information on network speed 10MBpS/100MBsP/1000MBpS Though knowing why my system isn't working would be nice.

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