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  • activating the class need help.... :)

    - by asm_debuger
    this is my code... i dont anderstend way the class dont work... import java.awt.BorderLayout; import java.awt.Button; import java.awt.Color; import java.awt.GridLayout; import java.awt.Panel; public class Caldesinger { public Panel p1=new Panel(); public Button[] arr=new Button[20]; public String[] name = {"9","8","7","6","5","4","3","2","1","0","+","-","*","/",".","cos","sin","=","pow"}; public Caldesinger() { for (int i = 0; i < arr.length; i++) { this.arr[i]=new Button(""+name[i]); } } public Panel getP1() { return p1; } public void setP1(Panel p1) { this.p1 = p1; } public Button[] getArr() { return arr; } public void setArr(Button[] arr) { this.arr = arr; } public Object c() { this.p1.setLayout(new GridLayout(4,15)); for (int i = 0; i < arr.length; i++) { arr[i].setBackground(Color.LIGHT_GRAY); arr[i].setForeground(Color.orange); p1.add(arr[i]); } this.p1.setLayout(new GridLayout(4,15)); return this; } } the class desinge the applet this is the main: import java.applet.Applet; import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Mainapp extends Applet implements ActionListener { Caldesinger desinge=new Caldesinger (); public void init() { this.setLayout(new BorderLayout()); this.desinge.c(); } public void ActionPerformed(ActionEvent arg0) { for (int i = 0; i <20; i++) { if(arg0.getSource()== this.desinge.arr[i]); } } } way the method c does not work? the method desinge the applet

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  • Using 'this': where is good and where is not [closed]

    - by abatishchev
    I like to use 'this' statement for all non-local variables: for properties, for class variables, etc. I do this for code easy reading, easy understanding where from this variable has got. object someVar; object SomeProperty { get; set } void SomeMethod(object arg1, object arg2) { this.SomeProperty = arg1; this.someVar = arg2; } How do you think, what is proper way to use 'this'?

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  • Thread-safe get (accessor method)

    - by sonofdelphi
    I'm currently using the following code for thread-safe access of a variable. int gnVariable; void getVariableValue(int *pnValue) { acquireLock(); //Acquires the protection mechanism *pnValue = gnVariable; releaseLock(); //Releasing the protection mechanism } I would like to change my API signature to a more user-friendly int getVariableValue(void); How should I rewrite the function - such that the users of the API don't have to bother about the locking/unlocking details?

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  • With JS add default date on TextBox

    - by senzacionale
    <asp:TextBox ID="txtDate" runat="server" AutoPostBack="true" OnTextChanged="txtDate_TextChanged"></asp:TextBox> how can with Jquery add default date. I do not know where and when to call this code: function addDefaultDate() { if ($('#txtDate').val().length == 0) { var now = new Date(); $('#txtDate').text(now.getDate() + '.' + now.getMonth() + '.' + now.getYear()); } }

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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  • correct function parameters designation

    - by david
    Every time i pass some parameters to a JavasScript or jQuery functon, i use some random letters. What are the correct letters for the corresponding variable types? function(o){} for example is for a object. But what are the other letters? Do someone have a list of those?

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  • How does make_pair know the types of its args?

    - by bobobobo
    The definition for make_pair in the MSVC++ "utility" header is: template<class _Ty1, class _Ty2> inline pair<_Ty1, _Ty2> make_pair(_Ty1 _Val1, _Ty2 _Val2) { // return pair composed from arguments return (pair<_Ty1, _Ty2>(_Val1, _Val2)); } I use make_pair all the time though without putting the argument types in angle brackets: map<string,int> theMap ; theMap.insert( make_pair( "string", 5 ) ) ; Shouldn't I have to tell make_pair that the first argument is std::string and not char* ? How does it know?

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  • best way to implement a deck for a card game in python

    - by matt1024
    What is the best way to store the cards and suits in python so that I can hold a reference to these values in another variable? For example, if I have a list called hand (cards in players hand), how could I hold values that could refer to the names of suits and values of specific cards, and how would these names and values of suits and cards be stored?

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  • Is it possible to start (and stop) a thread inside a DLL?

    - by Jerry Dodge
    I'm pondering some ideas for building a DLL for some common stuff I do. One thing I'd like to check if it's possible is running a thread inside of a DLL. I'm sure I would be able to at least start it, and have it automatically free on terminate (and make it forcefully terminate its self) - that I can see wouldn't be much of a problem. But once I start it, I don't see how I can continue communicating with it (especially to stop it) mainly because each call to the DLL is unique (as far as my knowledge tells me) but I also know very little of the subject. I've seen how in some occasions, a DLL can be loaded at the beginning and released at the end when it's not needed anymore. I have 0 knowledge or experience with this method, other than just seeing something related to it, couldn't even tell you what or how, I don't remember. But is this even possible? I know about ActiveX/COM but that is not what I want - I'd like just a basic DLL that can be used across languages (specifically C#). Also, if it is possible, then how would I go about doing callbacks from the DLL to the app? For example, when I start the thread, I most probably will assign a function (which is inside the EXE) to be the handler for the events (which are triggered from the DLL). So I guess what I'm asking is - how to load a DLL for continuous work and release it when I'm done - as opposed to the simple method of calling individual functions in the DLL as needed. In the same case - I might assign variables or create objects inside the DLL. How can I assure that once I assign that variable (or create the object), how can I make sure that variable or object will still be available the next time I call the DLL? Obviously it would require a mechanism to Initialize/Finalize the DLL (I.E. create the objects inside the DLL when the DLL is loaded, and free the objects when the DLL is unloaded). EDIT: In the end, I will wrap the DLL inside of a component, so when an instance of the component is created, DLL will be loaded and a corresponding thread will be created inside the DLL, then when the component is free'd, the DLL is unloaded. Also need to make sure that if there are for example 2 of these components, that there will be 2 instances of the DLL loaded for each component. Is this in any way related to the use of an IInterface? Because I also have 0 experience with this. No need to answer it directly with sample source code - a link to a good tutorial would be great.

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  • entering data in sql database through asp

    - by sushant
    pass=session("password") Set objIns=server.CreateObject("adodb.connection") objIns.Open session("Psrconnect") inspass="Insert into passwords(pass) values ('&pass&')" objIns.Execute(inspass) i dont know what should be the syntax to pass the value stored in the variable. with this syntax, the value entered in the database is &pass&. can anyone plz help me out?

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  • C# 4.0 how to pass variables to threads?

    - by Aviatrix
    How would i pass some parameters to a new thread that runs a function from another class ? What i'm trying to do is to pass an array or multiple variables to a function that sits in another class and its called by a new thread. i have tried to do it like this Functions functions = new Functions(); string[] data; Thread th = new Thread(new ParameterizedThreadStart(functions.Post())); th.Start(data); but it shows error "No overload for method 'Post' takes 0 arguments" Any ideas ?

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  • how to make a stretchable blog header.

    - by Bunny Rabbit
    while editing the template of my blog i saw that header size is set to 660px by the css property width:660px .Now i want to make my header spread across the whole lenth of the browser and also i don't want to specify some specific length in pixels ,so that the blog don't look odd in widescreen vs normal monitors .how do i do that ?

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  • MySQL Query : Advise Needed.

    - by Rachel
    "SELECT id as Id from dbTable WHERE code = ? AND CURDATE() BETWEEN start_date AND end_date AND offerId IN ('12321', '12124')"; //Passing arguments for the query $args = array_merge(array(51342),$offerid); //Execute the prepared query $statement->execute($args); Now array(51342) represents combination of code+value, aside my database has value, code columns and so I want a query which would look logically like "SELECT id as Id from dbTable WHERE code and value (Note here I do not know the syntax, what am looking at is (code+value = ?), please advise on query) = ? AND CURDATE() BETWEEN start_date AND end_date AND offerId IN ('12321', '12124')";

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  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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  • Why do I need the isset() function in php?

    - by Chris
    I am trying to understand the difference between this: if (isset($_POST['Submit'])) { //do something } and if ($_POST['Submit']) { //do something } It seems to me that if the $_POST['Submit'] variable is true, then it is set. Why would I need the isset() function in this case?

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  • piping to variables

    - by lego69
    cut -d" " -f2 ${2} | $callsTo hello, can somebody please explain can I pipe the result of cut to variable callsTo, and how will it be stored, as the string or list?

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