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  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

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  • All parts of my Printable Swing component doesn't print

    - by Jonas
    I'm trying to do a printable component (an invoice document). I use JComponent instead of JPanel because I don't want a background. The component has many subcomponents. The main component implements Printable and has a print-method that is calling printAll(g) so that all subcomponents should be printed. But my subcomponents doesn't print. What am I missing? Does all subcomponents also has to implement Printable? import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; import javax.swing.JComponent; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JTextField; public class PPanel extends JComponent implements Printable { static double w; static double h; public PPanel() { this.setLayout(new BorderLayout()); this.add(new JLabel("Document Body"), BorderLayout.CENTER); this.add(new Header(), BorderLayout.NORTH); this.add(new Footer(), BorderLayout.SOUTH); } class Header extends JComponent { public Header() { this.setLayout(new BorderLayout()); this.add(new TopHeader(), BorderLayout.NORTH); this.add(new LowHeader(), BorderLayout.SOUTH); } } class TopHeader extends JComponent { public TopHeader() { this.setLayout(new BorderLayout()); JLabel companyName = new JLabel("Company name"); JLabel docType = new JLabel("Document type"); this.add(companyName, BorderLayout.WEST); this.add(docType, BorderLayout.EAST); } } class LowHeader extends JComponent { public LowHeader() { this.setLayout(new GridLayout(0,2)); JLabel col1 = new JLabel("Column 1"); JLabel col2 = new JLabel("Column 2"); this.add(col1); this.add(col2); } } class Footer extends JComponent { public Footer() { this.setLayout(new GridLayout(0,2)); JLabel addr = new JLabel("Address"); JLabel sum = new JLabel("Sum"); this.add(addr); this.add(sum); } } public static void main(String[] args) { final PPanel p = new PPanel(); PrinterJob job = PrinterJob.getPrinterJob(); job.setPrintable(p); try { job.print(); } catch (PrinterException ex) { // print failed } // Preview new JFrame() {{ getContentPane().add(p); this.setSize((int)w, (int)h); setVisible(true); }}; } @Override public int print(Graphics g, PageFormat pf, int page) throws PrinterException { if (page > 0) { return NO_SUCH_PAGE; } Graphics2D g2d = (Graphics2D)g; g2d.translate(pf.getImageableX(), pf.getImageableY()); w = pf.getImageableWidth(); h = pf.getHeight(); this.setSize((int)w, (int)h); this.setPreferredSize(new Dimension((int)w, (int)h)); this.doLayout(); this.printAll(g); return PAGE_EXISTS; } }

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  • NSMutableArray memory leak when reloading objects

    - by Davin
    I am using Three20/TTThumbsviewcontroller to load photos. I am struggling since quite a some time now to fix memory leak in setting photosource. I am beginner in Object C & iOS memory management. Please have a look at following code and suggest any obvious mistakes or any errors in declaring and releasing variables. -- PhotoViewController.h @interface PhotoViewController : TTThumbsViewController <UIPopoverControllerDelegate,CategoryPickerDelegate,FilterPickerDelegate,UISearchBarDelegate>{ ...... NSMutableArray *_photoList; ...... @property(nonatomic,retain) NSMutableArray *photoList; -- PhotoViewController.m @implementation PhotoViewController .... @synthesize photoList; ..... - (void)LoadPhotoSource:(NSString *)query:(NSString *)title:(NSString* )stoneName{ NSLog(@"log- in loadPhotosource method"); if (photoList == nil) photoList = [[NSMutableArray alloc] init ]; [photoList removeAllObjects]; @try { sqlite3 *db; NSFileManager *fileMgr = [NSFileManager defaultManager]; NSString* documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *dbPath = [documentsPath stringByAppendingPathComponent: @"DB.s3db"]; BOOL success = [fileMgr fileExistsAtPath:dbPath]; if(!success) { NSLog(@"Cannot locate database file '%@'.", dbPath); } if(!(sqlite3_open([dbPath UTF8String], &db) == SQLITE_OK)) { NSLog(@"An error has occured."); } NSString *_sql = query;//[NSString stringWithFormat:@"SELECT * FROM Products where CategoryId = %i",[categoryId integerValue]]; const char *sql = [_sql UTF8String]; sqlite3_stmt *sqlStatement; if(sqlite3_prepare(db, sql, -1, &sqlStatement, NULL) != SQLITE_OK) { NSLog(@"Problem with prepare statement"); } if ([stoneName length] != 0) { NSString *wildcardSearch = [NSString stringWithFormat:@"%@%%",[stoneName stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; sqlite3_bind_text(sqlStatement, 1, [wildcardSearch UTF8String], -1, SQLITE_STATIC); } while (sqlite3_step(sqlStatement)==SQLITE_ROW) { NSString* urlSmallImage = @"Mahallati_NoImage.png"; NSString* urlThumbImage = @"Mahallati_NoImage.png"; NSString *designNo = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,2)]; designNo = [designNo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *desc = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,7)]; desc = [desc stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *caption = designNo;//[designNo stringByAppendingString:desc]; caption = [caption stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *smallFilePath = [documentsPath stringByAppendingPathComponent: [NSString stringWithFormat:@"Small%@.JPG",designNo] ]; smallFilePath = [smallFilePath stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([fileMgr fileExistsAtPath:smallFilePath]){ urlSmallImage = [NSString stringWithFormat:@"Small%@.JPG",designNo]; } NSString *thumbFilePath = [documentsPath stringByAppendingPathComponent: [NSString stringWithFormat:@"Thumb%@.JPG",designNo] ]; thumbFilePath = [thumbFilePath stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([fileMgr fileExistsAtPath:thumbFilePath]){ urlThumbImage = [NSString stringWithFormat:@"Thumb%@.JPG",designNo]; } NSNumber *photoProductId = [NSNumber numberWithInt:(int)sqlite3_column_int(sqlStatement, 0)]; NSNumber *photoPrice = [NSNumber numberWithInt:(int)sqlite3_column_int(sqlStatement, 6)]; char *productNo1 = sqlite3_column_text(sqlStatement, 3); NSString* productNo; if (productNo1 == NULL) productNo = nil; else productNo = [NSString stringWithUTF8String:productNo1]; Photo *jphoto = [[[Photo alloc] initWithCaption:caption urlLarge:[NSString stringWithFormat:@"documents://%@",urlSmallImage] urlSmall:[NSString stringWithFormat:@"documents://%@",urlSmallImage] urlThumb:[NSString stringWithFormat:@"documents://%@",urlThumbImage] size:CGSizeMake(123, 123) productId:photoProductId price:photoPrice description:desc designNo:designNo productNo:productNo ] autorelease]; [photoList addObject:jphoto]; [jphoto release]; } } @catch (NSException *exception) { NSLog(@"An exception occured: %@", [exception reason]); } self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:[NSString stringWithFormat: @"%@",title] photos: photoList photos2:nil] autorelease]; } Memory leaks happen when calling above LoadPhotosource method again with different query... I feel its something wrong in declaring NSMutableArray (photoList), but can't figure out how to fix memory leak. Any suggestion is really appreciated.

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  • Applying Unity in dynamic menu

    - by Rajarshi
    I was going through Unity 2.0 to check if it has an effective use in our new application. My application is a Windows Forms application and uses a traditional bar menu (at the top), currently. My UIs (Windows Forms) more or less support Dependency Injection pattern since they all work with a class (Presentation Model Class) supplied to them via the constructor. The form then binds to the properties of the supplied P Model class and calls methods on the P Model class to perform its duties. Pretty simple and straightforward. How P Model reacts to the UI actions and responds to them by co-ordinating with the Domain Class (Business Logic/Model) is irrelevant here and thus not mentioned. The object creation sequence to show up one UI from menu then goes like this - Create Business Model instance Create Presentation Model instance with Business Model instance passed to P Model constructor. Create UI instance with Presentation Model instance passed to UI constructor. My present solution: To show an UI in the method above from my menu I would have to refer all assemblies (Business, PModel, UI) from my Menu class. Considering I have split the modules into a number of physical assemblies, that would be a dificult task to add references to about 60 different assemblies. Also the approach is not very scalable since I would certainly need to release more modules and with this approach I would have to change the source code every time I release a new module. So primarily to avoid the reference of so many assemblies from my Menu class (assembly) I did as below - Stored all the dependency described above in a database table (SQL Server), e.g. ModuleShortCode | BModelAssembly | BModelFullTypeName | PModelAssembly | PModelFullTypeName | UIAssembly | UIFullTypeName Now used a static class named "Launcher" with a method "Launch" as below - Launcher.Launch("Discount") Launcher.Launch("Customers") The Launcher internally uses data from the dependency table and uses Activator.CreateInstance() to create each of the objects and uses the instance as constructor parameter to the next object being created, till the UI is built. The UI is then shown as a modal dialog. The code inside Launcher is somewhat like - Form frm = ResolveForm("Discount"); frm.ShowDialog(); The ResolveForm does the trick of building the chain of objects. Can Unity help me here? Now when I did that I did not have enough information on Unity and now that I have studied Unity I think I have been doing more or less the same thing. So I tried to replace my code with Unity. However, as soon as I started I hit a block. If I try to resolve UI forms in my Menu as Form customers = myUnityContainer.Resolve(); or Form customers = myUnityContainer.Resolve(typeof(Customers)); Then either way, I need to refer to my UI assembly from my Menu assembly since the target Type "Customers" need to be known for Unity to resolve it. So I am back to same place since I would have to refer all UI assemblies from the Menu assembly. I understand that with Unity I would have to refer fewer assemblies (only UI assemblies) but those references are needed which defeats my objectives below - Create the chain of objects dynamically without any assembly reference from Menu assembly. This is to avoid Menu source code changing every time I release a new module. My Menu also is built dynamically from a table. Be able to supply new modules just by supplying the new assemblies and inserting the new Dependency row in the table by a database patch. At this stage, I have a feeling that I have to do it the way I was doing, i.e. Activator.CreateInstance() to fulfil all my objectives. I need to verify whether the community thinks the same way as me or have a better suggestion to solve the problem. The post is really long and I sincerely thank you if you come til this point. Waiting for your valuable suggestions. Rajarshi

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  • Event handle in drop-down menu.

    - by QLiu
    Hello fellows, I am trying to develop a dynamic drop down menu by a customized widget style The custom widget has two main features: Read user's location cookies variable to set the proper contact phone number in the CP pages When users select on the drop down menu, it triggers onChange event, it re-select the contact phone number based on users' selections, but it won't reset the location cookies. My widgets conatins two files: Controller.php: Simply one, it uses to handle get cookies variables class serial extends Widget { function __construct() { parent::__construct(); } function generateWidgetInformation() { $this->info['notes'] = "Serial Number search Box"; } function getData() { //Get cookies code will go here, and pass to view.php $this->data['locale'] = 'gb';// for test purpose now } } view.php is about Presentation layer contains HTML, which get the data from my controller <div style="border: 1px solid black; display: block;" id="<?=$this->instanceID;?>"></div> <script>locale2contact('<?=$this->data['locale']?>', '<?=$this->instanceID;?>');</script> And then the Javascript function, call locale2contact var element_id =''; //Define Global Variables, //Receive the cookies locale, and instance id from view.php function locale2contact(locale, instance_id) { var details = ''; this.element_id=instance_id; //assing the instance id into global variable // alert(instance_id); //Check whether we got the instance id from view files if (locale == 'gb') details = 'UK Contact Details<br>' + build_dropdown(locale); else if (locale == 'fr') details = 'French Contact Details<br>'+build_dropdown(locale); else if (locale == 'be') details = 'Belgian Contact Details<br>'+ build_dropdown(locale); else details = 'Unknown Contact Detail'; writeContactInfo(details); } //Build the drop down menu with pre-selected option by using cookies. function build_dropdown(locale) { var dropdown = '<select onChange=changeContactInfo(this.options[selectedIndex].text)>'; dropdown += '<option' + (locale == 'gb' ? ' selected' : '') + '>UK</option>'; dropdown += '<option' + (locale == 'be' ? ' selected' : '') + '>Belgium</option>'; dropdown += '</select>'; return dropdown; } // Not smart way in here, once the people select the drop down box, it reselect the drop down menu and reset the contact info function changeContactInfo(selected) { var details =''; //alert(this.element_id); //alert(locale); if (selected == 'UK') details = 'UK Contact Details<br>' + build_dropdown2(selected); else if (selected == 'fr') details = 'French Contact Details<br>'+ build_dropdown2(selected); else if (selected == 'Belgium') details = 'Belgian Contact Details<br>'+ build_dropdown2(selected); else details = 'Unknown Contact Detail'; writeContactInfo(details); } //Build the drop down menu function build_dropdown2(selected) { var dropdown = '<select onChange=changeContactInfo(this.options[selectedIndex].text)>'; dropdown += '<option' + (selected == 'UK' ? ' selected' : '') + '>UK</option>'; dropdown += '<option' + (selected == 'Belgium' ? ' selected' : '') + '>Belgium</option>'; dropdown += '</select>'; return dropdown; } //Back to view function writeContactInfo(details) { document.getElementById(this.element_id).innerHTML = details; //update the instance field in view } Javascript function is not efficient. As you see, I got two similar duplicate functions to handle events. Users go to the page, the widget read the cookies variable to display contact info (locale2contact)and preselect the drop-down menu (function build_dropdown) If users select the drop down menu, the displya contact info change (function changeContactInfo), and then I need to rebuild the drop down menu with user previously selection (function build_dropdown2). I am looking for best practices for adding this functionality to RightNow widget. Thank you. I really do not like the way i am doing now. It works; but the code looks bad.

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  • how use graphvis in C# application?

    - by ghasedak -
    i have a dot format file and i download graphvis for windows now how can i use graphvis to show a graph in my c# application? using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VDS.RDF; using VDS.RDF.Parsing; using VDS.RDF.Query; using System.IO; using System.Windows; using System.Runtime.InteropServices; using VDS.RDF.Writing; using System.Diagnostics; namespace WindowsFormsApplication2 { public partial class first : Form { Graph g = new Graph(); string s1 = null; /**************************************DATA********************************************/ public first() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Stream myStream = null; var parser = new Notation3Parser(); var graph = new Graph(); OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.Filter = "RDF files (*.n3)|*.n3"; openFileDialog1.FilterIndex = 1; openFileDialog1.RestoreDirectory = true; openFileDialog1.Multiselect = false; if (openFileDialog1.ShowDialog() == DialogResult.OK) { try { if ((myStream = openFileDialog1.OpenFile()) != null) { using (myStream) { string s = openFileDialog1.FileName.ToString(); string w= Directory.GetCurrentDirectory().ToString(); string Fname = openFileDialog1.SafeFileName.ToString(); File.Copy(s,Path.Combine(w,Fname),true); // Insert code to read the stream here. Win32.AllocConsole(); s1 = Path.Combine(w, Fname); insertNodeButton.Visible = true; delBut.Visible = true; simi.Visible = true; showNodes showNodes1 = new showNodes(s1); g = showNodes1.returngraph(); Console.Read(); Win32.FreeConsole(); // g.SaveToFile("firstfile.n3"); this.Show(); } } } catch (Exception ex) { MessageBox.Show("Error: Could not read file from disk. Original error: " + ex.Message); } } GraphVizWriter hi = new GraphVizWriter(); hi.Save(g, "c:\\ahmad.dot"); } private void button2_Click(object sender, EventArgs e) { string strCmdLine = Application.StartupPath + "\\Tools\\rdfEditor.exe"; //string strCmdLine = "DIR"; MessageBox.Show(strCmdLine); System.Diagnostics.Process process1; process1 = new System.Diagnostics.Process(); //Do not receive an event when the process exits. process1.EnableRaisingEvents = false; //The "/C" Tells Windows to Run The Command then Terminate System.Diagnostics.Process.Start(strCmdLine); process1.Close(); } private void Form1_Load(object sender, EventArgs e) { } private void insertNodeButton_Click(object sender, EventArgs e) { //Graph parentvalue = this.g; //String parentvalueadress = this.s1; addTriple a1 = new addTriple(); a1.G = g; a1.BringToFront(); a1.ShowDialog(); g = a1.G; g.SaveToFile("c:\\Hi.n3"); } this is my code i want to visul saly dot file format to show a graph with graphvis

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  • jQuery - animating 'left' position of absolutely positioned div when sliding panel is revealed

    - by trickymatt
    Hello, I have a hidden panel off the left side of the screen which slides into view on the click of a 'tab' positioned on the left side of the screen. I need the panel to slide over the top of the existing page content, and I need the tab to move with it. and so both are absolutely positioned in css. Everything works fine, apart from I need the tab (and thus the tab-container) to move left with the panel when it is revealed, so it appears to be stuck to the right-hand-side of the panel. Its relatively simple when using floats, but of course this affects the layout of the existing content, hence absolute positioning. I have tried animating the left position of the panel-container (see the documented jquery function), but I cant get it to work. My HTML <div><!--sample page content--> <p> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et </p> </div> <div id="panel" class="height"> <!--the hidden panel --> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore</p> </div> </div> <!--if javascript is disabled use this link--> <div id="tab-container" class="height"> <a href="#" onclick="return()"> <div id="tab"><!-- this will activate the panel. --></div> </a> </div> My jQuery $(document).ready(function(){ $("#panel, .content").hide(); //hides the panel and content from the user $('#tab').toggle(function(){ //adding a toggle function to the #tab $('#panel').stop().animate({width:"400px", opacity:0.8}, 100, //sliding the #panel to 400px // THIS NEXT FUNCTION DOES NOT WORK --> function() { $('#tab-container').animate({left:"400px"} //400px to match the panel width }); function() { $('.content').fadeIn('slow'); //slides the content into view. }); }, function(){ //when the #tab is next cliked $('.content').fadeOut('slow', function() { //fade out the content $('#panel').stop().animate({width:"0", opacity:0.1}, 500); //slide the #panel back to a width of 0 }); }); }); and this is the css #panel { position:absolute; left:0px; top:50px; background-color:#999999; height:500px; display:none;/*hide the panel if Javascript is not running*/ } #panel .content { width:290px; margin-left:30px; } #tab-container{ position:absolute; top:20px; width:50px; height:620px; background:#161616; } #tab { width:50px; height:150px; margin-top:100px; display:block; cursor:pointer; background:#DDD; } Many thanks

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  • multiple timer to one process (without linking to rt)

    - by Richard
    Hi, is there any way to register multiple timer to a single process? I have tried following code, yet without success. (Use "gcc -lrt" to compile it...). Program output nothing, which should atleast print "test". Is it possibly due to the dependence to linking to rt? #define TT_SIGUSR1 (SIGRTMAX) #define TT_SIGUSR2 (SIGRTMAX - 1) #define TIME_INTERVAL_1 1 #define TIME_INTERVAL_2 2 #include <signal.h> #include <time.h> #include <stdio.h> #include <unistd.h> #include <linux/unistd.h> #include <sys/syscall.h> #include <sys/time.h> #include <sys/types.h> #include <sched.h> #include <signal.h> #include <setjmp.h> #include <errno.h> #include <assert.h> timer_t create_timer(int signo) { timer_t timerid; struct sigevent se; se.sigev_signo = signo; if (timer_create(CLOCK_REALTIME, &se, &timerid) == -1) { fprintf(stderr, "Failed to create timer\n"); exit(-1); } return timerid; } void set_timer(timer_t timerid, int seconds) { struct itimerspec timervals; timervals.it_value.tv_sec = seconds; timervals.it_value.tv_nsec = 0; timervals.it_interval.tv_sec = seconds; timervals.it_interval.tv_nsec = 0; if (timer_settime(timerid, 0, &timervals, NULL) == -1) { fprintf(stderr, "Failed to start timer\n"); exit(-1); } return; } void install_sighandler2(int signo, void(*handler)(int)) { struct sigaction sigact; sigemptyset(&sigact.sa_mask); sigact.sa_flags = SA_SIGINFO; //register the Signal Handler sigact.sa_sigaction = handler; // Set up sigaction to catch signal first timer if (sigaction(signo, &sigact, NULL) == -1) { printf("sigaction failed"); return -1; } } void install_sighandler(int signo, void(*handler)(int)) { sigset_t set; struct sigaction act; /* Setup the handler */ act.sa_handler = handler; act.sa_flags = SA_RESTART; sigaction(signo, &act, 0); /* Unblock the signal */ sigemptyset(&set); sigaddset(&set, signo); sigprocmask(SIG_UNBLOCK, &set, NULL); return; } void signal_handler(int signo) { printf("receiving sig %d", signo); } int main() { printf("test"); timer_t timer1 = create_timer(TT_SIGUSR1); timer_t timer2 = create_timer(TT_SIGUSR2); set_timer(timer1, TIME_INTERVAL_1); set_timer(timer2, TIME_INTERVAL_2); install_sighandler2(TT_SIGUSR1, signal_handler); install_sighandler(TT_SIGUSR2, signal_handler); while (1) ; return 0; }

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  • jsp error plz check this code why are not insert my data into database

    - by lekhni
    <%@ page language="java" import="java.util.*" pageEncoding="ISO-8859-1"%> <%@ page import="java.sql.*" %> <%@ page import="java.io.*"%> <%@ page import="java.io.File"%> <%@ page import="java.util.*"%> <%@ page import="java.sql.*"%> <%@ page import="java.sql.Blob"%> <%@ page import="java.sql.PreparedStatement"%> <%@ page import="java.sql.BatchUpdateException"%> <%@ page import="javax.servlet.*"%> <%@ page import="javax.servlet.http.*"%> <% String path = request.getContextPath(); String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/"; %> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <base href="<%=basePath%>"> <title>My JSP 'p.jsp' starting page</title> <meta http-equiv="pragma" content="no-cache"> <meta http-equiv="cache-control" content="no-cache"> <meta http-equiv="expires" content="0"> <meta http-equiv="keywords" content="keyword1,keyword2,keyword3"> <meta http-equiv="description" content="This is my page"> <!-- <link rel="stylesheet" type="text/css" href="styles.css"> --> </head> <body> <% int activityId = Integer.parseInt(request.getParameter("activityId")); String name = request.getParameter("name"); String activityType = request.getParameter("activityType"); int parentId = Integer.parseInt(request.getParameter("parentId")); String description = request.getParameter("description"); %> <% Connection conn=null; PreparedStatement pstatement = null; try{ Class.forName("com.mysql.jdbc.Driver"); conn=DriverManager.getConnection("jdbc:mysql://localhost:3306/pol","root","1234"); Statement st=conn.createStatement(); String queryString = "INSERT INTO activity(activityId,name,activityType,parentId,description)" + " VALUES (?, ?, ?, ?, ?)"; pstatement = conn.prepareStatement(queryString); pstatement.setInt(1, activityId); pstatement.setString(2, name); pstatement.setString(3, activityType); pstatement.setInt(4, parentId); pstatement.setString(5, description); } catch (Exception ex) { out.println("Unable to connect to batabase."); } finally { pstatement.close(); conn.close(); } %> </body> </html>

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • GUI Freezes and Output to JTextField from user input

    - by user2929005
    I am having I hope only two issues currently. I have had help on this on a previous question that I have asked but now I am running into different issues. My current issues now is that I need to print out into a JTextField a sorted array. I do not have questions about how to sort the array I just would like help on how to get the array to print to the JTextField when the Bubble Sort button is pressed. Currently when I press the button it freezes. It freezes at this line. list.add(Integer.valueOf(input.nextInt())); please help Thank you. import java.awt.EventQueue; import javax.swing.*; import java.awt.event.*; import java.util.*; public class Sorting { private JFrame frame; private JTextArea inputArea; private JTextField outputArea; ArrayList<Integer> list = new ArrayList<Integer>(); Scanner input = new Scanner(System.in); /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { Sorting window = new Sorting(); window.frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the application. */ public Sorting() { initialize(); } /** * Initialize the contents of the frame. */ private void initialize() { frame = new JFrame(); frame.setBounds(100, 100, 450, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Sorting"); frame.getContentPane().setLayout(null); JButton bubbleButton = new JButton("Bubble Sort"); bubbleButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { list.add(Integer.valueOf(input.nextInt())); // for(int i = 0; i < list.size(); i++){ // // } } }); bubbleButton.setBounds(10, 211, 114, 23); frame.getContentPane().add(bubbleButton); JButton mergeButton = new JButton("Merge Sort"); mergeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); mergeButton.setBounds(305, 211, 114, 23); frame.getContentPane().add(mergeButton); JButton quickButton = new JButton("Quick Sort"); quickButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); quickButton.setBounds(163, 211, 114, 23); frame.getContentPane().add(quickButton); inputArea = new JTextArea(); inputArea.setBounds(10, 36, 414, 51); frame.getContentPane().add(inputArea); outputArea = new JTextField(); outputArea.setEditable(false); outputArea.setBounds(10, 98, 414, 59); frame.getContentPane().add(outputArea); outputArea.setColumns(10); JLabel label = new JLabel("Please Enter 5 Numbers"); label.setHorizontalAlignment(SwingConstants.CENTER); label.setBounds(10, 11, 414, 14); frame.getContentPane().add(label); } }

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  • Unable to Use Simple JSOUP Example To Parse Website Table Data

    - by OhNoItsAnOverflow
    I'm attempting to extract the following data from a table via Android / JSOUP however I'm having a bit of trouble nailing down the process. I think I'm getting close to being able to do this using the code I've provided below - but for some reason I still cannot get my textview to display any of the table data. P.S. Live URL's can be provided if necessary. SOURCE: public class MainActivity extends Activity { TextView tv; final String URL = "http://exampleurl.com"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tv = (TextView) findViewById(R.id.TextView01); new MyTask().execute(URL); } private class MyTask extends AsyncTask<String, Void, String> { ProgressDialog prog; String title = ""; @Override protected void onPreExecute() { prog = new ProgressDialog(MainActivity.this); prog.setMessage("Loading...."); prog.show(); } @Override protected String doInBackground(String... params) { try { Document doc = Jsoup.connect(params[0]).get(); Element tableElement = doc.getElementsByClass("datagrid") .first(); title = doc.title(); } catch (IOException e) { e.printStackTrace(); } return title; } @Override protected void onPostExecute(String result) { super.onPostExecute(result); prog.dismiss(); tv.setText(result); } } } TABLE: <table class="datagrid"> <tbody><tr> <th>Item No.</th> <th>Name</th> <th>Sex</th> <th>Location</th> </tr> <tr> <td><a href="redirector.cfm?ID=a33660a3-aae0-45e3-9703-d59d77717836&amp;page=1&amp;&amp;lname=&amp;fname=" title="501207593">501207593&nbsp;</a></td> <td>USER1</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=edf524da-8598-450f-9373-da87db8d6c84&amp;page=1&amp;&amp;lname=&amp;fname=" title="501302750">501302750&nbsp;</a></td> <td>USER2</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> <tr> <td><a href="redirector.cfm?ID=a78abeea-7651-4ac1-bba2-0dcb272c8b77&amp;page=1&amp;&amp;lname=&amp;fname=" title="531201804">531201804&nbsp;</a></td> <td>USER3</td> <td>M&nbsp;</td> <td>Unknown</td> </tr> </tbody></table>

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  • optimizing the jquery in django

    - by sankar
    I have done the following code which actually dynamically generate the values in the third list box using ajax and jquery concepts. Thoug it works, i need to optimize it. Below is the code i am working on now. <html> <head> <title>Comparison based on ID Number</title> <script src="http://code.jquery.com/jquery-latest.js"></script> </head> <body> {% if form.errors %} <p style="color: red;"> Please correct the error{{ form.errors|pluralize }} below. </p> {% endif %} <form action="/idnumber/" method="post" align= "center">{% csrf_token %} <p>Select different id numbers and the name of the <b> Measurement Group </b>to start the comparison</p> <table align = "center"> <tr> <th><label for="id_criteria_1">Id Number 1:</label></th> <th> {{ form.idnumber_1 }} </th> </tr> <tr> <th><label for="id_criteria_2">Id Number 2:</label></th> <th> {{ form.idnumber_2 }} </th> </tr> <tr> <th><label for="group_name_list">Group Name:</label></th> <th><select name="group_name_list" id="id_group_name_list"> <option>Select</option> </select> </th> </tr> <script> $('#id_idnumber_2').change( function get_group_names() { var value1 = $('#id_idnumber_1').attr('value'); var value2 = $(this).attr('value'); alert(value1); alert(value2); var request = $.ajax({ url: "/getGroupnamesforIDnumber/", type: "GET", data: {idnumber_1 : value1,idnumber_2 : value2}, dataType: "json", success: function(data) { alert(data); var myselect = document.getElementById("group_name_list"); document.getElementById("group_name_list").options.length = 1; var length_of_data = data.length; alert(length_of_data); try{ for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, "i"), myselect.options[i]) //add new option to beginning of "sample" } } catch(e){ //in IE, try the below version instead of add() for(var i = 0;i < length_of_data; i++) { myselect.add(new Option(data[i].group_name, data[i].group_name)) //add new option to end of "sample" } } } }); }); </script> <tr align = "center"><th><input type="submit" value="Submit"></th></tr> </table> </form> </body> </html> everything works fine but there is a little problem in my code. (ie) my ajax function calls only when there is a change in the select list 2 (ie) 'id_number_2'. I want to make it call in such a way that which ever select box, the third list box should be updated automatically. Can anyone please help me on this with a possible logical solution

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  • jquery mouse events masked by img in IE8 - all other platforms/browsers work fine

    - by Bruce
    Using the jQuery mouse events for mouseenter, mouseleave or hover all work swimmingly on all Mac or Windows browsers except for IE8/Windows. I am using mouseenter and mouseleave to test for hot rectangles (absolutely positioned and dimensioned divs that have no content) over an image used as hotspots to make visible the navigation buttons when different regions of the main enclosing rectangle (image) are touched by the cursor. Windows/IE jQuery never sends notifications (mouseenter our mouseleave) as the cursor enters or exits one of the target divs. If I turn off the visibility of the image everything works as expected (like it does in every other browser), so the image is effectively blocking all messages (the intention was for the image to be a background and all the divs float above it, where they can be clicked on). I understand that there's a z-index gotcha (so explicitly specifying z-index for each absolute positioned div does not work), but unclear as to how to nest or order multiple divs to allow a single set of jQuery rules to support all browsers. The image tag seems to trump all other divs and always appear in front of them... BTW: I could not use i m g as a tag in this text so it is spelled image in the following, so the input editor does not think that I am trying to pull a fast one on stackoverflow... How used? "mainview" is the background image, "zoneleft" and "zoneright" are the active areas where when the cursor enters the nav buttons "leftarrow" and rightarrow" are supposed to appear. Javascript $("div#zoneleft").bind("mouseenter",function () // enters left zone see left arrow { arrowVisibility("left"); document.getElementById("leftarrow").style.display="block"; }).bind("mouseleave",function () { document.getElementById("leftarrow").style.visibility="hidden"; document.getElementById("rightarrow").style.visibility="hidden"; }); HTML <div id="zoneleft" style="position:absolute; top:44px; left:0px; width:355px; height:372px; z-index:40;"> <div id="leftarrow" style="position:absolute; top:158px; left:0px; z-index:50;"><img src="images/newleft.png" width="59" height="56"/></div></div> <div id="zoneright" style="position:absolute; top:44px; left:355px; width:355px; height:372px; z-index:40;"> <div id="rightarrow" style="position:absolute; top:158px; left:296px; z-index:50;"> (tag named changed so that I could include it here) <image src="images/newright.png" width="59" height="56" /></div></div> </div><!-- navbuttons --> <image id="mainview" style="z-index:-1;" src="images/projectPhotos/photo1.jpg" width:710px; height:372px; /> (tag named changed so that I could include it here) </div><!--photo-->

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • How do I Insert Record MVVM through WCF

    - by DG KOL
    Hello, I’m new in MVVM Pattern (Using Galasoft MVVM Light toolkit). I’ve created a Test Project where I want to fetch some records from Database through WCF. This is working fine but I’ve failed to insert new record from View; Here is My Code: Database Table Name: TestUser (First Name, LastName) WCF (NWCustomer) Two Methods Public List<TestUser> GetAllUsers() [“LINQ2SQL Operation”] Public bool AddUser(TestUser testuser) Public bool AddUser(TestUser testuser) { try { using (DBDataContext db = new DBDataContext()) { TestUser test = new TestUser() { FirstName = testuser.FirstName, LastName = testuser.LastName }; db.TestUser.InsertOnSubmit(test); db.SubmitChanges(); } } catch (Exception ex) { return false; } return true; } Silverlight Project MODEL consists ITestUserService.cs TestUserService.cs public void AddTestTable(TestTableViewModel testuser, Action<bool> callback) { NWCustomerClient client = new NWCustomerClient("BasicHttpBinding_NWCustomer"); client.AddTestUserCompleted += (s, e) => { var userCallback = e.UserState as Action<bool>; if (userCallback == null) { return; } if (e.Error == null) { userCallback(e.Result); return; } userCallback(false); }; client.AddTestUserAsync(testuser.Model); } VIEWMODEL TestUserViewModel public TestUser User { get; private set; } public const string DirtyVisibilityPropertyName = "DirtyVisibility"; private Visibility _dirty = Visibility.Collapsed; public Visibility DirtyVisibility { get { return _dirty; } set { if (_dirty == value) { return; } _dirty = value; RaisePropertyChanged(DirtyVisibilityPropertyName); } } public TestUserViewModel (TestUser user) { User = user; user.PropertyChanged += (s, e) => { DirtyVisibility = Visibility.Visible; }; } MainViewModel public ObservableCollection<TestUserViewModel> TestTables { get; private set; } public const string ErrorMessagePropertyName = "ErrorMessage"; private string _errorMessage = string.Empty; public string ErrorMessage { get { return _errorMessage; } set { if (_errorMessage == value) { return; } _errorMessage = value; RaisePropertyChanged(ErrorMessagePropertyName); } } private ITestUserService _service; public RelayCommand< TestUserViewModel> AddTestUserRecord { get; private set; } public MainTestTableViewModel (ICustomerService service) { _service = service; TestTables = new ObservableCollection<TestTableViewModel>(); service.GetAllTestTable(HandleResult); } private void HandleResult(IEnumerable<TestTable> result, Exception ex) { TestTables.Clear(); if (ex != null) { //Error return; } if (result == null) { return; } foreach (var test in result) { var table = new TestTableViewModel(test); TestTables.Add(table); } } XAML <Grid x:Name="LayoutRoot"> <StackPanel> <TextBox Text="FirstName" /> <TextBox Text="LastName" /> <Button Content="Add Record" Command="{Binding AddTestUserRecord}" /> </StackPanel> </Grid> I want to add records into TestTable (Database Table). How do I insert record? In XAML two text box and a button control is present. Thanking you. DG

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  • Create and Share a File (Also a mysterious error)

    - by Kirk
    My goal is to create a XML file and then send it through the share Intent. I'm able to create a XML file using this code FileOutputStream outputStream = context.openFileOutput(fileName, Context.MODE_WORLD_READABLE); PrintStream printStream = new PrintStream(outputStream); String xml = this.writeXml(); // get XML here printStream.println(xml); printStream.close(); I'm stuck trying to retrieve a Uri to the output file in order to share it. I first tried to access the file by converting the file to a Uri File outFile = context.getFileStreamPath(fileName); return Uri.fromFile(outFile); This returns file:///data/data/com.my.package/files/myfile.xml but I cannot appear to attach this to an email, upload, etc. If I manually check the file length, it's proper and shows there is a reasonable file size. Next I created a content provider and tried to reference the file and it isn't a valid handle to the file. The ContentProvider doesn't ever seem to be called a any point. Uri uri = Uri.parse("content://" + CachedFileProvider.AUTHORITY + "/" + fileName); return uri; This returns content://com.my.package.provider/myfile.xml but I check the file and it's zero length. How do I access files properly? Do I need to create the file with the content provider? If so, how? Update Here is the code I'm using to share. If I select Gmail, it does show as an attachment but when I send it gives an error Couldn't show attachment and the email that arrives has no attachment. public void onClick(View view) { Log.d(TAG, "onClick " + view.getId()); switch (view.getId()) { case R.id.share_cancel: setResult(RESULT_CANCELED, getIntent()); finish(); break; case R.id.share_share: MyXml xml = new MyXml(); Uri uri; try { uri = xml.writeXmlToFile(getApplicationContext(), "myfile.xml"); //uri is "file:///data/data/com.my.package/files/myfile.xml" Log.d(TAG, "Share URI: " + uri.toString() + " path: " + uri.getPath()); File f = new File(uri.getPath()); Log.d(TAG, "File length: " + f.length()); // shows a valid file size Intent shareIntent = new Intent(); shareIntent.setAction(Intent.ACTION_SEND); shareIntent.putExtra(Intent.EXTRA_STREAM, uri); shareIntent.setType("text/plain"); startActivity(Intent.createChooser(shareIntent, "Share")); } catch (FileNotFoundException e) { e.printStackTrace(); } break; } } I noticed that there is an Exception thrown here from inside createChooser(...), but I can't figure out why it's thrown. E/ActivityThread(572): Activity com.android.internal.app.ChooserActivity has leaked IntentReceiver com.android.internal.app.ResolverActivity$1@4148d658 that was originally registered here. Are you missing a call to unregisterReceiver()? I've researched this error and can't find anything obvious. Both of these links suggest that I need to unregister a receiver. Chooser Activity Leak - Android Why does Intent.createChooser() need a BroadcastReceiver and how to implement? I have a receiver setup, but it's for an AlarmManager that is set elsewhere and doesn't require the app to register / unregister. Code for openFile(...) In case it's needed, here is the content provider I've created. public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException { String fileLocation = getContext().getCacheDir() + "/" + uri.getLastPathSegment(); ParcelFileDescriptor pfd = ParcelFileDescriptor.open(new File(fileLocation), ParcelFileDescriptor.MODE_READ_ONLY); return pfd; }

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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • Canceling in Sqlite

    - by Yusuf
    I am trying to use handle database with insert, update, and delete such as notepad. I'm having problems in canceling data .In normal case which presses the confirm button, it will be saved into sqlite and will be displayed on listview. How can I make cancel event through back key or more button event? I want my Button and back key to cancel data but its keep on saving... public static int numTitle = 1; public static String curDate = ""; private EditText mTitleText; private EditText mBodyText; private Long mRowId; private NotesDbAdapter mDbHelper; private TextView mDateText; private boolean isOnBackeyPressed; public SQLiteDatabase db; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mDbHelper = new NotesDbAdapter(this); mDbHelper.open(); setContentView(R.layout.note_edit); setTitle(R.string.edit_note); mTitleText = (EditText) findViewById(R.id.etTitle_NE); mBodyText = (EditText) findViewById(R.id.etBody_NE); mDateText = (TextView) findViewById(R.id.tvDate_NE); long msTime = System.currentTimeMillis(); Date curDateTime = new Date(msTime); SimpleDateFormat formatter = new SimpleDateFormat("d'/'M'/'y"); curDate = formatter.format(curDateTime); mDateText.setText("" + curDate); Button confirmButton = (Button) findViewById(R.id.bSave_NE); Button cancelButton = (Button) findViewById(R.id.bCancel_NE); Button deleteButton = (Button) findViewById(R.id.bDelete_NE); mRowId = (savedInstanceState == null) ? null : (Long) savedInstanceState .getSerializable(NotesDbAdapter.KEY_ROWID); if (mRowId == null) { Bundle extras = getIntent().getExtras(); mRowId = extras != null ? extras.getLong(NotesDbAdapter.KEY_ROWID) : null; } populateFields(); confirmButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { setResult(RESULT_OK); Toast.makeText(NoteEdit.this, "Saved", Toast.LENGTH_SHORT) .show(); finish(); } }); deleteButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mDbHelper.deleteNote(mRowId); Toast.makeText(NoteEdit.this, "Deleted", Toast.LENGTH_SHORT) .show(); finish(); } }); cancelButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub boolean diditwork = true; try { db.beginTransaction(); populateFields(); db.setTransactionSuccessful(); } catch (SQLException e) { diditwork = false; } finally { db.endTransaction(); if (diditwork) { Toast.makeText(NoteEdit.this, "Canceled", Toast.LENGTH_SHORT).show(); } } } }); } private void populateFields() { if (mRowId != null) { Cursor note = mDbHelper.fetchNote(mRowId); startManagingCursor(note); mTitleText.setText(note.getString(note .getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); mBodyText.setText(note.getString(note .getColumnIndexOrThrow(NotesDbAdapter.KEY_BODY))); } } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); saveState(); outState.putSerializable(NotesDbAdapter.KEY_ROWID, mRowId); } public void onBackPressed() { super.onBackPressed(); isOnBackeyPressed = true; finish(); } @Override protected void onPause() { super.onPause(); if (!isOnBackeyPressed) saveState(); } @Override protected void onResume() { super.onResume(); populateFields(); } private void saveState() { String title = mTitleText.getText().toString(); String body = mBodyText.getText().toString(); if (mRowId == null) { long id = mDbHelper.createNote(title, body, curDate); if (id > 0) { mRowId = id; } } else { mDbHelper.updateNote(mRowId, title, body, curDate); } }`enter code here`

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Java, LDAP: Make it not ignore blank passwords?

    - by Steve
    I'm maintaining some legacy Java LDAP code. I know next to nothing about LDAP. The program below basically just sends the userid and password to the LDAP server, receives notification back if the credentials are good. If so, it prints out the LDAP attributes received from the LDAP server, if not it prints out an exception. All works well if a bad password is given. An "invalid credentials" exception gets thrown. However, if a blank password is sent to the LDAP Server, authentication will still happen, LDAP attributes will still be returned. Is this unhappy situation due to the LDAP server allowing blank passwords, or does the code below need to be adjusted such a blank password will get fed to the LDAP server in such a way so it will get rejected? I do have data validation in place. I took it off in a testing environment to solve another issue and noticed this problem. I would prefer not to have this problem underneath the data validation. Thanks much in advance for any information import javax.naming.*; import javax.naming.directory.*; import java.util.*; import java.sql.*; public class LDAPTEST { public static void main(String args[]) { String lcf = "com.sun.jndi.ldap.LdapCtxFactory"; String ldapurl = "ldaps://ldap-cit.smew.acme.com:636/o=acme.com"; String loginid = "George.Jetson"; String password = ""; DirContext ctx = null; Hashtable env = new Hashtable(); Attributes attr = null; Attributes resultsAttrs = null; SearchResult result = null; NamingEnumeration results = null; int iResults = 0; int iAttributes = 0; env.put(Context.INITIAL_CONTEXT_FACTORY, lcf); env.put(Context.PROVIDER_URL, ldapurl); env.put(Context.SECURITY_PROTOCOL, "ssl"); env.put(Context.SECURITY_AUTHENTICATION, "simple"); env.put(Context.SECURITY_PRINCIPAL, "uid=" + loginid + ",ou=People,o=acme.com"); env.put(Context.SECURITY_CREDENTIALS, password); try { ctx = new InitialDirContext(env); attr = new BasicAttributes(true); attr.put(new BasicAttribute("uid",loginid)); results = ctx.search("ou=People",attr); while (results.hasMore()) { result = (SearchResult)results.next(); resultsAttrs = result.getAttributes(); for (NamingEnumeration enumAttributes = resultsAttrs.getAll(); enumAttributes.hasMore();) { Attribute a = (Attribute)enumAttributes.next(); System.out.println("attribute: " + a.getID() + " : " + a.get().toString()); iAttributes++; }// end for loop iResults++; }// end while loop System.out.println("Records == " + iResults + " Attributes: " + iAttributes); }// end try catch (Exception e) { e.printStackTrace(); } }// end function main() }// end class LDAPTEST

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • Selected Index Changed event not firing both Autopostback property

    - by TechGuy
    In my Dropdownlist Selected index change event not firing.Here i use auto post back true & View state also true.But Selected Index Changed Event not firing My Code <%@ Page Language="C#" AutoEventWireup="true" CodeFile="AdminEagleViewLogin.aspx.cs" Inherits="AdminEagleViewLogin" %> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <style> body{padding-top:20px;} </style> <title></title> </head> <body> <form id="form1" runat="server"> <div class="container"> <div class="row"> User : <asp:DropDownList ID="drpusr" runat="server" Visible="true" OnSelectedIndexChanged="drpusr_SelectedIndexChanged" AutoPostBack="true" EnableViewState="true" ></asp:DropDownList> Password: <asp:Label ID="lbluserpw" runat="server"></asp:Label> <div class="col-md-4 col-md-offset-4"> <div class="panel panel-default"> <div class="panel-heading"> <h3 class="panel-title">Please sign in</h3> </div> <div class="panel-body"> <form accept-charset="UTF-8" role="form"> <fieldset> <div class="form-group"> <asp:TextBox ID="txtusr" runat="server"></asp:TextBox> </div> <div class="form-group"> <asp:TextBox ID="txtpw" runat="server" TextMode="Password"></asp:TextBox> </div> <div class="checkbox"> <label> <input name="remember" type="checkbox" value="Remember Me"> Remember Me </label> </div> <asp:CheckBox ID="chkremember" runat="server" Visible="false" class="remchkbox" /> <asp:Button ID="submit" runat="server" class="btn btn-lg btn-success btn-block" Text="Submit" OnClick="submit_Click" /> </fieldset> </form> </div> </div> </div> </div> </div> </form> </body> </html> ServerSide User bind to Dropdown is working. public partial class AdminEagleViewLogin : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { BindUsers(); //lbluserpw.Text = Membership.Provider.GetPassword(drpusr.SelectedValue, String.Empty); } protected void submit_Click(object sender, EventArgs e) { if (Membership.ValidateUser(txtusr.Text, txtpw.Text)) { FormsAuthentication.SetAuthCookie(txtusr.Text, chkremember.Checked); string[] CurrentUserRole = Roles.GetRolesForUser(txtusr.Text); var admin = "Administrator"; var manager = "Manager"; var user = "User"; if (CurrentUserRole.Contains(admin)) { Response.Redirect("Administrator.aspx"); } else if (CurrentUserRole.Contains(manager)) { Response.Redirect("Manager.aspx"); } else { Response.Redirect("UserPage.aspx"); } } else { Response.Redirect("AdminEagleViewLogin.aspx"); } } protected void BindUsers() { DataAccess da = new DataAccess(); drpusr.DataSource = da.GetUsers(); drpusr.DataTextField = "UserName"; drpusr.DataValueField = "UserId"; drpusr.DataBind(); drpusr.Items.Insert(0, new ListItem("-- Select User --", "0")); drpusr.Items.RemoveAt(1); } protected void drpusr_SelectedIndexChanged(object sender, EventArgs e) { lbluserpw.Text = Membership.Provider.GetPassword(drpusr.SelectedValue, String.Empty); } }

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  • Oval collision detection not working properly

    - by William
    So I'm trying to implement a test where a oval can connect with a circle, but it's not working. edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); and here is the full code (requires Slick2D): import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; public class ColTest extends BasicGame{ float px = 50; float py = 50; float pheight = 50; float pwidth = 50; float bx = 200; float by = 200; float bsize = 200; float edist; float pspeed = 3; Input input; public ColTest() { super("ColTest"); } @Override public void init(GameContainer gc) throws SlickException { } @Override public void update(GameContainer gc, int delta) throws SlickException { input = gc.getInput(); try{ if(input.isKeyDown(Input.KEY_UP)) py-=pspeed; if(input.isKeyDown(Input.KEY_DOWN)) py+=pspeed; if(input.isKeyDown(Input.KEY_LEFT)) px-=pspeed; if(input.isKeyDown(Input.KEY_RIGHT)) px+=pspeed; } catch(Exception e){} } public void render(GameContainer gc, Graphics g) throws SlickException { g.setColor(new Color(255,255,255)); g.drawString("col: " + col(), 10, 10); g.drawString("edist: " + edist + " dist: " + dist, 10, 100); g.fillRect(px, py, pwidth, pheight); g.setColor(new Color(255,0,255)); g.fillOval(px, py, pwidth, pheight); g.setColor(new Color(255,255,255)); g.fillOval(200, 200, 200, 200); } public boolean col(){ edist = (float) Math.sqrt(Math.pow((px + ((pwidth/2) )) - (bx + (bsize/2)), 2) + Math.pow(-((py + ((pwidth/2)) ) - (bx + (bsize/2))), 2)); if(edist <= (bsize/2) + (px + (pwidth/2))) return true; else return false; } public float rotate(float x, float y, float ox, float oy, float a, boolean b) { float dst = (float) Math.sqrt(Math.pow(x-ox,2.0)+ Math.pow(y-oy,2.0)); float oa = (float) Math.atan2(y-oy,x-ox); if(b) return (float) Math.cos(oa + Math.toRadians(a))*dst+ox; else return (float) Math.sin(oa + Math.toRadians(a))*dst+oy; } public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer( new ColTest() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(800, 600, false); app.start(); } }

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  • Android Frame based animation memory problem

    - by madsleejensen
    Hi all Im trying to create a animation on top of a Camera Surface view. The animation if a box rotating, and to enable transparency i made a bunch of *.png files that i want to just switch out on top of the Camera view. The problem is Android wont allow me to allocate so many images (too much memory required) so the AnimationDrawable is not an option. Will i be able to allocate all the *.png bitmaps if i use OpenGL instead? then i would store all the *.png's as Textures and just make my own animation logic? is am i under the same restrictions there? Any ideas on how to solve this problem ? Ive made a Custom view that loads the image resource on every frame and discards it when next frame is to be displayed. But the performance is terrible. import android.app.Activity; import android.content.res.Resources; import android.graphics.drawable.Drawable; import android.os.SystemClock; import android.util.Log; import android.widget.ImageView; public class FrameAnimationView extends ImageView { private int mFramesPerSecond = 10; private int mTimeBetweenFrames = (1000 / mFramesPerSecond); private int mCurrentFrame = 1; private String[] mFrames; private Thread mAnimationThread; private Resources mResources; private String mIdentifierPrefix; private Activity mContext; private boolean mIsAnimating = false; private Integer[] mDrawableIndentifiers; public FrameAnimationView(Activity context, String[] frames) { super(context); mContext = context; mResources = context.getResources(); mFrames = frames; mIdentifierPrefix = context.getPackageName() + ":drawable/"; mDrawableIndentifiers = new Integer[frames.length]; } private void initAnimationThread() { mAnimationThread = new Thread(new Runnable() { @Override public void run() { while (mIsAnimating) { final int frameToShow = (mCurrentFrame - 1); //Log.e("frame", Integer.toString(frameToShow)); mContext.runOnUiThread(new Runnable() { @Override public void run() { if (mDrawableIndentifiers[frameToShow] == null) { String frameId = mFrames[frameToShow]; int drawableResourceId = mResources.getIdentifier(mIdentifierPrefix + frameId, null, null); mDrawableIndentifiers[frameToShow] = drawableResourceId; } Drawable frame = getResources().getDrawable(mDrawableIndentifiers[frameToShow]); setBackgroundDrawable(frame); if (mCurrentFrame < mFrames.length) { mCurrentFrame++; } else { mCurrentFrame = 1; } } }); try { Thread.sleep(mTimeBetweenFrames); } catch (InterruptedException e) { e.printStackTrace(); } } } }); } public void setFramesPerSecond(int fps) { mFramesPerSecond = fps; mTimeBetweenFrames = (1000 / mFramesPerSecond); } public void startAnimation() { if (mIsAnimating) return; mIsAnimating = true; initAnimationThread(); mAnimationThread.start(); } public void stopAnimation() { if (mIsAnimating) { Thread oldThread = mAnimationThread; mAnimationThread = null; oldThread.interrupt(); mIsAnimating = false; } } }

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