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  • iPhone SDK: How do I create an overlay drop-down menu?

    - by arooaroo
    Hi, I have a UIViewController containing its UIView which occupies the available screen (inbetween the tabbar and nav bar). I'd now like to add a simple toolbar which is situated at the top of the UIView which will contain some buttons. One of the buttons should display a drop down menu which is displayed as an overlay over the UIView. I'd quite like this menu to be a UITable as it could contain many items. The problem I'm having is I can't see the best way to go about this. I'm wondering whether there's a simple strategy. Here's an example of the type of feature I'm looking for... Menu hidden: http://www.flickr.com/photos/peterevers/3147678219/in/photostream/ Menu displayed: http://www.flickr.com/photos/peterevers/3148550320/ I expect the above example is emulated in UIWebView using HTML/CSS. Is there a "proper" way? TIA

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  • avi to mpeg4 command line convertor

    - by Samvel Siradeghyan
    Hi all I am writting program for recording IP cameras videos. I use Aforge framework and can save video in avi format, but it's size is too big. I need some command line program to convert videos from avi to mpeg4 format. Is there any free program and if yes where can I download them and how to use it. Thanks.

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  • how to return C++ pointer in objective-C++

    - by John Smith
    I have the following objective-C++ header with the simple method to return this pointer. @interface MyObj { MyCPPObj * cpp; } -(MyCPPObj *) getObj; I have created the simple method @implementation MyObj -(MyCPPObj *) getObj { return cpp; } Everything seems to work until I actually try to use the object in another file newObj = [createdMyObj getObj]; It complains: error: cannot convert 'objc_object*' to 'MyCPPObje *' in initialization. It seems that the method is return an objective-c object, but I specifically requested a C++ pointer. How can I fix that?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • aspnet_compiler fails when using App_Browsers folder with Web Deployment Project

    - by steeno
    Hi When Compiling my Web Deployment Project which references a Asp.Net project with a App_Browsers folder I get the following compilation error: C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_compiler.exe -v /[PROJECTNAME].csproj -p "[FILEPATH]" -u -f -d .\TempBuildDir\ ASPNETCOMPILER : error ASPRUNTIME: Object reference not set to an instance of an object. If I remove the App_Browsers folder everything works perfectly. Any help would be appreciated.

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  • attachEvent inserts events at the begin of the queue while addEventListener appends events to the qu

    - by Marco Demaio
    I use this simple working function to add events: function AppendEvent(html_element, event_name, event_function) { if(html_element) { if(html_element.attachEvent) //IE html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }; } While doing this simple test: AppendEvent(window, 'load', function(){alert('load 1');}); AppendEvent(window, 'load', function(){alert('load 2');}); I noticed that FF3.6 addEventListener appends each new events at the end of the events' queue, therefor in the above example you would get two alerts saying 'load 1' 'load 2'. On the other side IE7 attachEvent inserts each new events at the begining of the events' queue, therefor in the above example you would get to alerts saying 'load 2' 'load 1'. Is there a way to fix this and make both to work in the same way? Thanks!

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  • How to display a TimeSpan in MVC Razor

    - by John Mitchell
    So I have a duration in seconds of a video and I would like to display that duration in Razor. Currently I am using @TimeSpan.FromSeconds(item.Duration).ToString() However the rest of the code I am using uses @Html.DisplayFor(modelItem => item.Description) Is there way to get the duration (currently an int) to display a as a timespan? using the @Html.DisplayFor syntax. The item.duration is pulling form a Entity Framework model which is held as a int in the database.

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  • Anybody have anyluck F# Silverlight vs2010?

    - by akaphenom
    Has anybody had any luck with the following combination F# 2.0 Silverlight v3 .NET Framework 4.0 VS 2010 I have been trying all night and I just can't seem to adopt any of the existing smaples out there to run... My goal is to have a silverlight application 100% backed by F#; the examples that are referenced as working are mostly C# silverlight apps calling F# Libraries. Which in practice should be fine - but I am really trying to impress my girlfriend :)

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  • Display separator in Sharepoint AspMenu control

    - by Ryan Eastabrook
    All I'm trying to do is display a separator (I've tried images & stylesheets) between the primary navigation menu items in Sharepoint. Here is what I want it to look like: Home | Menu1 | Menu2 | Menu3 When I attempt to use the StaticTopSeparatorImageUrl (using a bar image) it results in the following: Home | Menu1 | Menu2 | Menu3 | This is obviously not a separator, and when I use the StaticBottomSeparatorImageUrl the opposite happens. I also tried to style the ms-topnav class to have a left border, which doesn't work because the control doesn't identify the first (or last) item in the menu... So, my next option was to use the Telerik RadMenu, after fighting to get it into Sharepoint I had difficulties getting it to display like the Sharepoint Menu using the SiteMapDataSource (display only the Home item and no children). This seems SO simple, but it is Sharepoint, so nothing is really simple. I'm wondering if there is either a way to make the default Sharepoint separator work correctly that I might have missed, or is there a GOOD Sharepoint menu replacement that actually takes styling into account?

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  • Pathfinding Algorithm For Pacman

    - by user280454
    Hi, I wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen it on numerous forums. However, I implemented the Breadth First Search for some simple pathfinding (going from point a to point b with certain obstacles in between) and found it gave the optimum path always. I guess it might be because in a game like pacman which uses simple pathfinding, there is no notion of costs in the graph. So, will it be OK if I use BFS instead of A* for pathfinding in Pacman?

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  • CCNet and .Net 4.0

    - by Pino
    Could not load file or assembly 'System.Data' or one of its dependencies. An attempt was made to load a program with an incorrect format We have just upgraded one of our projects to .Net 4.0 and have re-configured our build server (Cruise Control .Net). Anyone help with the above error? I have included more trace below. > debug: > > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.admin\web.config'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\Intelligencia.UrlRewriter.dll'. > [copy] Copying 1 file to 'C:\Builds\SilverChip\Working\sc.website\bin\UrlRewritingNet.UrlRewriter.dll'. > [exec] Microsoft (R) Build Engine Version 4.0.30319.1 > [exec] [Microsoft .NET Framework, Version 4.0.30319.1] > [exec] Copyright (C) Microsoft Corporation 2007. All rights > reserved. > [exec] > [exec] Build started 11/05/2010 12:02:16. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > on node 1 (default targets). > [exec] ValidateSolutionConfiguration: > [exec] Building solution configuration "Debug|Any CPU". > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (2) on node 1 (default targets). > [exec] CoreCompile: > [exec] Skipping target "CoreCompile" because all output files > are up-to-date with respect to the > input files. > [exec] _CopyAppConfigFile: > [exec] Skipping target "_CopyAppConfigFile" because all > output files are up-to-date with > respect to the input files. > [exec] CopyFilesToOutputDirectory: > [exec] sc.lib -> C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc.lib\sc.lib.csproj" > (default targets). > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (3) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.admin\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to "sc.admin\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.admin\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.admin -p sc.admin\ -u -f -d PrecompiledWeb\sc.admin\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default targets) -- FAILED. > [exec] Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (1) is building > "C:\Builds\SilverChip\Working\sc_website.metaproj" > (4) on node 1 (default targets). > [exec] Build: > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.dll" > to "sc.website\\Bin\sc.lib.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\SubSonic.Core.dll" > to > "sc.website\\Bin\SubSonic.Core.dll". > [exec] Copying file from "C:\Builds\SilverChip\Working\sc.lib\bin\Debug\sc.lib.pdb" > to "sc.website\\Bin\sc.lib.pdb". > [exec] C:\Windows\Microsoft.NET\Framework\v4.0.30319\aspnet_compiler.exe > -v /sc.website -p sc.website\ -u -f -d PrecompiledWeb\sc.website\ > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file or > assembly 'System.Data' or one of its > dependencies. An attempt was made to > load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] Done Building Project "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default targets) -- FAILED. > [exec] Done Building Project "C:\Builds\SilverChip\Working\Silverchip.sln" > (default targets) -- FAILED. > [exec] > [exec] Build FAILED. > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_admin.metaproj" > (default target) (3) -> > [exec] (Build target) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_admin.metaproj] > [exec] > [exec] > [exec] "C:\Builds\SilverChip\Working\Silverchip.sln" > (default target) (1) -> > [exec] "C:\Builds\SilverChip\Working\sc_website.metaproj" > (default target) (4) -> > [exec] ASPNETCOMPILER : error ASPCONFIG: Could not load file > or assembly 'System.Data' or one of > its dependencies. An attempt was made > to load a program with an incorrect > format. > [C:\Builds\SilverChip\Working\sc_website.metaproj] > [exec] > [exec] 0 Warning(s) > [exec] 2 Error(s) > [exec]

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  • Make svcutil.exe generate Properties with no Order attribute

    - by Luis Filipe
    I use svcutil.exe to generate proxy classes from a hosted WebService created by WebSphere that uses Java under the hood. I am using the XmlSerializer instead of DataContractSerializer and targeting Framework v3.5 with VS2010 The proxy classes are generated with the following attribute for each property [System.Xml.Serialization.XmlArrayAttribute(Order=20)] How can i tell the utility to suppress generating the Order parameter?

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  • ASP.NET MVC 2 InputExtensions different on server than local machine

    - by Mike
    Hi everyone, So this is kind of a crazy problem to me, but I've had no luck Googling it. I have an ASP.NET MVC 2 application (under .NET 4.0) running locally just fine. When I upload it to my production server (under shared hosting) I get Compiler Error Message: CS1061: 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'TextBoxFor' and no extension method 'TextBoxFor' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?) for this code: <%= this.Html.TextBoxFor(person => person.LastName) %> This is one of the new standard extension methods in MVC 2. So I wrote some diagnostic code: System.Reflection.Assembly ass = System.Reflection.Assembly.GetAssembly(typeof(InputExtensions)); Response.Write("From GAC: " + ass.GlobalAssemblyCache.ToString() + "<br/>"); Response.Write("ImageRuntimeVersion: " + ass.ImageRuntimeVersion.ToString() + "<br/>"); Response.Write("Version: " + System.Diagnostics.FileVersionInfo.GetVersionInfo(ass.Location).ToString() + "<br/>"); foreach (var method in typeof(InputExtensions).GetMethods()) { Response.Write(method.Name + "<br/>"); } running locally (where it works fine), I get this as output: From GAC: True ImageRuntimeVersion: v2.0.50727 Version: File: C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\2.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll InternalName: System.Web.Mvc.dll OriginalFilename: System.Web.Mvc.dll FileVersion: 2.0.50217.0 FileDescription: System.Web.Mvc.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.50217.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral CheckBox CheckBox CheckBox CheckBox CheckBox CheckBox CheckBoxFor CheckBoxFor CheckBoxFor Hidden Hidden Hidden Hidden HiddenFor HiddenFor HiddenFor Password Password Password Password PasswordFor PasswordFor PasswordFor RadioButton RadioButton RadioButton RadioButton RadioButton RadioButton RadioButtonFor RadioButtonFor RadioButtonFor TextBox TextBox TextBox TextBox TextBoxFor TextBoxFor TextBoxFor ToString Equals GetHashCode GetType and when running on the production server (where it fails), I see: From GAC: True ImageRuntimeVersion: v2.0.50727 Version: File: C:\Windows\assembly\GAC_MSIL\System.Web.Mvc\2.0.0.0__31bf3856ad364e35\System.Web.Mvc.dll InternalName: System.Web.Mvc.dll OriginalFilename: System.Web.Mvc.dll FileVersion: 2.0.41001.0 FileDescription: System.Web.Mvc.dll Product: Microsoft® .NET Framework ProductVersion: 2.0.41001.0 Debug: False Patched: False PreRelease: False PrivateBuild: False SpecialBuild: False Language: Language Neutral CheckBox CheckBox CheckBox CheckBox CheckBox CheckBox Hidden Hidden Hidden Hidden Hidden Hidden Password Password Password Password RadioButton RadioButton RadioButton RadioButton RadioButton RadioButton TextBox TextBox TextBox TextBox ToString Equals GetHashCode GetType note that "TextBoxFor" is not present (hence the error). I have MVC referenced in the csproj: <Reference Include="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> <SpecificVersion>True</SpecificVersion> <HintPath>References\System.Web.Mvc.dll</HintPath> <Private>True</Private> </Reference> I just can't figure it what to do next. Thoughts? Thanks! -Mike

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  • How does ASP.Net MVC differ from Classic ASP (not ASP.Net--the original ASP)

    - by LuftMensch
    I'm trying to get a high-level understanding of ASP.Net MVC, and it has started to occur to me that it looks a lot like the original ASP script. Back in the day, we were organizing our "model"/business logic code into VBScript classes, or into VB COM components. Of course, now we have the additional power of c# and the .net framework classes. Besides the high-level oo and other capabilities in c# and .Net, what are the other major differences between the original ASP and ASP.Net MVC?

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  • Using Clojure with Vaadin

    - by Icarus
    Hi, Has anyone tried implementing a web application with Clojure ( using Compojure ) and Vaadin ? I had seen an article on using Clojure with JWT for creating web apps. Vaadin is based on GWT so you get a lot of the advantages of GWT ( though Vaadin is completely Server-centric). And Clojure gives the advantage that you can use any Java Based Framework, so what thoughts on the Clojure + Vaadin based web application ?

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  • Current .NET technology stack for a new project? [closed]

    - by jkohlhepp
    If you are going to start a new .NET project, what technologies do you use on top of the base framework? I'm thinking things like ORMs (NHibernate, EF), logging frameworks (Log4Net), IoC containers, rules engines, UI frameworks (Telerik), etc. Are there certain technologies that you always bring in regardless of project type / complexity? Are there certain others that you bring in sometimes when complexity warrants it? This seems like a moving target, and I'm curious what people are using as their "basic setup" nowadays.

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  • How do I use local memory in OpenCL?

    - by splicer
    I've been playing with OpenCL recently, and I'm able to write simple kernels that use only global memory. Now I'd like to start using local memory, but I can't seem to figure out how to use get_local_size() and get_local_id() to compute one "chunk" of output at a time. For example, let's say I wanted to convert Apple's OpenCL Hello World example kernel to something the uses local memory. How would you do it? Here's the original kernel source: __kernel square( __global float *input, __global float *output, const unsigned int count) { int i = get_global_id(0); if (i < count) output[i] = input[i] * input[i]; } If this example can't easily be converted into something that shows how to make use of local memory, any other simple example will do. Thanks!

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  • why is there no interface file with silverlight enabled wcf services

    - by Ralph Shillington
    Using Visual Studio 2010 when creating a wcf service the template creates a class file, svc endpoint and an interface file. Why is it that when adding a silverlight-enabled wcf service they don't follow this pattern. As discussed here this seems like a bad idea. After adding the silverlight-enabled service, should one go back and incorporate the interface as discussed in the referenced article. If so, then would it not be as simple to start with a simple WCF service, bypassing the whole "silverlight-enabled" bits altogether.

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  • Hidden Features IntelliJ IDEA

    - by Teja Kantamneni
    Just another Hidden features and tips and tricks WIKI. After seeing the hidden features of eclipse, java, spring framework I thought we need to have a list of the features, TIPS for IntelliJ too which is the best and the Intelligent IDE available for java.

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  • Is there a codeigniter api reference?

    - by ajsie
    whenever using a framework it's so good with a api reference so you could lookup the classes' methods and properties, which class they extend from and so on. is there a api reference for codeigniter similar to yii's excellent api referenc? http://www.yiiframework.com/doc/api/ how else could you know more about the details about the classes if there isn't a good api reference. java's api reference is also great: http://java.sun.com/j2se/1.4.2/docs/api/ why can't i find codeigniter's. thanks.

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  • Visual Studio 2010 Extension Manager crashes

    - by Alexey
    After installing a bunch of extensions to try out I restarted VS 2010 and it started crashing. Unfortunately, it consistently crashes when opening Tools | Extension Manager. Any ideas how to fix and avoid a complete uninstall/reinstall? Event log has this: Application: devenv.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AggregateException Stack: at System.Threading.Tasks.TaskExceptionHolder.Finalize()

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  • How can you get NVelocity to initialize correctly?

    - by Deane
    I can't get NVelocity to initialize. I'm not trying to do anything complicated, so it's just fine if it initializes at the defaults, but it won't even do that. This: VelocityEngine velocity = new VelocityEngine(); ExtendedProperties props = new ExtendedProperties(); velocity.Init(props); Results in: "It appears that no class was specified as the ResourceManager..." So does this: VelocityEngine velocity = new VelocityEngine(); velocity.Init(); I can find precious little documentation on what the properties should be, nor how to get it to initialize with the simple defaults. Can anyone point to a resource? A lot of pages point back to this page: http://www.castleproject.org/others/nvelocity/usingit.html But this page skips over the (seemingly) most important point -- how to set the properties and what to set them to. I just want to load a simple template from a file.

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  • EF4 performance tips and tricks

    - by Will
    I've gotten to that point in one of my projects, and haven't found much information out there. So if you've got some pointers for improving performance in the new Entity Framework 4, please let us know!

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