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  • What ethical problems realistically arise in programming?

    - by Fishtoaster
    When I co-oped during college, I had to fill out an evaluation of the co-op afterwards. One metric I always had to rate was how much the company required me to "Make ethical decisions related to your profession." This always seemed kinda silly- I mean, my first co-op was writing java apps to manage industrial radios. There wasn't much moral ambiguity going on. Anyway, I'm wonder what sort of ethical dilemmas one might actually encounter in software development. Edit: It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter. - Nathanial Borenstein

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  • Is your company successfully applying Application Lifecycle Management?

    - by Eric Nelson
    Two separate emails arrived in my Inbox. Email #1: The results of  detailed survey of UK ISVs which we had commissioned – what makes them tick etc. In that survey it stated “76% of ISVs do not use any ALM tools”. It also stated that of those that did, most only did the basics. I#m not surprised … but I am disappointed. Email #2: The wonderful Black Marble have gone all Xmasy and are offering Visual Studio ALM health checks with chances to win an Xbox 360 + Kinect each week of Dec. It therefore seemed obvious to me that I should do my little bit to address an obvious issue from Email #1 with an obvious solution from email #2. Check out 5 Great Reasons to get an ALM health check  and then to find out more, call 01274 300175 or visit http://www.blackmarble.com/XBoxElfCheck

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  • DIY HDTV Antenna Sticks To Your Window without Blocking the View

    - by Jason Fitzpatrick
    This DIY fractal-based HDTV antenna is cheap, easy to craft, and can be stuck unobtrusively on your window for better signal gains. Courtesy of HTPC-DIY, this simple build uses aluminum foil, a printed fractal pattern, clear plastic, and some basic hardware to create a lightweight and transparent antenna you can affix to a window without significantly blocking light from entering the window. Hit up the link below for the full build details as well as designs for other DIY antennas. DIY Flexible Fractal Window HDTV Antenna [via Hack A Day] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Reason why a Brand new website is ranking for a top keyword? [on hold]

    - by Prasad EBK
    Its been noticed, one of our (new)competitor website is ranking 5 for a top keyword with high competition. The website is barely 2 months old. When I checked not much SEO is done on the website other than basic title/desc tags. No backlinks. The website pushed down our website and took its place for the keyword. The only reason that came to my mind is the latest penguin update. Or is the ranking just temporary???, will it eventually be pushed back?? its been holding on for atleast one month and its irritating. Thanks in advance.

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  • Getting Windows Azure SDK 1.1 To Talk To A Local DB

    - by Richard Jones
    Just found this, if you’re using Azure 1.1,  which you probably will be if yo'u’ve moved to Visual Studio 2010. To change the default database to something other than sqlexpress for Development Storage do this - Look at this - http://msdn.microsoft.com/en-us/library/dd203058.aspx At the bottom it states -   Using Development Storage with SQL Server Express 2008 By default the local Windows Group BUILTIN\Administrator is not included in the SQL Server sysadmin server role on new SQL Server Express 2008 installations.  Add yourself to the sysadmin role in order to use the Development Storage Services on SQL Server Express 2008.  See SQL Server 2008 Security Changes for more information. Changing the SQL Server instance used by Development Storage By default, the Development Storage will use the SQL Express instance.  This can be changed by calling “DSInit.exe /sqlinstance:<SQL Server instance>” from the Windows Azure SDK command prompt.

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  • Can't adjust brightness on a Sony Vaio T13 ultrabook

    - by Alex Barreira
    I recently installed Ubuntu 12.04 alongside Windows 7 in a Vaio T13 ultrabook. I cannot use the the Fn+F4 or Fn+F5 to change the brightness. The bubble appears indicating that brightness is being changed but with no visual impact on the screen. I've tried many solutions involving the manipulation of the /etc/default/grub file but none of them worked. Whenever I tried this manipulation the screen still didn't change, however the bubble stopped functioning properly. This is not a problem of the Fn shortcut. Even when I try to change it in the Brightness and Lock on System Settings, the bar does scroll but the screen remains unchanged. Does any one has a way around this mystery?

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  • C# Concisely by Judith Bishop &amp; Nigel Horspool

    - by MarkPearl
    In my quest to read all the books I have lying on my bookshelf I have finally got round to finishing C# Concisely (ISBN 0-321-15418-5). While this book was fairly old, I found it to be quite useful for a student wanting to learn C# for the first time, and a nice way to review and make I hadn’t missed something when I was learning the language. The book is simple and explains the basic concepts in a clean manner, but is really intended for the beginner programmer – it also had a few chapters dedicated to winforms, which was an indication of its age. None the less, I will keep it on the bookshelf so when I come across someone who is wanting to learn the language I can give them it as a gift.

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  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

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  • Rainbows and Unicorns at the Devoxx OTN Hack Fest

    - by Tori Wieldt
    At the OTN Hack Fest at Devoxx, several developers did their first "hello world" with the Internet of Things (IoT). They had fun and built basic applications with Java Embedded, Raspberry Pi and Leap Motion controllers. Experts Yara & Vinicius Senger and Geert Bevin provided the basics and support. Geert Bevin did a bit of hacking too. Check out this video to see what he came up with a short amount of time: &amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; Learn more about Java Embedded at the Oracle Technology Network. 

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  • Drawing large 2D sidescroller level terrain

    - by Yar
    I'm a relatively good programmer but now that it comes to add some basic levels to my 2D game I'm kinda stuck. What I want to do: An acceptable, large (8000 * 1000 pixels) "green hills" test level for my game. What is the best way for me to do this? It doesn't have to look great, it just shouldn't look like it was made in MS paint with the line and paint bucket tool. Basically it should just mud with grass on top of it, shaped in some form of hills. But how should I draw it, I can't just take out the pencil tool and start drawing it pixel per pixel, can I?

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  • You do not appear to be using the NVIDIA X driver

    - by Vishal shekhar
    my laptop has nvidia GT540m yesterday i install nvidia-current after updating fromsudo apt-add-repository ppa:ubuntu-x-swat/x-updates then i write sudo nvidia-xconfig and then reboot my desktop visual effect changes and it look good like nvidia is working but still glx i not working and nvidia-setting tells me that You do not appear to be using the NVIDIA X driver my dkms status is nvidia-current, 304.43, 3.2.0-30-generic-pae, i686: installed lspci |grep VGA output : 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) also i can not login to my admin account but when i login to standard user or guest it works but still NVIDIA X driver is not working can any one suggest something so that NVIDIA X Driver start working as i seen many forum but none worked for me earlier i tried nvidia-173 ,nvidia-current(before x-swat/updates reprository) but none works for me

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  • ElectionTracker v1.0 Screen Shots

    - by samkea
    The Election tracker as the name suggests, is a web application that will help in monitoring Election Polls in any particular country in real time so that interested stakeholders in any part of the world a can follow the progress of the elections in your country. It also has a mapping component incorporated that utilises ArcGIS ESRI shapefiles and one can also use it for map and kml files from googlemaps,  openstreetmaps and bingmaps. It is about tho be finshed and it will be piloted in many different countries. The system will be viewable on both PC or Mobile phone. Development teschnologies used include. SILVERLIGHT with C#, ASP.NET, IIS ( for Development Languages), SQL Server 2008, SQLite, XML( for Database), NUnit and Fiddler ( for Unit testing and Debugging), Silverlight Charts and Report Viewer, Visifire charts (Reporting) , Visual Studio 2010 and NET Framework 4.(for Development Tools). Screenshot 01:Map Visualisation On Click Screenshot 02: Zoomed in Province/District Map Development still continues.

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Game engine like Unity 3D that allow me to use .NET code

    - by Pking
    I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. However, I don't want to restrict myself to using the Unity 3D scripts for handling every bit of game logic in the game. E.g. If I want to construct a RPG dialogue system I don't want to do it with unity 3d scripts - I'd like to use C#/.net. Also, I might want to use e.g. windows azure and sql azure as backend, and use 3rd party .net libraries such as reactive-extensions etc. Is there a .net engine out there that helps me with asset loading, animations, physics, transitions, etc. with a scene editor, but allow me to plug it into a visual studio .net project? Thanks

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  • Tool Review: Telerik JustDecompile

    - by Sam Abraham
    In the next few lines, I will be providing a brief review of Telerik’s JustDecompile, a free .Net decompiler and assembly browser. In using Telerik’s 2012 Q3 JustDecompile release, one can see many great features.  First off, I loved the built-in options for loading .Net assemblies automatically using the Open->Load Framework menu option. Other options enable loading assemblies from GAC, XAP URL or locally from disk. The ability to create an “Assembly List” is quiet handy for grouping and saving a “List” of DLLs to load. All loaded assemblies are shown in the left panel of a split-panel screen. Clicking an assembly expands all namespaces within. Drilling further to class level displays the actual source code in the right panel in either IL, C# or Visual Basic. In conclusion, JustDecompile has grown and quickly matured into an indispensible handy tool for us developers. Telerik’s effort in maintaining and updating JustDecompile as well as the company’s commitment to keeping it free is much appreciated and valued.

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  • Dot Net Code Coverage Test Tools - there is now a choice

    - by TATWORTH
    I have been pleasantly surprised this week to discover that there is a choice of tools for measuring Code Coverage. If you have Visual Studio Team edition, then if you are using MSTEST, then you have built-in code coverage, however even then you may need a standalone tool. The tools I have found are (costs are per seat): 1) NCover  http://www.ncover.com/ (from $199 to $658 per seat) I have used it but it is very expensive. 2) PartCover http://sourceforge.net/projects/partcover/ - Free!  Steep initial learning curve to get it to work. 3) Dot Cover from http://www.jetbrains.com/dotcover/ - Personal licence - normally $99 but at a introductory price of $75 and free for OpenSource Developers (details at http://www.jetbrains.com/dotcover/buy/buy.jsp#opensource_) 4) Test Matrix from http://submain.com/products/testmatrix.aspx - $149 for a licence

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  • ecommerce options for 5-6 products

    - by Calum
    Hi, We're looking to develop a simple e-commerce solution to sell 5-6 products. We'd rather not have to use PayPal's buttons (buy it now!) if there's an existing alternative, but would also for budget/time constraints don't want to roll our own. Are there any small, basic ecommerce solutions available that would allow this? I did look at Foxy Cart but the monthly fee was a bit of a turn off. (I must sound extremely fussy I'm aware!) Something like Zen would just be overkill for our needs. Thanks for any suggestions.

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  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • How do you accept arguments in the main.cpp file and reference another file?

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

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  • Microsoft Access 2010: How to Add, Edit, and Delete Data in Tables

    Tables are such an integral part of databases and corresponding tasks in Access 2010 because they act as the centers that hold all the data. They may be basic in format, but their role is undeniably important. So, to get you up to speed on working with tables, let's begin adding, editing, and deleting data. These are very standard tasks that you will need to employ from time to time, so it is a good idea to start learning how to execute them now. As is sometimes the case with our tutorials, we will be working with a specific sample. To learn the tasks, read over the tutorial and then apply...

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  • Slides for Parallel Debugging windows

    Recently I gave a talk at our Microsoft Shanghai offices on Parallel Programming so I had to update my existing Beta1 deck to Beta2 content. Specifically for Parallel Tasks and Parallel Stacks, I used 5 slides to accompany the demo.In case you are giving talks on parallelism within Visual Studio 2010, please feel free to download and use the updated parallel debugger slides (pptx).TIP: The slides have animations so be sure to F5 the deck for the full benefit and they also have text in the Comments section so be sure to see them at design time too. Comments about this post welcome at the original blog.

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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