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  • How to draw an CGImage with some alpha transparency?

    - by mystify
    Want to draw an UIImageView which has an CGImage, and the UIImageView has alpha 0.5f. But this CGContextDrawImage function doesnt take an transparency value. So how could I draw an image slightly transparent? To be clear: The image itself is not transparent, but I want it to be "dimmed" a little bit. Just like you would do with an UIImageView and some alpha like 0.5f :-)

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  • Need help with UISearchBar and NSString

    - by guydor
    Hi, I would like to make an if command that checks the value of my UISearchBar in that way if the value of the UISearchBar is equals to " " or multiple spaces without words and chars, an alert will popup. Well, I don't need help with the creation of the alert but I do need help with the if command and the spaces. I know how to do it with multiple "if" command but I want with only 1. Thanks!

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  • How to store array of NSManagedObjects in an NSManagedObject

    - by David Tay
    I am loading my app with a property list of data from a web site. This property list file contains an NSArray of NSDictionaries which itself contains an NSArray of NSDictionaries. Basically, I'm trying to load a tableView of restaurant menu categories each of which contains menu items. My property list file is fine. I am able to load the file and loop through the nodes structure creating NSEntityDescriptions and am able to save to Core Data. Everything works fine and expectedly except that in my menu category managed object, I have an NSArray of menu items for that category. Later on, when I fetch the categories, the pointers to the menu items in a category is lost and I get all the menu items. Am I suppose to be using predicates or does Core Data keep track of my object graph for me? Can anyone look at how I am loading Core Data and point out the flaw in my logic? I'm pretty good with either SQL and OOP by themselves, but am a little bewildered by ORM. I thought that I should just be able to use aggregation in my managed objects and that the framework would keep track of the pointers for me, but apparently not. NSError *error; NSURL *url = [NSURL URLWithString:@"http://foo.com"]; NSArray *categories = [[NSArray alloc] initWithContentsOfURL:url]; NSMutableArray *menuCategories = [[NSMutableArray alloc] init]; for (int i=0; i<[categories count]; i++){ MenuCategory *menuCategory = [NSEntityDescription insertNewObjectForEntityForName:@"MenuCategory" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *category = [categories objectAtIndex:i]; menuCategory.name = [category objectForKey:@"name"]; NSArray *items = [category objectForKey:@"items"]; NSMutableArray *menuItems = [[NSMutableArray alloc] init]; for (int j=0; j<[items count]; j++){ MenuItem *menuItem = [NSEntityDescription insertNewObjectForEntityForName:@"MenuItem" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *item = [items objectAtIndex:j]; menuItem.name = [item objectForKey:@"name"]; menuItem.price = [item objectForKey:@"price"]; menuItem.image = [item objectForKey:@"image"]; menuItem.details = [item objectForKey:@"details"]; [menuItems addObject:menuItem]; } [menuCategory setValue:menuItems forKey:@"menuItems"]; [menuCategories addObject:menuCategory]; [menuItems release]; } if (![[self managedObjectContext] save:&error]) { NSLog(@"An error occurred: %@", [error localizedDescription]); }

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • Why are controls (null) in awakeFromNib?

    - by fuzzygoat
    This is a follow on from another question regarding why I could not set UIControls in awakeFromNib. The answer to that is that as you can see below the controls are nil in the awakeFromNib, although they are initialised to the correct objects by the time we get to viewDidLoad. I setup the view the same as I always do, should I be doing something different to access them here, the xib(nib) was designed and saved with the current version of Image Builder. CODE: @interface iPhone_TEST_AwakeFromNibViewController : UIViewController { UILabel *myLabel; UIImageView *myView; } @property(nonatomic, retain)IBOutlet UILabel *myLabel; @property(nonatomic, retain)IBOutlet UIImageView *myView; @end . @synthesize myLabel; @synthesize myView; -(void)awakeFromNib { NSLog(@"awakeFromNib ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"AWAKE"]; [super awakeFromNib]; } -(void)viewDidLoad { NSLog(@"viewDidLoad ..."); NSLog(@"myLabel: %@", [myLabel class]); NSLog(@"myView : %@", [myView class]); //[myLabel setText:@"VIEW"]; [super viewDidLoad]; } OUTPUT: awakeFromNib ... myLabel: (null) myView : (null) viewDidLoad ... myLabel: UILabel myLabel: UIImageView Much appreciated ... gary

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  • How to make a table view which is not the full width of the screen?

    - by mystify
    For some strange reason, UITableView resizes my cells to 320 width no matter how I set the frame for the UITableView object. Even if I go in later and resize the cell back to 250, UITableView seems to resize it again to 320 some time. Is there some property or method that must be set / called additionally to get that right? However, I can add my contents in a way that it looks like 250 width, but my whole layouting code is a big mess since I can't rely on the cell frame width which is "wrong". Also it seems like a big waste of memory since the bitmaps in the layer trees are nonsenseless 320 width instead of 250, even though the frame of the UITableView is not 320 width.

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  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

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  • MPMediaickerController memory leak identified by Leaks instrument

    - by Joe
    This is code from Apple's Addmusic example. MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"Add songs to play", "Prompt in media item picker"); // The media item picker uses the default UI style, so it needs a default-style // status bar to match it visually [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: YES]; [self presentModalViewController: picker animated: YES]; [picker release]; I'm using this code in my app and the Leaks instrument highlights a leak on the line: [self presentModalViewController: picker animated: YES]; I think that this is because this line retains a reference to picker which cannot be subsequently released. Is there any way around this or is Leaks incorrectly identifying a leak?

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  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

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  • How can we detect a touch of a sprite?

    - by srikanth rongali
    I have two sprites in my app. Both should have touches enabled and both touches are independent of one another. And if I touch the screen (not on sprites) it should have different touches. My problem is all three sprite1, sprite2, remaining screen should have independent touches. But my program is taking all the touches as same. How can I make them as what I needed ? Thank You.

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • What's the point of having to provide a cacheName for NSFetchedResultsController?

    - by dontWatchMyProfile
    NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:moc sectionNameKeyPath:nil cacheName:@"Root"]; Why do we have to think about a cacheName? How important is this decision? What would happen if there are two NSFetchedResultsController instances using the exact same cacheName? Does that matter? Is that some kind of singleton stuff? Thinking about Core Animation, there's also this strange animationID parameter, but setting it to the exact same thing for dozens of simultaneous animations doesn't hurt the animations at all. So I guess it's probably the same thing here...or not?

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  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

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  • iPad device orientation is null?

    - by Brodie4598
    ([UIDevice currentDevice].orientation); using the above code in my app, all i get is 0 (unknown) is there something thats going wrong here? Seems pretty straightforward edit: more research led me to the problem with using device orientation early in the app, which I am doing. However when I instead use interfaceOrientation, it always returns 1 (portrait)

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  • Performing multiple fetches in Core Data within the same view

    - by yesimarobot
    I have my CD store setup and everything is working. Once my initial fetch is performed, I need to perform several fetches based on calculations using the data from my first fetch. The examples provided from Apple are great, and helped me get everything going but I'm struggling with executing successive fetches. Any suggestions, or tutorial links are appreciated. Table View loads data from CD store. When a user taps a row it pushes a detail view The detail view loads details from CD. [THE ABOVE STEPS ARE ALL WORKING] I perform several calculations on the data fetched in the detail view. I need to then perform several other fetches based on the results of my calculations.

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  • How to check image during animation

    - by TomTom
    I have set up an animation in the following way (self is an UIImageView, myImages an Array of UIImages): self.animationImages = myImages; self.animationDuration = 50; self.animationRepeatCount = 0; [self startAnimating]; During the animation I'd like to check the current image. I tried it the following way if([self image]==[UIImage imageNamed:@"image1.png"]); but this does not work. Is there a straight forward way for this? Can I keep track of which image is shown during the animation?

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  • Question related to photogallery

    - by user217572
    I'm saving my image to photo gallary , but I want to fetch this image on click of UIButton and want to show it on the UIImageview or UIview.My code for saving image on photo gallery is as under:- I don't want to use UIImagePickerViewController any where in my programme UIImage *image = [UIImage imageNamed:@"flower.png"]; UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);

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  • UIEvent timestamp

    - by skajam66
    When handling a UIButton touch, you are given a UIEvent object. The UIEvent object has a timestamp which the Apple documentation states as being "the time that the event was created" (UIEvent Class Reference). In the documentation on the Main Event Loop, it states that: "The application object obtains the topmost object in the event queue, converts it to an event object (UIEvent) ..." Does [UIEvent timestamp] refer to the time at which the UIEvent object is created (i.e. after processing the touch event off of the main run loop and hance not remotely real-time) or does it refer to the time that the underlying touch object was created (and hence as close as possible to representing the actual time of the user touch9?

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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