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  • CenterPoint in CGContextAddArc ?

    - by Mikhail Naimy
    Hi , i am drawing Arc through CGCOntext.I want to draw a string in the center Point of Arc.how can i fond the center point in the Arc which has been drawn through CGContext. CGContextSetAlpha(ctx, 0.5); CGContextSetRGBFillColor(ctx, color.red, color.green, color.blue, color.alpha ); CGContextMoveToPoint(ctx, cX, cY); CGContextAddArc(ctx, cX, cY, radious+10, (startDeg-90)*M_PI/180.0, (endDeg-90)*M_PI/180.0, 0); CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • CORE DATA objectId changes constantly

    - by mongeta
    Hello, I have some data that I export into an XML file and put in a remote FTP Server. I have to identified each object with a unique attribute, it doesn't matter wich is, but must be persistent always = it can never change. I don't want to create a unique attribute, sequence, serial, etc. I'm using the objectID but every time I use it a get a new reference. I know that before the object has been saved, it has a 'temporal id', but once it's saved, it gets the definitive. I'm not seeing this, never. When I export, just fetch all data and loop, and always I get a new reference: NSURL *objectID = [[personalDataObject objectID] URIRepresentation]; // some of id received for the SAME OBJECT (no changes made, saved, ...) // 61993296 // 62194624 thanks, r. edit I was using %d instead of %@, now the returned data is: x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p1 x-coredata://F46F3300-8FED-4876-B0BF-E4D2A9D80913/DataEntered/p2

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  • How can I get a custom UITableView to automatically scroll to a selected text field?

    - by nornagon
    I have a UITableView, which I am controlling from a custom UIViewController. When the user clicks the 'add' button, I add a row to the UITableView with a text field in it, and make it the first responder. The problem is, when the bottom of the table is out of view (or hidden by the keyboard), the UITableView doesn't scroll to bring the text field into view. UITableViewController does this automatically, but my View Controller can't be a subclass of UITableViewController.

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  • How to make Bluetooth headset appear as a sound device?

    - by torbengb
    I have an onboard VIA sound card but no speakers attached. Instead, I want to use my bluetooth headset as my only sound device, both input and output (mono). I plugged in the bt dongle and was impressed that it was ready to use within seconds. I then paired it to my Jabra BT500 headset. No problems so far. I then went to Sound Preferences but no bluetooth is listed, only the onboard VIA sound card. Question: How can I enable my headset, and make it the default all the time?

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • remove Annotation removes random amount of annotations at a time

    - by skinny123
    I've got this code to erase an annotations (pins) in my mkmapview without erasing my blue dot (userLocation). The problem is that it erasing the pins I've added in seemingly random numbers. when it's called through an IBAction it removes the first 5 then click again it removes the next 3, then the next 2, then the last one. When pressed I need it to remove that latest pin...etc. etc. for (int i = 0; i < [mapView.annotations count]; i++ ) { if ([[mapView.annotations objectAtIndex:i] isKindOfClass:[MyAnnotation class]]) { [mapView removeAnnotation:[mapView.annotations objectAtIndex:i]]; } }

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  • NSDate & Memory management

    - by iFloh
    Hi, memory management still gives me grief. This time it is an NSDate iVar that I init using NSDate *myNSDate = [[NSDate date] firstDayOfMonth]; with a method call to - (NSDate *)firstDayOfMonth { NSDateComponents *tmpDateComponents = [[NSCalendar currentCalendar] components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; [tmpDateComponents setDay:1]; [tmpDateComponents setHour:0]; [tmpDateComponents setMinute:0]; [tmpDateComponents setSecond:0]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } At the end of the init call the retain count is at 1 (Note the iVar is not defined as a property). When I step into the viewWillAppear method the myNSDate has vanished. I tried to do an explicit retain on it, but that only lasts until I update the iVar using the above method again. I though - ok - I add the retain to the return of the function, but that makes the leak analyser throw up an error. What am I doing wrong?

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  • 3 embedded UIScrollView problem

    - by Infinity
    Hello guys! I have 3 UIScrollView. Here is a sample code, about how they are added in eachother: UIScrollView main; UIScrollView page1; UIScrollView page2; UIScrollView doublePage; UIView pageContent1; UIView pageContent2; UIView doublePageContent; int nrPages = 1; sw2 = 0; main = [[UIScrollView alloc] initWithFrame:CGRectMake(0.0, 0.0, 768, 980)]; main.contentSize = CGSizeMake(768 * (nrPages - 1 + sw2), 980); page1.frame = CGRectMake(0, 0, 768, 980); page2.frame = CGRectMake(768, 0, 768, 980); pageNumber = i - 1 + sw2; (i is a variable in a for loop) doublePage.frame = CGRectMake(768 * (pageNumber - 1), 0, 768 * 2, 980); CGFloat contentWidth = [page1 bounds].size.width + [page2 bounds].size.width; CGFloat contentHeight = page1 ? self.page1.bounds.size.height : self.page2.bounds.size.height; doublePageContent = [[UIView alloc] initWithFrame:CGRectMake(0, 0, contentWidth, contentHeight)]; [page1 addSubview:pageContent1]; [page2 addSubview:pageContent2]; [doublePageContent addSubview:page1]; [doublePageContent addSubview:page2]; [doublePage addSubview:doublePageContent]; [main addSubview:doublepage]; And with this structure the main scrollview don't want to scroll. Without the doublepage scrollview it is working good. What do you think? What's the problem? I know this structure is a little weird, but I need this structure because other parts of the code. Edited, added the information about the sizes. If you need something more please tell me. And one more thing.. If I add 1 pixel to the width of the doublePage contentSize.width it scrolls, but a bit hard, so it scrolls first in the doublePage and then in the main.

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  • Update UIViewTableCell's background when accessory URL is clicked

    - by psychotik
    In the tableView:accessoryButtonTappedForRowWithIndexPath: selector, I want to update the backgroundColor of the cell. I can get the UIViewTableCell using cellForRowAtIndexPath: but I'm not sure how I can update its background color. The code beliw doesn't seem to work. [_tableView beginUpdates]; cell.backgroundColor = [UIColor grayColor]; [_tableView endUpdates]; Any suggestions?

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  • objective-c over-releasing in dealloc

    - by Dude Man
    Is mystring over-released? -(void)dealloc { [mystring release]; [mystring release]; [super dealloc]; } I assume this will not based on [nil release] does nothing: -(void)dealloc { [mystring release]; mystring = nil; [mystring release]; [super dealloc]; }

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  • Modifying existing object attributes in Core Data after the fact

    - by glorifiedHacker
    In a previous question, I was looking for an alternative to modifying how "no date" was being stored in the date attribute of my NSManagedObject subclass. Previously, I had assigned nil to that attribute when a user didn't assign a date. In order to address sorting issues when using NSFetchedResultsController, I have decided to assign [NSDate distantFuture] to the date attribute when a user doesn't assign a date. However, given that this app is already in the wild, I need to update the Core Data store such that any existing nil date values are changed to [NSDate distantFuture]. What is the best way to make this change? The first thing that comes to mind is to iterate through all of the objects in the store in an array and change any nil values that are found. This could be limited to a one-time event by checking against a user defaults key that indicates whether this upgrade has been performed. Is there a way that I can do this with Core Data versioning instead? Or another method that doesn't involve me writing throw-away code?

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  • Gruber URL Regex tweak to capture "domain.com"

    - by mootymoots
    I found an updated version of John Gruber's regex for url matching in this post by user GianPac, which states it's been adapted to recognize url without protocol or the www part: (?i)\b((?:[a-z][\w-]+:(?:/{1,3}|[a-z0-9%])|www\d{0,3}[.]|[a-z0-9.-]+[.][a-z]{2,4}/?)(?:[^\s()<]+|(([^\s()<]+|(([^\s()<]+)))))(?:(([^\s()<]+|(([^\s()<]+))))|[^\s`!()[]{};:'\".,<?«»“”‘’])) Whilst this works in most cases, I found it does not match "google.com". It does match "google.comm" and "google.co.uk", so this must be a small oversight. The trouble is, I literally hate regex. It's the bane of my life. I just want to try and tweak this one more time to allow for "google.com" - can anyone throw me a pointer? I (think) it's something to do with this part of the code: +[.][a-z]{2,4}/?) ?

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  • Does the type in this KVC validation method matter?

    - by dontWatchMyProfile
    For example, in the docs a KVC-style validation method is implemented like this: -(BOOL)validateAge:(id *)ioValue error:(NSError **)outError They used id* as the type for ioValue. Since that's not part of the method signature, I wonder if it would hurt to do something like: -(BOOL)validateAge:(NSNumber *)ioValue error:(NSError **)outError Is this still fine with KVC?

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  • Need unicode characters in UITableView from SQLlite database

    - by Lee Armstrong
    I have some NSString varibales that incude items like Ð and Õ and if I do cell.textLabel.text = person.name; and if it contains one of those characters the cell.textlabel is blank! I have discovered that if I use NSString *col1 = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; To pull my data back it pulls back null, however using the deprectared method NSString *col1 = [NSString stringWithCString:(char *)sqlite3_column_text(compiledStatement, 0)]; Shows the characters! Any ideas?

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  • How to detect changes on UIPickerView ?

    - by tristaf
    I want to detect changes of UIPickerView value. If UIPickerView respond to addTarget i used a code like this: -(void) valueChange:(id)sender { change = YES; } UIPickerView *questionPicker = [[UIPickerView alloc] init]; [questionPicker addTarget:self action:@selector(valueChange:) forControlEvents:UIControlEventValueChanged]; How can i do same things but in a correct way ? Thanks

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  • NSBitmapImageRep data Format as application icon image??

    - by Joe
    i have a char* array of data that was in RGBA and then moved to ARGB Bottom line is the set application image looks totally messed up and i cant put my finger on why? //create a bitmap representation of the image data. //The data is expected to be unsigned char** NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes : (unsigned char**) &dest pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bitmapFormat:NSAlphaFirstBitmapFormat bytesPerRow: 0 bitsPerPixel:0 ]; NSImage *image = [[NSImage alloc] initWithSize:NSMakeSize(width, height)]; [image addRepresentation:bitmap]; if( image == NULL) { printf("image is null\n"); fflush(stdout); } [NSApp setApplicationIconImage :image]; What in these values is off? the image looks very multicolored and pixelated, with transparent parts/lines as well.

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  • Dynamically add a new row as Add in UITableView in edit mode?

    - by David.Chu.ca
    I have a table view with 0 or n rows of data from datastore. I added a customized Edit button on the right of the view's navigation bar. By default, when the edit button is clicked, in the action event, I set the view as edit mode: [self.tableView setEditing:YES animated:YES]; I would like to add a row at the end of the table view with Add button as an accessory on the left when the table view is in edit mode. And the "Add" row will not be displayed when the view is not in edit mode. This is very similar to the case of iPhon'e Contacts application when a contact is in edit mode. I am not sure if I need to add a row dynamically, and how if so? An alternative way I guess is to add more row when tableView:numberOfRowsInSection: is called? If later is the case, I have to make it hidden when the view is not in edit mode and visible when the view is in edit.

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  • touchesBegan doesnt get detected

    - by Muniraj
    I have a viewcontroller like the following. But the touchsBegan doestnt get detected. Can anyone plz tell me what is wrong. - (id)init { if (self = [super init]) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // Detect touch anywhere UITouch *touch = [touches anyObject]; // Where is the point touched CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) NSLog(@"tab 1 touched"); else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); else if (CGRectContainsPoint(CGRectMake(214, 440, 106, 40), point)) NSLog(@"tab 3 touched"); }

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  • [ipad] Is there a SDK for the photo gallery?

    - by Rafael Steil
    The "Photos.app" in iPad has a gallery that you can browse all photos, including support for slideshow and other things. I'd like to know if this API is available (aka, not private) and which one it is (so I won't need to implement one photo gallery from scratch). I looked at http://github.com/facebook/three20, but I'm not sure if it is the same thing. Thank.

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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