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  • 12.10 Grub-customizer error

    - by SteveK
    I am trying to use grub-customizer in 12.10 which ran in 12.04. I now get error grub-mkconfig couldn't be executed successfully. error message: Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.5.0-18-generic Found initrd image: /boot/initrd.img-3.5.0-18-generic Found linux image: /boot/vmlinuz-3.2.0-32-generic-pae Found initrd image: /boot/initrd.img-3.2.0-32-generic-pae Found linux image: /boot/vmlinuz-3.5.0-18-generic Found initrd image: /boot/initrd.img-3.5.0-18-generic Found linux image: /boot/vmlinuz-3.2.0-32-generic-pae Found initrd image: /boot/initrd.img-3.2.0-32-generic-pae Found memtest86+ image: /boot/memtest86+.bin Found memtest86+ image: /boot/memtest86+.bin Found Windows Recovery Environment (loader) on /dev/sda1 Found Windows 7 (loader) on /dev/sda2 I have removed and reinstalled it to no avail. steve@steve-Ubuntu:~$ grub-mkconfig --version grub-mkconfig (GRUB) 2.00-7ubuntu11 I also noticed that file device.map does not exits but in other forums read that it is not in 12.10. Help please

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  • Powermapper alternatives and google analytics?

    - by rugbert
    Whats a good application to map the hierarchical structure of a website and maybe get some google analytic action going on? Powermapper is pretty expensive and the trial version didnt seem particularly good at importing google analytics CSV files as advertised. In fact, out of the 1000 pages mapped, exactly 0 were successfully imported. I dont really need all the features Powermapper offers anyway, so the price tag is a bit much. All I really need is like, a simple visual representation of my (automatically generated) site structure (like a hierarchical site structure) and the ability to integrate my google analytic stats (page views mostly) with it.

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  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

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  • Cocos2D Command-Line Application

    - by Hasyimi Bahrudin
    Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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  • Which version of OpenGL for Android?

    - by akadouri
    I've been trying to learn OpenGL ES 2.0 to create a simple 2D game. I bought a book on android development, but after seeing that the author uses his own SDK that implements OpenGL ES 1.0 I decided to just use online tutorials. I've been so lost trying to find out what to use. The Matrices and shaders of 2.0 confuse me and I can't find any tutorial that just explains how to texture map a simple 2D image. Basically: OpenGL ES 1.x or 2.0 for simple 2D with little OpenGL experience If 2.0 Any good tutorials for 2.0, I've found so many for 1.0

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  • Is client-side HTML5/JavaScript too lame after you've worked on server-side C++/Java?

    - by stackoverflowuser2010
    I'm an experienced C++/C/Java/C# research software engineer and have worked on large-scale server systems, including huge map-reduce and database systems. Now I've been offered a new job working with client-side mobile technologies involving Javascript and HTML5 as well as some very minor native iPhone and Android programming. So, question: If you've ever made this kind of jump, did you find find Javascript/HTML too lame after you've been working on "hard-core" C++ and server systems? Did you find it challenging? Did you get bored?

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • c++ and SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • jQuery setTimeout delay for an element

    - by Trouble
    Is there an easier way to wait for an element to load ( by independant script/mootools/other ). For example: I am waiting for a google map to load, but I don't want to use its API for checks. So I made two functions: function checkIfexist() { if(jQuery('#container').length) return 0; else reload(1); } function reload(mode) { setTimeout(function(){ do stuff . . . if(mode==1) checkIfexist(); }, 400); } I am starting it with reload(1); Is there an easier way to use setTimeout in such a way? I don't want to use delay, wait or whatever.

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  • Creating a Lazy Sequence of Directory Descendants in C#

    My dear friend Craig Andera posted an implementation of a function that descends into a directory in a "lazy" manner, i.e. you get the first descendant back right away and not after all descendants have been calculated. His implementation was in Clojure, a Lisp variant that runs on the Java VM: (import [java.io File])(defn dir-descendants [dir]  (let [children (.listFiles (File. dir))]    (lazy-cat      (map (memfn getPath) (filter (memfn isFile) children))...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • which tile size to choice for 16-bits [on hold]

    - by billy
    Before I make my 16-bits game, I want to clear some stuff up so I dont run into problems later. first question: when making a 16-bits game all i need to do is have 16-bit sprites image(.png or .jpg)? and for 8-bits it is .gif 2nd question is: which tile size is good for 16-bits or it doesnt matter? Right now I am using 30x30 pixels for map tile set. and 40x40 pixels for player, enemies etc.. 3rd question is: what is screen size for 16-bits in most games? I am using 640x480 pixels.

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • Cocos2D Terminal Application

    - by Hasyimi Bahrudin
    Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized. I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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  • After a domain change, what can I do to recover lost traffic, rankings, impressions etc? [duplicate]

    - by Felix
    This question already has an answer here: How do I rename a domain and preserve PageRank? 3 answers I moved my site to a legacy exact-match domain I purchased about a couple of months ago. I have seen significant reduction in traffic, impressions, and rankings. I did all the right steps/best practices: change of address in GWT, map old site hierarchy and match to new site for 301 redirects etc. Indexation has gone through the Google process: old site has all but dissappeared from he index and new site is indexed, albeit with some 404 errors which I am addressing. Does anyone else who has gone through eh domain change process have any thoughts/advice? Thanks!

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  • Visual C++, CMap object save to blob column

    - by ilansch
    I have a MFC CMap object, each object stores 160K~ entries of long data. I need to store it on Oracle SQL. we decided to save it as a blob. since we do not want to make additional table. we also thought about saving it as local file and point the SQL column to that file, but we rather just keep it as blob on the server and clear the table every couple of weeks. The table has a sequential key as ID, and 2 column of time. I need to add the blob column in order to store on every row that CMap. Can you recommend a guide to do so (read/write Map to blob or maybe a clob) ? Thanks.

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  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

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  • unable to start regionservers in HBase

    - by amsal
    I have a problem starting regionservers on slave PCs. When I enlist only master PC in conf/regionservers everything works fine but when I add two more slaves to it the hbase does not start. If I delete all hbase folders in the tmp folder from all PCs and then start regionserver (with 3 regionservers enlisted) the hbase gets started but when I try to create a table it again fails (gets stuck). I am using hadoop 0.20.0 which is working fine and hbase 0.92.0. I have 3 PCs in cluster, one master and two slaves. Also tell that is DNS (both forward and backward lookup working) necessary for hbase in my case? Is there any way to replicate hbase table to all region servers? I.e. I want to have a copy of table at each PC and want to access them locally (when I execute map task they should use their local copy of hbase table).

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • Exclude pages from search results based on device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website. While working on the site map, we figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using CSS/media queries. However, the trouble is that the hidden sites would still show up in search engine results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way influence the search engines to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

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  • SEO Influenc search result per device class (mobile/desktop)

    - by user32224
    We're currently building a new responsive website and while working on the site map figured that we don't want to show certain sections on mobile devices. This can be easily done by hiding the navigation parts using css/media queries. However, trouble is that the hidden sites would still show up in search engines' search results. If a user happens to click on one of these links she might happen to see a badly formatted page as we'd use desktop/tablet only code to show images and video. Is there any way to "influence" to exclude certain pages if the search is done on a mobile device? Do search engines crawl pages once or with a device specific view twice? Could we set a noindex meta tag for a specific device class?

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  • Silverlight on Windows Phone

    This was a great announcement last week at MIX10: the programming model for the upcoming Windows Phone 7 is Silverlight!   For now it is Silverlight 3, with the possibility to use phone specific features: orientation location & map control (GPS) mic push notifications motion detection accelerometer compass light proximity contacts So we have the same programming model we already know, develop in Visual Studio, test with the built-in emulator or deploy...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

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  • spring security : Failed to load ApplicationContext with pre-post-annotations="enabled"

    - by thogau
    I am using spring 3.0.1 + spring-security 3.0.2 and I am trying to use features like @PreAuthorize and @PostFilter annotations. When running in units tests using @RunWith(SpringJUnit4ClassRunner.class) or in a main(String[] args) method my application context fails to start if enable pre-post-annotations and use org.springframework.security.acls.AclPermissionEvaluator : <!-- Enable method level security--> <security:global-method-security pre-post-annotations="enabled"> <security:expression-handler ref="expressionHandler"/> </security:global-method-security> <bean id="expressionHandler" class="org.springframework.security.access.expression.method.DefaultMethodSecurityExpressionHandler"> <property name="permissionEvaluator" ref="aclPermissionEvaluator"/> </bean> <bean id="aclPermissionEvaluator" class="org.springframework.security.acls.AclPermissionEvaluator"> <constructor-arg ref="aclService"/> </bean> <!-- Enable stereotype support --> <context:annotation-config /> <context:component-scan base-package="com.rreps.core" /> <bean id="propertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="locations"> <list> <value>classpath:applicationContext.properties</value> </list> </property> </bean> <bean id="dataSource" class="com.mchange.v2.c3p0.ComboPooledDataSource"> <property name="driverClass" value="${jdbc.driver}" /> <property name="jdbcUrl" value="${jdbc.url}" /> <property name="user" value="${jdbc.username}" /> <property name="password" value="${jdbc.password}" /> <property name="initialPoolSize" value="10" /> <property name="minPoolSize" value="5" /> <property name="maxPoolSize" value="25" /> <property name="acquireRetryAttempts" value="10" /> <property name="acquireIncrement" value="5" /> <property name="idleConnectionTestPeriod" value="3600" /> <property name="maxIdleTime" value="10800" /> <property name="maxConnectionAge" value="14400" /> <property name="preferredTestQuery" value="SELECT 1;" /> <property name="testConnectionOnCheckin" value="false" /> </bean> <bean id="auditedSessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="configLocation" value="classpath:hibernate.cfg.xml" /> <property name="hibernateProperties"> <value> hibernate.dialect=${hibernate.dialect} hibernate.query.substitutions=true 'Y', false 'N' hibernate.cache.use_second_level_cache=true hibernate.cache.provider_class=net.sf.ehcache.hibernate.SingletonEhCacheProvider hibernate.hbm2ddl.auto=update hibernate.c3p0.acquire_increment=5 hibernate.c3p0.idle_test_period=3600 hibernate.c3p0.timeout=10800 hibernate.c3p0.max_size=25 hibernate.c3p0.min_size=1 hibernate.show_sql=false hibernate.validator.autoregister_listeners=false </value> </property> <!-- validation is performed by "hand" (see http://opensource.atlassian.com/projects/hibernate/browse/HV-281) <property name="eventListeners"> <map> <entry key="pre-insert" value-ref="beanValidationEventListener" /> <entry key="pre-update" value-ref="beanValidationEventListener" /> </map> </property> --> <property name="entityInterceptor"> <bean class="com.rreps.core.dao.hibernate.interceptor.TrackingInterceptor" /> </property> </bean> <bean id="simpleSessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="configLocation" value="classpath:hibernate.cfg.xml" /> <property name="hibernateProperties"> <value> hibernate.dialect=${hibernate.dialect} hibernate.query.substitutions=true 'Y', false 'N' hibernate.cache.use_second_level_cache=true hibernate.cache.provider_class=net.sf.ehcache.hibernate.SingletonEhCacheProvider hibernate.hbm2ddl.auto=update hibernate.c3p0.acquire_increment=5 hibernate.c3p0.idle_test_period=3600 hibernate.c3p0.timeout=10800 hibernate.c3p0.max_size=25 hibernate.c3p0.min_size=1 hibernate.show_sql=false hibernate.validator.autoregister_listeners=false </value> </property> <!-- property name="eventListeners"> <map> <entry key="pre-insert" value-ref="beanValidationEventListener" /> <entry key="pre-update" value-ref="beanValidationEventListener" /> </map> </property--> </bean> <bean id="sequenceSessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="dataSource" /> <property name="configLocation" value="classpath:hibernate.cfg.xml" /> <property name="hibernateProperties"> <value> hibernate.dialect=${hibernate.dialect} hibernate.query.substitutions=true 'Y', false 'N' hibernate.cache.use_second_level_cache=true hibernate.cache.provider_class=net.sf.ehcache.hibernate.SingletonEhCacheProvider hibernate.hbm2ddl.auto=update hibernate.c3p0.acquire_increment=5 hibernate.c3p0.idle_test_period=3600 hibernate.c3p0.timeout=10800 hibernate.c3p0.max_size=25 hibernate.c3p0.min_size=1 hibernate.show_sql=false hibernate.validator.autoregister_listeners=false </value> </property> </bean> <bean id="validationFactory" class="javax.validation.Validation" factory-method="buildDefaultValidatorFactory" /> <!-- bean id="beanValidationEventListener" class="org.hibernate.cfg.beanvalidation.BeanValidationEventListener"> <constructor-arg index="0" ref="validationFactory" /> <constructor-arg index="1"> <props/> </constructor-arg> </bean--> <!-- Enable @Transactional support --> <tx:annotation-driven transaction-manager="transactionManager"/> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="auditedSessionFactory" /> </bean> <security:authentication-manager alias="authenticationManager"> <security:authentication-provider user-service-ref="userDetailsService" /> </security:authentication-manager> <bean id="userDetailsService" class="com.rreps.core.service.impl.UserDetailsServiceImpl" /> <!-- ACL stuff --> <bean id="aclCache" class="org.springframework.security.acls.domain.EhCacheBasedAclCache"> <constructor-arg> <bean class="org.springframework.cache.ehcache.EhCacheFactoryBean"> <property name="cacheManager"> <bean class="org.springframework.cache.ehcache.EhCacheManagerFactoryBean"/> </property> <property name="cacheName" value="aclCache"/> </bean> </constructor-arg> </bean> <bean id="lookupStrategy" class="org.springframework.security.acls.jdbc.BasicLookupStrategy"> <constructor-arg ref="dataSource"/> <constructor-arg ref="aclCache"/> <constructor-arg> <bean class="org.springframework.security.acls.domain.AclAuthorizationStrategyImpl"> <constructor-arg> <list> <bean class="org.springframework.security.core.authority.GrantedAuthorityImpl"> <constructor-arg value="ROLE_ADMINISTRATEUR"/> </bean> <bean class="org.springframework.security.core.authority.GrantedAuthorityImpl"> <constructor-arg value="ROLE_ADMINISTRATEUR"/> </bean> <bean class="org.springframework.security.core.authority.GrantedAuthorityImpl"> <constructor-arg value="ROLE_ADMINISTRATEUR"/> </bean> </list> </constructor-arg> </bean> </constructor-arg> <constructor-arg> <bean class="org.springframework.security.acls.domain.ConsoleAuditLogger"/> </constructor-arg> </bean> <bean id="aclService" class="com.rreps.core.service.impl.MysqlJdbcMutableAclService"> <constructor-arg ref="dataSource"/> <constructor-arg ref="lookupStrategy"/> <constructor-arg ref="aclCache"/> </bean> The strange thing is that the context starts normally when deployed in a webapp and @PreAuthorize and @PostFilter annotations are working fine as well... Any idea what is wrong? Here is the end of the stacktrace : ... 55 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'dataSource' defined in class path resource [applicationContext-core.xml]: Initialization of bean failed; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.transaction.config.internalTransactionAdvisor': Cannot resolve reference to bean 'org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0' while setting bean property 'transactionAttributeSource'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0': Initialization of bean failed; nested exception is java.lang.NullPointerException at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:521) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:290) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:287) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:189) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:322) ... 67 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.transaction.config.internalTransactionAdvisor': Cannot resolve reference to bean 'org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0' while setting bean property 'transactionAttributeSource'; nested exception is org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0': Initialization of bean failed; nested exception is java.lang.NullPointerException at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:328) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveValueIfNecessary(BeanDefinitionValueResolver.java:106) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1308) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1067) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:511) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:290) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:287) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:193) at org.springframework.aop.framework.autoproxy.BeanFactoryAdvisorRetrievalHelper.findAdvisorBeans(BeanFactoryAdvisorRetrievalHelper.java:86) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.findCandidateAdvisors(AbstractAdvisorAutoProxyCreator.java:100) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.findEligibleAdvisors(AbstractAdvisorAutoProxyCreator.java:86) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.getAdvicesAndAdvisorsForBean(AbstractAdvisorAutoProxyCreator.java:68) at org.springframework.aop.framework.autoproxy.AbstractAutoProxyCreator.wrapIfNecessary(AbstractAutoProxyCreator.java:359) at org.springframework.aop.framework.autoproxy.AbstractAutoProxyCreator.postProcessAfterInitialization(AbstractAutoProxyCreator.java:322) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyBeanPostProcessorsAfterInitialization(AbstractAutowireCapableBeanFactory.java:404) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1409) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:513) ... 73 more Caused by: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0': Initialization of bean failed; nested exception is java.lang.NullPointerException at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:521) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:450) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:290) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:287) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:189) at org.springframework.beans.factory.support.BeanDefinitionValueResolver.resolveReference(BeanDefinitionValueResolver.java:322) ... 91 more Caused by: java.lang.NullPointerException at org.springframework.security.access.method.DelegatingMethodSecurityMetadataSource.getAttributes(DelegatingMethodSecurityMetadataSource.java:52) at org.springframework.security.access.intercept.aopalliance.MethodSecurityMetadataSourceAdvisor$MethodSecurityMetadataSourcePointcut.matches(MethodSecurityMetadataSourceAdvisor.java:129) at org.springframework.aop.support.AopUtils.canApply(AopUtils.java:215) at org.springframework.aop.support.AopUtils.canApply(AopUtils.java:252) at org.springframework.aop.support.AopUtils.findAdvisorsThatCanApply(AopUtils.java:284) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.findAdvisorsThatCanApply(AbstractAdvisorAutoProxyCreator.java:117) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.findEligibleAdvisors(AbstractAdvisorAutoProxyCreator.java:87) at org.springframework.aop.framework.autoproxy.AbstractAdvisorAutoProxyCreator.getAdvicesAndAdvisorsForBean(AbstractAdvisorAutoProxyCreator.java:68) at org.springframework.aop.framework.autoproxy.AbstractAutoProxyCreator.wrapIfNecessary(AbstractAutoProxyCreator.java:359) at org.springframework.aop.framework.autoproxy.AbstractAutoProxyCreator.postProcessAfterInitialization(AbstractAutoProxyCreator.java:322) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyBeanPostProcessorsAfterInitialization(AbstractAutowireCapableBeanFactory.java:404) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1409) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:513) ... 97 more

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