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  • Simple multi-seat

    - by Oli
    I've asked about multiseat before. The answer (for 10.04) involved doing it the proper way (eg through gdm, multiple server layouts). The problem was that gdm needs to be patched or reverted to 2.20 for multiseat. It's an ugly hack that, worse than anything, will hold up future updates. As a result, I didn't do anything. I still have a spare video card. I still have the monitor, keyboard and mouse all sitting waiting to jump into action. And I still want to be able to turn that into a simple desktop. My needs don't seem complicated. I have a second video card, a USB hub and anything connected to that USB hub that I want to be dedicated to another X server. I don't need a login screen (I'm happy hard-coding in a auto-login and I'd be happy with the user starting the X server if that's possible). This is so simple in my head that I only need two questions: How can I explicitly start an X server from the command line on an unused video adapter (by passing it whatever configuration I need to)? Can I have this new X session load a desktop environment on load? This seems like something you should be able to write in a little upstart script within 10 minutes. That would be perfect for me as then I'd have a nice start/stop control over the secondary desktop from the main desktop (that I want to leave unscathed!) I'm thinking something as simple as this for the payload: su -u other_user -c "startx -- localhost hardware-information" And use .xinitrc to load openbox or something...

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  • Simple dig output?

    - by knocte
    In a script I want to be able to write an IP address to somewhere easily, so I thought using dig (or a similar command) with back-ticks. However the simplest output I've been able to come up to wrt dig parameters is > dig -t A +noall +answer www.google.com www.google.com. 300 IN A 173.194.66.106 www.google.com. 300 IN A 173.194.66.104 Any way (extra arg, different tool instead of dig?) to get rid of the junk apart from the IP address?? (And please don't tell me to use sed.) Thanks

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  • exported variable not persisted after script execution

    - by Daniele
    I'm facing a wierd issue. I've a vm with solaris 11, and trying to write some bash scripts. if, on the shell, I type : export TEST=aaa and subsequently run: set I correctly see a new environment variable named TEST whose value is aaa. If, however I do basically the same thing in a script. when the script terminates, I do not see the variable set. To make a concrete example, if in a file test.sh I have: #!/usr/bin/bash echo 1: $TEST #variable not defined yet, expect to print only 1: echo 2: $USER TEST=sss echo 3: $TEST export TEST echo 4: $TEST it prints: 1: 2: daniele 3: sss 4: sss and after its execution, TEST is not set in the shell. Am I missing something? I tried both to do export TEST=sss and the separate variable set/export with no difference.

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  • How should I describe the process of learning someone else's code? (In an invoicing situation.)

    - by MattyG
    I have a contract to upgrade some in-house software for a large company. The company has requested multiple feature additions and a few bug fixes. This is my first freelance style job. First, I needed to become familiar with how the application worked - I learnt it as if I was a user. Next, I had to learn how the software worked. I started with broad concepts, and then narrowed down into necessary detail before working on each bug fix and feature. At least at the start of the project, it took me a lot longer to learn the existing code than it did to write the additional features. How can I describe the process of learning the existing code on the invoice? (This part of the company usually does things in-house, so doesn't have much experience dealing with software contractors like me, and I fear they may not understand the overhead of learning someone else's code). I don't want to just tack the learning time onto the actual feature upgrade, because in some cases this would make a 'simple task' look like it took me way too long. I want break the invoice into relevant steps, and communicate that I'm charging for the large overhead of learning someone else's code before being able to add my own to it. Is there a standard way of describing this sort of activity when billing for a job?

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  • How to implment the database for event conditions and item bonuses for a browser based game

    - by Saifis
    I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event Conditions Needs min 1000 gold Needs min Lv 10 Needs certain item. Needs fulfillment of another event Status Bonus Reduces damage by 20% +100 attack points Deflects certain type of attack I wish to be able to continually change these parameters during the process of production and operation, so having them hard-coded isn't the best way. All I could come up with are the following two methods. Method 1 Create a table that contains each conditions with needed attributes Have a model named conditions with all the attributes it would need to set them conditions condition_type (level, money_min, money_max item, event_aquired) condition_amount prerequisite_condition_id prerequisite_item_id Method 2 write it in a DSL form that could be interpreted later in the code Perhaps something like yaml, have a text area in the setting form and have the code interpret it. condition_foo: condition_type :level min_level: 10 condition_type :item item_id: 2 At current Method 2 looks to be more practical and flexible for future changes, trade off being that all the flex must be done on the code side. Not to sure how this is supposed to be done, is it supposed to be hard coded? separate config file? Any help would be appreciated. Added For additional info, it will be implemented with Ruby on Rails

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  • How to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • linux/shell: change a file's modify timestamp relatively?

    - by index
    My Canon camera produces files like IMG_1234.JPG and MVI_1234.AVI. It also timestamps those files. Unfortunately during a trip to another timezone several cameras were used, one of which did not have the correct time zone set - meta data mess.. Now I would like to correct this (not EXIF, the file's "modify" timestamp on disk). Proposed algorithm: 1 read file's modify date 2 add delta, i.e. hhmmss (preferred: change timezone) 3 write new timestamp Unless someone knows a tool or a combination of tools that do the trick directly, maybe one could simplify the calculation using epoch time (seconds since ..) and whip up a shell script. Any help appreciated!

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  • BizTalk 2009 - Error when Testing Map with Flat File Source Schema

    - by StuartBrierley
    I have recently been creating some flat file schemas using the BizTalk Server 2009 Flat File Schema Wizard.  I have then been mapping these flat file schemas to a "normal" xml schema format. I have not previsouly had any cause to map flat files and ran into some trouble when testing the first of these flat file maps; with an instance of the flat file as the source it threw an XSL transform error: Test Map.btm: error btm1050: XSL transform error: Unable to write output instance to the following <file:///C:\Documents and Settings\sbrierley\Local Settings\Temp\_MapData\Test Mapping\Test Map_output.xml>. Data at the root level is invalid. Line 1, position 1. Due to the complexity of the map in question I decided to created a small test map using the same source and destination schemas to see if I could pinpoint the problem.  Although the source message instance vaildated correctly against the flat file schema, when I then tested this simplified map I got the same error. After a time of fruitless head scratching and some serious google time I figured out what the problem was. Looking at the map properties I noticed that I had the test map input set to "XML" - for a flat file instance this should be set to "native".

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  • Overloading methods that do logically different things, does this break any major principles?

    - by siva.k
    This is something that's been bugging me for a bit now. In some cases you see code that is a series of overloads, but when you look at the actual implementation you realize they do logically different things. However writing them as overloads allows the caller to ignore this and get the same end result. But would it be more sound to name the methods more explicitly then to write them as overloads? public void LoadWords(string filePath) { var lines = File.ReadAllLines(filePath).ToList(); LoadWords(lines); } public void LoadWords(IEnumerable<string> words) { // loads words into a List<string> based on some filters } Would these methods better serve future developers to be named as LoadWordsFromFile() and LoadWordsFromEnumerable()? It seems unnecessary to me, but if that is better what programming principle would apply here? On the flip side it'd make it so you didn't need to read the signatures to see exactly how you can load the words, which as Uncle Bob says would be a double take. But in general is this type of overloading to be avoided then?

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  • Installing software at large organisation

    - by CJ7
    I have to give an MSI to a large organisation for it to install (presumably via GPO) on to some of their workstations that are running XP. I already know that my application is not allowed to write to the application folder. I realise it should be writing to the AppData folder. The organisation has allocated a folder on a server for the database files and other configuration files. This folder is referenced by UNC naming and not by mapped drives. My question is: based on normal practices, is my app likely to have the rights to create a sub-folder on this server? Is my app likely to have the rights to create files on this server?

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  • Proper way to encapsulate a Shader into different modules

    - by y7haar
    I am planning to build a Shader system which can be accessed through different components/modules in C++. Each component has its own functionality like transform-relevated stuff (handle the MVP matrix, ...), texture handler, light calculation, etc... So here's an example: I would like to display an object which has a texture and a toon shading material applied and it should be moveable. So I could write ONE shading program that handles all 3 functionalities and they are accessed through 3 different components (texture-handler, toon-shading, transform). This means I have to take care of feeding a GLSL shader with different uniforms/attributes. This implies to know all necessary uniform locations and attribute locations, that the GLSL shader owns. And it would also necessary to provide different algorithms to calculate the value for each input variable. Similar functions would be grouped together in one component. A possible way would be, to wrap all shaders in a own definition file written in JSON/XML and parse that file in C++ to get all input members and create and compile the resulting GLSL. But maybe there is another way that is not so complex? So I'm searching for a way to build a system like that, but I'm not sure yet which is the best approach.

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  • bash shell script which adds output of commands

    - by John Kube
    Let's say I have a command called foo which prints a number to the screen when called: $foo 3 Let's also say I have another command called bar which prints another number to the screen when called: $bar 5 I'm looking to write a shell script which will add together the output of foo and bar. How would I do that? (The outputs from the commands are not known ahead of time. They just so happen to have been 3 and 5 the last time they were run. They could have been something else.) Thanks!

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  • Authentication issues setting up iRedMail on Debian

    - by Sergio Rinaudo
    I'm setting up an exchange server using iRedMail. Following the official iRedMail installation guide (http://www.iredmail.org/install_iredmail_on_debian.html) and the Digital Ocean guide (https://www.digitalocean.com/community/articles/how-to-install-iredmail-on-ubuntu-12-04-x64) I was able to install iRedMail without any problems, so I have all the services up and running. I can configure domains and emails using iRedAdmin BUT I have problem both sending and receiving email, what I get from Roundcube is 'Authentication error' when trying to send an email. Also I can't receive anything. I also tried to connect to the mx server using telnet, it connects, but after the STARTTLS command, when I start to write "MAIL FROM:" the connection is lost. Something in the configuration is not working (at the moment I have the configuration written by the iRedMail installation) but I do not know where, I hope someone can enlight me! Thank you

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  • Could someone explain why my world reconstructed from depth position is incorrect?

    - by yuumei
    I am attempting to reconstruct the world position in the fragment shader from a depth texture. I pass in the 8 frustum points in world space and interpolate them across fragments and then interpolate from near to far by the depth: highp float depth = (2.0 * CameraPlanes.x) / (CameraPlanes.y + CameraPlanes.x - texture( depthTexture, textureCoord ).x * (CameraPlanes.y - CameraPlanes.x)); // Reconstruct the world position from the linear depth highp vec3 world = mix( nearWorldPos, farWorldPos, depth ); CameraPlanes.x is the near plane CameraPlanes.y is the far. Assuming that my frustum positions are correct, and my depth looks correct, why is my world position wrong? (My depth texture is of format GL_DEPTH_COMPONENT32F if that matters) Thanks! :D Update: Screenshot of world position http://imgur.com/sSlHd So you can see it looks nearly correct. However as the camera moves, the colours (positions) change, which they shouldnt. I can get this to work, if I do the following: Write this into the depth attachment in the previous pass: gl_FragDepth = gl_FragCoord.z / gl_FragCoord.w / CameraPlanes.y; and then read the depth texture like so: depth = texture( depthTexture, textureCoord ).x However this will kill the hardware z buffer optimizations.

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  • General List of Common Programming Errors

    - by javamonkey79
    As one journey's from apprentice to journeyman to master I've noticed that one accumulates a list of best practices for things they've been bitten by. Personally, I write most of my stuff in java & SQL so my list tends to be slated towards them. I've accumulated the following: When doing list removal, always reverse iterate Avoid adding items to a list you are currently iterating on Watch out for NullPointerExceptions Now, I know there are language specific "common errors" links out there like this one. And I'm also aware of the pragmatic programmer tips, Martin Fowler's "code smells". Does anyone know of any good lists out there of things like I've listed above (re: list removal, adding items, etc). My guess is that there are some good QA folks out there that can probably throw me a bone here. I'm not looking for things the compiler can catch - I'm looking for common things that cause bugs. In the event that there isn't a list out there already then I welcome posting your own findings here. Thanks in advance!

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  • Why did the web win the space of remote applications and X not?

    - by Martin Josefsson
    The X Window System is 25 years old, it had it's birthday yesterday (on the 15'th). As you probably are aware of, one of it's most important features is the separation of the server side and the client side in a way that neither Microsoft's, Apples or Wayland's windowing systems have. Back in the days (sorry for the ambiguous phrasing) many believed X would dominate over other ways to make windows because of this separation of server and client, allowing the application to be ran on a server somewhere else while the user clicks and types on her own computer at home. This use obviously still exists, but is marginalized at best. When we write and use programs that run on a server we almost always use the web with it's html/css/js. Why did the web win, and X not? The technologies used for the web (said html/css/js) are a mess. Combined with all the back-end-frameworks (Rails, Django and all) it really is a jungle to navigate thru. Still the web thrives with creativity and progress, while remote X apps do not.

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  • What causes memcache to delete keys?

    - by Arkaaito
    Our memcache install recently started removing keys, and we're not sure why. Large groups of keys vanish at the same time. Memcache reports that evictions are low to non-existent, and our app has no way to clear memcache (it can only delete specific keys). Even keys of which the app has no knowledge get deleted, so we're pretty convinced they're getting expired. However, our memcache configuration hasn't been touched in some time. Has anyone debugged an issue like this before, and if so, are there any steps you'd recommend we take? How flexible is memcache's expiration policy - is it possible that we're suddenly running into a criterion based on (say) write frequency to a key?

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  • Restoring files from blueprint on command

    - by Nick
    I am setting up a server. I already have rented a machine running centOS 6 but I have run into a bit of a technical problem with configuring the server software: The server will have some files that it will try to read/write to them but what I need is a way to have a blueprint of these files and everytime the server restarts the files that it used get deleted and replaced by the blueprints. I have heared of a RAM disks or Virtual File Systems but didnt quite understand how they work or how to set them up. The server software is written in java which means bash commands can be run from it. I cannot modify what happens when the server shuts down entirely what I can do is run a command before the server runs the final shutdown save

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  • How do I easily elevate when running a .jar file?

    - by Merlyn Morgan-Graham
    When trying to run an installer Jar file, I am getting an error saying that write access is denied to create a directory under the Program Files folder. Right click - Run as Administrator is not available on Jar files (I assume because it is Java.exe that consumes them - they are not themselves treated as directly executable by the shell). What is the quickest and simplest way to run a .Jar file with elevation? I am evaluating this tool to recommend for our dev team, and they will manually install it on their boxes. I'd prefer an option that doesn't require them to type anything.

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  • Rsync over NFS with QoS: How to view real transfer speed?

    - by Ian Mackinnon
    We have a bandwidth limit between a Linux server and a NAS, created using 'tc' with an IP filter. When writing to an NFS mount of the NAS, rsync claims a very high transfer speed for each file and then waits a long time before acknowledging that everything has finished. The total time taken is consistent with the QoS limit and the time taken by the same transfer over FTP. Why does the write to the NFS mount report higher transfer speeds than are actually happening over the network? How can I monitor the actual bandwidth of the transfer?

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  • tail -f updates slowly

    - by Cliff
    I'm not sure why, but on my Macbook Pro running lion I get slow updates when I issue "tail -f" on a log file that is being written to. I used to use this command all the time at my last company but that was typically on Linux machines. The only thing I can think of that would possibly slow the updates are buffering of output and/or maybe a different update interval on a Mac vs. Linux. I've tried with several commands all which write to stout relatively quickly but give slow updates to the tail command. Any ideas? Update I am merely running a python script with a bunch of prints in it and redirecting to a file vi " my output.log". I expect to see updates near real time but that doesn't seem to be the case.

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  • How do I log file system read/writes by filename in Linux?

    - by Casey
    I'm looking for a simple method that will log file system operations. It should display the name of the file being accessed or modified. I'm familiar with powertop, and it appears this works to an extent, in so much that it show the user files that were written to. Is there any other utilities that support this feature. Some of my findings: powertop: best for write access logging, but more focused on CPU activity iotop: shows real time disk access by process, but not file name lsof: shows the open files per process, but not real time file access iostat: shows the real time I/O performance of disk/arrays but does not indicate file or process

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  • Indenting an x number of lines in vim

    - by Mack Stump
    I've been coding in Java for a job recently and I've noticed that I'll write some code and then determine that I need to wrap the code in a try/catch block. I've just been moving to the beginning of a line and adding a tab. 0 i <tab> <esc> k (repeat process until at beginning or end of block) Now this was fine the first three or four times I had to indent but now it's just become tedious and I'm a lazy person. Could someone suggest an easier way I could deal with this problem?

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  • How can I protect files on my NGiNX server?

    - by Jean-Nicolas Boulay Desjardins
    I am trying to protect files on my server (multiple types), with NGiNX and PHP. Basically I want people to have to sign in to the website if they want to access those static files like images. DropBox does it very well. Where by they force you to sign in to access any static files you put on there server. I though about using NGiNX Perl Module. And I would write a perl script that would check the session to see if the user was sign in to give them access to a static file. I would prefer using PHP because all my code is running under PHP and I am not sure how to check a session created by PHP with PERL. So basically my question is: How can I protect static files of any types that would need the user to have sign in and have a valid session created with a PHP script?

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  • How to deal with a CEO making all technical decision but with little technical knowledge ?

    - by anonymous
    Hi, Question posted anonymously for obvious reasons. I am working in a company with a dev group of 5-6 developers, and I am in a situation which I have a hard time dealing with. Every technical choice (language, framework, database, database scheme, configuration scheme, etc...) is decided by the CEO, often without much rationale. It is very hard to modify those choices, and his main argument consists in "I don't like this", even though we propose several alternative with detailed pros/cons. He will also decide to rewrite from scratch our core product without giving a reason why, and he never participates to dev meetings because he considers it makes things slower... I am already looking at alternative job opportunities, but I was wondering if there anything we (the developers) could do to improve the situation. Two examples which shocked me: he will ask us to implement something akin to configuration management, but he reject any existing framework because they are not written in the language he likes (even though the implementation language is irrelevant). He also expects us to be able to write those systems in a couple of days, "because it is very simple". he keeps rewriting from scratch on his own our core product because the current codebase is too bad (codebase whose design was his). We are at our third rewrite in one year, each rewrite worse than the previous one. Things I have tried so far is doing elaborate benchmarks on our product (he keeps complaining that our software is too slow, and justifies rewrites to make it faster), implement solutions with existing products as working proof instead of just making pros/cons charts, etc... But still 90 % of those efforts go to the trashbox (never with any kind of rationale behind he does not like it, again), and often get reprimanded because I don't do exactly as he wants (not realizing that what he wants is impossible).

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