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  • Subterranean IL: Pseudo custom attributes

    - by Simon Cooper
    Custom attributes were designed to make the .NET framework extensible; if a .NET language needs to store additional metadata on an item that isn't expressible in IL, then an attribute could be applied to the IL item to represent this metadata. For instance, the C# compiler uses DecimalConstantAttribute and DateTimeConstantAttribute to represent compile-time decimal or datetime constants, which aren't allowed in pure IL, and FixedBufferAttribute to represent fixed struct fields. How attributes are compiled Within a .NET assembly are a series of tables containing all the metadata for items within the assembly; for instance, the TypeDef table stores metadata on all the types in the assembly, and MethodDef does the same for all the methods and constructors. Custom attribute information is stored in the CustomAttribute table, which has references to the IL item the attribute is applied to, the constructor used (which implies the type of attribute applied), and a binary blob representing the arguments and name/value pairs used in the attribute application. For example, the following C# class: [Obsolete("Please use MyClass2", true)] public class MyClass { // ... } corresponds to the following IL class definition: .class public MyClass { .custom instance void [mscorlib]System.ObsoleteAttribute::.ctor(string, bool) = { string('Please use MyClass2' bool(true) } // ... } and results in the following entry in the CustomAttribute table: TypeDef(MyClass) MemberRef(ObsoleteAttribute::.ctor(string, bool)) blob -> {string('Please use MyClass2' bool(true)} However, there are some attributes that don't compile in this way. Pseudo custom attributes Just like there are some concepts in a language that can't be represented in IL, there are some concepts in IL that can't be represented in a language. This is where pseudo custom attributes come into play. The most obvious of these is SerializableAttribute. Although it looks like an attribute, it doesn't compile to a CustomAttribute table entry; it instead sets the serializable bit directly within the TypeDef entry for the type. This flag is fully expressible within IL; this C#: [Serializable] public class MySerializableClass {} compiles to this IL: .class public serializable MySerializableClass {} For those interested, a full list of pseudo custom attributes is available here. For the rest of this post, I'll be concentrating on the ones that deal with P/Invoke. P/Invoke attributes P/Invoke is built right into the CLR at quite a deep level; there are 2 metadata tables within an assembly dedicated solely to p/invoke interop, and many more that affect it. Furthermore, all the attributes used to specify p/invoke methods in C# or VB have their own keywords and syntax within IL. For example, the following C# method declaration: [DllImport("mscorsn.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.U1)] private static extern bool StrongNameSignatureVerificationEx( [MarshalAs(UnmanagedType.LPWStr)] string wszFilePath, [MarshalAs(UnmanagedType.U1)] bool fForceVerification, [MarshalAs(UnmanagedType.U1)] ref bool pfWasVerified); compiles to the following IL definition: .method private static pinvokeimpl("mscorsn.dll" lasterr winapi) bool marshal(unsigned int8) StrongNameSignatureVerificationEx( string marshal(lpwstr) wszFilePath, bool marshal(unsigned int8) fForceVerification, bool& marshal(unsigned int8) pfWasVerified) cil managed preservesig {} As you can see, all the p/invoke and marshal properties are specified directly in IL, rather than using attributes. And, rather than creating entries in CustomAttribute, a whole bunch of metadata is emitted to represent this information. This single method declaration results in the following metadata being output to the assembly: A MethodDef entry containing basic information on the method Four ParamDef entries for the 3 method parameters and return type An entry in ModuleRef to mscorsn.dll An entry in ImplMap linking ModuleRef and MethodDef, along with the name of the function to import and the pinvoke options (lasterr winapi) Four FieldMarshal entries containing the marshal information for each parameter. Phew! Applying attributes Most of the time, when you apply an attribute to an element, an entry in the CustomAttribute table will be created to represent that application. However, some attributes represent concepts in IL that aren't expressible in the language you're coding in, and can instead result in a single bit change (SerializableAttribute and NonSerializedAttribute), or many extra metadata table entries (the p/invoke attributes) being emitted to the output assembly.

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  • What is fastest way to convert bool to byte?

    - by Amir Rezaei
    What is fastest way to convert bool to byte? I want this mapping: False=0, True=1 Note: I don't want to use any if statement. Update: I don't want to use conditional statement. I don't want the CPU to halt or guess next statement. I want to optimize this code: private static string ByteArrayToHex(byte[] barray) { char[] c = new char[barray.Length * 2]; byte k; for (int i = 0; i < barray.Length; ++i) { k = ((byte)(barray[i] >> 4)); c[i * 2] = (char)(k > 9 ? k + 0x37 : k + 0x30); k = ((byte)(barray[i] & 0xF)); c[i * 2 + 1] = (char)(k > 9 ? k + 0x37 : k + 0x30); } return new string(c); } Update: The length of the array is very large, it's in terabyte order! Therefore I need to do optimization if possible. I shouldn't need to explain my self. The question is still valid. Update: I'm working on a project and looking at others code. That's why I didn't provide with the function at first place. I didn't want to spend time on explaining for people when they have opinion about the code. I shouldn’y need to provide in my question the background of my work, and a function that is not written by me. I have started to optimize it part by part. If I needed help with the whole function I would asked that in another question. That is why I asked this very simple at the beginning. Unfortunately people couldn’t keep themselves to the question. So please if you want to help answer the question. Update: For dose who want to see the point of this question. This example shows how two if statement are reduced from the code. byte A = k > 9 ; //If it was possible (k>9) == 0 || 1 c[i * 2] = A * (k + 0x30) - (A - 1) * (k + 0x30);

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  • iPhone SDK / Objective C Syntax Question

    - by Koppo
    To all, I was looking at the sample project from http://iphoneonrails.com/ and I saw they took the NSObject class and added methods to it for the SOAP calls. Their sample project can be downloaded from here http://iphoneonrails.com/downloads/objective_resource-1.01.zip. My question is related to my lack of knowledge on the following syntax as I haven't seen it yet in a iPhone project. There is a header file called NSObject+ObjectiveResource.h where they declare and change NSObject to have extra methods for this project. Is the "+ObjectiveResource.h" in the name there a special syntax or is that just the naming convention of the developers. Finally inside the class NSObject we have the following #import <Foundation/Foundation.h> @interface NSObject (ObjectiveResource) // Response Formats typedef enum { XmlResponse = 0, JSONResponse, } ORSResponseFormat; // Resource configuration + (NSString *)getRemoteSite; + (void)setRemoteSite:(NSString*)siteURL; + (NSString *)getRemoteUser; + (void)setRemoteUser:(NSString *)user; + (NSString *)getRemotePassword; + (void)setRemotePassword:(NSString *)password; + (SEL)getRemoteParseDataMethod; + (void)setRemoteParseDataMethod:(SEL)parseMethod; + (SEL) getRemoteSerializeMethod; + (void) setRemoteSerializeMethod:(SEL)serializeMethod; + (NSString *)getRemoteProtocolExtension; + (void)setRemoteProtocolExtension:(NSString *)protocolExtension; + (void)setRemoteResponseType:(ORSResponseFormat) format; + (ORSResponseFormat)getRemoteResponseType; // Finders + (NSArray *)findAllRemote; + (NSArray *)findAllRemoteWithResponse:(NSError **)aError; + (id)findRemote:(NSString *)elementId; + (id)findRemote:(NSString *)elementId withResponse:(NSError **)aError; // URL construction accessors + (NSString *)getRemoteElementName; + (NSString *)getRemoteCollectionName; + (NSString *)getRemoteElementPath:(NSString *)elementId; + (NSString *)getRemoteCollectionPath; + (NSString *)getRemoteCollectionPathWithParameters:(NSDictionary *)parameters; + (NSString *)populateRemotePath:(NSString *)path withParameters:(NSDictionary *)parameters; // Instance-specific methods - (id)getRemoteId; - (void)setRemoteId:(id)orsId; - (NSString *)getRemoteClassIdName; - (BOOL)createRemote; - (BOOL)createRemoteWithResponse:(NSError **)aError; - (BOOL)createRemoteWithParameters:(NSDictionary *)parameters; - (BOOL)createRemoteWithParameters:(NSDictionary *)parameters andResponse:(NSError **)aError; - (BOOL)destroyRemote; - (BOOL)destroyRemoteWithResponse:(NSError **)aError; - (BOOL)updateRemote; - (BOOL)updateRemoteWithResponse:(NSError **)aError; - (BOOL)saveRemote; - (BOOL)saveRemoteWithResponse:(NSError **)aError; - (BOOL)createRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; - (BOOL)updateRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; - (BOOL)destroyRemoteAtPath:(NSString *)path withResponse:(NSError **)aError; // Instance helpers for getting at commonly used class-level values - (NSString *)getRemoteCollectionPath; - (NSString *)convertToRemoteExpectedType; //Equality test for remote enabled objects based on class name and remote id - (BOOL)isEqualToRemote:(id)anObject; - (NSUInteger)hashForRemote; @end What is the "ObjectiveResource" in the () mean for NSObject? What is that telling Xcode and the compiler about what is happening..? After that things look normal to me as they have various static and instance methods. I know that by doing this all user classes that inherit from NSObject now have all the extra methods for this project. My question is what is the parenthesis are doing after the NSObject. Is that referencing a header file, or is that letting the compiler know that this class is being over ridden. Thanks again and my apologies ahead of time if this is a dumb question but just trying to learn what I lack.

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  • SFINAE failing with enum template parameter

    - by zeroes00
    Can someone explain the following behaviour (I'm using Visual Studio 2010). header: #pragma once #include <boost\utility\enable_if.hpp> using boost::enable_if_c; enum WeekDay {MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY}; template<WeekDay DAY> typename enable_if_c< DAY==SUNDAY, bool >::type goToWork() {return false;} template<WeekDay DAY> typename enable_if_c< DAY!=SUNDAY, bool >::type goToWork() {return true;} source: bool b = goToWork<MONDAY>(); compiler this gives error C2770: invalid explicit template argument(s) for 'enable_if_c<DAY!=6,bool>::type goToWork(void)' and error C2770: invalid explicit template argument(s) for 'enable_if_c<DAY==6,bool>::type goToWork(void)' But if I change the function template parameter from the enum type WeekDay to int, it compiles fine: template<int DAY> typename enable_if_c< DAY==SUNDAY, bool >::type goToWork() {return false;} template<int DAY> typename enable_if_c< DAY!=SUNDAY, bool >::type goToWork() {return true;} Also the normal function template specialization works fine, no surprises there: template<WeekDay DAY> bool goToWork() {return true;} template<> bool goToWork<SUNDAY>() {return false;} To make things even weirder, if I change the source file to use any other WeekDay than MONDAY or TUESDAY, i.e. bool b = goToWork<THURSDAY>(); the error changes to this: error C2440: 'specialization' : cannot convert from 'int' to 'const WeekDay' Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast)

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  • Can spell checking be disabled by default on OS X?

    - by Lri
    Is there some way I could disable continuous spell checking or other settings in the substitutions menu by default? System Preferences only has an option to disable autocorrect. defaults write -g CheckSpellingWhileTyping -bool false would be overridden by keys on the property lists of applications. This would only apply to applications that have been used before: #!/bin/bash for d in $(defaults domains | tr -d ,); do osascript -e "app id \"$d\"" > /dev/null 2>&1 [ $? == 1 ] && continue echo $d defaults write $d CheckSpellingWhileTyping -bool false defaults write $d SmartDashes -bool false defaults write $d SmartLinks -bool false defaults write $d SmartQuotes -bool false defaults write $d SmartCopyPaste -bool false defaults write $d TextReplacement -bool false done

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  • Haskell: How to compose `not` with a function of arbitrary arity?

    - by Hynek -Pichi- Vychodil
    When I have some function of type like f :: (Ord a) => a -> a -> Bool f a b = a > b I should like make function which wrap this function with not. e.g. make function like this g :: (Ord a) => a -> a -> Bool g a b = not $ f a b I can make combinator like n f = (\a -> \b -> not $ f a b) But I don't know how. *Main> let n f = (\a -> \b -> not $ f a b) n :: (t -> t1 -> Bool) -> t -> t1 -> Bool Main> :t n f n f :: (Ord t) => t -> t -> Bool *Main> let g = n f g :: () -> () -> Bool What am I doing wrong? And bonus question how I can do this for function with more and lest parameters e.g. t -> Bool t -> t1 -> Bool t -> t1 -> t2 -> Bool t -> t1 -> t2 -> t3 -> Bool

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  • What happens to C# 4 optional parameters when compiling against 3.5?

    - by Bertrand Le Roy
    Here’s a method declaration that uses optional parameters: public Path Copy( Path destination, bool overwrite = false, bool recursive = false) Something you may not know is that Visual Studio 2010 will let you compile this against .NET 3.5, with no error or warning. You may be wondering (as I was) how it does that. Well, it takes the easy and rather obvious way of not trying to be too smart and just ignores the optional parameters. So if you’re compiling against 3.5 from Visual Studio 2010, the above code is equivalent to: public Path Copy( Path destination, bool overwrite, bool recursive) The parameters are not optional (no such thing in C# 3), and no overload gets magically created for you. If you’re building a library that is going to have both 3.5 and 4.0 versions, and you want 3.5 users to have reasonable overloads of your methods, you’ll have to provide those yourself, which means that providing a version with optional parameters for the benefit of 4.0 users is not going to provide that much value, except for the ability to provide named parameters out of order. I guess that’s not so bad… Providing all of the following overloads will compile against both 3.5 and 4.0: public Path Copy(Path destination)public Path Copy(Path destination, bool overwrite)public Path Copy( Path destination, bool overwrite = false, bool recursive = false)

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  • Understanding Request Validation in ASP.NET MVC 3

    - by imran_ku07
         Introduction:             A fact that you must always remember "never ever trust user inputs". An application that trusts user inputs may be easily vulnerable to XSS, XSRF, SQL Injection, etc attacks. XSS and XSRF are very dangerous attacks. So to mitigate these attacks ASP.NET introduced request validation in ASP.NET 1.1. During request validation, ASP.NET will throw HttpRequestValidationException: 'A potentially dangerous XXX value was detected from the client', if he found, < followed by an exclamation(like <!) or < followed by the letters a through z(like <s) or & followed by a pound sign(like &#123) as a part of query string, posted form and cookie collection. In ASP.NET 4.0, request validation becomes extensible. This means that you can extend request validation. Also in ASP.NET 4.0, by default request validation is enabled before the BeginRequest phase of an HTTP request. ASP.NET MVC 3 moves one step further by making request validation granular. This allows you to disable request validation for some properties of a model while maintaining request validation for all other cases. In this article I will show you the use of request validation in ASP.NET MVC 3. Then I will briefly explain the internal working of granular request validation.       Description:             First of all create a new ASP.NET MVC 3 application. Then create a simple model class called MyModel,     public class MyModel { public string Prop1 { get; set; } public string Prop2 { get; set; } }             Then just update the index action method as follows,   public ActionResult Index(MyModel p) { return View(); }             Now just run this application. You will find that everything works just fine. Now just append this query string ?Prop1=<s to the url of this application, you will get the HttpRequestValidationException exception.           Now just decorate the Index action method with [ValidateInputAttribute(false)],   [ValidateInput(false)] public ActionResult Index(MyModel p) { return View(); }             Run this application again with same query string. You will find that your application run without any unhandled exception.           Up to now, there is nothing new in ASP.NET MVC 3 because ValidateInputAttribute was present in the previous versions of ASP.NET MVC. Any problem with this approach? Yes there is a problem with this approach. The problem is that now users can send html for both Prop1 and Prop2 properties and a lot of developers are not aware of it. This means that now everyone can send html with both parameters(e.g, ?Prop1=<s&Prop2=<s). So ValidateInput attribute does not gives you the guarantee that your application is safe to XSS or XSRF. This is the reason why ASP.NET MVC team introduced granular request validation in ASP.NET MVC 3. Let's see this feature.           Remove [ValidateInputAttribute(false)] on Index action and update MyModel class as follows,   public class MyModel { [AllowHtml] public string Prop1 { get; set; } public string Prop2 { get; set; } }             Note that AllowHtml attribute is only decorated on Prop1 property. Run this application again with ?Prop1=<s query string. You will find that your application run just fine. Run this application again with ?Prop1=<s&Prop2=<s query string, you will get HttpRequestValidationException exception. This shows that the granular request validation in ASP.NET MVC 3 only allows users to send html for properties decorated with AllowHtml attribute.            Sometimes you may need to access Request.QueryString or Request.Form directly. You may change your code as follows,   [ValidateInput(false)] public ActionResult Index() { var prop1 = Request.QueryString["Prop1"]; return View(); }             Run this application again, you will get the HttpRequestValidationException exception again even you have [ValidateInput(false)] on your Index action. The reason is that Request flags are still not set to unvalidate. I will explain this later. For making this work you need to use Unvalidated extension method,     public ActionResult Index() { var q = Request.Unvalidated().QueryString; var prop1 = q["Prop1"]; return View(); }             Unvalidated extension method is defined in System.Web.Helpers namespace . So you need to add using System.Web.Helpers; in this class file. Run this application again, your application run just fine.             There you have it. If you are not curious to know the internal working of granular request validation then you can skip next paragraphs completely. If you are interested then carry on reading.             Create a new ASP.NET MVC 2 application, then open global.asax.cs file and the following lines,     protected void Application_BeginRequest() { var q = Request.QueryString; }             Then make the Index action method as,    [ValidateInput(false)] public ActionResult Index(string id) { return View(); }             Please note that the Index action method contains a parameter and this action method is decorated with [ValidateInput(false)]. Run this application again, but now with ?id=<s query string, you will get HttpRequestValidationException exception at Application_BeginRequest method. Now just add the following entry in web.config,   <httpRuntime requestValidationMode="2.0"/>             Now run this application again. This time your application will run just fine. Now just see the following quote from ASP.NET 4 Breaking Changes,   In ASP.NET 4, by default, request validation is enabled for all requests, because it is enabled before the BeginRequest phase of an HTTP request. As a result, request validation applies to requests for all ASP.NET resources, not just .aspx page requests. This includes requests such as Web service calls and custom HTTP handlers. Request validation is also active when custom HTTP modules are reading the contents of an HTTP request.             This clearly state that request validation is enabled before the BeginRequest phase of an HTTP request. For understanding what does enabled means here, we need to see HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly. Here is the implementation of HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly,     public NameValueCollection Form { get { if (this._form == null) { this._form = new HttpValueCollection(); if (this._wr != null) { this.FillInFormCollection(); } this._form.MakeReadOnly(); } if (this._flags[2]) { this._flags.Clear(2); this.ValidateNameValueCollection(this._form, RequestValidationSource.Form); } return this._form; } } public NameValueCollection QueryString { get { if (this._queryString == null) { this._queryString = new HttpValueCollection(); if (this._wr != null) { this.FillInQueryStringCollection(); } this._queryString.MakeReadOnly(); } if (this._flags[1]) { this._flags.Clear(1); this.ValidateNameValueCollection(this._queryString, RequestValidationSource.QueryString); } return this._queryString; } } public void ValidateInput() { if (!this._flags[0x8000]) { this._flags.Set(0x8000); this._flags.Set(1); this._flags.Set(2); this._flags.Set(4); this._flags.Set(0x40); this._flags.Set(0x80); this._flags.Set(0x100); this._flags.Set(0x200); this._flags.Set(8); } }             The above code indicates that HttpRequest.QueryString and HttpRequest.Form will only validate the querystring and form collection if certain flags are set. These flags are automatically set if you call HttpRequest.ValidateInput method. Now run the above application again(don't forget to append ?id=<s query string in the url) with the same settings(i.e, requestValidationMode="2.0" setting in web.config and Application_BeginRequest method in global.asax.cs), your application will run just fine. Now just update the Application_BeginRequest method as,   protected void Application_BeginRequest() { Request.ValidateInput(); var q = Request.QueryString; }             Note that I am calling Request.ValidateInput method prior to use Request.QueryString property. ValidateInput method will internally set certain flags(discussed above). These flags will then tells the Request.QueryString (and Request.Form) property that validate the query string(or form) when user call Request.QueryString(or Request.Form) property. So running this application again with ?id=<s query string will throw HttpRequestValidationException exception. Now I hope it is clear to you that what does requestValidationMode do. It just tells the ASP.NET that not invoke the Request.ValidateInput method internally before the BeginRequest phase of an HTTP request if requestValidationMode is set to a value less than 4.0 in web.config. Here is the implementation of HttpRequest.ValidateInputIfRequiredByConfig method which will prove this statement(Don't be confused with HttpRequest and Request. Request is the property of HttpRequest class),    internal void ValidateInputIfRequiredByConfig() { ............................................................... ............................................................... ............................................................... ............................................................... if (httpRuntime.RequestValidationMode >= VersionUtil.Framework40) { this.ValidateInput(); } }              Hopefully the above discussion will clear you how requestValidationMode works in ASP.NET 4. It is also interesting to note that both HttpRequest.QueryString and HttpRequest.Form only throws the exception when you access them first time. Any subsequent access to HttpRequest.QueryString and HttpRequest.Form will not throw any exception. Continuing with the above example, just update Application_BeginRequest method in global.asax.cs file as,   protected void Application_BeginRequest() { try { var q = Request.QueryString; var f = Request.Form; } catch//swallow this exception { } var q1 = Request.QueryString; var f1 = Request.Form; }             Without setting requestValidationMode to 2.0 and without decorating ValidateInput attribute on Index action, your application will work just fine because both HttpRequest.QueryString and HttpRequest.Form will clear their flags after reading HttpRequest.QueryString and HttpRequest.Form for the first time(see the implementation of HttpRequest.QueryString and HttpRequest.Form above).           Now let's see ASP.NET MVC 3 granular request validation internal working. First of all we need to see type of HttpRequest.QueryString and HttpRequest.Form properties. Both HttpRequest.QueryString and HttpRequest.Form properties are of type NameValueCollection which is inherited from the NameObjectCollectionBase class. NameObjectCollectionBase class contains _entriesArray, _entriesTable, NameObjectEntry.Key and NameObjectEntry.Value fields which granular request validation uses internally. In addition granular request validation also uses _queryString, _form and _flags fields, ValidateString method and the Indexer of HttpRequest class. Let's see when and how granular request validation uses these fields.           Create a new ASP.NET MVC 3 application. Then put a breakpoint at Application_BeginRequest method and another breakpoint at HomeController.Index method. Now just run this application. When the break point inside Application_BeginRequest method hits then add the following expression in quick watch window, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                                              Now Press F5 so that the second breakpoint inside HomeController.Index method hits. When the second breakpoint hits then add the following expression in quick watch window again, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                            First screen shows that _entriesTable field is of type System.Collections.Hashtable and _entriesArray field is of type System.Collections.ArrayList during the BeginRequest phase of the HTTP request. While the second screen shows that _entriesTable type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingHashtable and _entriesArray type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingArrayList during executing the Index action method. In addition to these members, ASP.NET MVC 3 also perform some operation on _flags, _form, _queryString and other members of HttpRuntime class internally. This shows that ASP.NET MVC 3 performing some operation on the members of HttpRequest class for making granular request validation possible.           Both LazilyValidatingArrayList and LazilyValidatingHashtable classes are defined in the Microsoft.Web.Infrastructure assembly. You may wonder why their name starts with Lazily. The fact is that now with ASP.NET MVC 3, request validation will be performed lazily. In simple words, Microsoft.Web.Infrastructure assembly is now taking the responsibility for request validation from System.Web assembly. See the below screens. The first screen depicting HttpRequestValidationException exception in ASP.NET MVC 2 application while the second screen showing HttpRequestValidationException exception in ASP.NET MVC 3 application.   In MVC 2:                 In MVC 3:                          The stack trace of the second screenshot shows that Microsoft.Web.Infrastructure assembly (instead of System.Web assembly) is now performing request validation in ASP.NET MVC 3. Now you may ask: where Microsoft.Web.Infrastructure assembly is performing some operation on the members of HttpRequest class. There are at least two places where the Microsoft.Web.Infrastructure assembly performing some operation , Microsoft.Web.Infrastructure.DynamicValidationHelper.GranularValidationReflectionUtil.GetInstance method and Microsoft.Web.Infrastructure.DynamicValidationHelper.ValidationUtility.CollectionReplacer.ReplaceCollection method, Here is the implementation of these methods,   private static GranularValidationReflectionUtil GetInstance() { try { if (DynamicValidationShimReflectionUtil.Instance != null) { return null; } GranularValidationReflectionUtil util = new GranularValidationReflectionUtil(); Type containingType = typeof(NameObjectCollectionBase); string fieldName = "_entriesArray"; bool isStatic = false; Type fieldType = typeof(ArrayList); FieldInfo fieldInfo = CommonReflectionUtil.FindField(containingType, fieldName, isStatic, fieldType); util._del_get_NameObjectCollectionBase_entriesArray = MakeFieldGetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); util._del_set_NameObjectCollectionBase_entriesArray = MakeFieldSetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); Type type6 = typeof(NameObjectCollectionBase); string str2 = "_entriesTable"; bool flag2 = false; Type type7 = typeof(Hashtable); FieldInfo info2 = CommonReflectionUtil.FindField(type6, str2, flag2, type7); util._del_get_NameObjectCollectionBase_entriesTable = MakeFieldGetterFunc<NameObjectCollectionBase, Hashtable>(info2); util._del_set_NameObjectCollectionBase_entriesTable = MakeFieldSetterFunc<NameObjectCollectionBase, Hashtable>(info2); Type targetType = CommonAssemblies.System.GetType("System.Collections.Specialized.NameObjectCollectionBase+NameObjectEntry"); Type type8 = targetType; string str3 = "Key"; bool flag3 = false; Type type9 = typeof(string); FieldInfo info3 = CommonReflectionUtil.FindField(type8, str3, flag3, type9); util._del_get_NameObjectEntry_Key = MakeFieldGetterFunc<string>(targetType, info3); Type type10 = targetType; string str4 = "Value"; bool flag4 = false; Type type11 = typeof(object); FieldInfo info4 = CommonReflectionUtil.FindField(type10, str4, flag4, type11); util._del_get_NameObjectEntry_Value = MakeFieldGetterFunc<object>(targetType, info4); util._del_set_NameObjectEntry_Value = MakeFieldSetterFunc(targetType, info4); Type type12 = typeof(HttpRequest); string methodName = "ValidateString"; bool flag5 = false; Type[] argumentTypes = new Type[] { typeof(string), typeof(string), typeof(RequestValidationSource) }; Type returnType = typeof(void); MethodInfo methodInfo = CommonReflectionUtil.FindMethod(type12, methodName, flag5, argumentTypes, returnType); util._del_validateStringCallback = CommonReflectionUtil.MakeFastCreateDelegate<HttpRequest, ValidateStringCallback>(methodInfo); Type type = CommonAssemblies.SystemWeb.GetType("System.Web.HttpValueCollection"); util._del_HttpValueCollection_ctor = CommonReflectionUtil.MakeFastNewObject<Func<NameValueCollection>>(type); Type type14 = typeof(HttpRequest); string str6 = "_form"; bool flag6 = false; Type type15 = type; FieldInfo info6 = CommonReflectionUtil.FindField(type14, str6, flag6, type15); util._del_get_HttpRequest_form = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info6); util._del_set_HttpRequest_form = MakeFieldSetterFunc(typeof(HttpRequest), info6); Type type16 = typeof(HttpRequest); string str7 = "_queryString"; bool flag7 = false; Type type17 = type; FieldInfo info7 = CommonReflectionUtil.FindField(type16, str7, flag7, type17); util._del_get_HttpRequest_queryString = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info7); util._del_set_HttpRequest_queryString = MakeFieldSetterFunc(typeof(HttpRequest), info7); Type type3 = CommonAssemblies.SystemWeb.GetType("System.Web.Util.SimpleBitVector32"); Type type18 = typeof(HttpRequest); string str8 = "_flags"; bool flag8 = false; Type type19 = type3; FieldInfo flagsFieldInfo = CommonReflectionUtil.FindField(type18, str8, flag8, type19); Type type20 = type3; string str9 = "get_Item"; bool flag9 = false; Type[] typeArray4 = new Type[] { typeof(int) }; Type type21 = typeof(bool); MethodInfo itemGetter = CommonReflectionUtil.FindMethod(type20, str9, flag9, typeArray4, type21); Type type22 = type3; string str10 = "set_Item"; bool flag10 = false; Type[] typeArray6 = new Type[] { typeof(int), typeof(bool) }; Type type23 = typeof(void); MethodInfo itemSetter = CommonReflectionUtil.FindMethod(type22, str10, flag10, typeArray6, type23); MakeRequestValidationFlagsAccessors(flagsFieldInfo, itemGetter, itemSetter, out util._del_BitVector32_get_Item, out util._del_BitVector32_set_Item); return util; } catch { return null; } } private static void ReplaceCollection(HttpContext context, FieldAccessor<NameValueCollection> fieldAccessor, Func<NameValueCollection> propertyAccessor, Action<NameValueCollection> storeInUnvalidatedCollection, RequestValidationSource validationSource, ValidationSourceFlag validationSourceFlag) { NameValueCollection originalBackingCollection; ValidateStringCallback validateString; SimpleValidateStringCallback simpleValidateString; Func<NameValueCollection> getActualCollection; Action<NameValueCollection> makeCollectionLazy; HttpRequest request = context.Request; Func<bool> getValidationFlag = delegate { return _reflectionUtil.GetRequestValidationFlag(request, validationSourceFlag); }; Func<bool> func = delegate { return !getValidationFlag(); }; Action<bool> setValidationFlag = delegate (bool value) { _reflectionUtil.SetRequestValidationFlag(request, validationSourceFlag, value); }; if ((fieldAccessor.Value != null) && func()) { storeInUnvalidatedCollection(fieldAccessor.Value); } else { originalBackingCollection = fieldAccessor.Value; validateString = _reflectionUtil.MakeValidateStringCallback(context.Request); simpleValidateString = delegate (string value, string key) { if (((key == null) || !key.StartsWith("__", StringComparison.Ordinal)) && !string.IsNullOrEmpty(value)) { validateString(value, key, validationSource); } }; getActualCollection = delegate { fieldAccessor.Value = originalBackingCollection; bool flag = getValidationFlag(); setValidationFlag(false); NameValueCollection col = propertyAccessor(); setValidationFlag(flag); storeInUnvalidatedCollection(new NameValueCollection(col)); return col; }; makeCollectionLazy = delegate (NameValueCollection col) { simpleValidateString(col[null], null); LazilyValidatingArrayList array = new LazilyValidatingArrayList(_reflectionUtil.GetNameObjectCollectionEntriesArray(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesArray(col, array); LazilyValidatingHashtable table = new LazilyValidatingHashtable(_reflectionUtil.GetNameObjectCollectionEntriesTable(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesTable(col, table); }; Func<bool> hasValidationFired = func; Action disableValidation = delegate { setValidationFlag(false); }; Func<int> fillInActualFormContents = delegate { NameValueCollection values = getActualCollection(); makeCollectionLazy(values); return values.Count; }; DeferredCountArrayList list = new DeferredCountArrayList(hasValidationFired, disableValidation, fillInActualFormContents); NameValueCollection target = _reflectionUtil.NewHttpValueCollection(); _reflectionUtil.SetNameObjectCollectionEntriesArray(target, list); fieldAccessor.Value = target; } }             Hopefully the above code will help you to understand the internal working of granular request validation. It is also important to note that Microsoft.Web.Infrastructure assembly invokes HttpRequest.ValidateInput method internally. For further understanding please see Microsoft.Web.Infrastructure assembly code. Finally you may ask: at which stage ASP NET MVC 3 will invoke these methods. You will find this answer by looking at the following method source,   Unvalidated extension method for HttpRequest class defined in System.Web.Helpers.Validation class. System.Web.Mvc.MvcHandler.ProcessRequestInit method. System.Web.Mvc.ControllerActionInvoker.ValidateRequest method. System.Web.WebPages.WebPageHttpHandler.ProcessRequestInternal method.       Summary:             ASP.NET helps in preventing XSS attack using a feature called request validation. In this article, I showed you how you can use granular request validation in ASP.NET MVC 3. I explain you the internal working of  granular request validation. Hope you will enjoy this article too.   SyntaxHighlighter.all()

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • Design for an interface implementation that provides additional functionality

    - by Limbo Exile
    There is a design problem that I came upon while implementing an interface: Let's say there is a Device interface that promises to provide functionalities PerformA() and GetB(). This interface will be implemented for multiple models of a device. What happens if one model has an additional functionality CheckC() which doesn't have equivalents in other implementations? I came up with different solutions, none of which seems to comply with interface design guidelines: To add CheckC() method to the interface and leave one of its implementations empty: interface ISomeDevice { void PerformA(); int GetB(); bool CheckC(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { return true; // without checking anything } } This solution seems incorrect as a class implements an interface without truly implementing all the demanded methods. To leave out CheckC() method from the interface and to use explicit cast in order to call it: interface ISomeDevice { void PerformA(); int GetB(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } } class DeviceManager { private ISomeDevice myDevice; public void ManageDevice(bool newDeviceModel) { myDevice = (newDeviceModel) ? new DeviceModel1() : new DeviceModel2(); myDevice.PerformA(); int b = myDevice.GetB(); if (newDeviceModel) { DeviceModel1 newDevice = myDevice as DeviceModel1; bool c = newDevice.CheckC(); } } } This solution seems to make the interface inconsistent. For the device that supports CheckC(): to add the logic of CheckC() into the logic of another method that is present in the interface. This solution is not always possible. So, what is the correct design to be used in such cases? Maybe creating an interface should be abandoned altogether in favor of another design?

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  • object_getInstanceVariable works for float, int, bool, but not for double?

    - by Russel West
    I've got object_getInstanceVariable to work as here however it seems to only work for floats, bools and ints not doubles. I do suspect I'm doing something wrong but I've been going in circles with this. float myFloatValue; float someFloat = 2.123f; object_getInstanceVariable(self, "someFloat", (void*)&myFloatValue); works, and myFloatValue = 2.123 but when I try double myDoubleValue; double someDouble = 2.123f; object_getInstanceVariable(self, "someDouble", (void*)&myDoubleValue); i get myDoubleValue = 0. If I try to set myDoubleValue before the function eg. double myDoubleValue = 1.2f, the value is unchanged when I read it after the object_getInstanceVariable call. setting myIntValue to some other value before the getinstancevar function above returns 2 as it should, ie. it has been changed. then I tried Ivar tmpIvar = object_getInstanceVariable(self, "someDouble", (void*)&myDoubleValue); if i do ivar_getName(tmpIvar) i get "someDouble", but myDoubuleValue = 0 still! then i try ivar_getTypeEncoding(tmpIvar) and i get "d" as it should be. So to summarize, if typeEncoding = float, it works, if it is a double, the result is not set but it correctly reads the variable and the return value (Ivar) is also correct. I must be doing something basic wrong that I cant see so I'd appreciate if someone could point it out.

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  • Why does std::cout convert volatile pointers to bool?

    - by Joseph Garvin
    If you try to cout a volatile pointer, even a volatile char pointer where you would normally expect cout to print the string, you will instead simply get '1' (assuming the pointer is not null I think). I assume output stream operator<< is template specialized for volatile pointers, but my question is, why? What use case motivates this behavior? Example code: #include <iostream> #include <cstring> int main() { char x[500]; std::strcpy(x, "Hello world"); int y; int *z = &y; std::cout << x << std::endl; std::cout << (char volatile*)x << std::endl; std::cout << z << std::endl; std::cout << (int volatile*)z << std::endl; return 0; } Output: Hello world 1 0x8046b6c 1

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  • Two different tables or just one with bool column?

    - by Aidas
    We have two tables: OriginalDocument and ProcessedDocument. In the first one we put an original, not processed document. After it's validated and processed (converted to our xml format and parsed), it's put into Document table. Processed document can be valid or invalid. Which makes more sense: have two different tables for valid and invalid documents or just have one with 'Valid' column? Some of the columns (~5-7) are irrelevant for invalid document. Storing both invalid and valid documents would also make Document table filled with 'NULL' columns (if document is invalid, information like document number, receiver can be unknown). What else should we consider and weigh, when making this decision?

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • ASP.NET MVC2 custom rolemanager (webconfig problem)

    - by ile
    Structure of the web: SAMembershipProvider.cs namespace User.Membership { public class SAMembershipProvider : MembershipProvider { #region - Properties - private int NewPasswordLength { get; set; } private string ConnectionString { get; set; } //private MachineKeySection MachineKey { get; set; } //Used when determining encryption key values. public bool enablePasswordReset { get; set; } public bool enablePasswordRetrieval { get; set; } public bool requiresQuestionAndAnswer { get; set; } public bool requiresUniqueEmail { get; set; } public int maxInvalidPasswordAttempts { get; set; } public int passwordAttemptWindow { get; set; } public MembershipPasswordFormat passwordFormat { get; set; } public int minRequiredNonAlphanumericCharacters { get; set; } public int minRequiredPasswordLength { get; set; } public string passwordStrengthRegularExpression { get; set; } public override string ApplicationName { get; set; } // Indicates whether passwords can be retrieved using the provider's GetPassword method. // This property is read-only. public override bool EnablePasswordRetrieval { get { return enablePasswordRetrieval; } } // Indicates whether passwords can be reset using the provider's ResetPassword method. // This property is read-only. public override bool EnablePasswordReset { get { return enablePasswordReset; } } // Indicates whether a password answer must be supplied when calling the provider's GetPassword and ResetPassword methods. // This property is read-only. public override bool RequiresQuestionAndAnswer { get { return requiresQuestionAndAnswer; } } public override int MaxInvalidPasswordAttempts { get { return maxInvalidPasswordAttempts; } } // For a description, see MaxInvalidPasswordAttempts. // This property is read-only. public override int PasswordAttemptWindow { get { return passwordAttemptWindow; } } // Indicates whether each registered user must have a unique e-mail address. // This property is read-only. public override bool RequiresUniqueEmail { get { return requiresUniqueEmail; } } public override MembershipPasswordFormat PasswordFormat { get { return passwordFormat; } } // The minimum number of characters required in a password. // This property is read-only. public override int MinRequiredPasswordLength { get { return minRequiredPasswordLength; } } // The minimum number of non-alphanumeric characters required in a password. // This property is read-only. public override int MinRequiredNonAlphanumericCharacters { get { return minRequiredNonAlphanumericCharacters; } } // A regular expression specifying a pattern to which passwords must conform. // This property is read-only. public override string PasswordStrengthRegularExpression { get { return passwordStrengthRegularExpression; } } #endregion #region - Methods - public override void Initialize(string name, NameValueCollection config) { throw new NotImplementedException(); } public override bool ChangePassword(string username, string oldPassword, string newPassword) { throw new NotImplementedException(); } public override bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer) { throw new NotImplementedException(); } // Takes, as input, a user name, password, e-mail address, and other information and adds a new user // to the membership data source. CreateUser returns a MembershipUser object representing the newly // created user. It also accepts an out parameter (in Visual Basic, ByRef) that returns a // MembershipCreateStatus value indicating whether the user was successfully created or, if the user // was not created, the reason why. If the user was not created, CreateUser returns null. // Before creating a new user, CreateUser calls the provider's virtual OnValidatingPassword method to // validate the supplied password. It then creates the user or cancels the action based on the outcome of the call. public override MembershipUser CreateUser(string username, string password, string email, string passwordQuestion, string passwordAnswer, bool isApproved, object providerUserKey, out MembershipCreateStatus status) { throw new NotImplementedException(); } public override bool DeleteUser(string username, bool deleteAllRelatedData) { throw new NotImplementedException(); } public override MembershipUserCollection FindUsersByEmail(string emailToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a MembershipUserCollection containing MembershipUser objects representing users whose user names // match the usernameToMatch input parameter. Wildcard syntax is data source-dependent. MembershipUser objects // in the MembershipUserCollection are sorted by user name. If FindUsersByName finds no matching users, it // returns an empty MembershipUserCollection. // For an explanation of the pageIndex, pageSize, and totalRecords parameters, see the GetAllUsers method. public override MembershipUserCollection FindUsersByName(string usernameToMatch, int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a MembershipUserCollection containing MembershipUser objects representing all registered users. If // there are no registered users, GetAllUsers returns an empty MembershipUserCollection // The results returned by GetAllUsers are constrained by the pageIndex and pageSize input parameters. pageSize // specifies the maximum number of MembershipUser objects to return. pageIndex identifies which page of results // to return. Page indexes are 0-based. // // GetAllUsers also takes an out parameter (in Visual Basic, ByRef) named totalRecords that, on return, holds // a count of all registered users. public override MembershipUserCollection GetAllUsers(int pageIndex, int pageSize, out int totalRecords) { throw new NotImplementedException(); } // Returns a count of users that are currently online-that is, whose LastActivityDate is greater than the current // date and time minus the value of the membership service's UserIsOnlineTimeWindow property, which can be read // from Membership.UserIsOnlineTimeWindow. UserIsOnlineTimeWindow specifies a time in minutes and is set using // the <membership> element's userIsOnlineTimeWindow attribute. public override int GetNumberOfUsersOnline() { throw new NotImplementedException(); } // Takes, as input, a user name and a password answer and returns that user's password. If the user name is not // valid, GetPassword throws a ProviderException. // Before retrieving a password, GetPassword verifies that EnablePasswordRetrieval is true. If // EnablePasswordRetrieval is false, GetPassword throws a NotSupportedException. If EnablePasswordRetrieval is // true but the password format is hashed, GetPassword throws a ProviderException since hashed passwords cannot, // by definition, be retrieved. A membership provider should also throw a ProviderException from Initialize if // EnablePasswordRetrieval is true but the password format is hashed. // // GetPassword also checks the value of the RequiresQuestionAndAnswer property before retrieving a password. If // RequiresQuestionAndAnswer is true, GetPassword compares the supplied password answer to the stored password // answer and throws a MembershipPasswordException if the two don't match. GetPassword also throws a // MembershipPasswordException if the user whose password is being retrieved is currently locked out. public override string GetPassword(string username, string answer) { throw new NotImplementedException(); } // Takes, as input, a user name or user ID (the method is overloaded) and a Boolean value indicating whether // to update the user's LastActivityDate to show that the user is currently online. GetUser returns a MembershipUser // object representing the specified user. If the user name or user ID is invalid (that is, if it doesn't represent // a registered user) GetUser returns null (Nothing in Visual Basic). public override MembershipUser GetUser(object providerUserKey, bool userIsOnline) { throw new NotImplementedException(); } // Takes, as input, a user name or user ID (the method is overloaded) and a Boolean value indicating whether to // update the user's LastActivityDate to show that the user is currently online. GetUser returns a MembershipUser // object representing the specified user. If the user name or user ID is invalid (that is, if it doesn't represent // a registered user) GetUser returns null (Nothing in Visual Basic). public override MembershipUser GetUser(string username, bool userIsOnline) { throw new NotImplementedException(); } // Takes, as input, an e-mail address and returns the first registered user name whose e-mail address matches the // one supplied. // If it doesn't find a user with a matching e-mail address, GetUserNameByEmail returns an empty string. public override string GetUserNameByEmail(string email) { throw new NotImplementedException(); } // Virtual method called when a password is created. The default implementation in MembershipProvider fires a // ValidatingPassword event, so be sure to call the base class's OnValidatingPassword method if you override // this method. The ValidatingPassword event allows applications to apply additional tests to passwords by // registering event handlers. // A custom provider's CreateUser, ChangePassword, and ResetPassword methods (in short, all methods that record // new passwords) should call this method. protected override void OnValidatingPassword(ValidatePasswordEventArgs e) { base.OnValidatingPassword(e); } // Takes, as input, a user name and a password answer and replaces the user's current password with a new, random // password. ResetPassword then returns the new password. A convenient mechanism for generating a random password // is the Membership.GeneratePassword method. // If the user name is not valid, ResetPassword throws a ProviderException. ResetPassword also checks the value of // the RequiresQuestionAndAnswer property before resetting a password. If RequiresQuestionAndAnswer is true, // ResetPassword compares the supplied password answer to the stored password answer and throws a // MembershipPasswordException if the two don't match. // // Before resetting a password, ResetPassword verifies that EnablePasswordReset is true. If EnablePasswordReset is // false, ResetPassword throws a NotSupportedException. If the user whose password is being changed is currently // locked out, ResetPassword throws a MembershipPasswordException. // // Before resetting a password, ResetPassword calls the provider's virtual OnValidatingPassword method to validate // the new password. It then resets the password or cancels the action based on the outcome of the call. If the new // password is invalid, ResetPassword throws a ProviderException. // // Following a successful password reset, ResetPassword updates the user's LastPasswordChangedDate. public override string ResetPassword(string username, string answer) { throw new NotImplementedException(); } // Unlocks (that is, restores login privileges for) the specified user. UnlockUser returns true if the user is // successfully unlocked. Otherwise, it returns false. If the user is already unlocked, UnlockUser simply returns true. public override bool UnlockUser(string userName) { throw new NotImplementedException(); } // Takes, as input, a MembershipUser object representing a registered user and updates the information stored for // that user in the membership data source. If any of the input submitted in the MembershipUser object is not valid, // UpdateUser throws a ProviderException. // Note that UpdateUser is not obligated to allow all the data that can be encapsulated in a MembershipUser object to // be updated in the data source. public override void UpdateUser(MembershipUser user) { throw new NotImplementedException(); } // Takes, as input, a user name and a password and verifies that they are valid-that is, that the membership data // source contains a matching user name and password. ValidateUser returns true if the user name and password are // valid, if the user is approved (that is, if MembershipUser.IsApproved is true), and if the user isn't currently // locked out. Otherwise, it returns false. // Following a successful validation, ValidateUser updates the user's LastLoginDate and fires an // AuditMembershipAuthenticationSuccess Web event. Following a failed validation, it fires an // // AuditMembershipAuthenticationFailure Web event. public override bool ValidateUser(string username, string password) { throw new NotImplementedException(); //if (string.IsNullOrEmpty(password.Trim())) return false; //string hash = EncryptPassword(password); //User user = _repository.GetByUserName(username); //if (user == null) return false; //if (user.Password == hash) //{ // User = user; // return true; //} //return false; } #endregion /// <summary> /// Procuses an MD5 hash string of the password /// </summary> /// <param name="password">password to hash</param> /// <returns>MD5 Hash string</returns> protected string EncryptPassword(string password) { //we use codepage 1252 because that is what sql server uses byte[] pwdBytes = Encoding.GetEncoding(1252).GetBytes(password); byte[] hashBytes = System.Security.Cryptography.MD5.Create().ComputeHash(pwdBytes); return Encoding.GetEncoding(1252).GetString(hashBytes); } } // End Class } SARoleProvider.cs namespace User.Membership { public class SARoleProvider : RoleProvider { #region - Properties - // The name of the application using the role provider. ApplicationName is used to scope // role data so that applications can choose whether to share role data with other applications. // This property can be read and written. public override string ApplicationName { get; set; } #endregion #region - Methods - public override void Initialize(string name, NameValueCollection config) { throw new NotImplementedException(); } // Takes, as input, a list of user names and a list of role names and adds the specified users to // the specified roles. // AddUsersToRoles throws a ProviderException if any of the user names or role names do not exist. // If any user name or role name is null (Nothing in Visual Basic), AddUsersToRoles throws an // ArgumentNullException. If any user name or role name is an empty string, AddUsersToRoles throws // an ArgumentException. public override void AddUsersToRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } // Takes, as input, a role name and creates the specified role. // CreateRole throws a ProviderException if the role already exists, the role name contains a comma, // or the role name exceeds the maximum length allowed by the data source. public override void CreateRole(string roleName) { throw new NotImplementedException(); } // Takes, as input, a role name and a Boolean value that indicates whether to throw an exception if there // are users currently associated with the role, and then deletes the specified role. // If the throwOnPopulatedRole input parameter is true and the specified role has one or more members, // DeleteRole throws a ProviderException and does not delete the role. If throwOnPopulatedRole is false, // DeleteRole deletes the role whether it is empty or not. // // When DeleteRole deletes a role and there are users assigned to that role, it also removes users from the role. public override bool DeleteRole(string roleName, bool throwOnPopulatedRole) { throw new NotImplementedException(); } // Takes, as input, a search pattern and a role name and returns a list of users belonging to the specified role // whose user names match the pattern. Wildcard syntax is data-source-dependent and may vary from provider to // provider. User names are returned in alphabetical order. // If the search finds no matches, FindUsersInRole returns an empty string array (a string array with no elements). // If the role does not exist, FindUsersInRole throws a ProviderException. public override string[] FindUsersInRole(string roleName, string usernameToMatch) { throw new NotImplementedException(); } // Returns the names of all existing roles. If no roles exist, GetAllRoles returns an empty string array (a string // array with no elements). public override string[] GetAllRoles() { throw new NotImplementedException(); } // Takes, as input, a user name and returns the names of the roles to which the user belongs. // If the user is not assigned to any roles, GetRolesForUser returns an empty string array // (a string array with no elements). If the user name does not exist, GetRolesForUser throws a // ProviderException. public override string[] GetRolesForUser(string username) { throw new NotImplementedException(); //User user = _repository.GetByUserName(username); //string[] roles = new string[user.Role.Rights.Count + 1]; //roles[0] = user.Role.Description; //int idx = 0; //foreach (Right right in user.Role.Rights) // roles[++idx] = right.Description; //return roles; } public override string[] GetUsersInRole(string roleName) { throw new NotImplementedException(); } // Takes, as input, a role name and returns the names of all users assigned to that role. // If no users are associated with the specified role, GetUserInRole returns an empty string array (a string array with // no elements). If the role does not exist, GetUsersInRole throws a ProviderException. public override bool IsUserInRole(string username, string roleName) { throw new NotImplementedException(); //User user = _repository.GetByUserName(username); //if (user != null) // return user.IsInRole(roleName); //else // return false; } // Takes, as input, a list of user names and a list of role names and removes the specified users from the specified roles. // RemoveUsersFromRoles throws a ProviderException if any of the users or roles do not exist, or if any user specified // in the call does not belong to the role from which he or she is being removed. public override void RemoveUsersFromRoles(string[] usernames, string[] roleNames) { throw new NotImplementedException(); } // Takes, as input, a role name and determines whether the role exists. public override bool RoleExists(string roleName) { throw new NotImplementedException(); } #endregion } // End Class } From Web.config: <membership defaultProvider="SAMembershipProvider" userIsOnlineTimeWindow="15"> <providers> <clear/> <add name="SAMembershipProvider" type="User.Membership.SAMembershipProvider, User" /> </providers> </membership> <roleManager defaultProvider="SARoleProvider" enabled="true" cacheRolesInCookie="true"> <providers> <clear/> <add name="SARoleProvider" type="User.Membership.SARoleProvider" /> </providers> </roleManager> When running project, I get following error: Server Error in '/' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: The method or operation is not implemented. Source Error: Line 71: <providers> Line 72: <clear/> Line 73: <add name="SARoleProvider" type="User.Membership.SARoleProvider" /> Line 74: </providers> Line 75: </roleManager> I tried: <add name="SARoleProvider" type="User.Membership.SARoleProvider, User" /> and <add name="SARoleProvider" type="User.Membership.SARoleProvider, SARoleProvider" /> and <add name="SARoleProvider" type="User.Membership.SARoleProvider, User.Membership" /> but none works Any idea what's wrong here? Thanks, Ile

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  • Problems with variadic macros in C

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • Problem with optional arguments in C #defines

    - by imikedaman
    Hi, I'm having a problem with optional arguments in #define statements in C, or more specifically with gcc 4.2: bool func1(bool tmp) { return false; } void func2(bool tmp, bool tmp2) {} #define CALL(func, tmp, ...) func(tmp, ##__VA_ARGS__) int main() { // this compiles CALL(func2, CALL(func1, false), false); // this fails with: Implicit declaration of function 'CALL' CALL(func2, false, CALL(func1, false)); } That's obviously a contrived example, but does show the problem. Does anyone know how I can get the optional arguments to "resolve" correctly? Additional information: If I remove the ## before _VA_ARGS_, and do something like this: bool func2(bool tmp, bool tmp2) { return false; } #define CALL(func, tmp, ...) func(tmp, __VA_ARGS__) int main() { CALL(func2, false, CALL(func2, false, false)); } That compiles, but it no longer works with zero arguments since it would resolve to func(tmp, )

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • Haskell: Best tools to validate textual input?

    - by Ana
    In Haskell, there are a few different options to "parsing text". I know of Alex & Happy, Parsec and Attoparsec. Probably some others. I'd like to put together a library where the user can input pieces of a URL (scheme e.g. HTTP, hostname, username, port, path, query, etc.) I'd like to validate the pieces according to the ABNF specified in RFC 3986. In other words, I'd like to put together a set of functions such as: validateScheme :: String -> Bool validateUsername :: String -> Bool validatePassword :: String -> Bool validateAuthority :: String -> Bool validatePath :: String -> Bool validateQuery :: String -> Bool What is the most appropriate tool to use to write these functions? Alex's regexps is very concise, but it's a tokenizer and doesn't straightforwardly allow you to parse using specific rules, so it's not quite what I'm looking for, but perhaps it can be wrangled into doing this easily. I've written Parsec code that does some of the above, but it looks very different from the original ABNF and unnecessarily long. So, there must be an easier and/or more appropriate way. Recommendations?

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  • Core Data error when assigning variable with one-to-one relationship

    - by Hoang Pham
    I tried to assign a managed object (C) with its property another managed object (B) (a one-to-one relationship) in which this other managed object (B) has a to-many relationship with one other managed object (A). There is an error from this assignment in which I copied as follows: #0 0x020e53a7 in ___forwarding___ #1 0x020c16c2 in __forwarding_prep_0___ #2 0x02078988 in CFRetain #3 0x0207a728 in CFSetAddValue #4 0x020c2fb2 in CFSetCreate #5 0x01e51ce8 in -[_NSFaultingMutableSet copyWithZone:] #6 0x020afcca in -[NSObject copy] #7 0x01e50d22 in -[NSManagedObject(_NSInternalMethods) _newPropertiesForRetainedTypes:andCopiedTypes:preserveFaults:] #8 0x01e51aa0 in -[NSManagedObject(_NSInternalMethods) _newAllPropertiesWithRelationshipFaultsIntact__] #9 0x01e519b4 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _establishEventSnapshotsForObject:] #10 0x01e51866 in _PFFastMOCObjectWillChange #11 0x01e516c5 in _PF_ManagedObject_WillChangeValueForKeyIndex #12 0x01e51525 in _sharedIMPL_setvfk_core #13 0x01e51483 in _PF_Handler_Public_SetProperty #14 0x01e546d1 in -[NSManagedObject(_NSInternalMethods) _didChangeValue:forRelationship:named:withInverse:] #15 0x0030ec1e in NSKVONotify #16 0x002aae2a in -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] #17 0x01e5212f in _PF_ManagedObject_DidChangeValueForKeyIndex #18 0x01e515b1 in _sharedIMPL_setvfk_core #19 0x01e55827 in _svfk_5 I don't understand very well what the exact description of this error is. Can someone explain to me what it is and how to solve this one. Note that all other assignments in which the managed object B does not have any A items do not raise this error. ObjectC *objectC = [NSEntityDescription insertNewObjectForEntityForName:@"ObjectC" inManagedObjectContext:managedObjectContext]; objectC.objectB = objectB; Thank you in advance. I added some more NSZombieEnabled/MallocStackLogging generated log: 2010-05-18 17:28:05.327 Foo[2069:207] *** -[CFSet retain]: message sent to deallocated instance 0x800c880 (gdb) shell malloc_history 207 0x800c880 malloc_history cannot examine process 207 because the process does not exist. (gdb) shell malloc_history 2069 0x800c880 ALLOC 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | strdup | malloc | malloc_zone_malloc ---- FREE 0x800c880-0x800c884 [size=5]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _endElementNs | -[Parser parser:didEndElement:namespaceURI:qualifiedName:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_free | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asl_set_query | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | asprintf | malloc | malloc_zone_malloc ---- FREE 0x800c860-0x800c8df [size=128]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlParseCharData | _characters | -[Parser parser:foundCharacters:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | asl_send | _asl_send_level_message | free ALLOC 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | CFCalendarDecomposeAbsoluteTime | _CFCalendarDecomposeAbsoluteTimeV | __CFCalendarSetupCal | __CFCalendarCreateUCalendar | ucal_open | icu::Calendar::createInstance(icu::TimeZone*, icu::Locale const&, UErrorCode&) | malloc | malloc_zone_malloc ---- FREE 0x800c700-0x800c893 [size=404]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | NSLog | NSLogv | _CFLogvEx | __CFLogCString | _CFRelease | free ALLOC 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[Step2ViewController downloadData] | -[Parser downloadVariantsWithPin:forTerminal:] | -[Parser parseByNSXMLParser:] | -[NSXMLParser parse] | xmlParseChunk | xmlIOParseDTD | _startElementNs | -[Parser parser:didStartElement:namespaceURI:qualifiedName:attributes:] | +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] | +[NSManagedObject(_PFDynamicAccessorsAndPropertySupport) allocWithEntity:] | _PFAllocateObject | malloc_zone_calloc ---- FREE 0x800c880-0x800c8c7 [size=72]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | _performRunLoopAction | -[_PFManagedObjectReferenceQueue _processReferenceQueue:] | _PFDeallocateObject | malloc_zone_free ALLOC 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::drawText(WebCore::Font const&, WebCore::TextRun const&, WebCore::IntPoint const&, int, int) | WebCore::Font::drawSimpleText(WebCore::GraphicsContext*, WebCore::TextRun const&, WebCore::FloatPoint const&, int, int) const | WebCore::Font::drawGlyphBuffer(WebCore::GraphicsContext*, WebCore::GlyphBuffer const&, WebCore::TextRun const&, WebCore::FloatPoint&) const | WebCore::Font::drawGlyphs(WebCore::GraphicsContext*, WebCore::SimpleFontData const*, WebCore::GlyphBuffer const&, int, int, WebCore::FloatPoint const&, bool) const | CGGStateSetFont | maybeCopyTextState | calloc | malloc_zone_calloc ---- FREE 0x800c880-0x800c8a7 [size=40]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[TileLayer display] | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | WebCore::TiledSurface::drawLayer(CALayer*, CGContext*) | WKWindowDrawRect | WKViewDisplayRect | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | _WKViewDraw(CGContext*, WKView*, CGRect) | -[WebHTMLView drawSingleRect:] | -[WebFrame(WebInternal) _drawRect:contentsOnly:] | WebCore::FrameView::paintContents(WebCore::GraphicsContext*, WebCore::IntRect const&) | WebCore::RenderLayer::paint(WebCore::GraphicsContext*, WebCore::IntRect const&, WebCore::PaintRestriction, WebCore::RenderObject*) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderLayer::paintLayer(WebCore::RenderLayer*, WebCore::GraphicsContext*, WebCore::IntRect const&, bool, WebCore::PaintRestriction, WebCore::RenderObject*, bool, bool) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintChildren(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderBlock::paintObject(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RenderFlow::paintLines(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::RootInlineBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineFlowBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::InlineTextBox::paint(WebCore::RenderObject::PaintInfo&, int, int) | WebCore::paintTextWithShadows(WebCore::GraphicsContext*, WebCore::Font const&, WebCore::TextRun const&, int, int, WebCore::IntPoint const&, int, int, int, int, WebCore::ShadowData*, bool) | WebCore::GraphicsContext::restorePlatformState() | CGContextRestoreGState | CGGStackRestore | CGGStateRelease | textStateRelease | free ALLOC 0x800c880-0x800c8bf [size=64]: thread_a0a8c4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | CA::timer_callback(__CFRunLoopTimer*, void*) | run_animation_callbacks(double, void*) | -[UIViewAnimationState animationDidStop:finished:] | -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] | -[UINavigationTransitionView _navigationTransitionDidStop] | -[UIView(Hierarchy) removeFromSuperview] | -[UITextField resignFirstResponder] | -[UIFieldEditor resignFirstResponder] | -[UIKeyboardImpl setDelegate:] | -[UIKeyboardImpl setDelegate:force:] | -[UITextInteractionAssistant setGestureRecognizers] | -[UITextInteractionAssistant addTwoFingerRangedSelectRecognizer] | -[UILongPressGestureRecognizer initWithTarget:action:] | -[__NSPlaceholderSet init] | -[__NSPlaceholderSet initWithCapacity:] | __CFSetInit | _CFRuntimeCreateInstance | malloc_zone_malloc

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  • How can I override TryParse?

    - by cyclotis04
    I would like to override bool's TryParse method to accept "yes" and "no." I know the method I want to use (below) but I don't know how to override bool's method. ... bool TryParse(string value, out bool result) { if (value == "yes") { result = true; return true; } else if (value == "no") { result = false; return true; } else { return bool.TryParse(value, result); } }

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  • MVC3 - render view that is not a method in a controller

    - by scoo-b
    I don't know how to best describe my requirement, but here goes. I'm trying to render a view from the following controller/model in a nopCommerce application: CustomerController.cs snippet: [NonAction] protected CustomerNavigationModel GetCustomerNavigationModel(Customer customer) { var model = new CustomerNavigationModel(); model.HideAvatar = !_customerSettings.AllowCustomersToUploadAvatars; model.HideRewardPoints = !_rewardPointsSettings.Enabled; model.HideForumSubscriptions = !_forumSettings.ForumsEnabled || !_forumSettings.AllowCustomersToManageSubscriptions; model.HideReturnRequests = !_orderSettings.ReturnRequestsEnabled || _orderService.SearchReturnRequests(customer.Id, 0, null).Count == 0; model.HideDownloadableProducts = _customerSettings.HideDownloadableProductsTab; model.HideBackInStockSubscriptions = _customerSettings.HideBackInStockSubscriptionsTab; return model; } CustomerNavigationModel.cs: public partial class CustomerNavigationModel : BaseNopModel { public bool HideInfo { get; set; } public bool HideAddresses { get; set; } public bool HideOrders { get; set; } public bool HideBackInStockSubscriptions { get; set; } public bool HideReturnRequests { get; set; } public bool HideDownloadableProducts { get; set; } public bool HideRewardPoints { get; set; } public bool HideChangePassword { get; set; } public bool HideAvatar { get; set; } public bool HideForumSubscriptions { get; set; } public CustomerNavigationEnum SelectedTab { get; set; } } public enum CustomerNavigationEnum { Info, Addresses, Orders, BackInStockSubscriptions, ReturnRequests, DownloadableProducts, RewardPoints, ChangePassword, Avatar, ForumSubscriptions } MyAccountNavigation.cshtml snippet: @model CustomerNavigationModel @using Nop.Web.Models.Customer; @if (!Model.HideInfo) { <li><a href="@Url.RouteUrl("CustomerInfo")" class="@if (Model.SelectedTab == CustomerNavigationEnum.Info) {<text>active</text>} else {<text>inactive</text>}">@T("Account.CustomerInfo")</a></li>} Views: @Html.Partial("MyAccountNavigation", Model.NavigationModel, new ViewDataDictionary()) I am aware that it is unable to render MyAccountNavigation because it doesn't exist in the controller. However, depending on which page the syntax is placed it works. So is there a way to achieve that without changing the code in the controller? Thanks in advance.

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  • Is it ok to initialize an RB_ConstraintActor in PostBeginPlay?

    - by Almo
    I have a KActorSpawnable subclass that acts weird. In PostBeginPlay, I initialize an RB_ConstraintActor; the default is not to allow rotation. If I create one in the editor, it's fine, and won't rotate. If I spawn one, it rotates. Here's the class: class QuadForceKActor extends KActorSpawnable placeable; var(Behavior) bool bConstrainRotation; var(Behavior) bool bConstrainX; var(Behavior) bool bConstrainY; var(Behavior) bool bConstrainZ; var RB_ConstraintActor PhysicsConstraintActor; simulated event PostBeginPlay() { Super.PostBeginPlay(); PhysicsConstraintActor = Spawn(class'RB_ConstraintActorSpawnable', self, '', Location, rot(0, 0, 0)); if(bConstrainRotation) { PhysicsConstraintActor.ConstraintSetup.bSwingLimited = true; PhysicsConstraintActor.ConstraintSetup.bTwistLimited = true; } SetLinearConstraints(bConstrainX, bConstrainY, bConstrainZ); PhysicsConstraintActor.InitConstraint(self, None); } function SetLinearConstraints(bool InConstrainX, bool InConstrainY, bool InConstrainZ) { if(InConstrainX) { PhysicsConstraintActor.ConstraintSetup.LinearXSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearXSetup.bLimited = 0; } if(InConstrainY) { PhysicsConstraintActor.ConstraintSetup.LinearYSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearYSetup.bLimited = 0; } if(InConstrainZ) { PhysicsConstraintActor.ConstraintSetup.LinearZSetup.bLimited = 1; } else { PhysicsConstraintActor.ConstraintSetup.LinearZSetup.bLimited = 0; } } DefaultProperties { bConstrainRotation=true bConstrainX=false bConstrainY=false bConstrainZ=false bSafeBaseIfAsleep=false bNoEncroachCheck=false } Here's the code I use to spawn one. It's a subclass of the one above, but it doesn't reference the constraint at all. local QuadForceKCreateBlock BlockActor; BlockActor = spawn(class'QuadForceKCreateBlock', none, 'PowerCreate_Block', BlockLocation(), m_PreparedRotation, , false); BlockActor.SetDuration(m_BlockDuration); BlockActor.StaticMeshComponent.SetNotifyRigidBodyCollision(true); BlockActor.StaticMeshComponent.ScriptRigidBodyCollisionThreshold = 0.001; BlockActor.StaticMeshComponent.SetStaticMesh(m_ValidCreationBlock.StaticMesh); BlockActor.StaticMeshComponent.AddImpulse(m_InitialVelocity); I used to initialize an RB_ConstraintActor where I spawned it from the outside. This worked, which is why I'm pretty sure it has nothing to do with the other code in QuadForceKCreateBlock. I then added the internal constraint in QuadForceKActor for other purposes. When I realized I had two constraints on the CreateBlock doing the same thing, I removed the constraint code from the place where I spawn it. Then it started rotating. Is there a reason I should not be initializing an RB_ConstraintActor in PostBeginPlay? I feel like there's some basic thing about how the engine works that I'm missing.

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