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  • Store data in tableview to NSUserDefaults

    - by Jozef Vrana
    Tricks.h file #import "Tricks.h" @implementation Tricks static NSMutableArray *trickList = nil; +(NSMutableArray *)trickList { if(!trickList){ trickList = [[NSMutableArray alloc]init]; } return trickList; } @end Tricks.m file @interface Tricks : NSObject @property(strong, nonatomic) NSString *trickName; Method for adding objects to array -(IBAction)saveAction:(id)sender { Tricks *trick = [[Tricks alloc]init]; trick.trickName = self.trickLabel.text; [[Tricks trickList]insertObject:trick atIndex:0]; [self.navigationController popViewControllerAnimated:YES]; } In .h file of UITabelview class I am making a reference to tricks class, but I am sure there is error on this line. @property (strong, nonatomic) Tricks *tricks; In cellForRow method I am storing data _trick = [[NSMutableDictionary alloc]initWithObjectsAndKeys:trick,nil]; NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults]; [defaults setObject:_trick forKey:@"numberArray"]; [defaults synchronize]; NSLog(@"%@",_trick); In .m class of UITableview in viewDidLoad I want to retrieve data if([[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"] != nil) { _tricks = [[NSUserDefaults standardUserDefaults] objectForKey:@"numberArray"]; } Thanks for advices

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  • Apple Mac App Store?

    - by Riddler
    The Mac App store seems like an ideal distribution channel for apps made specifically for OSX. However, due to the high quantity of apps, I wasn't sure if there was an actual chance of my app making money. What would be a reasonable amount of sales from the Mac App Store for an app made by a small developer? I am wondering if the profit would be worth the effort and money required to get the app in the store.

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  • Migrate AD DS Server 2003 to Server 2008 R2

    - by user2566483
    I would like to get a couple opinions Found this article online and wanted to know if it is good to follow http://www.msserverpro.com/migrating-active-directory-domain-controller-from-windows-server-2003-sp2-to-windows-server-2008-r2/ Couple of things that need to be done. 1. Move over all active directory settings from old Server 2003 server to new Server 2008R2 2. Setup all users on new server using csvde. csvde -f output.csv -- on old server csvde -i -f output.csv -- on new server Any advice would be greatly appreciated.

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  • Windows 2008 R2 DS in 2003 domain?

    - by 3molo
    Hi, Having a master domain controller running Windows 2003, and now I'd like to set up a new domain controller on a branch office. I really only have access to licenses for Windows 2008 R2 (through licensing.microsoft.com), so question is if a newly installed Windows 2008 Standard R2 can become a domain controller in the existing (2003) domain? First I tried adprep /forestprep on the newly installed 2008, but it complained about not being a domain controller. I then tried dcpromo, but it too complained about it. According to MS documentation, it seems I have to run 'adprep /forestprep' on the master domain controller, and adprep is located in 2008 installation DVD. Am I on the right track? Is the correct way to mount the 2008 installation dvd into the existing 2003 master controller, and run 'adprep /forestprep' on it there? Will I be able to run dcpromo on the 2008 once that has been completed? Thanks,

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  • Google I/O 2010 - Developing web apps for Chrome Web Store

    Google I/O 2010 - Developing web apps for Chrome Web Store Google I/O 2010 - Developing web apps for the Chrome Web Store Chrome 101 Erik Kay Google Chrome is a powerful platform for developing web apps. With Chrome web apps, we're making it easier for users to discover and use these apps. Learn how to build and sell apps for the Chrome Web Store. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:00:29 More in Science & Technology

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 2)

    Last week's article, <a href="http://www.4guysfromrolla.com/articles/051910-1.aspx">Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)</a>, was the first in a multi-part article series exploring how to add store locator-type functionality to your ASP.NET website using the free <a href="http://code.google.com/apis/maps/">Google Maps API</a>. Part 1 started with an examination of the database used to power the store locator, which contains a single table named <code>Stores</code> with columns capturing the store number, its address and its <a href="http://en.wikipedia.org/wiki/Latitude">latitude</a> and <a

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  • Introducing the Store Locator Library for Google Maps API

    Introducing the Store Locator Library for Google Maps API In this screen cast, Chris Broadfoot gives an overview of the Store Locator library, a new open-source utility library that makes it simple for developers to create useful, valuable store locators. Documentation: goo.gl Follow Chris on G+: chrisbroadfoot.id.au From: GoogleDevelopers Views: 197 0 ratings Time: 03:42 More in Science & Technology

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  • Getting Started with the New Column Store Index of SQL Server 2012

    Column Store Index, a new feature in SQL Server 2012, improves performance of data warehouse queries several folds. Arshad Ali shows you how to create column store index, and how to use index query hint to include or exclude a column store index. Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Where to store users consent (EU cookie law)

    - by Mantorok
    We are legally obliged in a few months to obtain consent from users to allow us to store any cookies on the users PC. My query is, what would be the most effective way of storing this consent to ensure that users don't get repeat requests to give consent in the future, obviously for authenticated users I can store this against their profile. But what about for non-authenticated users. My initial thought, ironically, was to store given consent in a cookie..?

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  • How to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • Recommended formats to store bitmaps in memory?

    - by Geotarget
    I'm working with general purpose image rendering, and high-performance image processing, and so I need to know how to store bitmaps in-memory. (24bpp/32bpp, compressed/raw, etc) I'm not working with 3D graphics or DirectX / OpenGL rendering and so I don't need to use graphics card compatible bitmap formats. My questions: What is the "usual" or "normal" way to store bitmaps in memory? (in C++ engines/projects?) How to store bitmaps for high-performance algorithms, such that read/write times are the fastest? (fixed array? with/without padding? 24-bpp or 32-bpp?) How to store bitmaps for applications handling a lot of bitmap data, to minimize memory usage? (JPEG? or a faster [de]compression algorithm?) Some possible methods: Use a fixed packed 24-bpp or 32-bpp int[] array and simply access pixels using pointer access, all pixels are allocated in one continuous memory chunk (could be 1-10 MB) Use a form of "sparse" data storage so each line of the bitmap is allocated separately, reusing more memory and requiring smaller contiguous memory segments Store bitmaps in its compressed form (PNG, JPG, GIF, etc) and unpack only when its needed, reducing the amount of memory used. Delete the unpacked data if its not used for 10 secs.

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  • JBoss Seam project can not be run/deployed

    - by user1494328
    I created sample application in Seam framework (Seam Web Project) and JBoss Server 7.1. When I try run application, console dislays: 23:29:35,419 ERROR [org.jboss.msc.service.fail] (MSC service thread 1-3) MSC00001: Failed to start service jboss.deployment.unit."secoundProject-ds.xml".PARSE: org.jboss.msc.service.StartException in service jboss.deployment.unit."secoundProject-ds.xml".PARSE: Failed to process phase PARSE of deployment "secoundProject-ds.xml" at org.jboss.as.server.deployment.DeploymentUnitPhaseService.start(DeploymentUnitPhaseService.java:119) [jboss-as-server-7.1.1.Final.jar:7.1.1.Final] at org.jboss.msc.service.ServiceControllerImpl$StartTask.startService(ServiceControllerImpl.java:1811) [jboss-msc-1.0.2.GA.jar:1.0.2.GA] at org.jboss.msc.service.ServiceControllerImpl$StartTask.run(ServiceControllerImpl.java:1746) [jboss-msc-1.0.2.GA.jar:1.0.2.GA] at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) [rt.jar:1.6.0_24] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) [rt.jar:1.6.0_24] at java.lang.Thread.run(Thread.java:662) [rt.jar:1.6.0_24] Caused by: org.jboss.as.server.deployment.DeploymentUnitProcessingException: IJ010061: Unexpected element: local-tx-datasource at org.jboss.as.connector.deployers.processors.DsXmlDeploymentParsingProcessor.deploy(DsXmlDeploymentParsingProcessor.java:85) at org.jboss.as.server.deployment.DeploymentUnitPhaseService.start(DeploymentUnitPhaseService.java:113) [jboss-as-server-7.1.1.Final.jar:7.1.1.Final] ... 5 more Caused by: org.jboss.jca.common.metadata.ParserException: IJ010061: Unexpected element: local-tx-datasource at org.jboss.jca.common.metadata.ds.DsParser.parseDataSources(DsParser.java:183) at org.jboss.jca.common.metadata.ds.DsParser.parse(DsParser.java:119) at org.jboss.jca.common.metadata.ds.DsParser.parse(DsParser.java:82) at org.jboss.as.connector.deployers.processors.DsXmlDeploymentParsingProcessor.deploy(DsXmlDeploymentParsingProcessor.java:80) ... 6 more 23:29:35,452 INFO [org.jboss.as.server.deployment] (MSC service thread 1-4) JBAS015877: Stopped deployment secoundProject-ds.xml in 1ms 23:29:35,455 INFO [org.jboss.as.server] (DeploymentScanner-threads - 2) JBAS015863: Replacement of deployment "secoundProject-ds.xml" by deployment "secoundProject-ds.xml" was rolled back with failure message {"JBAS014671: Failed services" => {"jboss.deployment.unit.\"secoundProject-ds.xml\".PARSE" => "org.jboss.msc.service.StartException in service jboss.deployment.unit.\"secoundProject-ds.xml\".PARSE: Failed to process phase PARSE of deployment \"secoundProject-ds.xml\""}} 23:29:35,457 INFO [org.jboss.as.server.deployment] (MSC service thread 1-1) JBAS015876: Starting deployment of "secoundProject-ds.xml" 23:29:35,920 ERROR [org.jboss.msc.service.fail] (MSC service thread 1-1) MSC00001: Failed to start service jboss.deployment.unit."secoundProject-ds.xml".PARSE: org.jboss.msc.service.StartException in service jboss.deployment.unit."secoundProject-ds.xml".PARSE: Failed to process phase PARSE of deployment "secoundProject-ds.xml" at org.jboss.as.server.deployment.DeploymentUnitPhaseService.start(DeploymentUnitPhaseService.java:119) [jboss-as-server-7.1.1.Final.jar:7.1.1.Final] at org.jboss.msc.service.ServiceControllerImpl$StartTask.startService(ServiceControllerImpl.java:1811) [jboss-msc-1.0.2.GA.jar:1.0.2.GA] at org.jboss.msc.service.ServiceControllerImpl$StartTask.run(ServiceControllerImpl.java:1746) [jboss-msc-1.0.2.GA.jar:1.0.2.GA] at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) [rt.jar:1.6.0_24] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) [rt.jar:1.6.0_24] at java.lang.Thread.run(Thread.java:662) [rt.jar:1.6.0_24] Caused by: org.jboss.as.server.deployment.DeploymentUnitProcessingException: IJ010061: Unexpected element: local-tx-datasource at org.jboss.as.connector.deployers.processors.DsXmlDeploymentParsingProcessor.deploy(DsXmlDeploymentParsingProcessor.java:85) at org.jboss.as.server.deployment.DeploymentUnitPhaseService.start(DeploymentUnitPhaseService.java:113) [jboss-as-server-7.1.1.Final.jar:7.1.1.Final] ... 5 more Caused by: org.jboss.jca.common.metadata.ParserException: IJ010061: Unexpected element: local-tx-datasource at org.jboss.jca.common.metadata.ds.DsParser.parseDataSources(DsParser.java:183) at org.jboss.jca.common.metadata.ds.DsParser.parse(DsParser.java:119) at org.jboss.jca.common.metadata.ds.DsParser.parse(DsParser.java:82) at org.jboss.as.connector.deployers.processors.DsXmlDeploymentParsingProcessor.deploy(DsXmlDeploymentParsingProcessor.java:80) ... 6 more 23:29:35,952 INFO [org.jboss.as.controller] (DeploymentScanner-threads - 2) JBAS014774: Service status report JBAS014777: Services which failed to start: service jboss.deployment.unit."secoundProject-ds.xml".PARSE: org.jboss.msc.service.StartException in service jboss.deployment.unit."secoundProject-ds.xml".PARSE: Failed to process phase PARSE of deployment "secoundProject-ds.xml" My secoundProject-ds.xml: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE datasources PUBLIC "-//JBoss//DTD JBOSS JCA Config 1.5//EN" "http://www.jboss.org/j2ee/dtd/jboss-ds_1_5.dtd"> <datasources> <local-tx-datasource> <jndi-name>secoundProjectDatasource</jndi-name> <use-java-context>true</use-java-context> <connection-url>jdbc:mysql://localhost:3306/database</connection-url> <driver-class>com.mysql.jdbc.Driver</driver-class> <user-name>root</user-name> <password></password> </local-tx-datasource> </datasources> When I comment tags errors disappear, but application is disabled in browser (The requested resource (/secoundProject/) is not available.). What should I do to fix this problem?

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  • NRF Week - Disney Store Tour

    - by sarah.taylor(at)oracle.com
    Disney has created a real buzz at this year's NRF event. Yesterday morning we began the Oracle Retail Exchange program with a visit to the flagship Disney store in Times Square. Additionally Oracle made a key announcement with Disney  on Oracle Retail's Point of Sale implementation in 330 stores worldwide. Today   Disney's Steve Finney gave a super session on The Magic of Disney at the NRF Big Show. We also saw Disney making an exclusive news announcement about their plans for Global store openings at the Oracle trade show stand - with a little help from Mickey and Minnie Mouse. Disney Stores have been entirely reinvented since the company in 2008 took ownership after previously franchising the retail arm of the business. They have subsequently been a strong Oracle partner and technology has played a key role in their re imagination of the store environment. The new Imagination stores have a 20% higher footfall and margins are up 25%. The Disney brand is synonymous with magical and memorable experiences for children of all ages. The company is achieving a unique retail experience that delights children and shareholders alike! Technology is a key pillar in helping to deliver on both a strong operating model and a unique customer experience - the best thirty minutes in a child's day is their aim. Steve Finney this morning said their technology has to be as reliable as a theme park ride. Store experiences are much more enjoyable when there are short waiting times and children can interact with their favourite characters through magic mirrors, mobile point of sale, touch screens and custom animations that are digitally transmitted to stores globally. The Oracle Retail Point of Sale with iPad touch screens reduces check out times, stores customer data, ensures that promotions are delivered accurately and reduces losses. This means higher levels of guest conversion, increased availability and convenience for customers who want to check availability at other locations. Disney is a pioneer. At NRF's 100th show, we had the privilege of learning from a retailer using technology as a creative force to drive their business forward.

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  • MyMessageBox for Phone and Store apps

    - by Daniel Moth
    I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects. Background and my requirements For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects. Solution The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } The class can be downloaded from the bottom of my older blog post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • Security Pattern to store SSH Keys

    - by Mehdi Sadeghi
    I am writing a simple flask application to submit scientific tasks to remote HPC resources. My application in background talks to remote machines via SSH (because it is widely available on various HPC resources). To be able to maintain this connection in background I need either to use the user's ssh keys on the running machine (when user's have passwordless ssh access to the remote machine) or I have to store user's credentials for the remote machines. I am not sure which path I have to take, should I store remote machine's username/password or should I store user's SSH key pair in database? I want to know what is the correct and safe way to connect to remote servers in background in context of a web application.

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 3)

    Over the past two weeks I've showed how to build a store locator application using ASP.NET and the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> and Google's geocoding service. <a href="http://www.4guysfromrolla.com/articles/051910-1.aspx">Part 1</a> looked at creating the database to record the store locations. This database contains a table named <code>Stores</code> with columns capturing each store's address and <a href="http://en.wikipedia.org/wiki/Latitude">latitude</a> and <a href="http://en.wikipedia.org/wiki/Longitude">longitude</a> coordinates. Part 1 also showed how to use Google's geocoding service to translate a user-entered address

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> to add interactive maps and <a href="http://en.wikipedia.org/wiki/Geocoding">geocoding</a> capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks.With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Splitting up revenue among development team members on Apple's app store

    - by itaiferber
    A friend and I have started developing an app to put on Apple's app store. Development is going fine, but thinking ahead, we're trying to come up with an easy way to share any revenue coming from our efforts. The app store allows you to deposit your revenue into a single bank account, but there's no easy way to split revenue among several people. How do (small) dev teams split up revenue on their products, on, and off the app store? As far as I can tell, banks don't offer an easy way to automatically split the balance on an account 50-50 (or any other percentage, for that matter), especially on a regular basis. So how do teams deal with this? We're not incorporated, and we don't have an official business set up. We're considering depositing all the money into one of our accounts and manually transferring half the money to the other person, but this isn't sustainable over long periods of time. Is there a low-cost, sustainable, automatic process for handling these finances?

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • Google Play détrône l'App Store en nombre de téléchargements, mais pas encore en termes de revenus

    Google Play détrône enfin App Store en nombre de téléchargements, mais pas encore en termes de revenusLa start-up App Annie, qui analyse de façon quotidienne les chiffres de nombreux magasins d'applications, a publié un rapport sur les activités de Google et Apple. Google Play aurait dépassé l'App Store d'Apple en nombre de téléchargements d'environ 10 % durant le second trimestre de l'année en cours. Un juste retour de situation pour ceux qui n'ont pas manqué de signaler que le marché des consommateurs est constitué majoritairement d'Android. Toutefois, App Store demeure plus rentable que son homologue chez Google puisque la boutique affiche des revenus 2,3 fois supérieurs. « Bien que Google Play soit ...

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