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  • Has anybody use javafx on CDC J9?

    - by 4NDR01D3
    Is that possible?? I mean, I have an already working project that runs in windows mobile using the J9 virtual machine for CDC. My user interface there is using AWT and it works fine and it looks OK, but been honest it doesn't take real advantage of the devices were is running... So I start reading about JavaFX and that looks really cool, but all that I see about mobiles there is applied to CLDC, MIDP, etc. but my application is already running on CDC J9 and I can't change this cause I'm using a Derby database on it. So, my plan is to code the GUI again, but keeping the logic of the application. So do you guys think javafx is the way to go? or, am I wasting my time learning javafx for this project. Thanks in advance, Gustavo.

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  • Invalid Memory Acess for JavaFX ScrollBar on Snow-Leopard

    - by Mike Caron
    I created the following JavaFX script, which when run, generates an Invalid memory access on Snow-Leopard. What is it about javafx.scene.control.ScrollBar that is causing a memory failure? Stage { title: "Scroll View" scene: Scene { content: [ ScrollBar { min: 0 max: 100 value: 0 blockIncrement: 10 vertical: false } ] } resizable: false } I'm using whatever JavaFX (at least 1.2) that comes with NetBeans 6.8: Product Version: NetBeans IDE 6.8 (Build 200912041610) Java: 1.6.0_17; Java HotSpot(TM) 64-Bit Server VM 14.3-b01-101 System: Mac OS X version 10.6.2 running on x86_64; MacRoman; en_US (nb)

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  • Invalid Memory Acess for JavaFX ScrollBar

    - by Mike Caron
    I created the following JavaFX script, which when run, generates an Invalid memory access. What is it about javafx.scene.control.ScrollBar that is causing a memory failure? Stage { title: "Scroll View" scene: Scene { content: [ ScrollBar { min: 0 max: 100 value: 0 blockIncrement: 10 vertical: false } ] } resizable: false } I'm using whatever JavaFX (at least 1.2) that comes with NetBeans 6.8: Product Version: NetBeans IDE 6.8 (Build 200912041610) Java: 1.6.0_17; Java HotSpot(TM) 64-Bit Server VM 14.3-b01-101 System: Mac OS X version 10.6.2 running on x86_64; MacRoman; en_US (nb)

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  • JavaFX media player in mobile

    - by cancelledout
    Does anyone have any tutorials in playing videos in javafx applications in mobile? My codes strangely work only in desktop execution. But the official site of JavaFX says it plays in mobile phones. I used their sample code and guess what, it doesn't play on the mobile phone too. Here is the sample code I used: http://javafx.com/docs/articles/media/EmbeddedPlayer.fx.jsp Please help me guys. I'm on a dead-end here. =<

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  • eFX on NetBeans Platform at Silicon Valley JavaFX User Group

    - by Geertjan
    Below you can watch (in addition to seeing Steve Chin and Ben Evans) Sven Reimers presenting eFX, a JavaFX application framework on the NetBeans Platform, yesterday at the Silicon Valley JavaFX User Group. While watching, you'll learn quite a few things about the NetBeans Platform, at the same time. In the end, you see a VisualVM clone written in JavaFX on the NetBeans Platform. Sven will also talk on this topic at NetBeans Day and during his sessions at JavaOne.

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  • Interacting with scene from controller/app delegate cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • Interacting with scene cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • JavaFX 2.2.3 Documentation

    - by joni g.
    JavaFX 2.2.3 and JDK 7u9 were released today. In addition to the release documentation, the following new information is provided: Learn about some of the "behind the scenes" work for an application, such as threads, events, and binding with the new learning trail on the landing page. Learn how to use cell editors with the List View component. The new example in the UI Controls tutorial shows how to build a list of names by selecting them from a combo box. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.3 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx. Other News: JavaFX Scene Builder 1.1 Developer Preview was released during the week of JavaOne and is available from OTN. This version contains support for the Linux and Mac OS X 10.8 platforms, and a preview of the new CSS Analyzer feature. See the release notes for more information.

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  • WebFX: Running JavaFX as web page

    - by Bruno.Borges
    This weekend I wanted to learn JavaFX, so I decided to code an idea I had a few years ago when I first saw JavaFX Script. So I started coding a web browser that runs HTML with the awesome, HTML5 supported WebView. But this browser also offers one extra feature: it loads FXML files as if they were HTML. So instead of defining your web page with HTML and running with WebKit, you can define a web page with FXML+CSS+JS and run as a JavaFX application. The project is called WebFX and already has a prototype on GitHub. I also uploaded a video on YouTube demonstrating the idea. What do you think about using JavaFX in the future for web pages, instead of HTML?

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  • Using box2d DrawDebugData with multi layer scene ?

    - by Mr.Gando
    In my Game, a Scene is composed by several layers. Each layer has different camera transformations. This way I can have a layer at z=3 (GUI), z=2 (Monsters), z=1 (scrolling background), and this 3 layers compose my whole Scene. My render loop looks something like: renderLayer() applyTransformations() renderVisibleEntities() renderChildLayers() end If I call DrawDebugData() in the render loop, the whole b2world debug data will be rendered once for each layer in my scene, this generates a mess, because the "debug boxes" get duplicated, some of them get the camera transformations applied and some of them don't, etc. What I would like to do, would be to make DrawDebugData to draw only certain debug boxes. In that way, I could call something like b2world->DrawDebugDataForLayer(int layer_id) and call that on each layer like : renderLayer() applyTransformations() renderVisibleEntities() //Only render my corresponding layer debug data b2world->DrawDebugDataForLayer(layer_id) renderChildLayers() end Is there a way to subclass b2World so I could add this functionality ( specific to my game ) ? If not, what would be the best way to achieve this (Cocos2d uses a similar scene graph approach and box2d, but I'm not sure if debugDraw works in Cocos2d... ) Thanks

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  • JavaFX 2.1.1 Documentation

    - by NancyH
    JavaFX 2.1.1 released on June 12, and few documents were updated on the docs.oracle.com/javafx website. Besides a new set of release documentation, the Concurrency in JavaFX article was updated with a discussion of how to cancel a task, with a code sample to illustrate that. A new section describes the WorkerStateEvent class and how to use the convenience methods such as cancelled, failed, running, scheduled, and succeeded, which are invoked when the Worker implementation state changes. Other documents were updated to reflect minor bug fixes, many of them contributed by JavaFX readers using the feedback alias in the sidebar of all of our documentation. Yes, we do respond and pay attention to what you say and at least try to point you in the right direction if we can't solve a problem you're having with a tutorial. We appreciate your feedback!

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  • Take a snapshot with JavaFX!

    - by user12610255
    JavaFX 2.2 has a "snapshot" feature that enables you to take a picture of any node or scene. Take a look at the API Documentation and you will find new snapshot methods in the javafx.scene.Scene class. The most basic version has the following signature: public WritableImage snapshot(WritableImage image) The WritableImage class (also introduced in JavaFX 2.2) lives in the javafx.scene.image package, and represents a custom graphical image that is constructed from pixels supplied by the application. In fact, there are 5 new classes in javafx.scene.image: PixelFormat: Defines the layout of data for a pixel of a given format. WritablePixelFormat: Represents a pixel format that can store full colors and so can be used as a destination format to write pixel data from an arbitrary image. PixelReader: Defines methods for retrieving the pixel data from an Image or other surface containing pixels. PixelWriter: Defines methods for writing the pixel data of a WritableImage or other surface containing writable pixels. WritableImage: Represents a custom graphical image that is constructed from pixels supplied by the application, and possibly from PixelReader objects from any number of sources, including images read from a file or URL. The API documentation contains lots of information, so go investigate and have fun with these useful new classes! -- Scott Hommel

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  • Scene or Activity Animation

    - by Siddharth
    My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of activity creation and activity destroy. I have trying to create basic animation that was supported by android. And all that xml file I have to post it into the anim folder but the loading of resource was so much high so any type of animation I provide using android method does not work for me it look weird. If scene class has some functionality for animation that please know me then I try to load different type of animation using scene. I have not create multiple scene because I have no awareness about how to manage multiple scene in andengine though I have a working experience of 8 months in andengine. So this help also provide me a great help. Basically I want to create animation like one activity slide out at the same time the other activity slide in. So at a time user can see the transition of activity. Thanks in advance.

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  • How to improve the builder pattern?

    - by tangens
    Motivation Recently I searched for a way to initialize a complex object without passing a lot of parameter to the constructor. I tried it with the builder pattern, but I don't like the fact, that I'm not able to check at compile time if I really set all needed values. Traditional builder pattern When I use the builder pattern to create my Complex object, the creation is more "typesafe", because it's easier to see what an argument is used for: new ComplexBuilder() .setFirst( "first" ) .setSecond( "second" ) .setThird( "third" ) ... .build(); But now I have the problem, that I can easily miss an important parameter. I can check for it inside the build() method, but that is only at runtime. At compile time there is nothing that warns me, if I missed something. Enhanced builder pattern Now my idea was to create a builder, that "reminds" me if I missed a needed parameter. My first try looks like this: public class Complex { private String m_first; private String m_second; private String m_third; private Complex() {} public static class ComplexBuilder { private Complex m_complex; public ComplexBuilder() { m_complex = new Complex(); } public Builder2 setFirst( String first ) { m_complex.m_first = first; return new Builder2(); } public class Builder2 { private Builder2() {} Builder3 setSecond( String second ) { m_complex.m_second = second; return new Builder3(); } } public class Builder3 { private Builder3() {} Builder4 setThird( String third ) { m_complex.m_third = third; return new Builder4(); } } public class Builder4 { private Builder4() {} Complex build() { return m_complex; } } } } As you can see, each setter of the builder class returns a different internal builder class. Each internal builder class provides exactly one setter method and the last one provides only a build() method. Now the construction of an object again looks like this: new ComplexBuilder() .setFirst( "first" ) .setSecond( "second" ) .setThird( "third" ) .build(); ...but there is no way to forget a needed parameter. The compiler wouldn't accept it. Optional parameters If I had optional parameters, I would use the last internal builder class Builder4 to set them like a "traditional" builder does, returning itself. Questions Is this a well known pattern? Does it have a special name? Do you see any pitfalls? Do you have any ideas to improve the implementation - in the sense of fewer lines of code?

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  • Use JTS topology in JavaFx

    - by borovsky
    I have some polygon in jts topology library. if I want to draw on javafx pane I do: Polygon poly=new Polygon();//javafx //g is geometry of jts for (Coordinate coord : g.getCoordinates()) { poly.getPoints().addAll(coord.x, coord.y); } and got extra four edges that are not expected: but the same data look good in test builder: what is wrong? order of traversing the geometry? any ideas?

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  • Converting javafx.util.Properties to a HashMap

    - by Mozez
    Hello, I was wondering if there is an easy way to convert the javafx.util.Properties object to a java.util.HashMap. There is the obvious way of getting each value from the Properties object and putting it in a Map. But with a large number of properties it seems like there should be a way of just getting the Map that backs javafx.util.Properties (if it is a Map). Thanks in advance for any suggestions.

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • For a 1view/scene to 2view/scene app, what application should I choose in Xcode?

    - by Tony Xu
    The question may be simple to some others, but I have been struggling with this for a while. The app I want would be like this: first scene/view with two big buttons (no toolbar item), click each one to get into two new scenes. So totally three scenes. In Xcode, what application should I choose? And in storyboard how/should I drag/draw? Thanks. Update: thanks for the link, the big-number-user. I actually read that tutorial before I asked. A little update on what I got so far: 1, I selected "single view", so there's view controller 1 (VC1) in the storyboard. 2, dragged a navigation controller (NC), and move the initial view arrow pointing to NC 3, control-drag to link NC and VC1, selected "relationship segue root view controller" when some small dialog popup. IS THIS CORRECT? 4, created two additional VC, VC3 and VC4, control-drag link each to NC. selected "push", IS THIS CORRECT? 5, in VC1, I added two buttons, showVC3 and showVC4. NOW I DON'T KNOW how to add IBAction to button showVC3 and showVC4. I tried to control-drag it to ViewController.m file @interface and @end section, but failed. What should I do next?

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  • Enable anonymous access to report builder in reporting services 2008

    - by ilivewithian
    I have a 2008 reporting services server installed on windows 2003 server. I am trying to allow anonymous access to the report builder folder so that my users do not have to select the remember password option when they login, if they are wanting to use the report builder. All I have found so far is that I should be able to do this with the IIS manager, but that only seems to work for reporting services 2005. Reporting services 2008 does not show up in the IIS manager, enabling anonymous access seems to be hidden somewhere else. How do I enable anonymous access to report builder in reporting services 2008?

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  • Enable anonymous access to report builder in reporting services 2008

    - by ilivewithian
    I have a 2008 reporting services server installed on windows 2003 server. I am trying to allow anonymous access to the report builder folder so that my users do not have to select the remember password option when they login, if they are wanting to use the report builder. All I have found so far is that I should be able to do this with the IIS manager, but that only seems to work for reporting services 2005. Reporting services 2008 does not show up in the IIS manager, enabling anonymous access seems to be hidden somewhere else. How do I enable anonymous access to report builder in reporting services 2008?

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