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  • Cannot get script to run at startup (tried all the simple answers)

    - by Carey Head
    I have Ubuntu Desktop 12.04 LTS running great on an older Acer desktop. I want to use this machine as an in-home server for hosting Minecraft. The command to start the Minecraft server is java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui and that works great when I cd into the correct directory and execute the above. I created a script to do this: #!/bin/bash cd /home/myuser/minecraft-server1 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & cd /home/myuser/minecraft-server2 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & exit 0 I made this .sh file executable, and it too runs great when I start it manually from the terminal. The problem I'm having is getting these to execute at startup. I have my user account on this machine to auto login. I have tried the following: Adding the following to "Startup Applications" : sh /home/myuser/myscript.sh (Nothing happens on reboot) Adding the same to /etc/rc.local (Nothing happens on reboot). I even tested this one by running /etc/rc.local from the terminal, and it executed great. Just not at boot/auto login Added the lines from the script directly to rc.local (Nothing happens on reboot). I can't help but think that there's something I'm missing. The script executes great when run manually, but will not run at boot/auto login. Many thanks in advance.

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  • How to run a program in python?

    - by Luka Mihaldinec
    this is my code. I'm trying to make a script which would run an .exe file from my computer. And this one isn't working :/ I think I'm using the wrong command.. I tried all the other commands like import os, os.startfile, but they won't work too. I think my code is just wrong :P loop=0 while loop==0: answer=raw_input("coded by: Narralol\n\n" "Pick a task:\n" "1) Start Minecraft.exe\n" "2) Start Minecraft_Server.jar\n" "3) Backup your server\n" "4) Copy the backup to your desktop\n" "5) Exit\n") if answer==1: execfile('D:\Games\Minecraft\Minecraft.exe') elif answer==2: execfile('D:\Games\Minecraft\Minecraft_server.jar') elif answer==5: loop=1

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  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

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  • SSH stops at "using username" with IPTables in effect

    - by Rautamiekka
    We used UFW but couldn't make the Source Dedicated ports open, which was weird, so we purged UFW and switched to IPTables, using Webmin to configure. If the inbound chain is on DENY and SSH port open [judged from Webmin], PuTTY will say using username "root" and stops at that instead of asking for public key pw. Inbound chain on ACCEPT the pw is asked. This problem didn't happen with UFW. Picture of IPTables configuration in Webmin: http://s284544448.onlinehome.us/public/PlusLINE%20Dedicated%20Server,%20Webmin,%20IPTables,%200.jpgThe address is to the previous rautamiekka.org. iptables-save when on INPUT DENY: # Generated by iptables-save v1.4.8 on Wed Apr 11 16:09:20 2012 *mangle :PREROUTING ACCEPT [1430:156843] :INPUT ACCEPT [1430:156843] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1415:781598] :POSTROUTING ACCEPT [1415:781598] COMMIT # Completed on Wed Apr 11 16:09:20 2012 # Generated by iptables-save v1.4.8 on Wed Apr 11 16:09:20 2012 *nat :PREROUTING ACCEPT [2:104] :POSTROUTING ACCEPT [0:0] :OUTPUT ACCEPT [0:0] COMMIT # Completed on Wed Apr 11 16:09:20 2012 # Generated by iptables-save v1.4.8 on Wed Apr 11 16:09:20 2012 *filter :INPUT DROP [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1247:708906] -A INPUT -i lo -m comment --comment "Machine-within traffic - always allowed" -j ACCEPT -A INPUT -p tcp -m comment --comment "Services - TCP" -m tcp -m multiport --dports 22,80,443,10000,20,21 -m state --state NEW,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m comment --comment "Minecraft - TCP" -m tcp --dport 25565 -j ACCEPT -A INPUT -p udp -m comment --comment "Minecraft - UDP" -m udp --dport 25565 -j ACCEPT -A INPUT -p tcp -m comment --comment "Source Dedicated - TCP" -m tcp --dport 27015 -j ACCEPT -A INPUT -p udp -m comment --comment "Source Dedicated - UDP" -m udp -m multiport --dports 4380,27000:27030 -j ACCEPT -A INPUT -p udp -m comment --comment "TS3 - UDP - main port" -m udp --dport 9987 -j ACCEPT -A INPUT -p tcp -m comment --comment "TS3 - TCP - ServerQuery" -m tcp --dport 10011 -j ACCEPT -A OUTPUT -o lo -m comment --comment "Machine-within traffic - always allowed" -j ACCEPT COMMIT # Completed on Wed Apr 11 16:09:20 2012 iptables --list when on INPUT DENY: Chain INPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere /* Machine-within traffic - always allowed */ ACCEPT tcp -- anywhere anywhere /* Services - TCP */ tcp multiport dports ssh,www,https,webmin,ftp-data,ftp state NEW,ESTABLISHED ACCEPT tcp -- anywhere anywhere /* Minecraft - TCP */ tcp dpt:25565 ACCEPT udp -- anywhere anywhere /* Minecraft - UDP */ udp dpt:25565 ACCEPT tcp -- anywhere anywhere /* Source Dedicated - TCP */ tcp dpt:27015 ACCEPT udp -- anywhere anywhere /* Source Dedicated - UDP */ udp multiport dports 4380,27000:27030 ACCEPT udp -- anywhere anywhere /* TS3 - UDP - main port */ udp dpt:9987 ACCEPT tcp -- anywhere anywhere /* TS3 - TCP - ServerQuery */ tcp dpt:10011 Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere /* Machine-within traffic - always allowed */ The UFW rules prior to purging on INPUT DENY: 127.0.0.1 ALLOW IN 127.0.0.1 3306 DENY IN Anywhere 20,21/tcp ALLOW IN Anywhere 22/tcp (OpenSSH) ALLOW IN Anywhere 80/tcp ALLOW IN Anywhere 443/tcp ALLOW IN Anywhere 989 ALLOW IN Anywhere 990 ALLOW IN Anywhere 8075/tcp ALLOW IN Anywhere 9987/udp ALLOW IN Anywhere 10000/tcp ALLOW IN Anywhere 10011/tcp ALLOW IN Anywhere 25565/tcp ALLOW IN Anywhere 27000:27030/tcp ALLOW IN Anywhere 4380/udp ALLOW IN Anywhere 27014:27050/tcp ALLOW IN Anywhere 30033/tcp ALLOW IN Anywhere

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  • What language should I write my 2D game in? [closed]

    - by jmgrosen
    I'm thinking of writing a game. It's inspired by Minecraft/Terraria (but don't worry it will be different). My main question is what language I should write it in -- it'll be relatively simple graphics, more like Terraria than Minecraft. I know Java relatively well and Minecraft is written in it, but C++ seems like the industry standard for game development. However, I know next to no C++. I'm willing to learn but am worried how it will turn out for my first real project in the language. In addition to that, I'd also like suggestions on a good game engine for the language that you suggest. I'd like it to run on: Windows for sure Linux for sure Mac for sure Android would be really nice iOS is optional Thank you in advance!

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  • Does C# have a future in games development?

    - by IbrarMumtaz
    I recently learned that the MMO Minecraft is powered by Java from a recent interview on CVG.co.uk on a possible collaboration between two former and now competing colleagues. In the interview he bluntly said that the founder of Minecraft is a Java coder and he is a C or C++ coder so they are incompatible with each other. So collaborating on future projects will be difficult. This got me thinking, If Java could do that? What does the future hold for MS very popular C# language and .Net platform as far as games or mainstream games development is concerned?

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  • Help me make a cronjob/screen command please?

    - by Josip Gòdly Zirdum
    Hi guys I want to set up a cronjob on reboot to do this cd /home/admin/vivalaminecraft.com && screen -d -m -S mcscreen && mono McMyAdmin.exe The issue is when I execute this it seems to create the screen but doesn't do the mono McMyAdmin.exe in the screen... Is there like a then command ? so it does 1. then 2. then 3. ? Could someone please help out :) So I tried this: so I did this: @reboot screen -dmS minecraft @reboot cd /home/admin/vivalaminecraft.com @reboot mono McMyAdmin.exe It still doesn't work. The screen is created but it doesn't have the mono execution in it I put this in it #!/bin/bash screen -dmS minecraft; cd /home/admin/vivalaminecraft.com; mono McMyAdmin.exe; is this correct?

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  • Optimus Bumblebee Performance

    - by Chance
    After installing Ubuntu 12.04 and Bumblebee, I tested out the performance of the Nvidia card using Minecraft and a few other games. I've noticed it to be way slower than it was on Windows 7. Is this normal? I'm using the GT 630m. From what I've read online, nobody has said it to be slower than Windows. I'm just really curious because I want to use Linux so much more than Windows, but if I don't get the same performance I feel really picky. The Nvidia card is still faster than my Intel graphics on Ubuntu, but it's not as fast as it was for my on Windows. I get 60 - 80 fps on Minecraft on windows, while I get 28 - 48 fps on Ubuntu. Any Ideas why? Thanks so much!

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  • Why don't 12.04 Nvidia drivers work on my GeForce 6150 LE?

    - by Chris
    I got a slimline s7600n and of course i put ubuntu 12.04 on it. Im using recommended proprietary drivers and they are just not working to well. My monitor is 1366x768 but it will only do 1360x768 and minecraft barely runs at all. Besides that everything is fine. But i gota play minecraft! help! lol Thanks. :) Other specs is cpu amd athlon 64 dual core 2ghz ram 1 gig vid is 256mb 64bit Not sure what other info yall need.

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  • C++ game architecture

    - by rxc
    I'm trying to make a game, but I'm not sure of the best way to set up the main loop and classes. For really small games, I could put everything in the main() loop, including event handling, collision checking, etc. However, for large games, that's seems like a highly inefficient way to get things done. The architecture I want is kind like the way the Minecraft coders did it (I quote Minecraft code because I've seen the source code when downloading MCP). They have objects entity classes EntityCow and EntityChicken and they have methods like onDeath(), onLivingUpdate(); and item classes like ItemSword have methods like onItemUse(). I've never seen these methods get called directly, but apparently, they get stored in a class called DataWatcher, which, I think "watches" all the data (as the name implies) and calls the appropriate methods in the objects. Is that how most games do it? If so, how is the DataWatcher class implemented? Any help or alternate suggestions is really appreciated.

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  • CodePlex Daily Summary for Saturday, March 03, 2012

    CodePlex Daily Summary for Saturday, March 03, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!THE NVL Maker: The NVL Maker Ver 3.11: SIM??????,TRA??????, ????????????????,??????~(??????????????????) ??: 115?? ???? http://115.com/file/bewo7t11#THENVLMakerver3.11sim.zip MediaFire ???? http://www.mediafire.com/?wj9dmk3eb70mdzt 3.11 ??? ???: ·????????????UNICODE????????????????????(??Data.xp3) ·?????.?(https://sites.google.com/site/hiyuadv/) ?????????krkrcht.exe ·?????????Editor.exe,????????krkrcht.exe?? ??: ·Wizard.exe??,BUG??,?????????????? ·????(Code)???,???????????????, ·??3.10?,???????????????,?????????????? ...Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Cocktail: Cocktail v0.4: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) SQL Server Express (included automatically with most Visual Studio installs) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Universal Express 6.1.6 or greater Included in the Cocktail download, DevForce Universal Express requires registration) Important: Install DevForce after all other compo...Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...New Projectsbinbin pager: pager extensionCC&PPTK-VSN: CC&PPTK-VSN Thi?t l?p SVN di nhóm D16TPMCCG (Crud Class Generator): CCGDatamodel Manager: Datamodel Manager is tool for managing database part of application.Daun Management Studio: Daun Management Studio is a management tool that is used for configuring, managing, and administering all components within MongoDB. The tool includes both script editors and graphical tools which work with features of MongoDB.DotNetNuke Role-Based Control Panels: This provider extends the DotNetNuke control panel by allowing a host to specify the particular control panel that is to be loaded by role (and site). For non-administrators any user interface may be utilized, allowing for flexible custom functionality not otherwise possible.HTML Creator: HTML Creator allows a web designer/developer to concentrate on the design and development of their web project; not the mundane tasks of project development. HTML Creator will combine the development, testing, debugging, and publishing stages into a complete workflow. This project uses .NET 4 Framework, Visual Basic 2010, and WPF as the primary programming languages.Ibiiztera: 3D shapes and figures renderingiNavigate: Same jQuery autocomplete, but with more optionsMapUpdater: MapUpdater is a simple application that connects to one or more ftp servers, downloads your minecraft world data, generates images and uploads them to another ftp server. c10t is the only renderer currently supported.Minecraft Web Launcher: Minecraft Web Launcher detects attempts to use an incomplete Minecraft.net API and overrides it, allowing you to launch Minecraft from a web browser and go directly to a certain server.MS CRM 2011 - Orbis- Client Caching Tool: The purpose of this tool is to cache all or the top most aspx pages. Caching means that this tool tests the Microsoft Dynamics CRM Client offline setting. If the client is offline OrbCrmCC ensures in a defined interval that the MSCRM Client host is up and that the aspx files are Mushroom: A very nice tool for web developers for both client-side or server-side development. What I will do here is to turn my own development environment into a very easy-to-use gui application which will run on Windows, Linux, and MacOS. It will support different languages, frameworks, and databases. Mushroom will make individuals and teams work much more efficiently by doing all the drudgery automatically. By providing some standard ways of doing things, --of course without enforcing them, i...My NerdDinner for WP7: A sample OData app for Windows Phone 7.1 based on NerdDinner.com servicesNClassify: nclassifyRealAge: EN: Real Age a gadget / web page showing Your current age inclusive the leap days. Funny for birthday parties ! ES: Edad verdadero un gadget / página web calculando Tu edad verdadero actual incluido las días intercalares. Divertido para fiestas de cumpleaños! DE: Wahres Alter ein Gadget / eine Webseite das Dein wahres aktuelles Alter berechnet inklusive Schalttage. Lustig für Geburtstagsparties ! HTML, javascript, XMLSharpInteract: A library that aims at providing a more easy interface to a set of interaction tools.SL5 Basic Calculator (No Frill) ver 1.0: the project is a basic calculator control developed in Silverlight 5, feel free to include in your projects. However CODE is AS/IS without any guarantee and warantee . use at your own risk(Source code included.SlyLamb: We develop applications for Windows Phone 7. Here we place our open application examples.SQLinq - use LINQ to generate Ad-Hoc Sql Queries: Easily generate ad-hoc SQL code using LINQ in a strongly typed manner that allows for compile time validation of you sql scripts.SSamTV: LVTN2012WildSoft Own Project: Personal WildSoftware Own ProjectWP7 Weather: WP7 Weather shows weather from site weather.uaym2u: this is my portal for demo

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  • How to open a server port outside of an OpenVPN tunnel with a pf firewall on OSX (BSD)

    - by Timbo
    I have a Mac mini that I use as a media server running XBMC and serves media from my NAS to my stereo and TV (which has been color calibrated with a Spyder3Express, happy). The Mac runs OSX 10.8.2 and the internet connection is tunneled for general privacy over OpenVPN through Tunnelblick. I believe my anonymous VPN provider pushes "redirect_gateway" to OpenVPN/Tunnelblick because when on it effectively tunnels all non-LAN traffic in- and outbound. As an unwanted side effect that also opens the boxes server ports unprotected to the outside world and bypasses my firewall-router (Netgear SRX5308). I have run nmap from outside the LAN on the VPN IP and the server ports on the mini are clearly visible and connectable. The mini has the following ports open: ssh/22, ARD/5900 and 8080+9090 for the XBMC iOS client Constellation. I also have Synology NAS which apart from LAN file serving over AFP and WebDAV only serves up an OpenVPN/1194 and a PPTP/1732 server. When outside of the LAN I connect to this from my laptop over OpenVPN and over PPTP from my iPhone. I only want to connect through AFP/548 from the mini to the NAS. The border firewall (SRX5308) just works excellently, stable and with a very high throughput when streaming from various VOD services. My connection is a 100/10 with a close to theoretical max throughput. The ruleset is as follows Inbound: PPTP/1723 Allow always to 10.0.0.40 (NAS/VPN server) from a restricted IP range >corresponding to possible cell provider range OpenVPN/1194 Allow always to 10.0.0.40 (NAS/VPN server) from any Outbound: Default outbound policy: Allow Always OpenVPN/1194 TCP Allow always from 10.0.0.40 (NAS) to a.b.8.1-a.b.8.254 (VPN provider) OpenVPN/1194 UDP Allow always to 10.0.0.40 (NAS) to a.b.8.1-a.b.8.254 (VPN provider) Block always from NAS to any On the Mini I have disabled the OSX Application Level Firewall because it throws popups which don't remember my choices from one time to another and that's annoying on a media server. Instead I run Little Snitch which controls outgoing connections nicely on an application level. I have configured the excellent OSX builtin firewall pf (from BSD) as follows pf.conf (Apple App firewall tie-ins removed) (# replaced with % to avoid formatting errors) ### macro name for external interface. eth_if = "en0" vpn_if = "tap0" ### wifi_if = "en1" ### %usb_if = "en3" ext_if = $eth_if LAN="{10.0.0.0/24}" ### General housekeeping rules ### ### Drop all blocked packets silently set block-policy drop ### all incoming traffic on external interface is normalized and fragmented ### packets are reassembled. scrub in on $ext_if all fragment reassemble scrub in on $vpn_if all fragment reassemble scrub out all ### exercise antispoofing on the external interface, but add the local ### loopback interface as an exception, to prevent services utilizing the ### local loop from being blocked accidentally. ### set skip on lo0 antispoof for $ext_if inet antispoof for $vpn_if inet ### spoofing protection for all interfaces block in quick from urpf-failed ############################# block all ### Access to the mini server over ssh/22 and remote desktop/5900 from LAN/en0 only pass in on $eth_if proto tcp from $LAN to any port {22, 5900, 8080, 9090} ### Allow all udp and icmp also, necessary for Constellation. Could be tightened. pass on $eth_if proto {udp, icmp} from $LAN to any ### Allow AFP to 10.0.0.40 (NAS) pass out on $eth_if proto tcp from any to 10.0.0.40 port 548 ### Allow OpenVPN tunnel setup over unprotected link (en0) only to VPN provider IPs ### and port ranges pass on $eth_if proto tcp from any to a.b.8.0/24 port 1194:1201 ### OpenVPN Tunnel rules. All traffic allowed out, only in to ports 4100-4110 ### Outgoing pings ok pass in on $vpn_if proto {tcp, udp} from any to any port 4100:4110 pass out on $vpn_if proto {tcp, udp, icmp} from any to any So what are my goals and what does the above setup achieve? (until you tell me otherwise :) 1) Full LAN access to the above ports on the mini/media server (including through my own VPN server) 2) All internet traffic from the mini/media server is anonymized and tunneled over VPN 3) If OpenVPN/Tunnelblick on the mini drops the connection, nothing is leaked both because of pf and the router outgoing ruleset. It can't even do a DNS lookup through the router. So what do I have to hide with all this? Nothing much really, I just got carried away trying to stop port scans through the VPN tunnel :) In any case this setup works perfectly and it is very stable. The Problem at last! I want to run a minecraft server and I installed that on a separate user account on the mini server (user=mc) to keep things partitioned. I don't want this server accessible through the anonymized VPN tunnel because there are lots more port scans and hacking attempts through that than over my regular IP and I don't trust java in general. So I added the following pf rule on the mini: ### Allow Minecraft public through user mc pass in on $eth_if proto {tcp,udp} from any to any port 24983 user mc pass out on $eth_if proto {tcp, udp} from any to any user mc And these additions on the border firewall: Inbound: Allow always TCP/UDP from any to 10.0.0.40 (NAS) Outbound: Allow always TCP port 80 from 10.0.0.40 to any (needed for online account checkups) This works fine but only when the OpenVPN/Tunnelblick tunnel is down. When up no connection is possbile to the minecraft server from outside of LAN. inside LAN is always OK. Everything else functions as intended. I believe the redirect_gateway push is close to the root of the problem, but I want to keep that specific VPN provider because of the fantastic throughput, price and service. The Solution? How can I open up the minecraft server port outside of the tunnel so it's only available over en0 not the VPN tunnel? Should I a static route? But I don't know which IPs will be connecting...stumbles How secure would to estimate this setup to be and do you have other improvements to share? I've searched extensively in the last few days to no avail...If you've read this far I bet you know the answer :)

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  • HP Pavilion dv6 overheating, how do I set fan speed to 100% all the time?

    - by henpenben
    So I have a HP Pavilion dv6, and it works fine. But when I play, say, Minecraft, the temperature jumps to around 60c-70c. I wouldn't be bothered by this, but I bought this computer and played Minecraft on my lap. The laptop overheated and the video card melted. (I'm not kidding) So I was wondering how I could set the fan speed on my laptop to 100% all the time so it never overheats. HP has this "HP Coolsense" thing that when I pick up the laptop and wiggle it around a little bit and pretend it's unstable, the fan cranks up to 100%. I want 100% all the time without me having to pick up the laptop every 10 minutes. Thanks, henpenben

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  • Cross platform development query

    - by Ian
    I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, Linux, Mac, Android and preferably iPhone, web (running in a browser). I need 3D (Around the level of support seen in something like Minecraft (I'm not writing Minecraft)), some networking. I'm pretty certain Java would work on all except iPhone. Looking at the "related questions" above it's offered up QT (no browser or phone afaik) and also HTML/CSS/Javascript (3D? package for desktop?) The other alternative is to have seperate versions for seperate platforms, developed with some common code where possible. That option isn't something I know anything about. Does anyone have experience of this sort of conundrum? I figured here was better than SO, because I imagine there are compromises which extend beyond technical choice. Finally, this is not a commercial operation, so some of the very expensive cross platform tools are out of the question unless they offer some sort of community edition. Thanks for your time.

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • Get a return value from a screen'd command

    - by AndyMac
    I'm running a process in a screen (on Ubuntu 13.10, if it matters). I can execute a command within that screen with: screen -p 0 -X eval 'stuff \"$command\"\015' I'm not 100% sure what this command is doing to begin with, though it's functioning correctly. The reason behind it is I'm running a Minecraft server (still) and this screens in to the correct screen, and throws the command on the running command line. So that's good, so far. But what I'd like is to be able to run this command with a return value. So for example, if I were to run a "list" command, it'd tell me how many people and who is online, but I need to capture that output and put it somewhere. Anyone know of a way to accomplish this? I can't tell the minecraft server command line to redirect the output somewhere else since it doesn't have direct command line access, so the only way I could do this would be to grab all output of the screen while I'm connected ... but I'm not sure if that's possible.

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  • Best Ati Radeon x1200 drivers for 12.10

    - by Jaclyn
    [Long story short is at the bottom if you don't care about my ranting] Ok, well, I have the unfortunate distinction of having an Acer Extensa 4420 (Yes, the model with the faulty motherboard, and no, I do not know how it is still working either). Long story short I need the best drivers for my Ati Radeon x1200 integrated graphics card. The Ati Propriatary drivers for 12.10 no longer supports my video card. Currently when I try to play Minecraft, or any game really, the framerate is quite terrible despite the fact that my handy dandy system load monitor says that I have plenty of memory and CPU power (Mind you, this is when I'm not playing minecraft; that kind of uses up all of my resources unless it's on the worst graphical settings, and even then I have terrible framerate, but plenty of resources left over). I tried the fglrx through a workaround guide, and it completely killed my display and I had to uninstall it. I'm considering just trying to install fglrx through synaptic, but I am hesitant to do so since I don't want a repeat of the BSBDD!!! (Black Screen of Bad Drivers 'o DOOOM!!!), so I will wait until after I get some input from you fine ladies and gentlemen on to what your advice it. ok, so I'm running xubuntu 12.10 64 bit. I upgraded from 10.10 to 11.04. Then about a month ago I went from natty to quantal via the update option in the package updater, and then I decided that I was sick of gnome so I installed xfce. I did not install new drivers from natty to when I wound up at 12.10, so that shouldn't have changed, and they were indeed quite terrible back then, but now I'm using xubuntu as my main os, so I actually need good drivers. uuuugh. Anyway, long story short: I need to know what are the best drivers available for my card, and how to install them, because I am a linux novice, and I have tried everything that I can think of, including search google. Small edit: I forgot to note that since I upgraded to 12.10, my VGA out does not work (I haven't had a chance to try the s-video yet), and possibly related, the USB port on that side of my laptop does not work anymore either.

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  • Dynamic Environment Creation

    - by Jack
    I was wondering, I'm thinking on a more small-scale, abstracted level, but how does one create a dynamic environment a la Minecraft? In specific, I'm thinking of the world as a 3 dimensional array of block objects, how is it made so that large features such as oceans are created? The language isn't important, I'm thinking on a conceptual level, but if it helps, I use C# or C++. Thanks for any help!

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  • [MISC GEEKERY] How To Easily Access Your Home Network From Anywhere With DDNS

    - by YatriTrivedi
    Whether you’re hosting a web page or running a Minecraft server, it’s a pain to keep track of IP addresses. Using a free dynamic DNS, you can turn 174.45.19.242 into mygeekydns.dyndns.org and be free from changing IPs.How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Searching for anaglyph 3D games and apps

    - by koanhead
    Hey all, recently I installed the Minecraft .jar and played it. It's a bit of fun, but the coolest thing about it IMO has been the anaglyph 3D option. Yay, a ViewMaster game! Anyway, I'm looking for other anaglyph 3D games and apps. I understand that there's an anaglyph plugin for Compiz as well, although it apparently is an inactive project since 2008. An anaglyph interface for Blender would be severely awesome, right?

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  • Wubi installation: I get os freezes which make me have to hard reboot

    - by user54774
    Wubi installation has been going a success for me, but one problem is that I get freezes, My Mouse works I can move it round but I can't click or right click. Sometimes my keyboard works and so I can shutdown safely using commands, but other times the keyboard doesn't work. One example of this is when I was running minecraft and youtube. and to off the laptop the only way was to hard reboot. Does anyone have a solution to this?

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  • How do you add a domain name to a VPS?

    - by jasonaburton
    Hi all, I have a VPS with allgamer.net (I use it to play minecraft). I also have a domain name with networksolutions.com What I want to do is attach that domain name to the VPS. I want to run a wiki on my domain name. If this is possible I can avoid buying another hosting plan just for the wiki. How do I go about doing this? I have very little knowledge in server administration so any advice you guys have is greatly appreciated! I'm pretty sure I have to change the DNS in my domain name to the DNS for my VPS, but on allgamer.net's interface there is no discernable place to find out what I need to change it to. Is there a way to find out the DNS via SSH on my VPS? As well, when I first got my VPS with allgamer.net I filled out a form for it with all my information, but they also wanted a domain name along with it. I gave them the domain name I currently own, but for some reason, it's like it's not connected to the VPS, like if I go to mydomain.com there's nothing, as well, if I use mydomain.com for my minecraft server, it also doesn't work. It's as if it's serving no purpose by being "attached" to my VPS. Any insights into this? Thanks for any help you guys can give me.

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  • Throttle CPU Usage consumed by Process

    - by Brett Powell
    We run a game-server company where we basically have large amounts of customers sharing a single machine, and are just on their own instance of a Java Process (Minecraft) managed by our Web Control Panels. In the last few game updates released, we have noticed that many of the third-party plugins our customer's use have become poorly written and we are frequently seeing huge CPU increases from certain servers until we manually kill the process. Our Game Panel automatically restarts processes, so killing them is not really an issue. Our problem is that once once of these servers starts consuming 50%+ CPU Usage, it takes atleast 5 minutes to RDP into the machine, locate who it belongs to, shut it down and notify them. Are there any current solutions for Server 2008 which allow for the throttling of CPU usage or worst case, just auto kill a process stuck using that much? As Minecraft is essentially a single-threaded application, we have investigated using Affinity, although with the variations in our Packages and fluctuations in usage, this doesn't work well for us. Some option to throttle the maximum usage a process can use would be perfect, or at least the option to kill a process using that much. Thanks!

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  • Unable To Successfully Use Java Anywhere (Windows 7 64bit)

    - by Nathan Smith
    This is a bit of an odd issue: (This is with JRE 7u7 32bit.) New Lenovo W530 laptop, everything is shiny. I tried to use a java applet for the first time recently (in Chrome). I got the Java logo and it started spinning like it was going to load, but didn't get anywhere and the browser locked up. I tried IE. Same deal. Tried Firefox. Same deal. So, I did the usual things: Rebooted, nothing. Un-installed Java, rebooted, re-installed, nothing. Tried it installing a 64bit Java as well. Same thing. I tried JRE6. Same thing. I uninstalled and manually deleted all the registry entries I could find related to it, then re-installed. Same thing. I un-installed and used the JavaRa utility. Same exact thing. I've not been able to use web applets or desktop stuff (minecraft), until yesterday. I did a graphics driver update and I was able to play minecraft for small amounts of time. It crashed regularly and wouldn't start reliably. No change in web applets. I'm at my wits end here. I'm to the point where reformatting is my only option. If anyone has any ideas at all, that would be awesome.

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  • Error: could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit

    - by Gleeson9
    Pre-note: This is not a problem I am having with Minecraft. All answers I can find seem to be Minecraft issues. Error: could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit. I get this error when I try to do something Java related. I cannot launch a .jar without this error coming up and when I try to install JDK, I get this error. This has been plauging me for a while and I was not able to research an answer so I thought I would ask it myself. EDIT: Windows 7 (x64) Dell Studio Laptop, 4GB RAM, external Radeon HD 6950 Graphics Card. I have tried uninstalling all JVMs and reinstalling but it didn't work, although I cannot remember how thorough I was so I may try again. Here is a list of all the Java related things I have installed (found in the uninstall or change programs window): Java 3D 1.5.1 Java 3D 1.5.1 (x64) Java 3D 1.5.2 Java 6 Update 30 Java 6 Update 30 (64-bit) Java 7 Update 2 Java 7 Update 3 (64-bit) JavaFX 2.0.3 (64-bit) JavaFX 2.0.3 SDK (64-bit)

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