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  • Specific complex array sorting

    - by TheDeadMedic
    Okay, a before; Array ( 'home' => array('order' => 1), 'about' => array(), 'folio' => array('order' => 2), 'folio/web' => array('order' => 2), 'folio/print' => array('order' => 1) 'contact' => array('order' => 2) ) And a desired after; Array ( 'home' => array('order' => 1), 'contact' => array('order' => 2), 'folio' => array('order' => 2), 'folio/print' => array('order' => 1), 'folio/web' => array('order' => 2), 'about' => array() ) I know, horrific (don't ask!) See how the slash in the key indicates children, and how the order is nested accordingly? And items without orders are simply shifted to the bottom. But also how multiple 'same level' items with the same order are merely sorted by key?

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  • extract associative array within an array in php

    - by I Like PHP
    i have an array like this Array ( [0] => Array ( [s_id] => 4 [si_id] => sec_1 [d_id] => dep_4 [s_name] => sec1 [s_location] => LA [s_visibility] => yes [s_created_date] => 1273639343 [s_last_updated_date] => 1273639343 [s_created_by] => someone [s_last_updated_by] => everyone ) ) now i want to extract array[0] into an array... means i want this Array ( [s_id] => 4 [si_id] => sec_1 [d_id] => dep_4 [s_name] => sec1 [s_location] => LA [s_visibility] => yes [s_created_date] => 1273639343 [s_last_updated_date] => 1273639343 [s_created_by] => someone [s_last_updated_by] => everyone ) how do i get above results?

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  • Sorting Multidimensional Array with Javascript: Integers

    - by tkm256
    I have a 2D array called "results." Each "row" array in results contains both string and integer values. I'm using this script to sort the array by any "column" on an onclick event: function sort_array(results, column, direction) { var sorted_results = results.sort(value); function value(a,b) { a = a[column]; b = b[column]; return a == b ? 0 : (a < b ? -1*direction : 1*direction) } } This works fine for the columns with strings. But it treats the columns of integers like strings instead of numbers. For example, the values 15, 1000, 200, 97 would be sorted 1000, 15, 200, 97 if "ascending" or 97, 200, 15, 1000 "descending." I've double-checked the typeof the integer values, and the script knows they're numbers. How can I get it to treat them as such?

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  • Subplots of multidimensional arrays in Matlab

    - by altes4ia
    I have a 10x10x10 array, z. How do I plot everything in the SAME window so that I would have the 3 plots for z(:,:,1) and below it the three plots for z(:,:,2) etc ? This is what I have so far: for i = 1:10 z=z(:,:,i); figure(i) subplot(1,2,1) surf(z) %code, obtain new array called "new1"... subplot(1,2,2) surf(new1) %code, obtain new array called "new2"... subplot(1,3,3) surf(new2) end;

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  • Php recursion into multidimensional array

    - by dclowd9901
    I'm trying to write a script that, in its process, would need to be able to write an undefined number of nested arrays, and those arrays need to be able to have custom keys. Essentially, the script is being used to convert an HTML DOM into a multidimensional array. I'm not extremely well versed in recursion, so any pointers would be awesome.

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  • Displaying multidimensional data in WPF

    - by KrisTrip
    What is the best way to display multidimensional data in WPF? I want to use databinding and I won't know the size/shape of the data until runtime. I was thinking some sort of grid but I don't know how to dynamically bind to the data and have it figure out the number of rows and columns. Suggestions and examples please?

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  • perl comparing 2 data file as array 2D for finding match one to one [migrated]

    - by roman serpa
    I'm doing a program that uses combinations of variables ( combiData.txt 63 rows x different number of columns) for analysing a data table ( j1j2_1.csv, 1000filas x 19 columns ) , to choose how many times each combination is repeated in data table and which rows come from (for instance, tableData[row][4]). I have tried to compile it , however I get the following message : Use of uninitialized value $val in numeric eq (==) at rowInData.pl line 34. Use of reference "ARRAY(0x1a2eae4)" as array index at rowInData.pl line 56. Use of reference "ARRAY(0x1a1334c)" as array index at rowInData.pl line 56. Use of uninitialized value in subtraction (-) at rowInData.pl line 56. Modification of non-creatable array value attempted, subscript -1 at rowInData.pl line 56. nothing This is my code: #!/usr/bin/perl use strict; use warnings; my $line_match; my $countTrue; open (FILE1, "<combiData.txt") or die "can't open file text1.txt\n"; my @tableCombi; while(<FILE1>) { my @row = split(' ', $_); push(@tableCombi, \@row); } close FILE1 || die $!; open (FILE2, "<j1j2_1.csv") or die "can't open file text1.txt\n"; my @tableData; while(<FILE2>) { my @row2 = split(/\s*,\s*/, $_); push(@tableData, \@row2); } close FILE2 || die $!; #function transform combiData.txt variable (position ) to the real value that i have to find in the data table. sub trueVal($){ my ($val) = $_[0]; if($val == 7){ return ('nonsynonymous_SNV'); } elsif( $val == 14) { return '1'; } elsif( $val == 15) { return '1';} elsif( $val == 16) { return '1'; } elsif( $val == 17) { return '1'; } elsif( $val == 18) { return '1';} elsif( $val == 19) { return '1';} else { print 'nothing'; } } #function IntToStr ( ) , i'm not sure if it is necessary) that transforms $ to strings , to use the function <eq> in the third loop for the array of combinations compared with the data array . sub IntToStr { return "$_[0]"; } for my $combi (@tableCombi) { $line_match = 0; for my $sheetData (@tableData) { $countTrue=0; for my $cell ( @$combi) { #my $temp =\$tableCombi[$combi][$cell] ; #if ( trueVal($tableCombi[$combi][$cell] ) eq $tableData[$sheetData][ $tableCombi[$combi][$cell] - 1 ] ){ #if ( IntToStr(trueVal($$temp )) eq IntToStr( $tableData[$sheetData][ $$temp-1] ) ){ if ( IntToStr(trueVal($tableCombi[$combi][$cell]) ) eq IntToStr($tableData[$sheetData][ $tableCombi[$combi][$cell] -1]) ){ $countTrue++;} if ($countTrue==@$combi){ $line_match++; #if ($line_match < 50){ print $tableData[$sheetData][4]." "; #} } } } print $line_match." \n"; }

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  • Create an array from mysql with column names and values [on hold]

    - by ScaZ
    i'm trying to create an array with PHP and MySQL, but i always get errors. The code i'm using function db_listar_usuarios(){ $link=db_connect(); $query = "select * from usuarios" or die("Problemas en el select: " . mysqli_error($link)); $result = $link->query($query); while($row = mysqli_fetch_assoc($result)) { $row['nombre'] . array(; foreach ($row as $col => $val) { $col => $val; } } } And what I want to create with this code is: array( 'john' => array('address' => 'st 123', 'age' => '25', 'surname' => 'doe'), 'ane' => array('address' => 'av 456', 'age'=> '32', 'surname' => 'smith'), ); To use then like something like this: private $contacts = db_listar_usuarios(); I use 2 files: functions.php and server.php server.php is a downloaded file example to do a REST API. Here are both of them. server.php - pastebin.com/5j54m1Mz functions.php - pastebin.com/N7jMhSBa Thank you in advance!

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  • What is the name of this array transformation?

    - by Brandon Tilley
    Start with an array of arrays; in this case, they are different lengths in order to demonstrate the technique, but they do not have to be. [[1,2,3,4], [5,6,7], [8,9,10], [11,12,13,14,15]] At the other end of the transformation, you have an array of arrays where the first array contains the first element from each of the original arrays, the second array contains the second element from each of the original arrays, and so on. [[1,5,8,11], [2,6,9,12], [3,7,10,13], [4,14], [15]] Is there a mathematical or CS term for this operation?

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  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

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  • Decode sparse json array to php array

    - by Isaac Sutherland
    I can create a sparse php array (or map) using the command: $myarray = array(10=>'hi','test20'=>'howdy'); I want to serialize/deserialize this as JSON. I can serialize it using the command: $json = json_encode($myarray); which results in the string {"10":"hi","test20":"howdy"}. However, when I deserialize this and cast it to an array using the command: $mynewarray = (array)json_decode($json); I seem to lose any mappings with keys which were not valid php identifiers. That is, mynewarray has mapping 'test20'=>'howdy', but not 10=>'hi' nor '10'=>'hi'. Is there a way to preserve the numerical keys in a php map when converting to and back from json using the standard json_encode / json_decode functions?

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  • php - sort and delete duplicates?

    - by c41122ino
    I've got an array that looks like this: Array ( [0] => Array ( num => 09989, dis => 20 ) [1] => Array ( num => 09989, dis => 10 ) [2] => Array ( num => 56676, dis => 15 ) [3] => Array ( num => 44533, dis => 20 ) [4] => Array ( num => 44533, dis => 50 ) ) First, I'm trying to sort them by num, and can't seem to get the usort example from php.net working here. It simply doesn't appear to be sorting... I'm also trying to delete the array element if it's a duplicate and whose dis value is higher than the other one. So, based on the example above, I'm trying to create: Array ( [0] => Array ( num => 09989, dis => 10 ) [1] => Array ( num => 44533, dis => 20 ) [2] => Array ( num => 56676, dis => 15 ) ) This is the code from php.net: function cmp($a, $b) { if ($a == $b) { return 0; } return ($a < $b) ? -1 : 1; }

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  • randomize array using php

    - by Suneth Kalhara
    I need to rendomise the order of follow array using PHP, i tried to use array shuffle and array_random but no luck, can anyone help me please Array ( [0] => Array ( [value] => 4 [label] => GasGas ) [1] => Array ( [value] => 3 [label] => Airoh Helmets ) [2] => Array ( [value] => 12 [label] => XCiting Trials Wear ) [3] => Array ( [value] => 11 [label] => Hebo Trials ) [4] => Array ( [value] => 10 [label] => Jitsie Products ) [5] => Array ( [value] => 9 [label] => Diadora Boots ) [6] => Array ( [value] => 8 [label] => S3 Performance ) [7] => Array ( [value] => 7 [label] => Scorpa ) [8] => Array ( [value] => 6 [label] => Inspired ) [9] => Array ( [value] => 5 [label] => Oset ) )

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  • php array to jquery array to qTip plugin.

    - by jp577
    Hi I'm trying to get a PHP array to use in some jquery script using the qTip plugin. This is my array: $descqtip[ ] = array('name' => ''.$name.'', 'description' => ''.$description.''); Here is my jquery code: <script type="text/javascript"> $(document).ready(function() { var description = <?php echo json_encode($descqtip)?>; $('#homepage_catgames h2').each(function(i){ $(this).qtip({ content: description }) }); }); </script> I know the above doesn't work, but i'm stuck on trying to get the description variable in each part of the array to their own individual tooltip. Can anyone help me? Thanks

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  • How to combine two arrays of same length to one array with two fields (not append/merge)

    - by Raj
    Say, I have an array with months $months = array('Jan', 'Feb', 'Mar'...'Dec'); And another, with days (say, for year 2010) $mdays = array(31, 28, 31...31); I want to merge/combine these two arrays, into an array like this: $monthdetails[0] = ('month' => 'Jan', 'days' => 31) $monthdetails[1] = ('month' => 'Feb', 'days' => 28) ... $monthdetails[11] = ('month' => 'Dec', 'days' => 31) I can loop through both the arrays and fill the $monthdetails. I want to know whether there are any functions/easier way for achieving the same result. Thanks! Raj

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Creating a multidimensional array

    - by Jess McKenzie
    I have the following response and I was wanting to know how can I turn it into an multidimensional array foreach item [0][1] etc Controller $rece Response: array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(17) "[email protected]" } array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(13) "[email protected]" } array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(15) "[email protected]" } Controller: foreach ($this->receivers as $rece) { $order_data['first_name'] = $rece[0]; $order_data['last_name'] = $rece[1]; $order_data['email'] = $rece[2]; $order_id = $this->orders_model->add_order_multi($order_data, $order_products_data); $this-receivers function: public function parse_receivers($receivers) { $this->receivers = explode( "\n", trim($receivers) ); $this->receivers = array_filter($this->receivers, 'trim'); $validReceivers = false; foreach($this->receivers as $key=>$receiver) { $validReceivers = true; $this->receivers[$key] = array_map( 'trim', explode(',', $receiver) ); if (count($this->receivers[$key]) != 3) { $line = $key + 1; $this->form_validation->set_message('parse_receivers', "There is an error in the %s at line $line ($receiver)"); return false; } } return $validReceivers; }

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  • Multidimensional vectors in scheme?

    - by incrediman
    I earlier asked a question about arrays in scheme (turns out they're called vectors but are basically otherwise the same as you'd expect). Is there an easy way to do multidimensional arrays vectors in PLT Scheme though? For my purposes I'd like to have a procedure called make-multid-vector or something. By the way if this doesn't already exist, I don't need a full code example of how to implement it. If I have to roll this myself I'd appreciate some general direction though. The way I'd probably do it is to just iterate through each element of the currently highest dimension of the vector to add another dimension, but I can see that being a bit ugly using scheme's recursive setup. Also, this seems like something I should have been able to find myself so please know that I did actually google it and nothing came up.

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  • multidimensional vector rotation and angle computation -- how?

    - by macias
    Input: two multidimensional (for example dim=8) vectors a and b. I need to find out the "directed" angle (0-2*Pi, not 0-Pi) between those vectors a and b. And if they are not parallel I need to rotate vector b in plane a,b by "directed" angle L. If they are parallel, plane does not matter, but angle of rotation is still the same L. For 2d and 3d this is quite easy, but for more dimensions I am lost, I didn't find anything on google, and I prefer using some already proved&tested equations (avoiding errors introduced by my calculations :-D). Thank you in advance for tips, links, etc. Edit: dimension of the space is the same as dimension of the vectors.

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  • Counting viable sublist lengths from an array.

    - by Ben B.
    This is for a genetic algorithm fitness function, so it is important I can do this as efficiently as possible, as it will be repeated over and over. Lets say there is a function foo(int[] array) that returns true if the array is a "good" array and false if the array is a "bad" array. What makes it good or bad does not matter here. Given the full array [1,6,8,9,5,11,45,16,9], lets say that subarray [1,6,8] is a "good" array and [9,5,11,45] is a "good" array. Furthermore [5,11,45,16,9] is a "good" array, and also the longest "good" subarray. Notice that while [9,5,11,45] is a "good" array, and [5,11,45,16,9] is a "good" array, [9,5,11,45,16,9] is a "bad" array. We wants the length counts of all "good" arrays, but not subarrays of "good" arrays. Furthermore, as described above, a "good" array might begin in the middle of another "good" array, but the combination of the two might be a "bad" array.

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  • Python / Django : emulating a multidimensional layer on a MySQL database

    - by Sébastien Piquemal
    Hi, I'm working on a Django project where I need to provide a lot of different visualizations on the same data (for example average of a value for each month, for each year / for a location, etc...). I have been using an OLAP database once in college, and I thought that it would fit my needs, but it appears that it is much too heavy for what I need. Actually the volume of data is not very big, so I don't need any optimization, just a way to present different visualizations of the same data without having to write 1000 times the same code. So, to recap, I need a python library: to emulate a multidimensional database (OLAP style would be nice because I think it is quite convenient : star structure, and everything) non-intrusive, because I can't modify anything on the existing MySQL database easy-to-use, because otherwise there's no point in replacing some overhead by another.

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  • Better method for flipping multidimensional array?

    - by sudowned
    I've retrieved some data from the database, which is in the following structure: [0] [item_id] = 197 [dice_chat_css] = "foo" [dice_image] = "bar.png" [1] [item_id] = 128 [dice_chat_css] = "foo" [dice_image] = "bar.png" The most convenient and computationally inexpensive way for me to pass this data to the rest of my (PHP) application is with item_id as the index, because it saves having to loop over the array to look up values. If this was a flat array, I could accomplish this trivially with array_flip, but since it isn't, it's my pick of using either the multidimensional array_flip listed in the comments on PHP.net, or roll my own logic: for ($i = 0; $i < sizeOf($r); $i++){ $s[$r[$i]['item_id']]['dice_image'] = $r[$i]['dice_image']; $s[$r[$i]['item_id']]['dice_chat_css'] = $r[$i]['dice_chat_css']; } I know it's simple, but it feels like I'm reinventing the wheel here. Is there an accepted, more optimized method available or am I being weird about this?

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  • Java multidimensional array and scanner novice Q

    - by Max
    I'm new to Java and trying to in essence implement a grid with a character, and if the user inputs 'w' 'a' 's' or 'd' the character moves up/down/left/right within the plane. I created a multidimensional array sized 10x10 public static String[][] grid = new String[10][10]; And then just used a for loop to print "*"s in a 10x10 grid, except for grid[a][b] which is equal to character "A" i.e. my thing to be moved around. That seemed to work alright, then I needed to detect the 'wasd' input from the user so I set up a: Scanner in = new Scanner (System.in); while (in.hasNext()) And I had then: String s = in.next(); char ch = s.charAt(0); switch (ch) but I couldn't make this work, and it wasn't because I didn't complete the "switch" statement, I did, I just see it void copying and pasting the entire thing. I'm sure its incredibly easy slight thing I am missing, can you please point it out for me?

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  • A way of allocating multidimensional arrays dynamically

    - by C77431
    salute.. I am learning dynamic allocations for multidimensional arrays in a book and I found some ways for that, And now haven't problem in it. But the author of the book shows us a way, but it doesn't work correctly. It is this: pbeans = new double [3][4]; // Allocate memory for a 3x4 array And this is the error: error C2440: '=' : cannot convert from 'int (*)[4]' to 'int *' how should i define pbeans ( if this type of coding is legal)? and what is the problem exactly? Regards.

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  • how to sort a multidemensional array by an inner key

    - by Derek Vance
    i have this enormous array that i am pulling from an API for BattleField Bad Company 2, and the soldier stats can be pulled as a multi dimensional array with an inner array for each soldier, however the API sormats it sorting the soldiers by name alphabetically, i want to sort them by rank (which is just another key within that soldiers array). ive been trying to figure this out for days, anyone have any ideas? (ie sort the array by $arr[players][][rank] here is a bit of the array Array ( [players] = Array ( [0] = Array ( [name] = bigjay517 [rank] = 29 [rank_name] = SECOND LIEUTENANT II [veteran] = 0 [score] = 979440 [level] = 169 [kills] = 4134 [deaths] = 3813 [time] = 292457.42 [elo] = 319.297 [form] = 1 [date_lastupdate] = 2010-03-30T14:06:20+02:00 [count_updates] = 13 [general] = Array ( [accuracy] = 0.332 [dogr] = 86 [dogt] = 166 [elo0] = 309.104 [elo1] = 230.849 [games] = 384 [goldedition] = 0 [losses] = 161 [sc_assault] = 146333 [sc_award] = 567190 [sc_bonus] = 35305 [sc_demo] = 96961 [sc_general] = 264700 [sc_objective] = 54740 [sc_recon] = 54202 [sc_squad] = 53210 [sc_support] = 70194 [sc_team] = 21215 [sc_vehicle] = 44560 [slevel] = 0 [spm] = 0 [spm0] = 0 [spm1] = 0 [srank] = 0 [sveteran] = 0 [teamkills] = 67 [udogt] = 0 [wins] = 223 )

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