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  • "Place code in separate file" in Visual Studio 2008 with ASP.NET

    - by Ben McCormack
    I'm reading a book that recommends clicking a check box that says "Place code in separate file" when adding a new Web Form to an existing ASP.NET project. The book is using Visual Studio 2005 and there is a check box for "Place code in separate file" when you open the "Add New Item" dialog. I am using Visual Studio 2008 and I do not see the "Place code in separate file" checkbox when I try to add a new item. Is there something I need to do to enable this? Was this functionality no longer possible/important in VS 2008?

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  • Visual Studio 2008 Unexpected Error on Project Checkout with VSS 2005

    - by Cyberherbalist
    I've encountered an odd misbehavior of VS 2008's integration with Visual Source Safe 2005. Situation occurs when I fire up VS2008 when a project is checked out to someone else, and later they check the project back in, while I still hold the VS2008 open. If I at that time add a new item, VS2008 tells me that my action has caused a check out of the project and a new version has been loaded from source control. Fair enough, but thereafter I get an error dialog stating "Visual Studio has encountered an unexpected error" with OK at every subsequent action, such as save file and search text, making it almost unusable. This is overcome by closing VS (which pops the error dialog once more) and restarting. Is there some kind of fix or workaround to this (besides the obvious ones: "don't try to check out the project when it's checked out to someone else", or "get latest version if you think the other person may have checked the project back in")?

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • Visual Studio LightSwitch : bêta 2 disponible pour la version simplifiée de Visual Studio pour les managers

    Visual Studio LightSwitch : bêta 2 disponible Pour la version simplifiée de Visual Studio pour les managers Mise à jour du 16/03/11, par Hinault Romaric Après la publication de la version finale de WebMatrix (outil de développement Web léger) c'est au tour d'un autre environnement de développement léger de la famille des outils Visual Studio de faire un pas de plus vers la version finale avec la publication de la bêta 2 de Visual Studio LightSwitch. Visual Studio LightSwitch est une version simplifiée de l'EDI Visual Studio à destination des entreprises et des u...

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Debug checklists/Helpers with Visual Studio/.NET

    - by hmm
    I have STAThread process which when called from my process simply bombs with no exceptions and almost nothing in the call stack. If I click Cntrl+Alt+E, I get an exceptions window, how can I use it in this situation, seems like some exception is not being caught here. Also what other debugging aids can I use here in Visual Studio 2010?

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  • visual web developer resize "all images" together?

    - by ahmed
    I have a weird problem with images in visual web developer, I cant change my images properties from properties panel (my changes don't take effect) and all images in my website have gotten the same size when I resize one image (by dragging the border), all images get that new size? any idea?

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  • Indenting c++ in visual studio.

    - by Pradyot
    I am using Visual Studio 2005 team edition. I come from a unix background using gvim. It would appear that formatting/indenting code seems to be a lot harder. Can anyone suggest a good option. VI with its autoindent/smartindent settings spoilt me. thanks

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  • Error when creating ASP.NET website in Visual Studio

    - by Jim Bradley
    I'm trying to learn ASP.NET. I open Visual Studio (this happens in both 2008 and 2010) and creating a new ASP.NET website using .NET 3.5. When I attempt to run the website, a FireFox page opens up and tells me that it can't establish a connection to the server (localhost:####). There's no helpful error message, just "cannot connect." What could be causing this?

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  • Visual Studio 2012 crashes everytime I try to debug with error CLR20r3

    - by Chris
    Everytime I try to debug one of my apps I get the below error message. Anyone have any ideas? I tried running Visual Studio in safe mode but I get the same thing. I also tried to repair the install and completely reinstall it with no luck :(. The full Problem Signature is this: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: devenv.exe Problem Signature 02: 11.0.50727.1 Problem Signature 03: 5011ecaa Problem Signature 04: Microsoft.IntelliTrace.Package.11.0.0 Problem Signature 05: 11.0.50727.1 Problem Signature 06: 5011dad8 Problem Signature 07: 311 Problem Signature 08: 1f1 Problem Signature 09: System.AccessViolationException OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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  • netbeans editor loses focus on editor and gives it to the menubar

    - by aboutblank
    Hi all, I am newbie of using Netbeans and i have Netbeans 6.5 on XP. So, here is my problem: when i am working on Netbeans and switch to an another task and then come back later, editor of the Netbeans losts the focus and the menubar gains it. I don't want to press ALT key again to re-focus on the editor. I made some search on help contents of the Netbeans and google and i couldn't find any solution. Have any of you got an idea to solve this problem? By the way, i am sorry about my unfluent English. Have a nice day!

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  • GSL-GNU in Visual studio

    - by Arman
    I have visual studio 2008, I want to integrate GSL library in my project, kindly give me some guidelines so that I can make it possible. I have added the GSL library but the following error come. Error 1 error LNK2028: unresolved token (0A000010) "extern "C" void __cdecl gsl_matrix_set(struct gsl_matrix *,unsigned int,unsigned int,double)" (?gsl_matrix_set@@$$J0YAXPAUgsl_matrix@@IIN@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 2 error LNK2028: unresolved token (0A000011) "extern "C" struct gsl_matrix * __cdecl gsl_matrix_alloc(unsigned int,unsigned int)" (?gsl_matrix_alloc@@$$J0YAPAUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 3 error LNK2028: unresolved token (0A000014) "extern "C" double __cdecl gsl_matrix_get(struct gsl_matrix const *,unsigned int,unsigned int)" (?gsl_matrix_get@@$$J0YANPBUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 4 error LNK2019: unresolved external symbol "extern "C" double __cdecl gsl_matrix_get(struct gsl_matrix const *,unsigned int,unsigned int)" (?gsl_matrix_get@@$$J0YANPBUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 5 error LNK2019: unresolved external symbol "extern "C" void __cdecl gsl_matrix_set(struct gsl_matrix *,unsigned int,unsigned int,double)" (?gsl_matrix_set@@$$J0YAXPAUgsl_matrix@@IIN@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ)

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  • Compile error when trying to _debug_ a Visual Stuio integration project

    - by Rune FS
    I'm currently working on a Visual Studio integration project for VS2010 (a custom highlighter) I'm using Irony and the LanguageServiceTemplate from this Code project article. However that template is build for 2008 and the changes made in VS2010 when it comes to integrating breaks the template. When I try to compile I get the following error: Source.extension.vsixmanifest file not found in project. If a file with this name is present in the project, make sure the build action is set to "None". Any ides of what I can do to fix it?

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • "Error generating Win32 resource" in Visual Studio, Windows 7 x64

    - by Jerad Rose
    My co-developers and I recently upgraded machines to Windows 7 Ultimate 64 bit. Some of us are seeing a new error we used to never see when building solutions in Visual Studio (happens in both 2008 and 2010): Error generating Win32 resource: The process cannot access the file because it is being used by another process. It always points to some temp file in our output folder, for example: MyProject\obj\Debug\CSC5123.tmp This happens about once every four or so builds. We then will try to run the same exact build again, and it will usually succeed. In some cases though, it will fail again on the same project, and in same cases, it will fail on a different project. There's really no rhyme or reason to it. But it's very frustrating, especially when it doesn't happen until the build has been running for 20 or so seconds. This also doesn't happen to all of our coworkers. It happens to about one out of four developers. For the one, it happens about one of four builds, and for the other three, it never happens. Oh, and did I mention we're all using machines built from the same image? :) Thanks in advance for any direction you can provide.

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  • Using a Visual Sourcesafe 2005 database with VB6 still launches VSS 6.0d

    - by John Galt
    I know all versions of VSS have many horror stories and I feel I will escape to a better source control mechanism someday but in the short term I am just trying to do a little cleanup and would like your advice on this issue: Objective - consolidate old VB6 source code in a "new" VSS 2005 database (currently all these old projects are checked in to an "old" VSS 6.0d database); eventually, eliminate the "old" VSS. Progress so far - The new VSS 2005 database now contains a mixture of projects. Some are using Visual Studio 2008, some use Vstudio 2005, and the more recently added ones are the above mentioned VB6 projects. Individually all these projects and "solutions" come up OK, I can check in - check out, launch SourceSafe, view differences, etc. But all the VB6 projects now in a VSS 2005 database launch VSS 6.0d when asked, rather than VSS 2005. Is this normal and just something to cope with until I get to some better nonVSS approach? Or can VB6 be re-configured someway to launch VSS 2005 when I click Tools-SourceSafe-Run SourceSafe? I seem to recall VSS 6.0d got "integrated" into VB6 by way of the "Add-In Manager". At this point, the development PC with VB6 installed has both VSS 2005 and VSS 6.0d clients installed.

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  • Visual Studio Conversion Suite

    - by KingPop
    I have this as my conversion program for the "Length", how can I do it the simpliest way instead of keeping the if, elseif, else too much, i do not have much experience and trying to improve my programming skills on visual studio 2008. Basically, I get annoyed with the formulas because I don't know if it is right, I use google but doesn't help because i don't know how to get it right when the program converts from type to type. Public Class Form2 Dim Metres As Integer Dim Centimetres As Integer Dim Inches As Integer Dim Feet As Integer Dim Total As Integer Private Sub Form2_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load ErrorMsg.Hide() End Sub Private Sub btnConvert_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnConvert.Click Metres = 1 Centimetres = 0.01 Inches = 0.0254 Feet = 0.3048 txtTo.Text = 0 If txtFrom.Text <> "" Then If IsNumeric(txtFrom.Text) And IsNumeric(txtTo.Text) Then If cbFrom.Text = "Metres" And cbTo.Text = "Centimetres" Then Total = txtFrom.Text * Metres txtTo.Text = Total ElseIf cbFrom.Text = "Metres" And cbTo.Text = "Inches" Then Total = txtFrom.Text * 100 txtTo.Text = Total ElseIf cbFrom.Text = "Metres" And cbTo.Text = "Feet" Then ElseIf cbFrom.Text = "Centimetres" And cbTo.Text = "Metres" Then ElseIf cbFrom.Text = "Centimetres" And cbTo.Text = "Inches" Then ElseIf cbFrom.Text = "Centimetres" And cbTo.Text = "Feet" Then ElseIf cbFrom.Text = "Inches" And cbTo.Text = "Metres" Then ElseIf cbFrom.Text = "Inches" And cbTo.Text = "Centimetres" Then ElseIf cbFrom.Text = "Inches" And cbTo.Text = "Feet" Then ElseIf cbFrom.Text = "Feet" And cbTo.Text = "Metres" Then ElseIf cbFrom.Text = "Feet" And cbTo.Text = "Centimetres" Then ElseIf cbFrom.Text = "Feet" And cbTo.Text = "Inches" Then End If End If End If End Sub End Class This is the source for what I have done at the moment.

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