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  • Telling a UITextField to become first responder while embedded in a UITableViewCell

    - by Jasarien
    I have a UITextField that is a subview of a UITableViewCell. When my view loads, I want the text field to become first responder. I have a pointer to the text field in the table cell, so to do this I am trying: [myTextField becomeFirstResponder]; This returns NO all the time, regardless of when it's called, which according to the docs means the text field refused to become first responder... What am I doing wrong? Edit: The text field properly responds to being touched. It bring up the keyboard then. It's only when telling it to become first responder programmatically that the problem happens.

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  • MkMapView setRegion animation prevents touch events on Annotation Views

    - by Vlad Gurovich
    Hi there! We have a MKmapView with a bunch of Image Annotation where each Image annotation responds to touch by overriding these methods of AnnotationView subclass: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event Our map region is updated using [MkMapView setRegion:animated:] whenever the new location is received and is far enough from the old location to make a difference. What I noticed is that if we set animated flag to YES the touches on our annotation are rarely detected(probably due to the fact that main thread is busy animating between two map regions. When we set animated flag to NO, everything is fine, but map transition may(or may not) become jerky. The question I have is whether this is an expected behavior of animated flag of [MkMapView setRegion:animated] function or whether there is a workaround for this issue. Thanks in advance

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  • Xcode - "Preference Pane" project - how to access bundle?

    - by Nippysaurus
    I have created a "Preference Pane" project. In this project I would like to load an image from my bundles resources folder. This seems difficult because "[NSBundle mainBundle]" seems to return the following: 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </Applications/System Preferences.app> (loaded) Iterating through "[NSBundle allBundles]" reveals that my projects bundle appears, but does not appear to be loaded: 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Mouse.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Sound.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Spotlight.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/TimeMachine.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </Library/PreferencePanes/DivX.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Trackpad.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/UniversalAccessPref.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Dock.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/DateAndTime.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Keyboard.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/MobileMe.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/FibreChannel.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Appearance.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/DigiHubDiscs.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Ink.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Security.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/EnergySaver.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Speech.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </Users/michael/Library/PreferencePanes/MyPrefPane.prefPane> (loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </Users/michael/Code/MyPrefPane/build/Debug/MyPrefPane.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/SharingPref.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Expose.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/SoftwareUpdate.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/ParentalControls.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/PrintAndFax.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Accounts.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/DesktopScreenEffectsPref.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Bluetooth.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Localization.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/StartupDisk.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Network.prefPane> (not yet loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </Applications/System Preferences.app> (loaded) 27/12/10 9:24:18 PM System Preferences[5076] NSBundle </System/Library/PreferencePanes/Displays.prefPane> (not yet loaded) I'm not sure whats going on here. How can I access my prefpane bundle?

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  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

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  • Exposing model object using bindings in custom NSCell of NSTableView

    - by Hooligancat
    I am struggling trying to perform what I would think would be a relatively common task. I have an NSTableView that is bound to it's array via an NSArrayController. The array controller has it's content set to an NSMutableArray that contains one or more NSObject instances of a model class. What I don't know how to do is expose the model inside the NSCell subclass in a way that is bindings friendly. For the purpose of illustration, we'll say that the object model is a person consisting of a first name, last name, age and gender. Thus the model would appear something like this: @interface PersonModel : NSObject { NSString * firstName; NSString * lastName; NSString * gender; int * age; } Obviously the appropriate setters, getters init etc for the class. In my controller class I define an NSTableView, NSMutableArray and an NSArrayController: @interface ControllerClass : NSObject { IBOutlet NSTableView * myTableView; NSMutableArray * myPersonArray; IBOutlet NSArrayController * myPersonArrayController; } Using Interface Builder I can easily bind the model to the appropriate columns: myPersonArray --> myPersonArrayController --> table column binding This works fine. So I remove the extra columns, leaving one column hidden that is bound to the NSArrayController (this creates and keeps the association between each row and the NSArrayController) so that I am down to one visible column in my NSTableView and one hidden column. I create an NSCell subclass and put the appropriate drawing method to create the cell. In my awakeFromNib I establish the custom NSCell subclass: PersonModel * aCustomCell = [[[PersonModel alloc] init] autorelease]; [[myTableView tableColumnWithIdentifier:@"customCellColumn"] setDataCell:aCustomCell]; This, too, works fine from a drawing perspective. I get my custom cell showing up in the column and it repeats for every managed object in my array controller. If I add an object or remove an object from the array controller the table updates accordingly. However... I was under the impression that my PersonModel object would be available from within my NSCell subclass. But I don't know how to get to it. I don't want to set each NSCell using setters and getters because then I'm breaking the whole model concept by storing data in the NSCell instead of referencing it from the array controller. And yes I do need to have a custom NSCell, so having multiple columns is not an option. Where to from here? In addition to the Google and StackOverflow search, I've done the obligatory walk through on Apple's docs and don't seem to have found the answer. I have found a lot of references that beat around the bush but nothing involving an NSArrayController. The controller makes life very easy when binding to other elements of the model entity (such as a master/detail scenario). I have also found a lot of references (although no answers) when using Core Data, but Im not using Core Data. As per the norm, I'm very grateful for any assistance that can be offered!

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  • Memory leak with NSData

    - by Kamchatka
    I'm having a leak with this code without being able to find where it's coming from. This function get called within an autorelease pool. I release the IplImage* image argument. When I run the ObjAlloc tool, it tells me that "NSData* data" is leaking. If I try to manually release the UIImage returned by this function, I get an EXC_BAD_ACCESS error, probably because this UIImage is autoreleased. I'm a bit confused, any hint would be appreciated. Thanks! UIImage *UIImageFromIplImage(IplImage *image) { NSLog(@"IplImage (%d, %d) %d bits by %d channels, %d bytes/row %s", image->width, image->height, image->depth, image->nChannels, image->widthStep, image->channelSeq); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize]; CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data); CGImageRef imageRef = CGImageCreate(image->width, image->height, image->depth, image->depth * image->nChannels, image->widthStep, colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault); UIImage *ret = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGDataProviderRelease(provider); CGColorSpaceRelease(colorSpace); return ret; }

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  • Alternative Menu Items in NSMenu

    - by Nick Paulson
    Hi, I have an NSMenu that contains NSMenuItems with custom views. I want it so that when the alt button is pressed, the menu items would change part of their look (through their view). I found setAlternative in the NSMenuItem docs, however, in practice I could only get it to work with NSMenuItems without custom views. As soon as I set a custom view, all of the menu items would be displayed. Also, I tried getting keypress events while the menu was open. Due to the other run loop, NSApplication's sendEvent: doesn't receive events until after the menu is closed. Therefore, I can't just intercept the event coming in. Does anyone know how I can get notified, whether through delegation or subclassing, of when the alt key is pressed when a menu is opened?

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  • Localize Currency for iPhone

    - by Meltemi
    I would like my iPhone app to allow the input, display and storage of currency amounts using the appropriate symbol ($, €, £, ¥, etc) for the user. Would NSNumberFormatter do everything I need? What happens when a user switches their locale and these amounts (dollars, yen, etc.) are stored as NSDecimalNumbers. I assume, to be safe, it's necessary to somehow capture the locale at the time of entry and then the currency symbol and store them in my instance along with the NSDecimalNumber ivar so they can be unwrapped and displayed appropriately down the road should the user changed their locale since the time when the item was created? Sorry, I have little localization experience so hoping for a couple quick pointers before diving in. Lastly, any insight on how to you handle this kind of input given the limitations of the iPhone's keyboards?

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • UISwitch within UIScrollview nearly impossible to use....

    - by samsam
    Hi there. I'm using a UISwitch-Component at the bottom of a view that sits within a UIScrollView. Now the problem that appeared, is that the switch is nearly impossible to swipe because the UIScrollView seems to dominate the userinput. Switching works very well by tapping the switch, but from my point of view, most users "switch" the UISwitch instead of tapping. Did anyone of you face the same / or similar problems and managed to come up with a solution? thx in advance sam

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  • Problems using xcode in debug mode with Core Plot

    - by Splash6
    I'm having a problem compiling an application which uses Core-Plot in debug mode. It works absolutely fine compiling in release mode, but when I compile in debug mode I get an error that the header file for Core-Plot can't be found. Any idea which of the many settings in x-cide might be causing this problem?

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  • Why can I not receive touch events within my custom UIScrollView subclass?

    - by stefanosn
    i have an uiscrollview with a uiimageview inside. I subclass the uiscrollview but i can not get touches to work touchbegin does not called. What should i do to call uitouch event? what is wrong? .h #import <UIKit/UIKit.h> @interface myScrollView : UIScrollView { } @end .m #import "myScrollView.h" @implementation myScrollView - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (touch.view.tag > 0) { touch.view.center = location; } NSLog(@"tag=%@", [NSString stringWithFormat:@"%i", touch.view.tag]); }

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  • What's the UITableView index magnifying glass character?

    - by David Grant
    In Apple's iPhone apps (like Contacts), they have a nice magnifying glass icon at the top of the table view index. Since the table view index API is character-based, I assume that this magnifying glass is a Unicode character. So far I've resorted to placing a question mark character there, but that looks lame. Can anyone tell me what character the magnifying glass is?

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  • Portion from CGPDFPage + Scale (zoom)

    - by malcom
    I wanna take a rect from CGPDFPage (the portion of image around the user's touch point(x,y)) and scale it by a scaleFactor (ie 2x). Below the code I've used to get CGPDFPage's rect. The problem with it is the scaleFactor support. The idea is: 1) pageRect size is pageRect.size *2 2) myThumbRect (the region to zoom) become resultImageSize/scaleFactor (because the final output will be scaleFactor times bigger) 3) pointOfClick (x,y) become pointOfClick(2x,2y) 4) scale up the context by factor CGContextScaleCTM(ctx, scaleFactor, -scaleFactor); 5) grab the rect However the result is an empty image. Any idea? -(UIImage *) zoomedPDFImageAtPoint:(CGPoint) pointOfClick size:(CGSize) resultImageSize scale:(CGFloat) scaleFactor { // get the rect of our page CGRect pageRect = CGPDFPageGetBoxRect(myPageRef, kCGPDFCropBox); // my thumb rect is a portion of our CGPDFPage with size as /scaleFactor of resultImageSize // then we need to scale the image portiong by *scaleFactor and draw it in our resultImageSize sized graphic context CGSize myThumbRect = resultImageSize; // page rect has size as original size * scaleFactor //resultImageSize = pageRect.size; // to remove, i've used it to see where the rect is printed in final image pointOfClick = CGPointMake(-pointOfClick.x, -pointOfClick.y); NSLog(@"Click (%0.f,%0.f) Page (%0.f,%0.f ; %0.f,%0.f)",pointOfClick.x,pointOfClick.y,pageRect.origin.x,pageRect.origin.y,pageRect.size.width,pageRect.size.height); // create a new context for resulting image of my desidered size UIGraphicsBeginImageContext(resultImageSize); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); // because rect is that for drawing in a flipped coordinate system, this translate the lower-left corner of the rect // in an upright coordinate system CGContextTranslateCTM(ctx, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); // scale to flip the coordinate system so that the y axis goes up the drawing canvas CGContextScaleCTM(ctx, 1, -1); // translate so the origin is offset by exactly the rect origin CGContextTranslateCTM(ctx, -(pageRect.origin.x), -(pageRect.origin.y)); // zoomRect is interested region.the clickPoint is the center of this region CGRect zoomedRect = CGRectMake(-pointOfClick.x, (pageRect.size.height-(-pointOfClick.y)),myThumbRect.width,myThumbRect.height); zoomedRect.origin.y-=(myThumbRect.height/2.0); zoomedRect.origin.x-=(myThumbRect.width/2.0); NSLog(@"Zoom region at (%0.f,%0.f) (%0.f,%0.f)",zoomedRect.origin.x,zoomedRect.origin.y,zoomedRect.size.width,zoomedRect.size.height); // now we need to move clipped rect to the origin // x: x was moved subtracting current click x coordinate and adding the half of zoomed rect (because zoomedRect contains pointsOfClick at it's center) // same with y but inverse (because ctm is flipped) CGPoint translateToOrigin = CGPointMake(pointOfClick.x+(zoomedRect.size.width/2.0), -pointOfClick.y-(zoomedRect.size.height/2.0));//(pageRect.size.height-zoomedRect.size.height)+pointOfClick.y); NSLog(@"Translate zoomed region to origin using translate by (%0.f,%0.f)",translateToOrigin.x,translateToOrigin.y); CGContextTranslateCTM(ctx, translateToOrigin.x,translateToOrigin.y); CGContextClipToRect (ctx, zoomedRect); // now draw the document CGContextDrawPDFPage(ctx, myPageRef); CGContextRestoreGState(ctx); // generate image UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; }

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  • iPhone & iPad versions of same app?

    - by 4thSpace
    I have an iPhone app and would like to create iPad version of it. What is the best way to setup the project when you want an iPhone and iPad version of the app? I don't see that I'm able to use the same code base since the iPad version will have features in it that the iPhone version doesn't. It seems as though maintenance is going to go up with two similar code bases for the same app.

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  • NSMutableDictionary, alloc, init and reiniting...

    - by Marcos Issler
    In the following code: //anArray is a Array of Dictionary with 5 objs. //here we init with the first NSMutableDictionary *anMutableDict = [[NSMutableDictionary alloc] initWithDictionary:[anArray objectAtIndex:0]]; ... use of anMutableDict ... //then want to clear the MutableDict and assign the other dicts that was in the array of dicts for (int i=1;i<5;i++) { [anMutableDict removeAllObjects]; [anMutableDict initWithDictionary:[anArray objectAtIndex:i]]; } Why this crash? How is the right way to clear an nsmutabledict and the assign a new dict? Thanks guy's. Marcos.

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  • How to change disclosure style when user enters in edit mode of a UITableView?

    - by R31n4ld0
    Hello, guys. I have a UITableView that in 'normal' mode, show a UITableViewCellAccessoryDisclosureIndicator meaning if the user taps the row, another list is showed, like HIG says: "Disclosure indicator. When this element is present, users know they can tap anywhere in the row to see the next level in the hierarchy or the choices associated with the list item. Use a disclosure indicator in a row when selecting the row results in the display of another list. Don’t use a disclosure indicator to reveal detailed information about the list item; instead, use a detail disclosure button for this purpose." When the user tap the edit button in the top bar of the UITableView, I think I have to change the disclosure because if the user tap it, a view for changing the information of the current row is showed (see the bold line above), again, like HIG says: "Detail disclosure button. Users tap this element to see detailed information about the list item. (Note that you can use this element in views other than table views, to reveal additional details about something; see “Detail Disclosure Buttons” for more information.) In a table view, use a detail disclosure button in a row to display details about the list item. Note that the detail disclosure button, unlike the disclosure indicator, can perform an action that is separate from the selection of the row. For example, in Phone Favorites, tapping the row initiates a call to the contact; tapping the detail disclosure button in the row reveals more information about the contact." Have I miss understood the HIG, or I really do have to change the disclosure style in edit mode of UITableView? If yes, how I can intercept the edit mode when the user taps the Edit button? Thanks in advance.

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  • View Controller's viewDidLoad method finishing before applicationDidFinishLaunching

    - by mwt
    I'm creating a fairly complex iPhone app using Core Data. Up until now, things have been working fine. As the app has been getting more complex, however, a new problem has come up: the first view controller is finishing its viewDidLoad method before the AppDelegate gets even halfway through its applicationDidFinishLaunching method. The view controller is not the root, which is a tab bar controller. The VC in question is the one for the default selected tab on the tab bar. It's getting instantiated by IB. Nothing like this has occurred before in my experience, and it's throwing off the important initialization I'm doing in the AppDelegate (getting objects from Core Data and preparing them for use) . Furthermore, it's intermittent -- sometimes the delegate does finish first. Has anyone else noticed a difficulty like this? Any sample code that deals with such an issue? I suppose that the answer is to make the VC load the data that the AppDelegate is getting ready only when the AppDelegate sends a message that it's ready. I'm a bit concerned that this is adding something that will just end up biting me in the butt later on.

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  • How to hide/show controls in UITableViewCell when it goes in/out of editing mode?

    - by Aleksandar Vacic
    I have few custom controls (image views) added programmatically to table cell. I want to hide them when table view goes into editing mode and show them again when view gets out of editing mode. I'm not using UITableViewCell subclasses, controls are added through tableView:cellForRowAtIndexPath: method. When and where should I do the hide/show? I'm wondering is this even possible without subclassing (where I could do this in layoutSubviews)...

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  • Core Data vs. SQLitePersistentObjects

    - by Macatomy
    I'm creating an iPhone app and I'm trying to choose between 2 solutions for a persistent store. Core Data, or SQLitePersistentObjects. Basically, all my app needs is a way to store an array of model objects and then load them again to display in a UITableView. Its nothing too complicated. Core Data seems to have a much higher learning curve than the simple to use SQLitePersistentObjects. Are there any obvious benefits of using Core Data over SQLitePersistentObjects in my case?

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  • Extracting images from a PDF

    - by sagar
    My Query I want to extract only images from a PDF document, using Objective-C in an iPhone Application. My Efforts I have gone through the info on this link, which has details regarding different operators on PDF documents. I also studied this document from Apple about PDF parsing with Quartz. I also went through the entire PDF reference document from the Adobe site. According to that document, for each image there are the following operators: q Q BI EI I have created a table to get the image: myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "q", arrayCallback2); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); I use this method to get the image: void arrayCallback2(CGPDFScannerRef inScanner, void *userInfo) { // THIS DOESN'T WORK // CGPDFStreamRef stream; // represents a sequence of bytes // if (CGPDFDictionaryGetStream (d, "BI", &stream)){ // CGPDFDataFormat t=CGPDFDataFormatJPEG2000; // CFDataRef data = CGPDFStreamCopyData (stream, &t); // } } This method is called for the operator "q", but I don't know how to extract an image from it. What should be the solution for extracting the images from the PDF documents? Thanks in advance for your kind help.

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  • UIButtons in UIScrollView stop it scrolling, how to fix?

    - by Mark McFarlane
    Hi all, I have a problem with adding a set of UIButtons to a UIScrollView. With the buttons added it seems that the scroll command is not being passed to the scroll view as the buttons cover the whole surface. I've read various posts on this but still can't figure it out. I'm pretty new to iPhone programming so there's probably something obvious I've missed. I've tried things like canCancelContentTouches and delaysContentTouches to TRUE and FALSE. Here is the code I use to add the buttons to the scrollview. The scrollview was created in IB and is passed in to the function: -(void)drawCharacters:(NSMutableArray *)chars:(UIScrollView *)target_view { //NSLog(@"CLEARING PREVIOUS BUTTONS"); //clear previous buttons for parts/kanji if(target_view == viewParts){ for (UIButton *btn in parts_buttons) { [btn removeFromSuperview]; } [parts_buttons removeAllObjects]; } else if(target_view == viewKanji){ for (UIButton *btn in kanji_buttons) { [btn removeFromSuperview]; } [kanji_buttons removeAllObjects]; } //display options int chars_per_line = 9; //change this to change the number of chars displayed on each line if(target_view == viewKanji){ chars_per_line = 8; } int char_gap = 0; //change this to change the margin between chars int char_dimensions = (320/chars_per_line)-(char_gap*2); //set starting x, y coords int x = 0, y = 0; //increment y coord y += char_gap; //NSLog(@"ABOUT TO DRAW FIRST BUTTON"); for(NSMutableArray *char_arr in chars){ //increment x coord x += char_gap; //draw at x and y UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom]; myButton.frame = CGRectMake(x, y, char_dimensions, char_dimensions); // position in the parent view and set the size of the button [myButton setTitle:[char_arr objectAtIndex:0] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:1.0] forState:UIControlStateDisabled]; myButton.titleLabel.font = [UIFont boldSystemFontOfSize:22]; if(target_view == viewKanji){ myButton.titleLabel.font = [UIFont boldSystemFontOfSize:30]; } // add targets and actions if(target_view == viewParts){ [myButton addTarget:self action:@selector(partSelected:) forControlEvents:UIControlEventTouchUpInside]; } else if(target_view == viewKanji){ [myButton addTarget:self action:@selector(kanjiSelected:) forControlEvents:UIControlEventTouchUpInside]; [myButton setTag:(int)[char_arr objectAtIndex:1]]; } //if the part isnt in the current list of kanji, disable and dim it if(target_view == viewParts){ if([kanji count] > 0){ [myButton setEnabled:NO]; } bool do_break = NO; for(NSMutableArray *arr in kanji){ //NSLog([NSString stringWithFormat:@"CHECKING PARTS AGAINST %d KANJI", [kanji count]]); for(NSString *str in [[arr objectAtIndex:2] componentsSeparatedByString:@" "]){ if(([myButton.titleLabel.text isEqualToString:str])){ //NSLog(@"--------------MATCH!!!-----------------"); [myButton setEnabled:YES]; for(NSString *str1 in parts_selected){ if(([myButton.titleLabel.text isEqualToString:str1])){ [myButton setEnabled:NO]; break; } } do_break = YES; break; } if(do_break) break; } if(do_break) break; } } // add to a view [target_view addSubview:myButton]; //update coords of next button x += char_dimensions+ char_gap; if (x > (320-char_dimensions)) { x = 0; y += char_dimensions + (char_gap*2); } //add button to global array to be removed from view next update if(target_view == viewParts){ [parts_buttons addObject:myButton]; } else if(target_view == viewKanji){ [kanji_buttons addObject:myButton]; } } //NSLog(@"FINISHED DRAWING ALL BUTTONS"); } Any help on this would be greatly appreciated. I just need to fix this to finish my app.

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  • How to create a run loop that only listens to performSelector:onThread: and GUI events?

    - by Paperflyer
    I want to create a separate thread that runs its own window. Frankly, the documentation does not make sense to me. So I create an NSThread with a main function. I start the thread, create an NSAutoreleasePool, and run the run loop: // Global: BOOL shouldKeepRunning = YES; - (void)threadMain { NSAutoreleasePool *pool = [NSAutoreleasePool new]; // Load a nib file, set up its controllers etc. while (shouldKeepRunning) { NSAutoreleasePool *loopPool = [NSAutoreleasePool new]; [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]]; [loopPool drain]; } [pool drain]; } But since there is no registered port or observer, runUntilDate: exits immediately and CPU utilization goes to 100%. All thread communication is handled by calls to performSelector:onThread:withObject:waitUntilDone:. Clearly, I am not using the API correctly. So, what am I doing wrong?

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