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  • Connection manager detects network but won't connect

    - by Carson Chittom
    I've just installed 12.04 on my home desktop. Because of where it's located, in order not to have my children tripping over cat5 cable, I've got a cheap 802.11n USB device plugged in, which uses a Realtek 8192CU chip. The house wifi is protected with WPA2. Ubuntu's Network Manager detects the network, but connecting to it just times out and asks for the password again. I'm sure I'm using the correct password. No other computers on the house network are having any difficulty. This device previously worked correctly with both Windows 7 and OpenBSD in the same machine. The linux-firmware package is installed (from the disc) at version 1.79, and /lib/firmware/rtlwifi/rtl8192cufw.bin is present. dmesg|grep rtl only shows the "loading firmware" message. I've tried Google, but I apparently can't find the right set of words to plug in, because I haven't found anything related (lots of "doesn't work at all," but nothing matching my circumstances). Any help would be greatly appreciated.

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  • Problems with Ubuntu and AMD A10-4655M APU

    - by Robert Hanks
    I have a new HP Sleekbook 6z with AMD A10-4655M APU. I tried installing Ubuntu with wubi--the first attempt ended up with a 'AMD unsupported hardware' watermark that I wasn't able to remove (the appeared when I tried to update the drivers as Ubuntu suggested) On the second attempted install Ubuntu installed (I stayed away from the suggested drivers) but the performance was extremely poor----as in Windows Vista poor. I am not sure what the solution is--if I need to wait until there is a kernel update with Ubuntu or if there are other solutions--I realise this is a new APU for the market. I would love to have Ubuntu 12.04 up and running--Windows 7 does very well with this new processor so Ubuntu should, well, be lightening speed. The trial on the Sleekbook with Ubuntu 12.10 Alpha 2 release was a complete failure. I created a bootable USB. By using either the 'Try Ubuntu' or 'Install Ubuntu' options resulted in the usual purple Ubuntu splash screen, followed by nothing...as in a black screen without any hint of life. Interestingly one can hear the Ubuntu intro sound. In case you are wondering, this same USB was trialed subsequently on another computer with and Intel Atom Processor. Worked flawlessly. Lastly the second trial on the Sleekbook resulted in the same results as the first paragraph. Perhaps 12.10 Beta will overcome this issue, or the finalised 12.10 release in October. I don't have the expertise to know what the cause of the behaviour is-the issue could be something else entirely. Sadly, the Windows 7 performance is very good with this processor-very similar and in some instances better to the 2nd generation Intel i5 based computer I use at my workplace. Whatever the cause is for the performance with Ubuntu 12.04 or 12.10 Alpha 2, the situation doesn't bode well for Ubuntu. Ubuntu aside, the HP Sleekbook is a good performer for the price. I am certain once the Ubuntu issue is worked on and solutions arise, the Ubuntu performance will probably be better than ever.

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  • What ethical problems realistically arise in programming?

    - by Fishtoaster
    When I co-oped during college, I had to fill out an evaluation of the co-op afterwards. One metric I always had to rate was how much the company required me to "Make ethical decisions related to your profession." This always seemed kinda silly- I mean, my first co-op was writing java apps to manage industrial radios. There wasn't much moral ambiguity going on. Anyway, I'm wonder what sort of ethical dilemmas one might actually encounter in software development. Edit: It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter. - Nathanial Borenstein

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  • Problems with Intel Video Resolution on Acer Laptop Wide Display

    - by ricstr
    I have an ACER Aspire 5332 laptop which I have just installed Ubuntu 12.04 x64, which is causing some issues with the video display on boot and video resolution. First and foremost, it will only boot past the purple screen if GRUB has been edited to replace 'quick splash' with 'nomodeset'. Secondly, once it has booted with the the 'nomodeset' option, it does not allow me to change the resolution higher or lower from 1024 x 786. Is it OK to use the 'nomodeset' for normal use? Will this compromise performance of other devices? The video card is an on-board one, integrated within the Intel GL40 chip-set. The display is a wide-screen LCD, and under Windows could operate under various resolutions. Ideally I would like it to operate on a resolution to fit the wide-screen display as it a bit stretched out at the moment, and less desktop space as I am used to. I believe the optimal resolution is 1366 x 768. Below is some information from the terminal which may be useful. ricstr@Aspire-5332:~$ lspci | grep -i VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) ricstr@Aspire-5332:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0*

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  • Problems building clamcour

    - by user10778
    Hello People, when i try to install clamcour from terminal, it gives me this error, somebody can help me? calmcourdir# ./configure checking for libraries containing socket functions... -lc checking for socket... yes checking for bind... yes checking for listen... yes checking for accept... yes checking for shutdown... yes checking for socklen_t... yes checking for struct sockaddr_un.sun_len... no System log functions checking syslog.h usability... yes checking syslog.h presence... yes checking for syslog.h... yes checking for openlog... yes checking for syslog... yes checking for closelog... yes Time functions checking whether time.h and sys/time.h may both be included... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for localtime_r... yes checking for strftime... yes checking for unistd.h... (cached) yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking for sysconf... yes BZip2 support checking bzlib.h usability... no checking bzlib.h presence... no checking for bzlib.h... no checking for BZ2_bzWriteOpen in -lbz2... no GZip support checking zlib.h usability... no checking zlib.h presence... no checking for zlib.h... no checking for gzopen in -lz... no LibClamAV support checking for /usr/bin/clamav-config... no checking for /usr/local/bin/courier-config... no checking for /usr/clamav/bin/clamav-config... no checking for /usr/local/clamav/bin/clamav-config... no ./configure: line 25234: : command not found configure: error: Cannot find clamav-config

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  • Internet connection randomly drops out

    - by Dr_Bunsen
    Since a week or 2, I have this random network failures. No error pops up, the system says it's still connected to the internet(wifi and wired). The problem is, I can't connect to anything, even a ping google.com gives no feedback. And after many network-manager resets it will work again, for just a minute, and drop out again. I noticed that the /etc/resolv.conf contains this line: nameserver 127.0.0.1 I left out the "Do not edit" stuff, and after it worked for a second, this line is added: search lan When I change the nameserver to 8.8.8.8, I am still able to connect to anywhere. Does anyone got a clue what is happening here? I will provide any information asked. Thanks in advance p.s. I run Ubuntu 13.04 since lastnight(24-06-2013)

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  • Problems using custom keyboard layout / symbols file

    - by January
    I have a custom xkb symbols file which looks as follows: // modify the basic German layout to have polish characters default partial alphanumeric_keys xkb_symbols "basic" { include "de(basic)" name[Group1]="Germany - with polish characters"; key <AD03> { [ e, E, eogonek, Eogonek ] }; key <AD09> { [ o, O, oacute, Oacute ] }; key <AC01> { [ a, A, aogonek, Aogonek ] }; key <AC02> { [ s, S, sacute, Sacute ] }; key <AD06> { [ z, Z, zabovedot, Zabovedot ] }; key <AB02> { [ x, X, zacute, Zacute ] }; key <AB03> { [ c, C, cacute, Cacute ] }; key <AB06> { [ n, N, nacute, Nacute ] }; }; The name of the file is depl. I copy the file to /usr/share/X11/xkb/symbols and it works with setxkbmap depl. However, I also tried to add the respective menu entries in the "Text Entry" customization. I have modified the file /usr/share/X11/xkb/rules/evdev.xml and added the following section: <layout> <configItem> <name>depl</name> <shortDescription>depl</shortDescription> <description>German (with Polish characters)</description> <languageList> <iso639Id>ger</iso639Id> </languageList> </configItem> </layout> I have then reconfigured the xkb data with sudo dpkg-reconfigure xkb-data. It works in as much as that the new layout appears as a viable option in the Text Entry dialog, it can be added to the list of dialogs and is visible in the application indicator: However, it does not work, the new symbols are not loaded. No errors are reported in /var/log/Xorg.0.log.

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  • BCM2046B1 Bluetooth Dongle connection problem

    - by Andfoy
    Well i have a Blueooth dongle with an BCM2046 IC intrregated, my problem is that when i connect it, Ubuntu recognize it, but it don't work whe i try to scan or scan the PC from other device, i replaced the default Gnome Bluetooth manager and i installed Blueman, but the problem presists. The Bluetooth LED indicator appears to be "working". I'm using 11.10 Oneiric Ocelot hcitool dev: Devices: hci0 89:21:XX:XX:XX:XX lsusb: Bus 002 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 002 Device 004: ID 0a5c:2100 Broadcom Corp. Bluetooth 2.0+eDR dongle hciconfig -a: hci0: Type: BR/EDR Bus: USB BD Address: 89:21:XX:XX:XX:XX ACL MTU: 1017:8 SCO MTU: 64:0 UP RUNNING PSCAN ISCAN RX bytes:1329 acl:0 sco:0 events:40 errors:0 TX bytes:671 acl:0 sco:0 commands:35 errors:0 Features: 0xff 0xff 0x8d 0xfe 0x9b 0xf9 0x00 0x80 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH HOLD SNIFF PARK Link mode: SLAVE ACCEPT Name: 'ubuntu-0' Class: 0x4a0100 Service Classes: Networking, Capturing, Telephony Device Class: Computer, Uncategorized HCI Version: 2.0 (0x3) Revision: 0x4000 LMP Version: 2.0 (0x3) Subversion: 0x430e Manufacturer: Broadcom Corporation (15) Sorry for my English and thanks for any hints.

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • Possible problems in a team of programmers [on hold]

    - by John
    I am a "one man team" ASP.NET C#, SQL, HTML, JQuery programmer that wants to split workload with two other guys. Since I never actually thought of possible issue in a team of programmer, there are actually quite a few that came to my mind. delegating tasks (who works on what which is also very much related to security). I found Team Foundation Service could be helpful with this problem and started reading about it. Are there any alternatives? security (do now want for original code to be reused outside the project) How to prevent programmers from having access to all parts of code, and how to prevent them from using that code outside of project? Is trust or contract the only way?

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  • Accessing and controlling to the modem by ethernet connection

    - by iwd35
    I have a PC and I connectted to my modem (via ethernet cable). I want to prepare interface (VS2010) and I want to connect it and do the following: Modem access the admin page (IP: 192.168.1.1 password: admin password: admin) Wireless band (2.4GHz or 5GHz) changing Network mode (N-only, B/G/N- Mixed) changing channel changing (channel 1, 2,3, etc.) The project will be a desktop application. I will use VB .NET; modem model:cisco linksys wag320. How I can do it?

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  • Building a Solaris 11 repository without network connection

    - by user12611852
    Solaris 11 has been released and is a fantastic new iteration of Oracle's rock solid, enterprise operating system.  One of the great new features is the repository based Image Packaging system.  IPS not only introduces new cloud based package installation services, it is also integrated with our zones, boot environment and ZFS file systems to provide a safe, easy and fast way to perform system updates. My customers typically don't have network access and, in fact, can't connect to any network until they have "Authority to connect."  It's useful, however, to build up a Solaris 11 system with additional software using the new Image Packaging System and locally stored repository. The Solaris 11 documentation describes how to create a locally stored repository with full explanations of what the commands do. I'm simply providing the quick and dirty steps.  The easiest way is to download the ISO image, burn to a DVD and insert into your DVD drive.  Then as root: pkg set-publisher -G '*' -g file:///cdrom/sol11repo_full/repo solaris Now you can to install software using the GUI package manager or the pkg commands.  If you would like something more permanent (or don't have a DVD drive), however, it takes a little more work. After installing Solaris 11, download (on another system perhaps) the two files that make up the Solaris 11 repository from our download site Sneaker-net the files to your Solaris 11 system Unzip and cat the two files together to create one large ISO image. The file is about 6.9 GB in size zfs create rpool/export/repoSolaris11 zfs set atime=off rpool/export/repoSolaris11 zfs set compression=on rpool/export/repoSolaris11 (save some space) lofiadm -a sol-11-1111-repo-full.iso /dev/lofi/1 mount -F hsfs /dev/lofi/1 /mnt You could stop here and set the publisher to point to the /mnt/repo location, however, this mount will not be persistent across reboots. Copy the repository from the mounted ISO image to a permanent, on disk location. rsync -aP /mnt/repo /export/repoSolaris11 pkgrepo -s /export/repoSolaris11 refresh pkg set-publisher -G '*' -g /export/repoSolaris11/repo solaris You now have a locally installed repository for adding additional software packages for Solaris 11.  The documentation also takes you through publishing your repository on the network so that others can access it.

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  • Strange SEO Problems

    - by Davey
    I have a twitter account linked to my wordpress site so that each tweet becomes a new post. I was wondering why my SEO was hurting and when I looked at the source I was seeing stuff like this: Los Conchita & # 8 2 1 7 ; s on Prince has V & # 8 2 3 0 ; That is what the source lists as the title of the page. Has anyone else had this problem and know why it is occurring? Thanks! The site is reviewathens.com

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  • kde keyboard problems Ubuntu 12.04

    - by chazdg
    I have Unity & Gnome 3.4 installed successfully. All Dell keyboard keys work perfectly with both. I installed kde - full via terminal. Everything is working great except for the hotkeys. No calculator, no Mute, nothing. I check which keyboard is selected and choose Dell Multimedia USB Keyboard. No luck. How do I get my Dell keyboard to work with kde - the same keyboard that works with Unity & Gnome 3.4. Thanks in advance for any advice.

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  • Intel Atom D425 Problems

    - by Nico
    I have recently bought an Intel Atom D425 mini itx board with OCZ 30 Gig SSD and 1 Gig DDR3 ram. I have installed Ubuntu 10.04 and Crunchbang Statler ok; works fine in both. I tried to install Xubuntu 12.04, Ubuntu 12.04, and Mint 13 Mate. All of those 3 start up, but as soon as you get to install it all goes wrong and the monitor says input not supported. Is it an Intel Atom D425 problem, an Ubuntu problem, or something else? All help would be much appreciated Regards Nico

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  • Windows 7 and Ubuntu Boot/Corruption Problems

    - by Kiraisuki
    I searched around, but I couldn't find the answer to why Windows 7 Ultimate 64x and Ubuntu 12.04 LTS 64x could'nt live together happily on my Asus G1s-X1 laptop. I had Windows 7 Ultimate 64x installed on the laptop when I bought it (bought it used, it comes with Vista new) and I wanted to try out Ubuntu and see what all the hype about the free OS was. I installed Ubuntu on an external 80GB iomega HDD with Windows 7 on my main drive. They both work fine for about 2-3 weeks, until Ubuntu suddenly is unable to boot. A few days after Ubuntu fails, Windows corrupts majorly (winload.exe, ntkrnlpa.exe, and various others corrupt randomly) and Windows Recovery Environment is completely useless. Booting to a live USB with Ubuntu and trying to reinstall it fails, and trying to wipe the main drive and install it there fails as well (something about my graphics card.) I managed to get Windows 7 Ultimate 64x back up and running (after many disk formats) but now I am left with a broken (and invisible) Ubuntu installation on the external drive. Is there any way to get the broken and non-bootable Ubuntu installation off the HDD without damaging or erasing the many files and programs installed and stored on the 80GB drive?

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  • overheating and shutdown problems when adobe flash runs?

    - by hamid
    I'm a new user of UBUNTU and using a Dell latitude D630. When I browse to site that have some flash animation (mostly advertisements), the temperature of cores increase dramatically (I check with sensors, in the worse case it was 104C for one core and 93 for the other core) and if I don't close the website it will shutdown the laptop. Do you have any suggestion or solution for that? PS: as an example for crashing sites you can see "tabnak.ir", a news website with lots of ads.

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  • Profiling NetBeans 7.0 Beta 2 and Reporting Problems

    - by christopher.jones
    With NetBeans 7.0 recently going into Beta 2 phase, now is the time to test it out properly and report issues. The development team has been squashing bugs, including memory issues with the PHP bundle.There are some great new PHP related features in NetBeans 7.0, so you know you want to try it out.If you identify something wrong with NetBeans, please report it following the guidelines http://wiki.netbeans.org/IssueReportingGuidelinesDepending on the issues, data to attach to the report is mentioned on: http://wiki.netbeans.org/FaqLogMessagesFile and http://wiki.netbeans.org/FaqProfileMeNowIf you have a memory issue then a memory dump would also be useful. Run the jmap tool for this. There is some background information on http://wiki.netbeans.org/FaqMemoryDump. Here's how I used it.First I set my environment to match the JDK used by NetBeans. In my case I am using a nightly build so the JDK is in the configuration file under $HOME/netbeans-dev-201102210501:$ egrep netbeans_jdkhome $HOME/netbeans-dev-201102210501/etc/netbeans.conf netbeans_jdkhome="/home/cjones/src/jdk1.6.0_24" $ export JAVA_HOME=/home/cjones/src/jdk1.6.0_24 $ export PATH=$JAVA_HOME/bin:$PATH Next, I found the correct process number to examine:$ ps -ef | egrep 'netbeans|jdk'cjones   23230     1  0 16:07 ?        00:00:00 /bin/bash /home/cjones/netbeans-cjones   23438 23230  2 16:07 ?        00:00:09 /home/cjones/src/jdk1.6.0_24/binFinally I used the parent JDK process as the jmap argument:$ jmap -histo:live 23438 num     #instances         #bytes  class name----------------------------------------------   1:         12075        9028656  [I   2:         49535        6581920  <constMethodKlass>   3:         49535        3964128  <methodKlass>   4:         80256        3840776  <symbolKlass>   5:         36093        3635336  [C   6:          5095        3341312  <constantPoolKlass>   7:          5095        2486016  <instanceKlassKlass>   8:          4325        1961432  <constantPoolCacheKlass>   9:         18729        1763976  [B  10:         59952        1438848  java.util.HashMap$Entry  . . .This histogram memory report will help identify the kind of memory issues you are seeing. It may not be as complete as an often tens of megabyte jmap -dump:live,file=/tmp/nbheap.log 23438 heap dump, but is much more easily attached to a bug report.If you want to keep up to date with NetBeans, nightly builds are at: http://bits.netbeans.org/download/trunk/nightly/latest/zip/

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  • Problems updating and re-installing VLC Ubuntu 11.10

    - by irma claeys
    I can't seem to fix or update, upgrade VLC AT ALL; this is what I get when trying to install, I had vlc before, but was not working properly so I uninstalled it; then I try to Install again to have the full properties. So now I cannot install as I get this message, I have tried everything and have checked with your site for additional info; any suggestions to someone who is new to Ubuntu and Linux altogether?? Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time The following packages have unmet dependencies: vlc: Depends: vlc-nox (= 1.1.12-2~oneiric1) but 2.1.0~~git20121022+r2158-0~r88~oneiric1 is to be installed Depends: libaa1 (>= 1.4p5) but 1.4p5-38build1 is to be installed Depends: libavcodec-extra-53 (>= 4:0.7-1) but 4:0.7.6ubuntu0.11.10.1+medibuntu1 is to be installed Depends: libavutil-extra-51 (>= 4:0.7-1) but 4:0.7.6ubuntu0.11.10.1+medibuntu1 is to be installed Depends: libc6 (>= 2.8) but 2.13-20ubuntu5.3 is to be installed Depends: libfreetype6 (>= 2.2.1) but 2.4.4-2ubuntu1.2 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.6.1-9ubuntu3 is to be installed Depends: libqtcore4 (>= 4:4.7.0~beta1) but 4:4.7.4-0ubuntu8.2 is to be installed Depends: libqtgui4 (>= 4:4.5.3) but 4:4.7.4-0ubuntu8.2 is to be installed Depends: libsdl-image1.2 (>= 1.2.10) but 1.2.10-2.1 is to be installed Depends: libsdl1.2debian (>= 1.2.10-1) but 1.2.14-6.1ubuntu4 is to be installed Depends: libstdc++6 (>= 4.6) but 4.6.1-9ubuntu3 is to be installed Depends: libxcb-xv0 (>= 1.2) but 1.7-3 is to be installed Depends: zlib1g (>= 1:1.2.3.3.dfsg) but 1:1.2.3.4.dfsg-3ubuntu3 is to be installed

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Eris Update to 2.1 &ndash; No Problems

    - by Bunch
    I updated my Eris to Android’s 2.1 OS last night and everything went pretty well. I had wanted to update the phone mainly for two reasons. The first was to have the Navigation feature of the Google Maps application and to make YouTube work again. YouTube used to work on the phone and then stopped a few weeks ago. But before I started I looked around various forums and blogs to see what doom and gloom folks were talking about the update. Based on what I read and some common sense I used the following steps: Made sure there was a good charge on the phone. Connected to our WiFi (the download is about 77 megs, not very 3G friendly). Checked that the contacts were synced with the GMail account. As a precaution I copied off any music and pictures from the SD card to my laptop. Started the update process and waited for the download and installation to complete. It took maybe 30 minutes to do everything. After the update I re-synced the contacts and tested out the phone (it does make calls after all). I did need to download the text to speech application to get the Maps Navigation to work but that was easy enough since the application prompted me to download it. And now the YouTube application works again. Technorati Tags: Android

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • How to Power Cycle Your Gadgets To Fix Freezes and Other Problems

    - by Chris Hoffman
    Have you ever had a smartphone, laptop, tablet, or any other electronic gadget become unresponsive? The surefire way to recover from the freeze – assuming it’s not a hardware problem – is by power-cycling the gadget. Most geeks know that pulling and reinserting a device’s battery will force it to recover from a freeze and boot right back up, but what if the device doesn’t have a removable battery? Image Credit: Alan Levine on Flickr Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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