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  • syntax for MySQL INSERT with an array of columns

    - by Mike_Laird
    I'm new to PHP and MySQL query construction. I have a processor for a large form. A few fields are required, most fields are user optional. In my case, the HTML ids and the MySQL column names are identical. I've found tutorials about using arrays to convert $_POST into the fields and values for INSERT INTO, but I can't get them working - after many hours. I've stepped back to make a very simple INSERT using arrays and variables, but I'm still stumped. The following line works and INSERTs 5 items into a database with over 100 columns. The first 4 items are strings, the 5th item, monthlyRental is an integer. $query = "INSERT INTO `$table` (country, stateProvince, city3, city3Geocode, monthlyRental) VALUES ( '$country', '$stateProvince', '$city3', '$city3Geocode', '$monthlyRental')"; When I make an array for the fields and use it, as follows: $colsx = array('country,', 'stateProvince,', 'city3,', 'city3Geocode,', 'monthlyRental'); $query = "INSERT INTO `$table` ('$colsx') VALUES ( '$country', '$stateProvince', '$city3', '$city3Geocode', '$monthlyRental')"; I get a MySQL error - check the manual that corresponds to your MySQL server version for the right syntax to use near ''Array') VALUES ( 'US', 'New York', 'Fairport, Monroe County, New York', '(43.09)' at line 1. I get this error whether the array items have commas inside the single quotes or not. I've done a lot of reading and tried many combinations and I can't get it. I want to see the proper syntax on a small scale before I go back to foreach expressions to process $_POST and both the fields and values are arrays. And yes, I know I should use mysql_real_escape_string, but that is an easy later step in the foreach. Lastly, some clues about the syntax for an array of values would be helpful, particularly if it is different from the fields array. I know I need to add a null as the first array item to trigger the MySQL autoincrement id. What else? I'm pretty new, so please be specific.

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  • Beware Sneaky Reads with Unique Indexes

    - by Paul White NZ
    A few days ago, Sandra Mueller (twitter | blog) asked a question using twitter’s #sqlhelp hash tag: “Might SQL Server retrieve (out-of-row) LOB data from a table, even if the column isn’t referenced in the query?” Leaving aside trivial cases (like selecting a computed column that does reference the LOB data), one might be tempted to say that no, SQL Server does not read data you haven’t asked for.  In general, that’s quite correct; however there are cases where SQL Server might sneakily retrieve a LOB column… Example Table Here’s a T-SQL script to create that table and populate it with 1,000 rows: CREATE TABLE dbo.LOBtest ( pk INTEGER IDENTITY NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( some_value, lob_data ) SELECT TOP (1000) N.n, @Data FROM Numbers N WHERE N.n <= 1000; Test 1: A Simple Update Let’s run a query to subtract one from every value in the some_value column: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; As you might expect, modifying this integer column in 1,000 rows doesn’t take very long, or use many resources.  The STATITICS IO and TIME output shows a total of 9 logical reads, and 25ms elapsed time.  The query plan is also very simple: Looking at the Clustered Index Scan, we can see that SQL Server only retrieves the pk and some_value columns during the scan: The pk column is needed by the Clustered Index Update operator to uniquely identify the row that is being changed.  The some_value column is used by the Compute Scalar to calculate the new value.  (In case you are wondering what the Top operator is for, it is used to enforce SET ROWCOUNT). Test 2: Simple Update with an Index Now let’s create a nonclustered index keyed on the some_value column, with lob_data as an included column: CREATE NONCLUSTERED INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); This is not a useful index for our simple update query; imagine that someone else created it for a different purpose.  Let’s run our update query again: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; We find that it now requires 4,014 logical reads and the elapsed query time has increased to around 100ms.  The extra logical reads (4 per row) are an expected consequence of maintaining the nonclustered index. The query plan is very similar to before (click to enlarge): The Clustered Index Update operator picks up the extra work of maintaining the nonclustered index. The new Compute Scalar operators detect whether the value in the some_value column has actually been changed by the update.  SQL Server may be able to skip maintaining the nonclustered index if the value hasn’t changed (see my previous post on non-updating updates for details).  Our simple query does change the value of some_data in every row, so this optimization doesn’t add any value in this specific case. The output list of columns from the Clustered Index Scan hasn’t changed from the one shown previously: SQL Server still just reads the pk and some_data columns.  Cool. Overall then, adding the nonclustered index hasn’t had any startling effects, and the LOB column data still isn’t being read from the table.  Let’s see what happens if we make the nonclustered index unique. Test 3: Simple Update with a Unique Index Here’s the script to create a new unique index, and drop the old one: CREATE UNIQUE NONCLUSTERED INDEX [UQ dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); GO DROP INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest; Remember that SQL Server only enforces uniqueness on index keys (the some_data column).  The lob_data column is simply stored at the leaf-level of the non-clustered index.  With that in mind, we might expect this change to make very little difference.  Let’s see: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; Whoa!  Now look at the elapsed time and logical reads: Scan count 1, logical reads 2016, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   CPU time = 172 ms, elapsed time = 16172 ms. Even with all the data and index pages in memory, the query took over 16 seconds to update just 1,000 rows, performing over 52,000 LOB logical reads (nearly 16,000 of those using read-ahead). Why on earth is SQL Server reading LOB data in a query that only updates a single integer column? The Query Plan The query plan for test 3 looks a bit more complex than before: In fact, the bottom level is exactly the same as we saw with the non-unique index.  The top level has heaps of new stuff though, which I’ll come to in a moment. You might be expecting to find that the Clustered Index Scan is now reading the lob_data column (for some reason).  After all, we need to explain where all the LOB logical reads are coming from.  Sadly, when we look at the properties of the Clustered Index Scan, we see exactly the same as before: SQL Server is still only reading the pk and some_value columns – so what’s doing the LOB reads? Updates that Sneakily Read Data We have to go as far as the Clustered Index Update operator before we see LOB data in the output list: [Expr1020] is a bit flag added by an earlier Compute Scalar.  It is set true if the some_value column has not been changed (part of the non-updating updates optimization I mentioned earlier). The Clustered Index Update operator adds two new columns: the lob_data column, and some_value_OLD.  The some_value_OLD column, as the name suggests, is the pre-update value of the some_value column.  At this point, the clustered index has already been updated with the new value, but we haven’t touched the nonclustered index yet. An interesting observation here is that the Clustered Index Update operator can read a column into the data flow as part of its update operation.  SQL Server could have read the LOB data as part of the initial Clustered Index Scan, but that would mean carrying the data through all the operations that occur prior to the Clustered Index Update.  The server knows it will have to go back to the clustered index row to update it, so it delays reading the LOB data until then.  Sneaky! Why the LOB Data Is Needed This is all very interesting (I hope), but why is SQL Server reading the LOB data?  For that matter, why does it need to pass the pre-update value of the some_value column out of the Clustered Index Update? The answer relates to the top row of the query plan for test 3.  I’ll reproduce it here for convenience: Notice that this is a wide (per-index) update plan.  SQL Server used a narrow (per-row) update plan in test 2, where the Clustered Index Update took care of maintaining the nonclustered index too.  I’ll talk more about this difference shortly. The Split/Sort/Collapse combination is an optimization, which aims to make per-index update plans more efficient.  It does this by breaking each update into a delete/insert pair, reordering the operations, removing any redundant operations, and finally applying the net effect of all the changes to the nonclustered index. Imagine we had a unique index which currently holds three rows with the values 1, 2, and 3.  If we run a query that adds 1 to each row value, we would end up with values 2, 3, and 4.  The net effect of all the changes is the same as if we simply deleted the value 1, and added a new value 4. By applying net changes, SQL Server can also avoid false unique-key violations.  If we tried to immediately update the value 1 to a 2, it would conflict with the existing value 2 (which would soon be updated to 3 of course) and the query would fail.  You might argue that SQL Server could avoid the uniqueness violation by starting with the highest value (3) and working down.  That’s fine, but it’s not possible to generalize this logic to work with every possible update query. SQL Server has to use a wide update plan if it sees any risk of false uniqueness violations.  It’s worth noting that the logic SQL Server uses to detect whether these violations are possible has definite limits.  As a result, you will often receive a wide update plan, even when you can see that no violations are possible. Another benefit of this optimization is that it includes a sort on the index key as part of its work.  Processing the index changes in index key order promotes sequential I/O against the nonclustered index. A side-effect of all this is that the net changes might include one or more inserts.  In order to insert a new row in the index, SQL Server obviously needs all the columns – the key column and the included LOB column.  This is the reason SQL Server reads the LOB data as part of the Clustered Index Update. In addition, the some_value_OLD column is required by the Split operator (it turns updates into delete/insert pairs).  In order to generate the correct index key delete operation, it needs the old key value. The irony is that in this case the Split/Sort/Collapse optimization is anything but.  Reading all that LOB data is extremely expensive, so it is sad that the current version of SQL Server has no way to avoid it. Finally, for completeness, I should mention that the Filter operator is there to filter out the non-updating updates. Beating the Set-Based Update with a Cursor One situation where SQL Server can see that false unique-key violations aren’t possible is where it can guarantee that only one row is being updated.  Armed with this knowledge, we can write a cursor (or the WHILE-loop equivalent) that updates one row at a time, and so avoids reading the LOB data: SET NOCOUNT ON; SET STATISTICS XML, IO, TIME OFF;   DECLARE @PK INTEGER, @StartTime DATETIME; SET @StartTime = GETUTCDATE();   DECLARE curUpdate CURSOR LOCAL FORWARD_ONLY KEYSET SCROLL_LOCKS FOR SELECT L.pk FROM LOBtest L ORDER BY L.pk ASC;   OPEN curUpdate;   WHILE (1 = 1) BEGIN FETCH NEXT FROM curUpdate INTO @PK;   IF @@FETCH_STATUS = -1 BREAK; IF @@FETCH_STATUS = -2 CONTINUE;   UPDATE dbo.LOBtest SET some_value = some_value - 1 WHERE CURRENT OF curUpdate; END;   CLOSE curUpdate; DEALLOCATE curUpdate;   SELECT DATEDIFF(MILLISECOND, @StartTime, GETUTCDATE()); That completes the update in 1280 milliseconds (remember test 3 took over 16 seconds!) I used the WHERE CURRENT OF syntax there and a KEYSET cursor, just for the fun of it.  One could just as well use a WHERE clause that specified the primary key value instead. Clustered Indexes A clustered index is the ultimate index with included columns: all non-key columns are included columns in a clustered index.  Let’s re-create the test table and data with an updatable primary key, and without any non-clustered indexes: IF OBJECT_ID(N'dbo.LOBtest', N'U') IS NOT NULL DROP TABLE dbo.LOBtest; GO CREATE TABLE dbo.LOBtest ( pk INTEGER NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( pk, some_value, lob_data ) SELECT TOP (1000) N.n, N.n, @Data FROM Numbers N WHERE N.n <= 1000; Now here’s a query to modify the cluster keys: UPDATE dbo.LOBtest SET pk = pk + 1; The query plan is: As you can see, the Split/Sort/Collapse optimization is present, and we also gain an Eager Table Spool, for Halloween protection.  In addition, SQL Server now has no choice but to read the LOB data in the Clustered Index Scan: The performance is not great, as you might expect (even though there is no non-clustered index to maintain): Table 'LOBtest'. Scan count 1, logical reads 2011, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   Table 'Worktable'. Scan count 1, logical reads 2040, physical reads 0, read-ahead reads 0, lob logical reads 34000, lob physical reads 0, lob read-ahead reads 8000.   SQL Server Execution Times: CPU time = 483 ms, elapsed time = 17884 ms. Notice how the LOB data is read twice: once from the Clustered Index Scan, and again from the work table in tempdb used by the Eager Spool. If you try the same test with a non-unique clustered index (rather than a primary key), you’ll get a much more efficient plan that just passes the cluster key (including uniqueifier) around (no LOB data or other non-key columns): A unique non-clustered index (on a heap) works well too: Both those queries complete in a few tens of milliseconds, with no LOB reads, and just a few thousand logical reads.  (In fact the heap is rather more efficient). There are lots more fun combinations to try that I don’t have space for here. Final Thoughts The behaviour shown in this post is not limited to LOB data by any means.  If the conditions are met, any unique index that has included columns can produce similar behaviour – something to bear in mind when adding large INCLUDE columns to achieve covering queries, perhaps. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

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  • How to update coffee script?

    - by Tetsu
    I got a following error when I tried to watch coffee scripts by coffee -o js -cw coffee. /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:321 throw e; ^ Error: watch Unknown system errno 28 at errnoException (fs.js:636:11) at FSWatcher.start (fs.js:663:11) at Object.watch (fs.js:691:11) at /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:287:27 at Object.oncomplete (/usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:100:11) I have no idea what is going with error. Then I checked the versions, coffee -v is 1.6.1 and node -v is v0.6.12. According the official site( http://coffeescript.org/ ) the latest version is 1.6.3, so I wanted update coffee by npm update -g coffee-script, but this fails also. npm WARN [email protected] package.json: bugs['name'] should probably be bugs['url'] npm http GET https://registry.npmjs.org/coffee-script npm http 304 https://registry.npmjs.org/coffee-script How can I update coffee script? Edit 2013/10/11 In my coffee script directory there is only one file box_wrapper.coffee. $ -> $("body").children().wrap -> "<div id='#{$(@).attr "id"}_box' class='wrapper'/>" Edit 2013/10/16 I tried to re-install coffee, so I've done like this. $ sudo npm -g rm coffee npm WARN Not installed in /usr/local/lib/node_modules coffee $ coffee -v CoffeeScript version 1.6.1 I can't remove coffee. And I tried also like this. $ sudo apt-get remove npm $ npm -v -bash: /usr/bin/npm: No such file or directory $ sudo apt-get install npm $ npm -v 1.1.4 $ sudo npm -g install coffee # I omit a lot of `GET` parts. npm http 304 https://registry.npmjs.org/mkdirp/0.3.4 npm ERR! error installing [email protected] npm http 304 https://registry.npmjs.org/assertion-error/1.0.0 npm http 304 https://registry.npmjs.org/growl npm http 304 https://registry.npmjs.org/jade/0.26.3 npm http 304 https://registry.npmjs.org/diff/1.0.2 npm http 304 https://registry.npmjs.org/mkdirp/0.3.5 npm http 304 https://registry.npmjs.org/glob/3.2.1 npm http 304 https://registry.npmjs.org/ms/0.3.0 npm ERR! error rolling back [email protected] Error: UNKNOWN, unknown error '/usr/local/lib/node_modules/coffee/node_modules/express' npm ERR! error installing [email protected] npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /home/ironsand/npm-debug.log npm not ok And npm-debug.log is a blank file.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Automatic Windows Defender Updates with Manual Windows/Microsoft Updates

    - by wag2639
    I've got Windows/Microsoft Update on my Windows 7 laptop set to notify me when updates are available but not to do anything automatically. I also have Windows Defender running and it seems to have daily or semi-daily updates for its signature database but it uses Windows Update utility to get and install these updates. Is there a way to automatically download and install the Windows Defender signature updates but leave the rest of Windows Updates set to manual?

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

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  • qpid-cpp-client won't update through yum

    - by alexus
    somewhere around last week I received a notification for update, so I've tried "yum update" and that's what I'm getting... [alexus@wcmisdlin02 ~]$ sudo yum update Loaded plugins: refresh-packagekit Setting up Update Process Resolving Dependencies --> Running transaction check ---> Package qpid-cpp-client.x86_64 0:0.10-3.el6 will be updated --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 ---> Package qpid-cpp-client.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-cpp-client-ssl.x86_64 0:0.10-3.el6 will be updated ---> Package qpid-cpp-client-ssl.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-qmf.x86_64 0:0.10-6.el6 will be updated ---> Package qpid-qmf.x86_64 0:0.14-14.el6_3 will be an update --> Finished Dependency Resolution Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest [alexus@wcmisdlin02 ~]$ any ideas?

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  • Problems updating to Windows 8.1

    - by user52428
    yesterday I attempted to upgrade to windows 8.1 from windows 8. My brother downloaded it on his computer the day before then. I got it from the Windows store. It downloaded and prompted me to restart so I did. It just had the windows 8 loading screen with the HP sign above it, no percentages or anything else, I waited for about 2 hours and while I was waiting I did some research. After reading I saw it could take 20 minutes to an hour to update, but it had already been 2 hours. I read another article and it said someone restarted their computer and it restored to windows 8.0. That's what I did and it worked. So I tried again and the same thing happens, so instead of waiting I decided I would just restart it again. I tried again and this time it showed a percentage it said,"Setting Up" After it reached 100% it went back to what happened before HP sign and just loaded again, I thought it would be different this time because it did show percentages. I waited an hour and nothing happened so I restarted the computer again. This time when I restarted it, it didn't restore, so I turned the laptop of for around 30 minutes turned it back on and it said,"Attempting to restore to previous version of Windows" It said that for around 10 minutes and it restored, so I shut downed my computer for an hour and did some more research, later I found that I needed to update my drivers my drivers we're updated so I did some more research after this I saw I needed to search for updates via: SettingsChange PC settingsWindows Update. It said I already had automatic updates on, I decided to check for updates and it said there was one update scheduled for Saturday. I didn't think this could change anything so I updated what I could. I tried to install it again it was around 11:30 last night when it was done downloading and it prompted me to restart but I had gone to sleep. I woke up today and saw it showed the HP sign and loaded again. I tried restarting it again but this didn't work I had to shut it of for 30 minutes and try again and it worked. So now I'm posting this seeing If I can get any help with this problem. Any help is appreciated. Thanks!

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  • JDBC Lock a row using SELECT FOR UPDATE, doesn't work

    - by Rachid
    I am having issues with MySQL's SELECT .. FOR UPDATE, here is the query I am trying to run: SELECT * FROM tableName WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE After this, the concerned thread will do an UPDATE and change the HostName, which is then it should unlock the row. I am running a multi-threaded java application, so 3 threads are running this SQL statement, but when thread 1 runs this, it doesn't lock its results from thread 2 & 3. Therefore threads 2 & 3 are getting the same results and they could update the same row. Also each thread is on its own mysql connection. I'm using Innodb, with transaction-isolation = READ-COMMITTED, and the Autocommit is off before executing the select for update may I miss something? OR perhaps there is a better solution? Thanks a lot. Code : public BasicJDBCDemo() { Le_Thread newThread1=new Le_Thread(); Le_Thread newThread2=new Le_Thread(); newThread1.start(); newThread2.start(); } Thread : class Le_Thread extends Thread { public void run() { tring name = Thread.currentThread().getName(); System.out.println( name+": Debut."); long oid=Util.doSelectLockTest(name); Util.doUpdateTest(oid,name); } } Select : public static long doSelectLockTest(String threadName) { System.out.println("[OUTPUT FROM SELECT Lock ]...threadName="+threadName); PreparedStatement pst = null; ResultSet rs=null; Connection conn=null; long oid=0; try { String query = "SELECT * FROM table WHERE Host=? ORDER BY Timestamp asc limit 1 FOR UPDATE"; conn=getNewConnection(); pst = conn.prepareStatement(query); pst.setString(1, DbProperties.UnknownHost); System.out.println("pst="+threadName+"__"+pst); rs = pst.executeQuery(); if (rs.first()) { String s = rs.getString("HostName"); oid = rs.getLong("OID"); System.out.println("oid_oldest/host/threadName=="+oid+"/"+s+"/"+threadName); } } catch (SQLException ex) { ex.printStackTrace(); } finally { DBUtil.close(pst); DBUtil.close(rs); DBUtil.close(conn); } return oid; } Please help.... : Result : Thread-1: Debut. Thread-2: Debut. [OUTPUT FROM SELECT Lock ]...threadName=Thread-1 New connection.. [OUTPUT FROM SELECT Lock ]...threadName=Thread-2 New connection.. pst=Thread-2: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE pst=Thread-1: SELECT * FROM b2biCheckPoint WHERE HostName='UnknownHost' ORDER BY UpdateTimestamp asc limit 1 FOR UPDATE oid_oldest/host/threadName==1/UnknownHost/Thread-2 oid_oldest/host/threadName==1/UnknownHost/Thread-1 [Performing UPDATE] ... oid = 1, thread=Thread-2 New connection.. [Performing UPDATE] ... oid = 1, thread=Thread-1 pst_threadname=Thread-2: UPDATE b2bicheckpoint SET HostName='1_host_Thread-2',UpdateTimestamp=1294940161838 where OID = 1 New connection.. pst_threadname=Thread-1: UPDATE b2bicheckpoint SET HostName='1_host_Thread-1',UpdateTimestamp=1294940161853 where OID = 1

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  • XML parsing error: 'A string literal was expected' when inserting values into table

    - by Christian
    In Microsoft Sequel Server 2008 I am attempting to insert values into an sql table with the columns type_id of datatype int and xml_info of datatype XML. I am using the following query: INSERT INTO tbl_applied_devices ([type_id],[xml_info]) VALUES (1,'<Profile ID=99><Server><ID>BC4A18CA-AFB5-4268-BDA9-C990DAFE7783</ID> <Name>localhost</Name><Services></Services></Server></Profile>') But I keep getting this error: Msg 9413, Level 16, State 1, Line 4 XML parsing: line 1, character 13, A string literal was expected What am I doing incorrectly? Thank you for the help. EDIT: I found that the source of the error is the xml element's ID attribute, where seems to be what is causing the error. How can I correctly insert xml with an attribute ? Do I need to somehow escape one of the characters?

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  • 'ORA-01031: insufficient privileges' error received when inserting into a View

    - by Patrick K
    Under the user name 'MY_ADMIN', I have successfully created a table called 'NOTIFICATIONS' and a view called 'V_NOTIFICATIONS'. On the 'V_NOTIFICATIONS' view I have successfully created a trigger and a package that takes what the user attempts to insert into the view and inserts it into the table. The 'V_NOTIFICATIONS' trigger and package also perform the update and delete functions on the table when the user attempts to perform the update and delete functions on the view. I have done this with many views in the project I am currently working on, as many views sit over the top of many different tables, however when attempting to insert a record into this view I receive an 'ORA-01031: insufficient privileges' error. I am able to insert directly into the table using the same code that is in the package, but not into the view. Any help on this would be greatly appreciated.

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  • NpgSQL insert file path containing backslashes "\\"

    - by Chau
    I am trying to create a record containing the path to a file. The insertion is done into a Postgres database where UTF8 is enabled, using the NpqSQL driver. My table definition: CREATE TABLE images ( id serial, file_location character varying NOT NULL ) My SQL statement (boiled down to a minimum): INSERT INTO images (file_location) VALUES (E'\\2010') When using pgAdmin to insert the above statement, it works fine. Using the NpgSQL driver through Visual Studio C#, it fails with this exception: "ERROR: 22021: invalid byte sequence for encoding \"UTF8\": 0x81" Replacing my SQL statement with the following: INSERT INTO images (file_location) VALUES (E'\\a2010') ^ The E is encouraged by pgAdmin when using double backslashes. So a quick recap: Why is NpqSQL stopping my insertion of the \\2010?

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  • SqlDateTime overflow thrown by Typed DataSet Insert

    - by end-user
    I'm using a Typed DataSet with an Insert statement; I have a table that has a smalldatetime field defined to accept null values. When I insert from a .NET 2.0 FormView, I get a "SqlDateTime overflow. Must be between 1/1/1753 12:00:00 AM and 12/31/9999 11:59:59 PM." Now, I've read this post, and the parameter as sent to the class constructor is defined as global::System.Nullable<global::System.DateTime> DoB So, it looks like it should accept a Nullable obj. Additionally, the generated code is testing the value sent. if ((DoB.HasValue == true)) { command.Parameters[6].Value = ((System.DateTime)(DoB.Value)); } else { command.Parameters[6].Value = global::System.DBNull.Value; } Specifically, the error is occurring when generated SqlClient.SqlCommand.ExecuteScalar() runs: try { returnValue = command.ExecuteScalar(); } So, I guess my question is: how do I use a Typed DataSet to set a blank value (passed from a FormView on CommandName=Insert) to a null in a database?

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  • asp.net InsertCommand to return latest insert ID

    - by Stijn Van Loo
    Dear all, I'm unable to retrieve the latest inserted id from my SQL Server 2000 db using a typed dataset in asp.NET I have created a tableadapter and I ticked the "Refresh datatable" and "Generate Insert, Update and Delete statements". This auto-generates the Fill and GetData methods, and the Insert, Update, Select and Delete statements. I have tried every possible solution in this thread http://forums.asp.net/t/990365.aspx but I'm still unsuccesfull, it always returns 1(=number of affected rows). I do not want to create a seperate insert method as the auto-generated insertCommand perfectly suits my needs. As suggested in the thread above, I have tried to update the InsertCommand SQL syntax to add SELECT SCOPY_IDENTITY() or something similar, I have tried to add a parameter of type ReturnValue, but all I get is the number of affected rows. Does anyone has a different take on this? Thanks in advance! Stijn

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  • Entity Framework mant to many insert

    - by Jacob
    I've been playing around with Entity Framework v2 and added some code to insert new entity with many to many relationship , lets say this entity is called meeting. I add hours to meeting : meeting.Hours.Add(hour); and I get different errors on different occasions On Update : Cannot insert the value NULL into column 'Meetings_Id', table 'Plan.dbo.MeetingHour'; column does not allow nulls. INSERT fails. The statement has been terminated. On Inset : An item with the same key has already been added. But the tricky party is that if I add this manually trough SQL Server Management Studio , I can update the entity with the same value , clearing it first (meeting.Hour.Clear()) Can't see what could be the problem , maybe entity model isn't mapped correctly ?

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  • ASP Calendar control returns Date type but I need Datetime to insert into SQL Server 2005

    - by rafael
    Hello, I am using a ASP Calendar control to insert a datetime value into a field to be part of an insert to a SQL Server 2005 db table. I get the following error when i submit the form to server and try to insert into table: [ArgumentException: The version of SQL Server in use does not support datatype 'date'.] Seems like Calendar control returns a Date type value. How could i make the Calendar control return a Datetime value instead? I know now that SQL Server 2005 does not support Date type fields.

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  • Bulk Insert takes 4x as long on first operation of the day

    - by patrick
    I do Bulk Inserts into a table with about 14 million rows at fiver minute increments during a 7 hour period during the day. These inserts take somewhere between 9-14 secs. However, the first insert always takes about 40 secs. Anyone know what SQL Server 2005 would be doing differently on the first insert into a table for that day? From what I've read I should probably use the SqlBulkCopy class instead of just using a bulk insert in a stored procedure. Is that that the general consensus?

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  • mysql and .net: when using tableadapters I'm getting MySqlException "insert command denied for user"

    - by Deveti Putnik
    Hi! I am using mysql as db for my asp.net application. Here are the facts: I am using connection string from web.config which has both username and password. I can do SELECT with tableadapter. When I am trying to do INSERT with tableadapter, I am getting "mysqlexception insert command denied for user" error When I try to do INSERT programatically, i.e. using connection, command object, etc. everything is fine. In this case, I'm reading connection string from web.config, too. This can be only applied to GoDaddy hosting, but on local machine I don't have this kind of problems. Can anyone suggest what can I do to make it work on GoDaddy hosting? Regards, D

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  • Spatial Index for Rectangles With Fast Insert

    - by TheCloudlessSky
    Hello, I'm looking for a data structure that provides indexing for Rectangles. I need the insert algorithm to be as fast as possible since the rectangles will be moving around the screen (think of dragging a rectangle with your mouse to a new position). I've looked into R-Trees, R+Trees, kD-Trees, Quad-Trees and B-Trees but from my understanding insert's are usually slow. I'd prefer to have inserts at sub-linear time complexity so maybe someone can prove me wrong about either of the listed data structures. I should be able to query the data structure for what rectangles are at point(x, y) or what rectangles intersect rectangle(x, y, width, height). EDIT: The reason I want insert so fast is because if you think of a rectangle being moved around the screen, they're going to have to be removed and then re-inserted. Thanks!

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  • Is there a Oracle equivalent of mysqldump

    - by Rakhitha
    Is there a way to dump the content of a oracle table in to a file formated as INSERT statements. I can't use oradump as it is on GPL. I will be running it from a perl CGI script. I am looking for something to dump data directly from oracle server using a single command. Running a select and creating insert statements using perl is too slow as there will be lot of data. I know I can probably do this using spool command and a plsql block at server side. But is there a built in command to do this instead of formating the INSERT statements myself?

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