Search Results

Search found 50247 results on 2010 pages for 'base class'.

Page 500/2010 | < Previous Page | 496 497 498 499 500 501 502 503 504 505 506 507  | Next Page >

  • How does one escape the GPL?

    - by tehtros
    DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false! Backstory: Recently, I've been looking for a decent game engine, and I think I've found one that I really like, Cafu Engine. However, they have a dual licensing plan, where everything you make with the engine is forced under GPL, unless you pay for a commercial license. I'm not saying that it's a bad engine, they even say that they are very relaxed about the licensing fees. However, the fact that it even involves the GPL scares me. So my question is basicly, how does one escape the GPL. Here's an example: The id Tech engine, also known as the Quake engine, or the Doom engine, was the base for the popular Source engine. However, the id Tech engine has been released under the GPL, and the Source engine is proprietary. Did Valve get a different license? Or did they do something to escape the GPL? Is there a way to escape the GPL? Or, if you use GPL'd source code as a base for another project, are you forced to use the GPL, and make your source code available to the world. Could some random person take the id Tech engine, modify it past the point of recognition, then use it as a proprietary engine for commercial products? Or are they required to make it open source. One last thing, I generally have no problem what-so-ever with open source. However I feel that open source has it's place, but that is not in the bushiness world.

    Read the article

  • Using unordered_multimap as entity and component storage

    - by natebot13
    The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my head around expanding that system to larger game ideas. So I did some research and discovered the Entity-Component system of designing games. I really like the idea, and thoroughly understood the usefulness of it after reading Byte54's perfect answer here: Role of systems in entity systems architecture. With that said, I have decided to create my current game idea using the described Entity-Component system. Having basic knowledge of C++, and SFML, I would like to implement the backbone of this entity component system using an unordered_multimap without classes for the entities themselves. Here's the idea: An unordered_mulitmap stores entity IDs as the lookup term, while the value is an inherited Component object. Examlpe: ____________________________ |ID |Component | ---------------------------- |0 |Movable | |0 |Accelable | |0 |Renderable | |1 |Movable | |1 |Renderable | |2 |Renderable | ---------------------------- So, according to this map of objects, the entity with ID 0 has three components: Movable, Accelable, and Renderable. These component objects store the entity specific data, such as the location, the acceleration, and render flags. The entity is simply and ID, with the components attached to that ID describing its attributes. Problem I want to store the component objects within the map, allowing the map have full ownership of the components. The problem I'm having, is I don't quite understand enough about pointers, shared pointers, and references in order to get that set up. How can I go about initializing these components, with their various member variables, within the unordered_multimap? Can the base component class take on the member variables of its child classes, when defining the map as unordered_multimap<int, component>? Requirements I need a system to be able to grab an entity, with all of its' attached components, and access members from the components in order to do the necessary calculations and reassignments for position, velocity, etc. Need a clarification? Post a comment with your concerns and I will gladly edit or comment back! Thanks in advance! natebot13

    Read the article

  • Authentication system brainstorm

    - by gansbrest
    Hi. We got multiple small websites (microsites) and one main high traffic one with big users base. Right now the requirement is to build authentication system which should allow users to loign with the same identity across the network. All website are running on different domains, powered by Drupal 6 CMS and have separate databases (so sharing tables with prefix is not an option + it creates a huge mess in the db). Here is the set of core requirements I came up with: Users should be able to login with the same credentials to all sites within the network User’s data sharing between Main site (storage) and all micro sites within the network Data synchronization across the network when user changes the data (update email or password for example) The login/registration process should be seamless and consistent Register on any of the sites across the network and use that identity to login later on. In the future there might be a need to add openid authentication options. Basically we are looking at something similar stackexchange does, but not sure if they have central users base on not. I was thinking about custom solution which will include 2 parts (modules), one will be stored on the Main site for users data storing and responding to requests from clients. Second part (module) will be placed on each microsite, which is going to send requests to the Master. Some kind of client - server setup. One of the complications I see right away is #3. Data Synhcronization across the network. I just don't want to reinvent the wheel and maybe some work is already done in this direction. Looking forward to your ideas on how to approach this project. EDIT: We use MySQL database

    Read the article

  • Most efficient way to handle coordinate maps in Java

    - by glowcoder
    I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the position of player with key K My current implementation is this: class CoordinateMap<V> { Map<Long,Set<V>> coords2value; Map<V,Long> value2coords; // convert (int x, int y) to long key - this is tested, works for all values -1bil to +1bil // My map will NOT require more than 1 bil tiles from the origin :) private Long keyFor(int x, int y) { int kx = x + 1000000000; int ky = y + 1000000000; return (long)kx | (long)ky << 32; } // extract the x and y from the keys private int[] coordsFor(long k) { int x = (int)(k & 0xFFFFFFFF) - 1000000000; int y = (int)((k >>> 32) & 0xFFFFFFFF) - 1000000000; return new int[] { x,y }; } } From there, I proceed to have other methods that manipulate or access the two maps accordingly. My question is... is there a better way to do this? Sure, I've tested my class and it works fine. And sure, something inside tells me if I want to reference the data by two different keys, I need two different maps. But I can also bet I'm not the first to run into this scenario. Thanks!

    Read the article

  • 12.10 wants to install multiarch :i386-packages

    - by gspr
    I have an AMD64 system without any i386 multiarch packages. After successfully upgrading to 12.10, aptitude seems to want to install a few, and I can't tell why: $ sudo aptitude safe-upgrade Resolving dependencies... The following NEW packages will be installed: gcc-4.7-base:i386{a} libarmadillo3{a} libboost-date-time1.49-dev{a} libboost-serialization1.49-dev{a} libboost-serialization1.49.0{a} libboost-thread1.49-dev{a} libboost1.49-dev{a} libc6:i386{a} libgcc1:i386{a} libgdal1{a} libhdf5-7{a} libltdl7:i386{a} libnetcdfc7{a} libodbc1:i386{a} libreadline6:i386{a} libtinfo5:i386{a} odbcinst1debian2:i386{a} unixodbc:i386{a} Why libc6:i386, for example? I ask.. $ aptitude why libc6:i386 p icoutils:i386 Provides icoutils p icoutils:i386 Depends libc6:i386 (>= 2.8) ... alright, but why icoutils:i386? $ aptitude why icoutils:i386 p icoutils:i386 Provides icoutils But I already have the AMD64 version of icoutils: $ aptitude search icoutils i icoutils - Create and extract MS Windows icons and cursors p icoutils:i386 - Create and extract MS Windows icons and cursors Has some multiarch behavior changed recently, or am I just overlooking something? Addendum: Chasing down from gcc-4.7-base:i386, I'm led to qdbus:i386, which is up for installation since it provides qdbus... which I already have.

    Read the article

  • Custom Session Management using HashTable

    - by kaleidoscope
    ASP.NET session state lets you associate a server-side string or object dictionary containing state data with a particular HTTP client session. A session is defined as a series of requests issued by the same client within a certain period of time, and is managed by associating a session ID with each unique client. The ID is supplied by the client on each request, either in a cookie or as a special fragment of the request URL. The session data is stored on the server side in one of the supported session state stores, which include in-process memory, SQL Server™ database, and the ASP.NET State Server service. The latter two modes enable session state to be shared among multiple Web servers on a Web farm and do not require server affinity. Implement Custom session Handler you need to follow following process : 1. Create class library which will inherit from  SessionStateStoreProviderBase abstract Class. 2. Implement all abstract Method in your base class. 3.Change Mode of session to “Custom” in web.config file and provide Provider as your Namespace with classname. <sessionState mode=”Custom” customProvider=”Namespace.classname”> <Providers> <add name=”Name” type=”Namespace.classname”> </sessionstate> For more Details Please refer following links :   http://msdn.microsoft.com/en-us/magazine/cc163730.aspx http://msdn.microsoft.com/en-us/library/system.web.sessionstate.sessionstatestoreproviderbase.aspx - Chandraprakash, S Technorati Tags: Chandraprakash,Session state Managment

    Read the article

  • jQuery "Auto Post-back" Select/Drop-Down List

    - by Doug Lampe
    I have one common piece of jQuery code which I use to submit a form any time the selection changes on a drop-down list (HTML select tag).  This is similar to setting AutoPostBack = true in ASP.Net.  I use a single CSS class (autoSubmit) to annotate that I want the drop-down to force the form to submit on change so the HTML looks something like this: <select id="myAutoSubmitDropDown" name="myAutoSubmitDropDown" class="autoSubmit">     <option value="1">Option 1</option>     <option value="2">Option 2</option> </select> Then the following jQuery will look for any element with this CSS class and submit the parent form when the value is changed: function wireUpAutoSubmit() {   $(".autoSubmit").each(function (index) {     $(this).change(function () {       $(this).closest('form').submit();     })   }); } I put this in a separate function since I might need to wire this up explicitly after an ajax call.  Therefore I use the following code to set this method to fire when the DOM is loaded: $(document).ready(function () {   wireUpAutoSubmit(); });

    Read the article

  • What's so bad about pointers in C++?

    - by Martin Beckett
    To continue the discussion in Why are pointers not recommended when coding with C++ Suppose you have a class that encapsulates objects which need some initialisation to be valid - like a network socket. // Blah manages some data and transmits it over a socket class socket; // forward declaration, so nice weak linkage. class blah { ... stuff TcpSocket *socket; } ~blah { // TcpSocket dtor handles disconnect delete socket; // or better, wrap it in a smart pointer } The ctor ensures that socket is marked NULL, then later in the code when I have the information to initialise the object. // initialising blah if ( !socket ) { // I know socket hasn't been created/connected // create it in a known initialised state and handle any errors // RAII is a good thing ! socket = new TcpSocket(ip,port); } // and when i actually need to use it if (socket) { // if socket exists then it must be connected and valid } This seems better than having the socket on the stack, having it created in some 'pending' state at program start and then having to continually check some isOK() or isConnected() function before every use. Additionally if TcpSocket ctor throws an exception it's a lot easier to handle at the point a Tcp connection is made rather than at program start. Obviously the socket is just an example, but I'm having a hard time thinking of when an encapsulated object with any sort of internal state shouldn't be created and initialised with new.

    Read the article

  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

    Read the article

  • Semantic Form Markup for Yes or No Questions

    - by sholsinger
    I frequently receive mock-ups of HTML forms with the following prototype: Some long winded yes or no question?   (o) Yes   ( ) No The (o) and ( ) in this prototype represent radio buttons. My personal view is that if the question has only a true or false value then it should be a check box. That said, I have seen this sort of "layout" from almost every designer I've ever worked with. If I were not to question their decision, or question the client's decision, I'd probably mark it up like this: <p class="pseudo_label">Some long winded yes or no question?</p> <input type="radio" name="the_question" id="the_question_yes" value="1"> <label for="the_question_yes" class="after_radio">Yes</label> <input type="radio" name="the_question" id="the_question_no" value="0"> <label for="the_question_no" class="after_radio">No</label> I really don't want to do that. I want to push back and convince them that this should really be a check box and not two radio buttons. But my question is, if I can't convince them – you're welcome to help me try – how should I code that original design requirement such that it is semantic and at least understandable for screen reader users? If I were able to convince my tormentors to change their minds, I would likely code it in the following fashion: <label for="the_question">Some long winded yes or no question?</label> <input type="checkbox" name="the_question" id="the_question" value="1"> What do you think about this issue? Should I push back? Possibly more importantly is either way semantically correct? UPDATE: I have posted a related question on the UI SE per your suggestions. You can find it here: http://ui.stackexchange.com/q/3335/3493

    Read the article

  • Usage of repository between EF model and code consumer

    - by jim
    I have binary data in my database that I'll have to convert to bitmap at some point. I was thinking whether or not it's appropriate to use a repository and do it there. My consumer, which is a presentation layer, will use this repository. For example: // This is a class I created for modeling the item as is. public class RealItem { public string Name { get; set; } public Bitmap Image { get; set; } } public abstract class BaseRepository { //using Unity (http://unity.codeplex.com) to inject the dependancy of entity context. [Dependency] public Context { get; set; } } public calss ItemRepository : BaseRepository { public List<Items> Select() { IEnumerable<Items> items = from item in Context.Items select item; List<RealItem> lst = new List<RealItem>(); foreach(itm in items) { MemoryStream stream = new MemoryStream(itm.Image); Bitmap image = (Bitmap)Image.FromStream(stream); RealItem ritem = new RealItem{ Name=item.Name, Image=image }; lst.Add(ritem); } return lst; } } Is this a correct way to use the repository pattern? I'm learning this pattern and I've seen a lot of examples online that are using a repository but when I looked at their source code... for example: public IQueryable<object> Select { return from q in base.Context select q; } as you can see no behavior is added to the system by their approach, so I was confused that maybe repository is something else and I got it all wrong. At the end there should be extra benifits of using them right?

    Read the article

  • What is the difference between Callback<T> and Java 8's Supplier<T>?

    - by Dan Pantry
    I've been switching over to Java from C# after some recommendations from some over at CodeReview. So, when I was looking into LWJGL, one thing I remembered was that every call to Display must be executed on the same thread that the Display.create() method was invoked on. Remembering this, I whipped up a class that looks a bit like this. public class LwjglDisplayWindow implements DisplayWindow { private final static int TargetFramesPerSecond = 60; private final Scheduler _scheduler; public LwjglDisplayWindow(Scheduler displayScheduler, DisplayMode displayMode) throws LWJGLException { _scheduler = displayScheduler; Display.setDisplayMode(displayMode); Display.create(); } public void dispose() { Display.destroy(); } @Override public int getTargetFramesPerSecond() { return TargetFramesPerSecond; } @Override public Future<Boolean> isClosed() { return _scheduler.schedule(() -> Display.isCloseRequested()); } } While writing this class you'll notice that I created a method called isClosed() that returns a Future<Boolean>. This dispatches a function to my Scheduler interface (which is nothing more than a wrapper around an ScheduledExecutorService. While writing the schedule method on the Scheduler I noticed that I could either use a Supplier<T> argument or a Callable<T> argument to represent the function that is passed in. ScheduledExecutorService didn't contain an override for Supplier<T> but I noticed that the lambda expression () -> Display.isCloseRequested() is actually type compatible with both Callable<bool> and Supplier<bool>. My question is, is there a difference between those two, semantically or otherwise - and if so, what is it, so I can adhere to it?

    Read the article

  • RPi and Java Embedded GPIO: Java code to blink more LEDs

    - by hinkmond
    Now, it's time to blink the other GPIO ports with the other LEDs connected to them. This is easy using Java Embedded, since the Java programming language is powerful and flexible. Embedded developers are not used to this, since the C programming language is more popular but less easy to develop in. We just need to use a dynamic Java String array to map to the pinouts of the GPIO port names from the previous diagram posted. This way we can address each "channel" with an index into that String array. static String[] GpioChannels = { "0", "1", "4", "17", "21", "22", "10", "9" }; With this new dynamic array, we can streamline the main() of this Java program to activate all the ports. /** * @param args the command line arguments */ public static void main(String[] args) { FileWriter[] commandChannels; try { /*** Init GPIO port for output ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to port input/output control FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for output directionFile.write(GPIO_OUT); directionFile.flush(); } And, then simply add array code to where we blink the LED to make it blink all the LEDS on and off at once. /*** Send commands to GPIO port ***/ commandChannels = new FileWriter[GpioChannels.length]; for (int channum=0; channum It's easier than falling off a log... or at least easier than C programming. Hinkmond

    Read the article

  • We're Subversion Geeks and we want to know the benefits of Mercurial

    - by Matt
    Having read I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS. I have a related follow up question. I read that question and read the recommended links and videos and I see the benefits but I don't see the overall mindshift people are talking about. Our team is of 8-10 developers that work on one large code base consisting of 60 projects. We use Subversion and have a main trunk. When a developer starts a new Fogbugz case they create a svn branch, do the work on the branch and when they're done they merge back to the trunk. Occasionally they may stay on the branch for an extended time and merge the trunk to the branch to pick up the changes. When I watched Linus talk about people creating a branch and never doing it again, that's not us at all. We create probably 50-100 branches a week without issue. The biggest challenge is the merging but we've gotten pretty good at that as well. I tend to merge by fogbugz case & checkin rather than the entire root of the branch. We never work remotely and we never make branches off of branches. If you're the only one working in that section of the code base then the merge to the trunk goes smoothly. If someone else had modified the same section of code then the merge can get messy and you might need to do some surgery. Conflicts are conflicts, I don't see how any system could get it right most of the time unless if was smart enough to understand the code. After creating a branch the following checkout of 60k+ files takes some time but that would be an issue with any source control system we'd use. Is there some benefit of any DVCS that we're not seeing that would be of great help to us?

    Read the article

  • Agile project management, agile development: early integration

    - by Matías Fidemraizer
    I believe that agile works if everything is agile. In software development area, in my opinion, if team members' code is integrated early, code will be more in sync and this has a lot of pros: Early integration helps team members to avoid painful merges. Encourages better coding habits, because everyone makes sure that they don't break co-workers' code everyday. Both developers and architects (code reviewers) may detect bad design decisions or just wrong development directions in real-time, preventing useless work. Actually I'm talking about getting the latest version of code base and checking-in your own code to the source control in a daily basis. When you start your coding day (i.e. you arrive to your work), your first action is updating your code base with the latest version from the source control. In the other hand, when you're about an hour to leave from your work and go home, your last action is checking-in your code to the source control and be sure that your day work doesn't break the project's build process. Rather than updating and checking-in your code once you finished an entire task, I believe the best approach is fixing small and flexible personal milestones and checking-in the code once you finish one of these. I really believe that this coding approach fits better in the agile project management concept. Do you know some document, blog post, wiki, article or whatever that you can suggest me that could be in sync with my opinion?. And, do you find any problem working with this approach?. Thank you in advance.

    Read the article

  • Reading OpenDocument spreadsheets using C#

    - by DigiMortal
    Excel with its file formats is not the only spreadsheet application that is widely used. There are also users on Linux and Macs and often they are using OpenOffice and other open-source office packages that use ODF instead of OpenXML. In this post I will show you how to read Open Document spreadsheet in C#. Importer as example My previous post about importers showed you how to build flexible importers support to your web application. This post introduces you practical example of one of my importers. Of course, sensitive code is omitted. We start with ODS importer class and we add new methods as we go. public class OdsImporter : ImporterBase {     public OdsImporter()     {     }       public override string[] SupportedFileExtensions     {         get { return new[] { "ods" }; }     }       public override ImportResult Import(Stream fileStream, long companyId, short year)     {         string contentXml = GetContentXml(fileStream);           var result = new ImportResult();         var doc = XDocument.Parse(contentXml);           var rows = doc.Descendants("{urn:oasis:names:tc:opendocument:xmlns:table:1.0}table-row").Skip(1);           foreach (var row in rows)         {             ImportRow(row, companyId, year, result);         }           return result;     } } The class given here just extends base class for importers (previous post uses interface but as I already told there you move to abstract base class when writing code for real projects). Import method reads data from *.ods file, parses it (it is XML), finds all data rows and imports data. As you may see then first row is skipped. This is because the first row on my sheet is always headers row. Reading ODS file Our import method starts with getting XML from *.ods file. ODS files like OpenXml files are zipped containers that contain different files. We need content.xml as all data is kept there. To get the contents of file we use SharpZipLib library to read uploaded file as *.zip file. private static string GetContentXml(Stream fileStream) {     var contentXml = "";       using (var zipInputStream = new ZipInputStream(fileStream))     {         ZipEntry contentEntry = null;         while ((contentEntry = zipInputStream.GetNextEntry()) != null)         {             if (!contentEntry.IsFile)                 continue;             if (contentEntry.Name.ToLower() == "content.xml")                 break;         }           if (contentEntry.Name.ToLower() != "content.xml")         {             throw new Exception("Cannot find content.xml");         }           var bytesResult = new byte[] { };         var bytes = new byte[2000];         var i = 0;           while ((i = zipInputStream.Read(bytes, 0, bytes.Length)) != 0)         {             var arrayLength = bytesResult.Length;             Array.Resize<byte>(ref bytesResult, arrayLength + i);             Array.Copy(bytes, 0, bytesResult, arrayLength, i);         }         contentXml = Encoding.UTF8.GetString(bytesResult);     }     return contentXml; } If here is content.xml file then we stop browsing the file. We read this file to memory and return it as UTF-8 format string. Importing rows Our last task is to import rows. We use special method for this as we have to handle some tricks here. To keep files smaller the cell count on row is not always the same. If we have more than one empty cell one after another then ODS keeps only one cell for sequential empty cells. This cell has attribute called number-columns-repeated and it’s value is set to the number of sequential empty cells. This is why we use two indexers for cells collection. private void ImportRow(XElement row, ImportResult result) {     var cells = (from c in row.Descendants()                 where c.Name == "{urn:oasis:names:tc:opendocument:xmlns:table:1.0}table-cell"                 select c).ToList();       var dto = new DataDto();       var count = cells.Count;     var j = -1;       for (var i = 0; i < count; i++)     {         j++;         var cell = cells[i];         var attr = cell.Attribute("{urn:oasis:names:tc:opendocument:xmlns:table:1.0}number-columns-repeated");         if (attr != null)         {             var numToSkip = 0;             if (int.TryParse(attr.Value, out numToSkip))             {                 j += numToSkip - 1;             }         }           if (i > 30) break;         if (j == 0)         {             dto.SomeProperty = cells[i].Value;         }         if (j == 1)         {             dto.SomeOtherProperty = cells[i].Value;         }         // some more data reading     }       // save data } You can define your own class for import results and add there all problems found during data import. Your application gets the results and shows them to user. Conclusion Reading ODS files may seem to complex task but actually it is very easy if we need only data from those documents. We can use some zip-library to get the content file and then parse it to XML. It is not hard to go through the XML but there are some optimization tricks we have to know. The code here is safe to use in web applications as it is not using any API-s that may have special needs to server and infrastructure.

    Read the article

  • How can I Implement KeyListeners/ActionListeners into the JFrame?

    - by A.K.
    I'll get to the point: I have a player in my game that you control with the keyboard yet the key methods in the player class and ActionListener w/ KeyAdapter in the Board class don't seem to fire. So far I've tried adding these key methods into the JFrame, doesn't seem to let me move him even though other objects that I have (enemies) can move fine. Here's part of the JFrame class with the event listeners: frm.addKeyListener(KeyBoardListener); public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } public KeyListener KeyBoardListener = new KeyListener() { @Override public void keyPressed(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = -4; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 4; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = -4; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 4; } if(key == KeyEvent.VK_SPACE) { nBoard.S.fire(); } } @Override public void keyReleased(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = 0; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 0; } } @Override public void keyTyped(KeyEvent args0) { // TODO Auto-generated method stub } };

    Read the article

  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

    Read the article

  • How can I transform a Point2f with a matrix on Android?

    - by Vivendi
    I'm developing for Android and I'm using the android.renderscript.Matrix3f class to do some calculations. What I need to do now is to now is to do something like mat.tranform(pointIn, pointOut); So I need to transform a matrix by a given Point class. In awt I would simply do this: AffineTransform t = new AffineTransform(); Point2D.Float p = new Point2D.Float(); t.transform( p, p ); But in Android I now have this: Matrix3f t = new Matrix3f(); PointF p = new PointF(); // Now I need to tranform it somehow.. But the Matrix3f class in Android doesn't have a Matrix.transform(Point2D ptSrc, Point2D ptDst) method. So I guess I have to do the transformation manually. But I'm not really sure how that works. From what I've seen it's something like a translate and then a rotate? Could anyone please tell me how to do this in code?

    Read the article

  • How to prevent duplication of content on a page with too many filters?

    - by Vikas Gulati
    I have a webpage where a user can search for items based on around 6 filters. Currently I have the page implemented with one filter as the base filter (part of the url that would get indexed) and other filters in the form of hash urls (which won't get indexed). This way the duplication is less. Something like this example.com/filter1value-items#by-filter3-filter3value-filter2-filter2value Now as you may see, only one filter is within the reach of the search engine while the rest are hashed. This way I could have 6 pages. Now the problem is I expect users to use two filters as well at times while searching. As per my analysis using the Google Keyword Analyzer there are a fare bit of users that might use two filters in conjunction while searching. So how should I go about it? Having all the filters as part of the url would simply explode the number of pages and sticking to the current way wouldn't let me target those users. I was thinking of going with at max 2 base filters and rest as part of the hash url. But the only thing stopping me is that it would lead to duplication of content as per Google Webmaster Tool's suggestions on Url Structure.

    Read the article

  • Ten Classic Electronic Toys and Their Modern Equivalents

    - by Jason Fitzpatrick
    Whether you’re looking to relive the toy exploits of your youth or pass your love of tinkering and electronics onto the younger generation, this list highlights ten great electronic toys of yesteryear and their modern equivalents. Courtesy of Wired’s Geek Dad, the description for the all-in-one electronics kit seen here: What is was: Arthur C. Clarke has said that any sufficiently advanced technology is indistinguishable from magic. As a kid in the midst of an increasing technological revolution, electronics were at the heart of that. Learning electronics was made easy through the Science Fair Electronic Project Kits found at Radioshack. Through the project guides, kids could construct various ‘experiments’ by attaching wires to terminal springs that make circuits. The terminal springs would wire in components such as LED segment lights, photo sensors, resistors, diodes, etc. While it was fun getting the projects to work, the manuals lacked in depth explanation as to what was happening in the circuit to produce the project’s result. Why it was awesome: First, it was a simple buy for parents. Everything you needed to get your child interested in electronics was right in the kit. You didn’t need to breadboard or solder. I remember a distinct feeling of accomplishment making a high-water alarm or a light-sensor game with the realization that the bundles of wires springing up from the kit were actually doing something! Modern equivalent: You can still pick up variations of the 100-in-1 kits, but their popular replacement seem to be Snap Circuits by Elenco. All of the components are mounted on a plastic base with a contact on either end which interconnect with each other and the plastic base that projects can be mounted to. Each component also has the electrical diagram symbol for that component drawn on it so it can help you read schematics. For that reason alone, I like these better. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

    Read the article

  • Security Alert for CVE-2010-0886 and CVE-2010-0887 Released

    - by eric.maurice
    Hi, this is Eric Maurice again! Oracle just released a Security Alert to announce the availability of fixes for two vulnerabilities (CVE-2010-0886 and CVE-2010-0887) affecting Oracle Java SE and Oracle Java For Business. Both vulnerabilities only affect Java when running in a 32-bit web browser. These vulnerabilities are not present in Java running on servers or standalone Java desktop applications and do not impact any Oracle server based software. The first vulnerability (CVE-2010-0886) affects the Java Deployment Toolkit (version 6 update 10 through 19) on Windows only. The second vulnerability (CVE-2010-0887) affects the Java Plug-in (version 6 update 18 and 19) on Windows, Solaris and Linux. Both vulnerabilities may allow an attacker to run commands on the user's system with the privileges of the user, whose system may have become compromised by visiting a malicious web site. Oracle rated the severity of both vulnerabilities with a CVSS Base Score of 10.0 because many Windows users grant themselves administrative privileges. However, on other platforms, or for Windows users with limited privileges, the CVSS Base Score is only 7.5, because a successful exploitation of these vulnerabilities cannot result in a full compromise of the affected system. Users can quickly determine if they are running vulnerable versions of Java by pointing their browser to http://www.java.com/en/download/help/testvm.xml. Java SE users can visit http://www.java.com and download the most recent release of Java SE to address these vulnerabilities. Because of the criticality of these vulnerabilities, and the publicity they received as a result of their disclosure before the availability of a fix, Oracle recommends that all customers and Java users update their Java installation to the most recent version (6 update 20). For More Information: The advisory for the Security Alert for CVE-2010-0886 and CVE-2010-0887 is located at http://www.oracle.com/technology/deploy/security/alerts/alert-cve-2010-0886.html

    Read the article

  • dpkg error when using apt-get install

    - by V-T
    I upgraded to Ubuntu 14.04 from 12.04 and every time I use apt-get install for any package it ends with a bunch of errors about processing some of my latex packages. Including a snippet below: Sometimes, not accepting conffile updates in /etc/texmf/updmap.d causes updmap-sys to fail. Please check for files with extension .dpkg-dist or .ucf-dist in this directory dpkg: error processing package tex-common (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of lmodern: lmodern depends on tex-common (>= 3); however: Package tex-common is not configured yet. Reproduced by using sudo dpkg --configure -a and a total list of packages with this error is included here: Errors were encountered while processing: tex-common texlive-publishers tex-gyre texlive-latex-extra-doc texlive-fonts-extra-doc texlive-lang-english texlive-luatex texlive-generic-recommended texlive-pstricks-doc texlive-fonts-recommended latex2html latex-xcolor texlive-pictures texlive-fonts-extra texlive-pictures-doc asymptote texlive-bibtex-extra texlive-latex-recommended-doc texlive-latex-recommended doxygen-latex texlive-pstricks tipa texlive-latex-base texlive-fonts-recommended-doc latex-beamer texlive-font-utils texlive-latex-base-doc texlive-latex-extra texlive-extra-utils texlive texlive-publishers-doc lmodern Any ideas on how to fix this?

    Read the article

  • n00b needs some PHP syntax guidance [closed]

    - by Michael
    If you look at http://www.cruc.es/?paged=12/ and go to the bottom of the page you'll see the bottom navigation with the next and previous options. I've been able to make the page numbers work by changing page to paged= in the code. I don't know enough about PHP to get the previous/next options to work. Any advice would be appreciated and I've pasted the code below. Thank you: n00b if ( $query->found_posts > $query->query_vars["posts_per_page"] ) { echo '<ul class="paging">'; // Previous link? if ( $page > 1 ) { echo '<li class="previous"><a href="'.$baseURL.'/page/'.($page-1).'/'.$qs.'">previous</a></li>'; } // Loop through pages for ( $i=1; $i <= $query->max_num_pages; $i++ ) { // Current page or linked page? if ( $i == $page ) { echo '<li class="active">'.$i.'</li>'; } else { echo '<li><a href="'.$baseURL.'/?paged='.$i.'/'.$qs.'">'.$i.'</a></li>'; } } // Next link? if ( $page < $query->max_num_pages ) { echo '<li><a href="'.$baseURL.'/page/'.($page+1).'/'.$qs.'">next</a></li>'; } echo '</ul>'; }

    Read the article

  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

    Read the article

< Previous Page | 496 497 498 499 500 501 502 503 504 505 506 507  | Next Page >