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  • Dynamically find other hosts in a LAN in Java

    - by Federico Cristina
    A while ago I developed a little LAN chat app. in Java which allows chatting with other hosts, send images, etc. Although it was created just for fun, now it's being used where I work. Currently, there is no "chat server" on the app. where each client registers, updates it's status, etc. (I liked the idea of symmetric design and not depending on a server running on some other machine). Instead, each host is a client/server which has a hosts.properties file with the hostname of the other hosts, and - for instance - broadcasts to each one of them when sending a massive message/image/whatever. In the beginning there were just a couple of hosts, so this hosts.properties file wasn't an issue. But as the amount of users increased, the need of updating that file was a bit daunting. So now I've decided to get rid of it, and each time the app. starts, dynammically find the other active hosts. However, I cannot find the correct way of implement this. I've tried starting different threads, each one of them searching for other hosts in a known range of IP addresses. Something like this (simplified for the sake of readability): /** HostsLocator */ public static void searchForHosts(boolean waitToEnd) { for (int i=0; i < MAX_IP; i+= MAX_IP / threads) { HostsLocator detector = new HostsLocator(i, i+(MAX_IP / threads - 1)); // range: from - to new Thread(detector).start(); } } public void run() { for (int i=from; i<=to; i++) findHosts( maskAddress + Integer.toString(i) ); } public static boolean findHosts(String IP) { InetAddress address = InetAddress.getByName(IP); if ( address.isReachable(CONNECTION_TIME_OUT) ) // host found! } However: With a single thread and a low value in CONNECTION_TIME_OUT (500ms) I get wrong Host Not Found status for for hosts actually active. With a high value in CONNECTION_TIME_OUT (5000ms) and only one single thread takes forever to end With several threads I've also found problems similar like the first one, due to collisions. So... I guess there's a better way of solving this problem but I couldn't find it. Any advice? Thanks!

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  • Prevent Negative numbers for Age without using client side validation.

    - by Deepak
    Hi People, I have an issue in Core java. Consider the Employee class having an attribute called age. class Employee{ private int age; public void setAge(int age); } My question is how do i restrict/prevent setAge(int age) method such that it accepts only positive numbers and it should not allow negative numbers, Note: This has to be done without using client side validation.how do i achieve it using Java/server side Validation only.The validation for age attribute should be handled such that no exception is thrown

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  • Looping on a closed range

    - by AProgrammer
    How would you fix this code? template <typename T> void closed_range(T begin, T end) { for (T i = begin; i <= end; ++i) { // do something } } T is constrained to be an integer type, can be the wider of such types and can be signed or unsigned begin can be numeric_limits<T>::min() end can be numeric_limits<T>::max() (in which case ++i will overflow in the above code) I've several ways, but none I really like.

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  • What's the C strategy to "imitate" a C++ template ?

    - by Andrei Ciobanu
    After reading some examples on stackoverflow, and following some of the answers for my previous questions (1), I've eventually come with a "strategy" for this. I've come to this: 1) Have a declare section in the .h file. Here I will define the data-structure, and the accesing interface. Eg.: /** * LIST DECLARATION. (DOUBLE LINKED LIST) */ #define NM_TEMPLATE_DECLARE_LIST(type) \ typedef struct nm_list_elem_##type##_s { \ type data; \ struct nm_list_elem_##type##_s *next; \ struct nm_list_elem_##type##_s *prev; \ } nm_list_elem_##type ; \ typedef struct nm_list_##type##_s { \ unsigned int size; \ nm_list_elem_##type *head; \ nm_list_elem_##type *tail; \ int (*cmp)(const type e1, const type e2); \ } nm_list_##type ; \ \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)); \ \ (...other functions ...) 2) Wrap the functions in the interface inside MACROS: /** * LIST INTERFACE */ #define nm_list(type) \ nm_list_##type #define nm_list_elem(type) \ nm_list_elem_##type #define nm_list_new(type,cmp) \ nm_list_new_##type##_(cmp) #define nm_list_delete(type, list, dst) \ nm_list_delete_##type##_(list, dst) #define nm_list_ins_next(type,list, elem, data) \ nm_list_ins_next_##type##_(list, elem, data) (...others...) 3) Implement the functions: /** * LIST FUNCTION DEFINITIONS */ #define NM_TEMPLATE_DEFINE_LIST(type) \ nm_list_##type *nm_list_new_##type##_(int (*cmp)(const type e1, \ const type e2)) \ {\ nm_list_##type *list = NULL; \ list = nm_alloc(sizeof(*list)); \ list->size = 0; \ list->head = NULL; \ list->tail = NULL; \ list->cmp = cmp; \ }\ void nm_list_delete_##type##_(nm_list_##type *list, \ void (*destructor)(nm_list_elem_##type elem)) \ { \ type data; \ while(nm_list_size(list)){ \ data = nm_list_rem_##type(list, tail); \ if(destructor){ \ destructor(data); \ } \ } \ nm_free(list); \ } \ (...others...) In order to use those constructs, I have to create two files (let's call them templates.c and templates.h) . In templates.h I will have to NM_TEMPLATE_DECLARE_LIST(int), NM_TEMPLATE_DECLARE_LIST(double) , while in templates.c I will need to NM_TEMPLATE_DEFINE_LIST(int) , NM_TEMPLATE_DEFINE_LIST(double) , in order to have the code behind a list of ints, doubles and so on, generated. By following this strategy I will have to keep all my "template" declarations in two files, and in the same time, I will need to include templates.h whenever I need the data structures. It's a very "centralized" solution. Do you know other strategy in order to "imitate" (at some point) templates in C++ ? Do you know a way to improve this strategy, in order to keep things in more decentralized manner, so that I won't need the two files: templates.c and templates.h ?

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  • How to uncheck header checkbox in GridView when sorting and paging?

    - by OutOFTouch
    Hi, I followed this article and it works great except when paging or sorting the HeaderCheckBox is still checked. How and where should this be unchecked? I think it would be best to uncheck it in the control itself, but I am not having any luck even getting a reference to it using this code: protected override void OnSorted(EventArgs e) { base.OnSorted(e); if (AutoGenerateCheckBoxColumn) { CheckBox cb = (CheckBox) HeaderRow.FindControl(String.Format(HeaderCheckBoxId, ClientID)); if(cb != null) { cb.Checked = false; } } } Thanks

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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  • How to provide default argument as this object?

    - by atch
    I would like to have declaration like this: void Date::get_days_name(const Date& = this) which I would understand that if no argument is provided use this object as an argument. For some reason in VS I'm getting err msg: 'Error 1 error C2355: 'this' : can only be referenced inside non-static member ' Any idea what I'm doing wrong?

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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • Why wont my while loop wont take new input (c++)

    - by Van
    I've written a program to get a string input from a user and parse it into tokens and move a robot according to the input. My problem is trying to issue more than one command. The code looks like: void Navigator::manualDrive() { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(true) { Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * c) { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); Navigator::travel(inches); } if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnLeft(1/*speed*/, value/*time*/); } } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnRight(1/*speed*/, value/*time*/); } } if(strcmp("stop",token) == 0) { myRobot.motors(0,0); } } In the function manualDrive I have a while loop calling the function parseInstruction infinitely. The program outputs "Enter your directions below: " When I give the program instructions it executes them, and then it outputs "enter your directions below: " again and when I input my directions again it does not execute them and outputs "Enter your directions below: " instead. I'm sure this is a very simple fix I'm just very new to c++. So if you could please help me out and tell me why the program only takes the first set of directions. thanks

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  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

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  • Unit Test Event Handler

    - by Thomas Tran
    I got this event handle and how can I do unit test for this public class MyLearningEvent { private event EventHandler _Closed; public event EventHandler Closed { add { _Closed -= value; _Closed += value; } remove { _Closed -= value; } } public void OnClosed() { if (_Closed != null) _Closed(this, EventArgs.Empty); } } Just modified code so that much clear Thanks

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  • bad file descriptor with close() socket (c++)

    - by user321246
    hi everybody! I'm running out of file descriptors when my program can't connect another host. The close() system call doesn't work, the number of open sockets increases. I can se it with cat /proc/sys/fs/file-nr Print from console: connect: No route to host close: Bad file descriptor connect: No route to host close: Bad file descriptor .. Code: #include <stdio.h> #include <stdlib.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <string.h> #include <iostream> using namespace std; #define PORT 1238 #define MESSAGE "Yow!!! Are we having fun yet?!?" #define SERVERHOST "192.168.9.101" void write_to_server (int filedes) { int nbytes; nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1); if (nbytes < 0) { perror ("write"); } } void init_sockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port) { struct hostent *hostinfo; name->sin_family = AF_INET; name->sin_port = htons (port); hostinfo = gethostbyname (hostname); if (hostinfo == NULL) { fprintf (stderr, "Unknown host %s.\n", hostname); } name->sin_addr = *(struct in_addr *) hostinfo->h_addr; } int main() { for (;;) { sleep(1); int sock; struct sockaddr_in servername; /* Create the socket. */ sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { perror ("socket (client)"); } /* Connect to the server. */ init_sockaddr (&servername, SERVERHOST, PORT); if (0 > connect (sock, (struct sockaddr *) &servername, sizeof (servername))) { perror ("connect"); sock = -1; } /* Send data to the server. */ if (sock > -1) write_to_server (sock); if (close (sock) != 0) perror("close"); } return 0; }

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  • How to create a database deadlock using jdbc and JUNIT

    - by Isawpalmetto
    I am trying to create a database deadlock and I am using JUnit. I have two concurrent tests running which are both updating the same row in a table over and over again in a loop. My idea is that you update say row A in Table A and then row B in Table B over and over again in one test. Then at the same time you update row B table B and then row A Table A over and over again. From my understanding this should eventually result in a deadlock. Here is the code For the first test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Egypt"; int bpl = 0; stmt = c.createStatement(); rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); //ex.getMessage(); } } And here is the code for the second test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Jordan"; int bpl = 0; stmt = c.createStatement(); //stmt.close(); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); } } I am running these two separate JUnit tests at the same time and am connecting to an apache Derby database that I am running in network mode within Eclipse. Can anyone help me figure out why a deadlock is not occurring? Perhaps I am using JUnit wrong.

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  • why inner class doesn't compile..?

    - by Vincenzo
    This is my code: #include <algorithm> class A { void f() { struct CompareMe { bool operator() (int i, int j) { return i < j; } } comp; int a[] = {1, 2, 3, 4}; int found = std::min_element(a[0], a[3], comp); } } Error message: no matching function for call to ‘min_element(int&, int&, A::f()::CompareMe&) What am I doing wrong?

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  • Casting between value types on a class using generics

    - by marcelomeikaru
    In this section of a function (.NET 2.0): public void AttachInput(T input, int inIndex) where T : struct { if (input is int) { Inputs.Add(inIndex, (int)input); InputCount++; IsResolved = false; } } The compiler shows the error "Cannot convert type 'T' to 'int'. So, I used Convert.ToInt32() which worked - but does it box input to an object? Is there a better solution? Thanks

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  • 'Details' in asp.net mvc routing doesn't seem to get removed....

    - by Pandiya Chendur
    I am trying to remove Details from http://localhost:1985/Materials/Details/2/Steel but some how my route doesn't seem to work... public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", "{controller}/{action}/{id}", new { controller = "Materials", action = "Index", id = "" } ); routes.MapRoute( "Details View", "{controller}/{id}/{name}", new { controller = "Materials", action = "Details", id = "", name = "" } ); } What am i doing wrong? Any suggestion....

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  • UpdatePanel Full Postback

    - by Korivo
    Greetings, here is the scenario. I have and .aspx page with and updatepanel like this <asp:UpdatePanel id="uPanelMain" runat="server"> <ContentTemplate> <uc:Calendar id="ucCalendar" runat="server" Visible="true" /> <uc:Scoring id="ucScoring" runat="server" Visible="false" /> </ContentTemplate> The control ucCalendar is loaded first and it contains a grid like this <asp:DataGrid CssClass="grid" ID="gridGames" runat="server" AutoGenerateColumns="False" HeaderStyle-CssClass="gridHeader" ItemStyle-CssClass="gridScoringRow" GridLines="None" ItemStyle-BackColor="#EEEEEE" AlternatingItemStyle-BackColor="#F5F5F5" OnEditCommand="doScoreGame" OnDeleteCommand="doEditGame" OnCancelCommand="printLineup" OnItemDataBound="gridDataBound"> <Columns> <asp:TemplateColumn > <ItemTemplate> <asp:CheckBox ID="chkDelete" runat="server" /> </ItemTemplate> </asp:TemplateColumn> <asp:BoundColumn DataField="idGame" Visible="false" /> <asp:BoundColumn DataField="isClose" Visible="false" /> <asp:TemplateColumn HeaderText="Status"> <ItemTemplate> <asp:Image ID="imgStatus" runat="server" ImageUrl="~/img/icoX.png" alt="icoStatus" /> </ItemTemplate> </asp:TemplateColumn> <asp:TemplateColumn> <ItemTemplate> <asp:LinkButton ID="linkScore" runat="server" CommandName="Edit" Text="Score" /> </ItemTemplate> </asp:TemplateColumn> </Columns> </asp:DataGrid> So when i click the "linkButton", the codebehind of the userControl calls a public method in the .aspx as this: From the userControl protected void doScoreGame(object sender, DataGridCommandEventArgs e) { ((GM)this.Page).showScoring(null, null); } From the .aspx page public void showScoring(object sender, EventArgs e) { removeLastLoadedControl(); ucScoring.Visible = true; } So, here comes the problem: There are two postbacks taking place when I change the visible attribute of the ucScoring control. The first postback is fine, it's handled by the updatePanel. The second postback is a full postback, and i really don't understand why it is happening. I'm really lost here, please help! Thanks Mat

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  • Are there any tools to speed up Cocoa development?

    - by user262325
    I noticed that there is much repeated work to do when creating Cocoa source code. For example, if I set an instance for an object: NSMutableArray *infoArray; I need add code: @property (retain,nonatomic) NSMutableArray *infoArray; @synthesize infoArray; in - (void)dealloc { I also need add: [infoArray release]; Is there any tool that can automate this, perhaps by automatically paste or copy the source code and add the repeated code at right place?

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  • How to use a method with more than one parameters to create custom buttons

    - by iphonix
    I am repeating my codes few times to create custom buttons, I am trying to create a method and create all my required buttons just by called that method and using two parameters, btnTitle and btnAction. My Codes for the method -(void) addnewButton:(NSString *) btnTitle withAction:UIAction btnAction; { // Add a custom edit navigation button editButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString((btnTitle), @"") style:UIBarButtonItemStyleBordered target:self action:@selector(btnAction)] autorelease]; self.navigationItem.rightBarButtonItem = editButton; } Now how shall I call this method to create a button?

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  • Load/Store Objects in file in Java

    - by brain_damage
    I want to store an object from my class in file, and after that to be able to load the object from this file. But somewhere I am making a mistake(s) and cannot figure out where. May I receive some help? public class GameManagerSystem implements GameManager, Serializable { private static final long serialVersionUID = -5966618586666474164L; HashMap<Game, GameStatus> games; HashMap<Ticket, ArrayList<Object>> baggage; HashSet<Ticket> bookedTickets; Place place; public GameManagerSystem(Place place) { super(); this.games = new HashMap<Game, GameStatus>(); this.baggage = new HashMap<Ticket, ArrayList<Object>>(); this.bookedTickets = new HashSet<Ticket>(); this.place = place; } public static GameManager createManagerSystem(Game at) { return new GameManagerSystem(at); } public boolean store(File f) { try { FileOutputStream fos = new FileOutputStream(f); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(games); oos.writeObject(bookedTickets); oos.writeObject(baggage); oos.close(); fos.close(); } catch (IOException ex) { return false; } return true; } public boolean load(File f) { try { FileInputStream fis = new FileInputStream(f); ObjectInputStream ois = new ObjectInputStream(fis); this.games = (HashMap<Game,GameStatus>)ois.readObject(); this.bookedTickets = (HashSet<Ticket>)ois.readObject(); this.baggage = (HashMap<Ticket,ArrayList<Object>>)ois.readObject(); ois.close(); fis.close(); } catch (IOException e) { return false; } catch (ClassNotFoundException e) { return false; } return true; } . . . } public class JUnitDemo { GameManager manager; @Before public void setUp() { manager = GameManagerSystem.createManagerSystem(Place.ENG); } @Test public void testStore() { Game g = new Game(new Date(), Teams.LIONS, Teams.SHARKS); manager.registerGame(g); File file = new File("file.ser"); assertTrue(airport.store(file)); } }

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  • What is the alternative to MilRelease api from MilCore.dll?

    - by Anand
    Hi I am trying to port my application from windows Vista to Windows 7. In my WPF application I am showing a splash screen, for which I have used WIC components. I am creating some resources using IWICImagingFactory_CreateDecoderFromStream_Proxy IWICImagingFactory_CreateFormatConverter_Proxy CreateBitmapFlipRotator And then to release these resource I am calling MILRelease(void *Unknown) In Windows 7 MilCore.dll has been removed from Windows 7 and the MILRelease is part of milcore.dll. What is is the alternate api which I can use?

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