Search Results

Search found 22499 results on 900 pages for 'game level'.

Page 503/900 | < Previous Page | 499 500 501 502 503 504 505 506 507 508 509 510  | Next Page >

  • Terminate function on System.in .. possible?

    - by Ronald
    I am currently working on a project where I have to make an agent to interact with a server. Each 50ms, the server will receive the last thing I outputted to System.out and send me a new set of lines as a 'state' through the System.in printstream to analyze and send my next message to System.out. Also, if the server receives multiple outputs from me, it only regards the most recent one. .. As for my question: My program originally constructed a tree and then analyzed each leaf node to see which would be optimal, and then waited around for the next input, but I can recursively do a deeper tree search that would make my output 'better' (and again and again to keep returning a better result). Using this and the fact that if the server receives multiple outputs, it only takes the most recent one, I could do each level, print my result and start the next level. But here comes my problem... I can't be stuck in some complex algorithm while I am supposed to receiving the next input as I will then miss it. So I was wondering if there is a way to cancel anything else I am doing when I receive something via System.in and then go back to the beginning of the function and start the search again with the new set of input (and rinse and repeat..) I hope this all makes sense, Thank ye all

    Read the article

  • C# custom control to get internal text as string

    - by Ed Woodcock
    ok, I'm working on a custom control that can contain some javascript, and read this out of the page into a string field. This is a workaround for dynamic javascript inside an updatepanel. At the moment, I've got it working, but if I try to put a server tag inside the block: <custom:control ID="Custom" runat="server"> <%= ControlName.ClientID %> </custom:control> The compiler does not like it. I know these are generated at runtime, and so might not be compatible with what I'm doing, but does anyone have any idea how I can get that working? EDIT Error message is: Code blocks are not supported in this context EDIT 2 The control: [DataBindingHandler("System.Web.UI.Design.TextDataBindingHandler, System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"), ControlValueProperty("Text"), DefaultProperty("Text"), ParseChildren(true, "Text"), AspNetHostingPermission(SecurityAction.LinkDemand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal)] public class CustomControl : Control, ITextControl { [DefaultValue(""), Bindable(true), Localizable(true)] public string Text { get { return (string)(ViewState["Text"] ?? string.Empty); } set { ViewState["Text"] = value; } } }

    Read the article

  • why is a minus sign prepended to my biginteger?

    - by kyrogue
    package ewa; import java.io.UnsupportedEncodingException; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.logging.Level; import java.util.logging.Logger; import java.math.BigInteger; /** * * @author Lotus */ public class md5Hash { public static void main(String[] args) throws NoSuchAlgorithmException { String test = "abc"; MessageDigest md = MessageDigest.getInstance("MD5"); try { md.update(test.getBytes("UTF-8")); byte[] result = md.digest(); BigInteger bi = new BigInteger(result); String hex = bi.toString(16); System.out.println("Pringting result"); System.out.println(hex); } catch (UnsupportedEncodingException ex) { Logger.getLogger(md5Hash.class.getName()).log(Level.SEVERE, null, ex); } } } i am testing conversion of byte to hex and when done, the end result has a minus sign on the beginning of the string, why does this happen? i have read the docs and it says it will add a minus sign, however i do not understand it. And will the minus sign affect the hash result? because i am going to implement it to hash password stored on my database

    Read the article

  • Selecting first instance of class but not nested instances via jQuery

    - by DA
    Given the following hypothetical markup: <ul class="monkey"> <li> <p class="horse"></p> <p class="cow"></p> </li> </ul> <dl class="monkey"> <dt class="horse"></dt> <dd class="cow"> <dl> <dt></dt> <dd></dd> </dl> <dl class="monkey"> <dt class="horse"></dt> <dd class="cow"></dd> </dl> </dd> </dl> I want to be able to grab the 'first level' of horse and cow classes within each monkey class. But I don't want the NESTED horse and cow classes. I started with .children, but that won't work with the UL example as they aren't direct children of .monkey. I can use find: $('.monkey').find('.horse, .cow') but that returns all instances, including the nested ones. I can filter the find: $('.monkey').find('.horse, .cow').not('.cow .horse, .cow .cow') but that prevents me from selecting nested instances on a second function call. So...I guess what I'm looking for is 'find first "level" of this descendant'. I could likely do this with some looping logic, but was wondering if there is a selector and/or some combo of selectors that would achieve that logic.

    Read the article

  • Threshold of blurry image - part 2

    - by 1''
    How can I threshold this blurry image to make the digits as clear as possible? In a previous post, I tried adaptively thresholding a blurry image (left), which resulted in distorted and disconnected digits (right): Since then, I've tried using a morphological closing operation as described in this post to make the brightness of the image uniform: If I adaptively threshold this image, I don't get significantly better results. However, because the brightness is approximately uniform, I can now use an ordinary threshold: This is a lot better than before, but I have two problems: I had to manually choose the threshold value. Although the closing operation results in uniform brightness, the level of brightness might be different for other images. Different parts of the image would do better with slight variations in the threshold level. For instance, the 9 and 7 in the top left come out partially faded and should have a lower threshold, while some of the 6s have fused into 8s and should have a higher threshold. I thought that going back to an adaptive threshold, but with a very large block size (1/9th of the image) would solve both problems. Instead, I end up with a weird "halo effect" where the centre of the image is a lot brighter, but the edges are about the same as the normally-thresholded image: Edit: remi suggested morphologically opening the thresholded image at the top right of this post. This doesn't work too well. Using elliptical kernels, only a 3x3 is small enough to avoid obliterating the image entirely, and even then there are significant breakages in the digits:

    Read the article

  • What makes good web form styling for business applications?

    - by ProfK
    Styling forms (form elements) is something that even Eric Meyer prefers to avoid. However, most business forms, and that is where styling is at issue; 'contact us' forms are easy to style, put window estate at a premium, with more 'document level' (e.g. invoice) fields, plus 'detail level' (e.g. invoice line) fields. Factors I often find at play are: At my minimum, at least two horizontally adjacent fieldsets are required. In applications vs. public web pages, fixed positioning vs fluid layout is often better. Quantity of content is important, vs. exaggerated readability. Users know the system, and cues etc. take a back seat. In light of factors like these, is there any available guidence for styling web form based applications? Are there any CSS or JavaScript frameworks that would make my quest to style these applications better than Visual Studios still pathetic 'Auto-format' (what drugs were those people on? I will never take them.)

    Read the article

  • select all values from a dimension for which there are facts in all other dimensions

    - by ideasculptor
    I've tried to simplify for the purposes of asking this question. Hopefully, this will be comprehensible. Basically, I have a fact table with a time dimension, another dimension, and a hierarchical dimension. For the purposes of the question, let's assume the hierarchical dimension is zip code and state. The other dimension is just descriptive. Let's call it 'customer' Let's assume there are 50 customers. I need to find the set of states for which there is at least one zip code in which EVERY customer has at least one fact row for each day in the time dimension. If a zip code has only 49 customers, I don't care about it. If even one of the 50 customers doesn't have a value for even 1 day in a zip code, I don't care about it. Finally, I also need to know which zip codes qualified the state for selection. Note, there is no requirement that every zip code have a full data set - only that at least one zip code does. I don't mind making multiple queries and doing some processing on the client side. This is a dataset that only needs to be generated once per day and can be cached. I don't even see a particularly clean way to do it with multiple queries short of simply brute-force iteration, and there are a heck of a lot of 'zip codes' in the data set (not actually zip codes, but the there are approximately 100,000 entries in the lower level of the hierarchy and several hundred in the top level, so zipcode-state is a reasonable analogy)

    Read the article

  • What's the next steps for moving from appengine to full django?

    - by tomcritchlow
    Hey guys, I'm super new to programming and I've been using appengine to help me learn python and general coding. I'm getting better quickly and I'm loving it all the way :) Appengine was awesome for allowing me to just dive into writing my app and getting something live that works (see http://www.7bks.com/). But I'm realising that the longer I continue to learn on appengine the more I'm constraining myself and locking myself into a single system. I'd like to move to developing on full django (since django looks super cool!). What are my next steps? To give you a feel for my level of knowledge: I'm not a unix user I'm not familiar with command line controls (I still use appengine/python completely via the appengine SDK) I've never programmed in anything other than python, anywhere other than appengine I know the word SQL, but don't know what MySQL is really or how to use it. So, specifically: What are the skills I need to learn to get up and running with full django/python? If I'm going to host somewhere else I suppose I'll need to learn some sysadmin type skills (maybe even unix?). Is there anywhere that offers easy hosting (like appengine) but that supports django? I hear such great things about heroku I'm considering switching to RoR and going there I appreciate that I'm likely not quite ready to move away from appengine just yet but I'm a fiercely passionate learner (http://www.7bks.com/blog/179001) and would love it if I knew all the steps I needed to learn so I could set about learning them. At the moment, I don't even know what the steps are I need to learn! Thank you very much. Sorry this isn't a specific programming question but I've looked around and haven't found a good how-to for someone of my level of experience and I think others would appreciate a good roadmap for the things we need to learn to get up and running. Thanks, Tom PS - if anyone is in London and fancies showing me the ropes in person that would be super awesome :)

    Read the article

  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

    Read the article

  • Flash compiler error 1061: Call to a possibly undefined method run... but run exists!

    - by Zane Geiger
    So I've been working on making a game in Processing but I think Flash would be a better way to get more people playing it, so I've decided to learn Flash. The problem is that I keep getting really stupid errors on incredibly simple things. For instance, I want to make a 'Block' object to use in a platform game. So I make a new .as file, name it Block.as, and define the Block class within it like so: package { public class Block { public function Block() { // constructor code } public function run() { } } } I don't want to add the code yet, I just want to ensure that this works. So in my main timeline code, I try to create an instance of the Block object and execute its run method: var block1:Block = new Block(); block1.run(); Every time it gives me this inane error: Scene 1, Layer 'Layer 1', Frame 1, Line 2 1061: Call to a possibly undefined method run through a reference with static type Block. What undefined method!? It's defined RIGHT THERE in Block.as. The class file is even in the same folder and everything. I'm getting REALLY annoyed at how poorly Flash handles such a ridiculously simple project. Does anyone know why Flash hates me?

    Read the article

  • design an extendable database model

    - by wishi_
    Hi! Currently I'm doing a project whose specifications are unclear - well who doesn't. I wonder what's the best development strategy to design a DB, that's going to be extended sooner or later with additional tables and relations. I want to include "changeability". My main concern is that I want to apply design patterns (it's a university project) and I want to separate the constant factors from those, that change by choosing appropriate design patterns - in my case MVC and a set of sub-patterns at model level. When it comes to the DB however, I may have to resdesign my model in my MVC approach, because my domain model at a later stage my require a different set of classes representing the DB tables. I use Hibernate as an abstraction layer between DB and application. Would you start with a very minimal DB, just a few tables and relations? And what if I want an efficient DB, too? I wonder what strategies are applied in the real world. Stakeholder analysis for example isn't a sufficient planing solution when it comes to changing requirements. I think - at a DB level - my design pattern ends. So there's breach whose impact I'd like to minimize with a smart strategy.

    Read the article

  • Improving performance in this query

    - by Luiz Gustavo F. Gama
    I have 3 tables with user logins: sis_login = administrators tb_rb_estrutura = coordinators tb_usuario = clients I created a VIEW to unite all these users by separating them by levels, as follows: create view `login_names` as select `n1`.`cod_login` as `id`, '1' as `level`, `n1`.`nom_user` as `name` from `dados`.`sis_login` `n1` union all select `n2`.`id` as `id`, '2' as `level`, `n2`.`nom_funcionario` as `name` from `tb_rb_estrutura` `n2` union all select `n3`.`cod_usuario` as `id`, '3' as `level`, `n3`.`dsc_nome` as `name` from `tb_usuario` `n3`; So, can occur up to three ids repeated for different users, which is why I separated by levels. This VIEW is just to return me user name, according to his id and level. considering it has about 500,000 registered users, this view takes about 1 second to load. too much time, but is becomes very small when I need to return the latest posts on the forum of my website. The tables of the forums return the user id and level, then look for a name in this VIEW. I have registered 18 forums. When I run the query, it takes one second for each forum = 18 seconds. OMG. This page loads every time somebody enter my website. This is my query: select `x`.`forum_id`, `x`.`topic_id`, `l`.`nome` from ( select `t`.`forum_id`, `t`.`topic_id`, `t`.`data`, `t`.`user_id`, `t`.`user_level` from `tb_forum_topics` `t` union all select `a`.`forum_id`, `a`.`topic_id`, `a`.`data`, `a`.`user_id`, `a`.`user_level` from `tb_forum_answers` `a` ) `x` left outer join `login_names` `l` on `l`.`id` = `x`.`user_id` and `l`.`level` = `x`.`user_level` group by `x`.`forum_id` asc USING EXPLAIN: id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY <derived2> ALL NULL NULL NULL NULL 6 Using temporary; Using filesort 1 PRIMARY <derived4> ALL NULL NULL NULL NULL 530415 4 DERIVED n1 ALL NULL NULL NULL NULL 114 5 UNION n2 ALL NULL NULL NULL NULL 2 6 UNION n3 ALL NULL NULL NULL NULL 530299 NULL UNION RESULT ALL NULL NULL NULL NULL NULL 2 DERIVED t ALL NULL NULL NULL NULL 3 3 UNION r ALL NULL NULL NULL NULL 3 NULL UNION RESULT ALL NULL NULL NULL NULL NULL Somebody can help me or give a suggestion?

    Read the article

  • Elo rating system: start value

    - by Marco W.
    I've implemented an Elo rating system in a game. There is no limit for the number players. Players can join the game constantly so the number of players probably rises gradually. How the Elo values are exactly calculated isn't important because of this fact: If team A beats team B then A's Elo win equals B's Elo loss. Hence I've got a problem concerning the starting values for my rating system: Should I use the starting value "0" for every player? The sum of all Elo values would be constant. But since the number of players is increasing there would be some kind of Elo deflation, wouldn't it? Should I use any starting value greater than 0? In this case, the sum of all Elo values would constantly increase. So there could be an Elo inflation. The problem: Elo points lose value but the starting value keeps always the same. What should I do? Can you help me? Thanks in advance!

    Read the article

  • Which web framework or technologies would suit me?

    - by Suraj Chandran
    Hi, I had been working on desktop apps and server side(non web) for some time and now I am diving in to web first time. I plan to write a scalable enterprise level app. I have worked with Java, Javascript, Jquery etc. but I absolutely hate jsp. So is there any framework that focuses on developing enterprise level web apps without jsp. I liked Wicket's approach, but I think there is a little lack of support of dynamic html in it and jquery(yes i looked at wiquery). Also I feel making wicket apps scalable would take some sweat. Can Spring MVC, Struts2 etc. help me make with this with just using say Java, JavaScript, and JQuery. Or are there any other options for me like Wicket. Please do forgive if anything above looks insane, I am still working on my understanding with enterprise web apps. NOTE: If you think that I should take a different direction or approach, please do suggest!

    Read the article

  • Logback: Logging with two loggers

    - by gammay
    I would like to use slf4j+logback for two purposes in my application - log and audit. For logging, I log the normal way: static final Logger logger = LoggerFactory.getLogger(Main.class); logger.debug("-> main()"); For Audit, I create a special named logger and log to it: static final Logger logger = LoggerFactory.getLogger("AUDIT_LOGGER"); Object[] params = { new Integer(1) /* TenantID */, new Integer(10) /* UserID */, msg}; logger.info("{}|{}|{}", params); logback configuration: <logger name="AUDIT_LOGGER" level="info"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS}|%msg%n </pattern> </encoder> </appender> </logger> <root level="all"> <appender name="STDOUT" class="ch.qos.logback.core.ConsoleAppender"> <encoder> <pattern>%d{HH:mm:ss.SSS} [%thread] %-5level %logger{36} - %msg%n </pattern> </encoder> </appender> </root> Problem: Messages logged through audit logger appear twice - once under the AUDIT_LOGGER and once under the root logger. 14:41:57.975 [main] DEBUG com.gammay.example.Main - - main() 14:41:57.978|1|10|welcome to main 14:41:57.978 [main] INFO AUDIT_LOGGER - 1|10|welcome to main How can I make sure audit messages appear only once under the audit logger?

    Read the article

  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

    Read the article

  • Mule ESB 3.2 Splitter destroys Enricher results

    - by Eddie
    Here is the snippet of my flow: <logger message="PRODUCT_ID = #[header:productID]" level="INFO" doc:name="Logger"/> <splitter evaluator="jxpath" expression="//*/BisacHeaderCodes" doc:name="Splitter"/> <logger message="PRODUCT_ID_POST_SPLITTER = #[header:productID]" level="INFO" doc:name="Logger"/> #[header:productID] was set up prior to Logger call. I tried #[variable:productID] and got the same result. When I run it, this is the out put I get: INFO 2012-04-05 23:12:47,865 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.api.processor.LoggerMessageProcessor: PRODUCT_ID = 72 ERROR 2012-04-05 23:12:47,871 [[bookinista_order_management].connector.http.mule.default.receiver.02] org.mule.exception.DefaultSystemExceptionStrategy: Caught exception in Exception Strategy: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. org.mule.api.expression.RequiredValueException: Expression Evaluator "header" with expression "outbound:productID" returned null but a value was required. So, right before Splitter, I have a perfect value in my header, and right after Splitter, that value disappears! I understand that Splitter propagates only part of payloda, but shouldn't it leave headers and variables alone? Any ideas for a workaround?

    Read the article

  • Problem painting JLabel class to another JPanel class

    - by jjpotter
    I have created a class that extends JLabel to use as my object moving around a JPanel for a game. import javax.swing.*; public class Head extends JLabel { int xpos; int ypos; int xvel; int yvel; ImageIcon chickie = new ImageIcon("C:\\Users\\jjpotter.MSDOM1\\Pictures\\clavalle.jpg"); JLabel myLabel = new JLabel(chickie); public Head(int xpos, int ypos, int xvel, int yvel){ this.xpos = xpos; this.ypos = ypos; this.xvel = xvel; this.yvel = yvel; } public void draw(){ myLabel.setLocation(xpos, ypos); } public double getXpos() { return xpos; } public double getYpos() { return ypos; } public int getXvel() { return xvel; } public int getYvel() { return yvel; } public void setPos(int x, int y){ xpos = x; ypos = y; } } I am then trying to add it onto my JPanel. From here I will randomly have it increment its x and y coordinates to float it around the screen. I can not get it to paint itself onto the JPanel. I know there is a key concept I am missing here that involves painting components on different panels. Here is what I have in my GamePanel class import java.awt.Dimension; import java.util.Random; import javax.swing.*; public class GamePanel extends JPanel { Random myRand = new Random(); Head head = new Head(20,20,0,0); public GamePanel(){ this.setSize(new Dimension(640, 480)); this.add(head); } } Any suggestions on how to get this to add to the JPanel? Also, is this a good way to go about having the picture float around the screen randomly for a game?

    Read the article

  • What's a good way to provide additional decoration/metadata for Python function parameters?

    - by Will Dean
    We're considering using Python (IronPython, but I don't think that's relevant) to provide a sort of 'macro' support for another application, which controls a piece of equipment. We'd like to write fairly simple functions in Python, which take a few arguments - these would be things like times and temperatures and positions. Different functions would take different arguments, and the main application would contain user interface (something like a property grid) which allows the users to provide values for the Python function arguments. So, for example function1 might take a time and a temperature, and function2 might take a position and a couple of times. We'd like to be able to dynamically build the user interface from the Python code. Things which are easy to do are to find a list of functions in a module, and (using inspect.getargspec) to get a list of arguments to each function. However, just a list of argument names is not really enough - ideally we'd like to be able to include some more information about each argument - for instance, it's 'type' (high-level type - time, temperature, etc, not language-level type), and perhaps a 'friendly name' or description. So, the question is, what are good 'pythonic' ways of adding this sort of information to a function. The two possibilities I have thought of are: Use a strict naming convention for arguments, and then infer stuff about them from their names (fetched using getargspec) Invent our own docstring meta-language (could be little more than CSV) and use the docstring for our metadata. Because Python seems pretty popular for building scripting into large apps, I imagine this is a solved problem with some common conventions, but I haven't been able to find them.

    Read the article

  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

    Read the article

  • Spring MVC 3.0 Rest problem

    - by Gidogeek
    Hi Guys, I'm trying out Spring MVC 3.0 for the first time and like to make it RESTfull. This is my controller: @Controller @RequestMapping(value = "/product") @SessionAttributes("product") public class ProductController { @Autowired private ProductService productService; public void setProductValidator(ProductValidator productValidator, ProductService productService) { this.productService = productService; } @RequestMapping(method = RequestMethod.GET) public Product create() { //model.addAttribute(new Product()); return new Product(); } @RequestMapping(method = RequestMethod.POST) public String create(@Valid Product product, BindingResult result) { if (result.hasErrors()) { return "product/create"; } productService.add(product); return "redirect:/product/show/" + product.getId(); } @RequestMapping(value = "/show/{id}", method = RequestMethod.GET) public Product show(@PathVariable int id) { Product product = productService.getProductWithID(id); if (product == null) { //throw new ResourceNotFoundException(id); } return product; } @RequestMapping(method = RequestMethod.GET) public List<Product> list() { return productService.getProducts(); } } I have 2 questions about this. I'm a believer in Convention over Configuration and therefor my views are in jsp/product/ folder and are called create.jsp , list.jsp and show.jsp this works relatively well until I add the @PathVariable attribute. When I hit root/product/show/1 I get the following error: ../jsp/product/show/1.jsp" not found how do I tell this method to use the show.jsp view ? If I don't add the RequestMapping on class level my show method will be mapped to root/show instead of root/owner/show how do I solve this ? I'd like to avoid using the class level RequestMapping.

    Read the article

  • Planning and coping with deadlines in SCRUM

    - by John
    From wikipedia: During each “sprint”, typically a two to four week period (with the length being decided by the team), the team creates a potentially shippable product increment (for example, working and tested software). The set of features that go into a sprint come from the product “backlog,” which is a prioritized set of high level requirements of work to be done. Which backlog items go into the sprint is determined during the sprint planning meeting. During this meeting, the Product Owner informs the team of the items in the product backlog that he or she wants completed. The team then determines how much of this they can commit to complete during the next sprint. During a sprint, no one is allowed to change the sprint backlog, which means that the requirements are frozen for that sprint. After a sprint is completed, the team demonstrates the use of the software. I was reading this and two questions immediately popped into my head: 1)If a sprint is only a couple of weeks, decided in a single meeting, how can you accurately plan what can be achieved? High-level tasks can't be estimated accurately in my experience, and can easily double what seems reasonable. As a developer, I hate being pushed into committing what I can deliver in the next month based on a set of customer requirements, this goes against everything I know about generating reliable estimates rather than having to roughly estimate and then double it! 2)Since the requirements are supposed to be locked and a deliverable product available at the end, what happens when something does take twice as long? What if this feature is only 1/2 done at the end of the sprint? The wiki article goes on to talk about Sprint planning, where things are broken down into much smaller tasks for estimation (<1 day) but this is after the Sprint features are already planned and the release agreed, isn't it? kind of like a salesman promising something without consulting the developers.

    Read the article

  • Need help with if else statement

    - by Michael Quiles
    I'm trying to do an else statement that would tell the user that the game ended in a draw (tic tac toe game). I got it where it works if played and there's a winner it will show another form declaring the winner through an if statement but I cant figure out the its a draw portion. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } //else statement here for draw what code would I put in? } return gameOver; } } }

    Read the article

  • python os.mkfifo() for Windows

    - by user302099
    Hello. Short version (if you can answer the short version it does the job for me, the rest is mainly for the benefit of other people with a similar task): In python in Windows, I want to create 2 file objects, attached to the same file (it doesn't have to be an actual file on the hard-drive), one for reading and one for writing, such that if the reading end tries to read it will never get EOF (it will just block until something is written). I think in linux os.mkfifo() would do the job, but in Windows it doesn't exist. What can be done? (I must use file-objects). Some extra details: I have a python module (not written by me) that plays a certain game through stdin and stdout (using raw_input() and print). I also have a Windows executable playing the same game, through stdin and stdout as well. I want to make them play one against the other, and log all their communication. Here's the code I can write (the get_fifo() function is not implemented, because that's what I don't know to do it Windows): class Pusher(Thread): def __init__(self, source, dest, p1, name): Thread.__init__(self) self.source = source self.dest = dest self.name = name self.p1 = p1 def run(self): while (self.p1.poll()==None) and\ (not self.source.closed) and (not self.source.closed): line = self.source.readline() logging.info('%s: %s' % (self.name, line[:-1])) self.dest.write(line) self.dest.flush() exe_to_pythonmodule_reader, exe_to_pythonmodule_writer =\ get_fifo() pythonmodule_to_exe_reader, pythonmodule_to_exe_writer =\ get_fifo() p1 = subprocess.Popen(exe, shell=False, stdin=subprocess.PIPE, stdout=subprocess.PIPE) old_stdin = sys.stdin old_stdout = sys.stdout sys.stdin = exe_to_pythonmodule_reader sys.stdout = pythonmodule_to_exe_writer push1 = Pusher(p1.stdout, exe_to_pythonmodule_writer, p1, '1') push2 = Pusher(pythonmodule_to_exe_reader, p1.stdin, p1, '2') push1.start() push2.start() ret = pythonmodule.play() sys.stdin = old_stdin sys.stdout = old_stdout

    Read the article

  • Managing project configurations in VS 2010

    - by Toby
    I'm working on a solution with multiple projects (class libraries, interop, web application, etc) in VS2010. For the web application, I would like to take advantage of the config transformations in VS2010, so at one point I added configurations for each of our environments: Development, Test, Production, and so on. Some time later, after having rearranged the project layout, I noticed that some projects show all of the configurations in the properties page dropdown. Some projects (added since I did that setup) show only the standard Debug & Release configurations. Once I realized that this was going to make build configurations worse, not better, I decided to remove all of the extra configurations I had added. I've removed all of the various configuration options from the solution, but the projects that had the alternate configuration options still have them, and I can't figure out how to get rid of them in individual projects. Also, now that I see that not all projects have to have the same configurations, I would like to create my environmental configurations at the solution level, and in the web application project (for the config transforms), but leave all of the class libraries with the basic Debug/Release configurations. I've been unable to find any tool in the UI, or any information on the 'Net, concerning how to set up such a thing. So, in short, what's the best/easiest way to manage configurations at the project level in VS2010?

    Read the article

< Previous Page | 499 500 501 502 503 504 505 506 507 508 509 510  | Next Page >