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  • Is a tab bar configuration view can be customized ?

    - by Dirty Henry
    I have an application with 8 tabbar items in the tabbar controller. Is there a way I can customize the layout of the "... (more)" view in which you can configure which tab bar items should appear in the main tab bar. It seems to be a table view controller but i'd like to use custom cell views and a background image.

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  • Perl: reference to subroutine in external .pm file

    - by Pmarcoen
    I'm having some trouble figuring out how to make a reference to a subroutine in an external .pm file. Right now, I'm doing this : External file package settingsGeneral; sub printScreen { print $_[0]; } Main use settingsGeneral; my $printScreen = settingsGeneral::printScreen; &$printScreen("test"); but this result into an error: Can't use string ("1") as a subroutine ref while "strict refs" in use

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  • Converting String to int in Java and getting a NumberFormatException, can't figure out why

    - by user1687682
    ipString is a String representation of an IP address with spaces instead of dots. String[] ipArray = ipString.split(" "); String ip = ""; for (String part : ipArray){ if (part != null){ ip += part } } ip = ip.trim(); int ipInt = Integer.parseInt(ip); // Exception is thrown here. Exception in thread "main" java.lang.NumberFormatException: For input string: "6622015176". Could someone explain why this exception is being thrown?

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  • Java NullPointerException. Why?

    - by user292844
    I am new to Java. I just read that class variables in Java have default value. I tried the following program. I was expecting to get the output as 0, which is the default value on an integer, but I get the NullPointerException. What am I missing? class Test{ static Integer iVar; public static void main(String...args) { System.out.println(iVar.intValue()); } }

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  • Android Assets - Unable to access

    - by BahaiResearch.com
    Using this code it should return a list of the assets. But it crashes, with a "Source not found, Edit Source Lookup Path..." message in the debugger when I call the list method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); AssetManager assets = this.getAssets(); try { //error happens on this next line String[] l = assets.list(null); } catch (IOException e) { } }

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  • EclipsePDT: how to add a Drupal project ?

    - by Patrick
    hi, how can I add an Eclipse project to my Eclipse PDT ? I've a Drupal installation on my hard-disk (a subfolder of Eclipse workspace). I've tried create new PHP project from eclipse, but it seems not to work. I've successively tried to import the Drupal project but Eclipse only recognize the SimplyModern project from drupal themes folder, and not the main Drupal project. thanks

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  • List and ReadOnly property

    - by Luca
    List (and List) instances can be readonly, seeing ReadOnly property; methods throws exceptions in the case the collection have the property ReadOnly property. How can I create readonly List instances? What are the main uses?

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  • General advice from people in the industry - new graduate

    - by confusified
    I'm 20 years old and have just finished a 4 year Information Technology degree in Ireland, The main focus of the course was programming (mainly java) and software engineering. My question (posted in the wrong place as it may be) is : What technologies that I may not have studied should I attempt to teach myself that will be of the most benefit to me in searching for employment? All input appreciated.

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  • Rails, Rake, moving a folder to a new location

    - by Sam
    I need to move a folder from a plugin to the main app/views. I guess using rake to do this with the following command is the easiest way: require 'fileutils' FileUtils.mv('/vendor/plugins/easy_addresses/lib/app/views', '/app/views/') I'm just not sure where to tell script where to look and where to place the folder. The file I want to move is in the following location: `vender/plugins/easy_addresses/lib/app/views/easy_addresses easy_ addresses is the name of the folder in views that I want to move to my_app/app/views/

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  • How to change the home directory of hudson?

    - by dfdfd
    I deployed hudson.war in the sun application server 9.1. I like to check how can i change the home directory of hudson to point to another directory becasue if using a .hudson directory is not ok as i have very little diskspace left in main disk drive.

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  • C# - What is root reference ?

    - by DotNetGuy
    class GCTest { static Object r1; static void Main() { r1 = new Object(); Object r2 = new Object(); Object r3 = new Object(); System.GC.Collect(); // what can be reclaimed here ? r1 = null; r3.ToString(); System.GC.Collect(); // what can be reclaimed here ? } } // code from - DonBox's Essential .Net

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  • How to PlaySound in C++

    - by user189748
    i try to play a music file in my coding, but failed. i have my music file in the same folder which save .cpp file. can someone help me? my code is: #include <iostream> #include <windows.h> int main() { PlaySound("kenny g.WAV", NULL, SND_ASYNC); }

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  • Php string handling tricks

    - by Dam
    Hi my question Need to get the 10 word before and 10 words after for the given text . i mean need to start the 10 words before the keyword and end with 10 word after the key word. Given text : "Twenty-three" The main trick : content having some html tags etc .. tags need to keep that tag with this content only . need to display the words from 10before - 10after content is bellow : removed Thank you

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  • Marionette js itemview not defined: then on browser refresh it is defined and all works well - race condition?

    - by Robert
    Yeah it's just the initial browser load or two after a cache clear. Subsequent refreshes clear the problem up. I'm thinking the item views just aren't fully constructed in time to be used in the collection views on the first load. But then they are on a refresh? Don't know. There must be something about the code sequence or loading or the load time itself. Not sure. I'm loading via require.js. Have two collections - users and messages. Each renders in its own list view. Each works, just not the first time or two the browser loads. The first time you load after clearing browser cache the console reports, for instance: "Uncaught ReferenceError: MessageItemView is not defined" A simple browser refresh clears it up. Same goes for the user collection. It's collection view says it doesn't know anything about its item view. But a simple browser refresh and all is well. My views (item and collection) are in separate files. Is that the problem? For instance, here is my message collection view in its own file: messagelistview.js var MessageListView = Marionette.CollectionView.extend({ itemView: MessageItemView, el: $("#messages") }); And the message item view is in a separate file: messageview.js var MessageItemView = Marionette.ItemView.extend({ tagName: "div", template: Handlebars.compile( '<div>{{fromUserName}}:</div>' + '<div>{{message}}</div>' + ) }); Then in my main module file, which references each of those files, the collection view is constructed and displayed: main.js //Define a model MessageModel = Backbone.Model.extend(); //Make an instance of MessageItemView - code in separate file, messagelistview.js MessageView = new MessageItemView(); //Define a message collection var MessageCollection = Backbone.Collection.extend({ model: MessageModel }); //Make an instance of MessageCollection var collMessages = new MessageCollection(); //Make an instance of a MessageListView - code in separate file, messagelistview.js var messageListView = new MessageListView({ collection: collMessages }); App.messageListRegion.show(messageListView); Do I just have things sequenced wrong? I'm thinking it's some kind of race condition only because over 3G to an iPad the item views are always undefined. They never seem to get constructed in time. PC on a hard wired connection does see success after a browser refresh or two.

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  • iTunes style layout using CSS

    - by Liam
    What is the best way (using HTML/CSS) to create an iTunes-style layout with the following features: a left column with a fixed width but fluid height (scrollbars for overflow) (BLUE below) a main content column with fluid width and height (scrollbars for overflow) (RED below) a bottom right box with fixed width and height which remains stuck to the bottom of the browser? (GREEN below) Here is an example: I'm happy to use Javascript/JQuery if there really isn't a pure CSS solution. Thanks!

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • Help. WebResource.axd is leading to a exploit site

    - by John Prado
    I've a site hosted in a shared enviroment. Every time I do a and add some validation controls the ASP.Net generate a script call to a WebResource.axd who leads to a exploit site: www2.shopezlive.com/main.php?..... How the hacker could compromise the assemblies of .Net and how can I get rid of this mess?

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  • Append Results from two queries and output as a single table.

    - by tHeSiD
    I have two queries that I have to run, I cannon join them But their resultant tables have the same structrure. For example I have select * from products where producttype=magazine select * from products where producttype = book I have to combine the result of these two queries, and then output it as one single result. I have to do this inside a stored procedure. PS These are just examples I provided, i have a complex table structure. The main thing is I cannot join them.

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  • Application Engineering and Number of Users

    - by Kramii
    Apart from performance concerns, should web-based applications be built differently according to the number of (concurrent) users? If so, what are the main differences for (say) 4, 40, 400 and 4000 users? I'm particularly interested in how logging, error handling, design patterns etc. would be be used according to the number of concurrent users.

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    it lets this function declaration print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i gives error in this situation 44 C:\Users.. previous implicit declaration of 'print' was here (print(size,table); call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    I forgot to write void parameter but it works the i put void it gives error it lets this: print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i it says"previos implicit declaration was here " (means the call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • What does "Set an Input handler" mean in Eclipse?

    - by Scrubbie
    In Eclipse, when configuring an external tool (Run-External Tools-External Tools Configurations...), specifically an Ant Build, under the Main tab there is a checkbox labeled "Set an Input Handler". This is checked by default. What does this do? When would you want to uncheck it and what would the benefits be?

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