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  • Junit run not picking file src/test/resources. For file required by some dependency jar

    - by saddy-dj
    Hi, I m facing a issue where test/resource is not picked,but instead jar's main/resource is picked Scenario is like : Myproject src/test/resources--- have config.xml w which should be needed by abc.jar which is a dependecy in Myproject. When running test case for Myproject its loading config.xml of abc.jar instead of Myproject test/resources. - I need to know order in which maven pick resources. - Or wat im trying is not possible. Thanks.

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  • C: reading file and populating struct

    - by deostroll
    Hi, I have a structure with the following definition: typedef struct myStruct{ int a; char* c; int f; } OBJECT; I am able to populate this object and write it to a file. However I am not able to read the char* c value in it...while trying to read it, it gives me a segmentation fault error. Is there anything wrong with my code: //writensave.c #include "mystruct.h" #include <stdio.h> #include <string.h> #define p(x) printf(x) int main() { p("Creating file to write...\n"); FILE* file = fopen("struct.dat", "w"); if(file == NULL) { printf("Error opening file\n"); return -1; } p("creating structure\n"); OBJECT* myObj = (OBJECT*)malloc(sizeof(OBJECT)); myObj->a = 20; myObj->f = 45; myObj->c = (char*)calloc(30, sizeof(char)); strcpy(myObj->c, "This is a test"); p("Writing object to file...\n"); fwrite(myObj, sizeof(OBJECT), 1, file); p("Close file\n"); fclose(file); p("End of program\n"); return 0; } Here is how I am trying to read it: //readnprint.c #include "mystruct.h" #include <stdio.h> #define p(x) printf(x) int main() { FILE* file = fopen("struct.dat", "r"); char* buffer; buffer = (char*) malloc(sizeof(OBJECT)); if(file == NULL) { p("Error opening file"); return -1; } fread((void *)buffer, sizeof(OBJECT), 1, file); OBJECT* obj = (OBJECT*)buffer; printf("obj->a = %d\nobj->f = %d \nobj->c = %s", obj->a, obj->f, obj->c); fclose(file); return 0; }

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  • Send a variable on the heap to another thread

    - by user1201889
    I have a strange problem in C++. An address of a Boolean gets "destroyed" but it doesn't get touched. I know that there are beater way's to accomplish what I try to do, but I want to know what I do wrong. I have a main class; this main class contains a vector of another class. There is a strange problem when a new instance gets created of this object. This is how my code works: There will start a thread when the constructor gets called of the “2nd”object. This thread gets as Parameter a struct. This is the struct: struct KeyPressData { vector<bool> *AutoPressStatus; vector<int> *AutoPressTime; bool * Destroy; bool * Ready; }; The struct gets filled in the constructor: MultiBoxClient::MultiBoxClient() { //init data DestroyThread = new bool; ReadyThread = new bool; AutoThreadData = new KeyPressData; //Reseting data *DestroyThread = false; *ReadyThread = false; //KeyPressData configurating AutoThreadData->AutoPressStatus = &AutoPressStatus; AutoThreadData->AutoPressTime = &AutoPressTime; AutoThreadData->Destroy = DestroyThread; AutoThreadData->Ready = ReadyThread; //Start the keypress thread CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)AutoKeyThread,AutoThreadData,NULL,NULL); } As long as the constructor is running will the program run fine. But when the constructor closes the address of the “AutoThreadData-Destroy” will get corrupted. The program will crash when I call the value of the pointer. void WINAPI AutoKeyThread(void * ThreadData) { KeyPressData * AutoThreadData = (KeyPressData*)ThreadData; while(true) { if(*AutoThreadData->Destroy == true) //CRASH { *AutoThreadData->Ready = true; return; } Sleep(100); } } What did I test: I logged the address of the AutoThreadData and the AutoThreadData-Destroy when the constrcutor is running and clossed; the AutoThreadData address is equal to AutoThreadData when the constructor is closed. So there is no problem here. The address of AutoThreadData-Destroy gets destroyed when the constructor is closed. But how can this happen? The Boolean is on the heap and the KeyPressData struct (AutoThreadData) is on the heap. Destroy before: 00A85328 Destroy after: FEEEFEEE Can someone maby explain why this crash? I know that I can send a pointer to my class to the thread. But I want to know what goes wrong here. That way I can learn from my mistakes. Could someone help me with this problem? Thanks!

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  • Explain Type Classes in Haskell

    - by Tsubasa Gomamoto
    Hi, I am a C++ / Java programmer and the main paradigm I happen to use in everyday programming is OOP. In some thread I read a comment that Type classes are more intuitive in nature than OOP. Can someone explain the concept of type classes in simple words so that an OOP guy like me can understand it?

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  • What does "Set an Input handler" mean in Eclipse?

    - by Scrubbie
    In Eclipse, when configuring an external tool (Run-External Tools-External Tools Configurations...), specifically an Ant Build, under the Main tab there is a checkbox labeled "Set an Input Handler". This is checked by default. What does this do? When would you want to uncheck it and what would the benefits be?

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  • get return value from 2 threads in C

    - by polslinux
    #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <stdint.h> #include <inttypes.h> typedef struct tmp_num{ int tmp_1; int tmp_2; }t_num; t_num t_nums; void *num_mezzo_1(void *num_orig); void *num_mezzo_2(void *num_orig); int main(int argc, char *argv[]){ pthread_t thread1, thread2; int tmp=0,rc1,rc2,num; num=atoi(argv[1]); if(num <= 3){ printf("Questo è un numero primo: %d\n", num); exit(0); } if( (rc1=pthread_create( &thread1, NULL, &num_mezzo_1, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc1); exit(1); } if( (rc2=pthread_create( &thread2, NULL, &num_mezzo_2, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc2); exit(1); } t_nums.tmp_1 = 0; t_nums.tmp_2 = 0; pthread_join(thread1, (void **)(&t_nums.tmp_1)); pthread_join(thread2, (void **)(&t_nums.tmp_2)); tmp=t_nums.tmp_1+t_nums.tmp_2; printf("%d %d %d\n", tmp, t_nums.tmp_1, t_nums.tmp_2); if(tmp>2){ printf("Questo NON è un numero primo: %d\n", num); } else{ printf("Questo è un numero primo: %d\n", num); } exit(0); } void *num_mezzo_1(void *num_orig){ int cont_1; int *n_orig=(int *)num_orig; t_nums.tmp_1 = 0; for(cont_1=1; cont_1<=(*n_orig/2); cont_1++){ if((*n_orig % cont_1) == 0){ (t_nums.tmp_1)++; } } pthread_exit((void *)(&t_nums.tmp_1)); return NULL; } void *num_mezzo_2(void *num_orig){ int cont_2; int *n_orig=(int *)num_orig; t_nums.tmp_2 = 0; for(cont_2=((*n_orig/2)+1); cont_2<=*n_orig; cont_2++){ if((*n_orig % cont_2) == 0){ (t_nums.tmp_2)++; } } pthread_exit((void *)(&t_nums.tmp_2)); return NULL; } How this program works: i have to input a number and this program will calculate if it is a prime number or not (i know that it is a bad algorithm but i only need to learn pthread). The problem is that the returned values are too much big.For example if i write "12" the value of tmp tmp_1 tmp_2 into the main are 12590412 6295204 6295208.Why i got those numbers??

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  • php asp differences

    - by Syom
    i dont know asp at all, and i heard somewhere, that asp more strong than php, and the really serious programs(in web) are written in asp! it makes my angry, becouse i like php, and write all my sites with it. i don't know asp, so can somebody axplain me the main defferences of them. i want have somethink to say next time, when somebody tell such thing thanks in advance

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • How and/or Why is Merging in GIT Better than in SVN?

    - by John
    I've heard a few places that one of the main ways distributed version control systems shine, is much better merging than traditional tools like SVN. Is this actually due to inherent differences in how the two systems work, or do specific DVCS implementations like GIT/Mercurial just have cleverer merging algorithms than SVN?

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  • Php string handling tricks

    - by Dam
    Hi my question Need to get the 10 word before and 10 words after for the given text . i mean need to start the 10 words before the keyword and end with 10 word after the key word. Given text : "Twenty-three" The main trick : content having some html tags etc .. tags need to keep that tag with this content only . need to display the words from 10before - 10after content is bellow : removed Thank you

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  • Question about multiple 'catch'

    - by chun
    Can anyone tell me why the output of this class is 'xa'? why the other exception won't be caught? public class Tree { public static void main(String... args){ try { throw new NullPointerException(new Exception().toString()); } catch (NullPointerException e) { System.out.print("x"); } catch (RuntimeException e) { System.out.print("y"); } catch (Exception e) { System.out.print("z"); } finally{System.out.println("a");} } }

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  • How to merge two menus in a MDI application.

    - by Altar
    Hi. Anybody knows how to merge two menus with the same name in a MDI application. More exactly, in the MDI main form I have a menu called 'File' which has a sub-menu called 'Load project'. In the MDI child form, I have a menu called also 'File' which contains a sub-menu called 'Save project'. How can I force my application to show both 'Load' and 'Save' sub-menus under the 'File' menu? - PS: setting the same GoupIndex value will not work.

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  • Help. WebResource.axd is leading to a exploit site

    - by John Prado
    I've a site hosted in a shared enviroment. Every time I do a and add some validation controls the ASP.Net generate a script call to a WebResource.axd who leads to a exploit site: www2.shopezlive.com/main.php?..... How the hacker could compromise the assemblies of .Net and how can I get rid of this mess?

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  • assignment not working in a dll exported C++ class

    - by Jim Jones
    Using VS 2008 Have a C++ class in which I'm calling functions from a 3rd party dll. The definition in the header file is as follows: namespace OITImageExport { class ImageExport { private: SCCERR seResult; /* Error code returned. */ VTHDOC hDoc; /* Input doc handle returned by DAOpenDocument(). */ VTHEXPORT hExport; /* Handle to the export returned by EXOpenExport(). */ VTDWORD dwFIFlags; /* Used in setting the SCCOPT_FIFLAGS option. */ VTCHAR szError[256]; /* Error string buffer. */ VTDWORD dwOutputId; /* Output Format. */ VTDWORD dwSpecType; public: ImageExport(const char* outputId, const char* specType); void ProcessDocument(const char* inputPath, const char* outputPath); ~ImageExport(); }; } In the constructor I initialize two of the class fields having values which come from enumerations in the 3rd party dll: ImageExport::ImageExport(const char* outputId, const char* specType) { if(outputId == "jpeg") { dwOutputId = FI_JPEGFIF; } if(specType == "ansi") { dwSpecType = IOTYPE_ANSIPATH; } seResult = DAInit(); if (seResult != SCCERR_OK) { DAGetErrorString(seResult, szError, sizeof(szError)); fprintf(stderr, "DAInit() failed: %s (0x%04X)\n", szError, seResult); exit(seResult); } } When I use this class inside of a console app, with a main method in another file (all in the same namespace), instantiating the class object and calling the methods, it works like a champ. So, now that I know the basic code works, I open a dll project using the class header and code file. Course I have to add the dll macro, namely: #ifdef IMAGEDLL_EXPORTS #define DLL __declspec(dllexport) #else #define DLL __declspec(dllimport) #endif and changed the class definition to "class DLL ImageExport". Compiled nicely to a dll and .lib file (No errors, No warnings). Now to test this dll I open another console project using the same main method as before and linking to the (dll) lib file. Had problems, which when tracked down were the result of the two fields not being set; both had values of 0. Went back to the first console app and printed out the values: dwOutputId was 1535 (#define FI_JPEGFIF 1535) and dwSpecType was 2 (#define IOTYPE_ANSIPATH 2). Now if I was assigning these values outside of the class, I can see how the visibility could be different, but why is the assignment in the dll not working? Is it something about having a class in the dll?

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  • Rails, Rake, moving a folder to a new location

    - by Sam
    I need to move a folder from a plugin to the main app/views. I guess using rake to do this with the following command is the easiest way: require 'fileutils' FileUtils.mv('/vendor/plugins/easy_addresses/lib/app/views', '/app/views/') I'm just not sure where to tell script where to look and where to place the folder. The file I want to move is in the following location: `vender/plugins/easy_addresses/lib/app/views/easy_addresses easy_ addresses is the name of the folder in views that I want to move to my_app/app/views/

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  • Asp.net MVC partial view.

    - by coure06
    I want to show news on my main page using Rss Feeds. I want to show news somewhere in side panel. How i will use PartialViews to show it? public ActionResult Feed() { string feedUrl = "http://www.gadgetfind.com/rss.xml"; XmlReader reader = XmlReader.Create(feedUrl); SyndicationFeed feed = SyndicationFeed.Load(reader); return View(feed); }

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    it lets this function declaration print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i gives error in this situation 44 C:\Users.. previous implicit declaration of 'print' was here (print(size,table); call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    I forgot to write void parameter but it works the i put void it gives error it lets this: print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i it says"previos implicit declaration was here " (means the call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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