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  • Problem with linking in gcc

    - by chitra
    I am compiling a program in which a header file is defined in multiple places. Contents of each of the header file is different, though the variable names are the same internal members within the structures are different . Now at the linking time it is picking up from a library file which belongs to a different header not the one which is used during compilation. Due to this I get an error at link time. Since there are so many libraries with the same name I don't know which library is being picked up. I have lot of oems and other customized libraries which are part of this build. I checked out the options in gcc which talks about selecting different library files to be included. But no where I am able to see an option which talks about which libraries are being picked up the linker. If the linker is able to find more than one library file name, then which does the linker pick up is something which I am not able to understand. I don't want to specify any path, rather I want to understand how the linker is resolving the multiple libraries that it is able to locate. I tried putting -v option, but that doesn't list out the path from which the gcc picks up the library. I am using gcc on linux. Any help in this regard is highly appreciated. Regards, Chitra

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  • KnockoutJS - creating object doesn't work

    - by Kiwanax
    I'm doing a navigation list with menus and submenus. I have the following structure: function Menu(navigation) { this.NavigationUrl = ko.observable(navigation.NavigationUrl); this.NavigationTitle = ko.observable(navigation.NavigationTitle); this.NavigationDescription = ko.observable(navigation.NavigationDescription); var mappedChildren = ko.utils.arrayMap(navigation.Children, function (child) { return new Menu(child); }); this.Children = ko.observableArray(mappedChildren); } function DashboardViewModel() { var self = this; self.LoggedUser = ko.observable(""); self.Navigations = ko.observableArray([]); $.get('/Home/DashboardDependencies', {}, function (result) { self.LoggedUser(result.LoggedUser); var mappedNavigations = ko.utils.arrayMap(result.Navigations, function (item) { var menu = new Menu(item); // When I alert item, the result appears properly: // { "NavigationTitle": "blah", "NavigationDescription": "bleh" [...] } alert(JSON.stringify(item)); // But when I alert the new menu object, the result doesn't appear: // Just: "{}" alert(JSON.stringify(menu)); return menu; }); self.Navigations = mappedNavigations; }); } ko.applyBindings(new DashboardViewModel()); So, check it out. When I try to alert the item variable, the result appears properly. When I try to alert the new Menu object, the result just show {}. Why this' happening? Thank you all for the help!

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  • get another sequence elements'value in one sequence.

    - by lxusharp
    I have an XML file as below, and I want to transform it with xslt. I want to achieve is: when do the for-each of "s1" elements, I want to get the corresponding "r1"'s "value" attbute value. the xslt I wrote as below, but it does not work, can anyone give a help? thanks. <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl"> <xsl:output method="html" indent="yes"/> <xsl:template mode="getr1" match="summary" > <xsl:param name="index"/> <xsl:value-of select="r1[$index][@value]"/> </xsl:template> <xsl:template match="/"> <html> <body> <ul> <xsl:for-each select="root/s1"> <xsl:variable name="i" select="position()"/> <li> <xsl:value-of select ="@name"/> : <!--<xsl:apply-templates mode="getr1" select="/root/summary"> <xsl:with-param name="index" select="$i" /> </xsl:apply-templates>--> <!--I want to get the corresponding r1's value according to the index --> <!-- but above code is not work.--> </li> </xsl:for-each> </ul> </body> </html> </xsl:template> </xsl:stylesheet>

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  • Open an Emacs buffer when a command tries to open an editor in shell-mode

    - by Chris Conway
    I like to use Emacs' shell mode, but it has a few deficiencies. One of those is that it's not smart enough to open a new buffer when a shell command tries to invoke an editor. For example with the environment variable VISUAL set to vim I get the following from svn propedit: $ svn propedit svn:externals . "svn-prop.tmp" 2L, 149C[1;1H ~ [4;1H~ [5;1H~ [6;1H~ [7;1H~ ... (It may be hard to tell from the representation, but it's a horrible, ugly mess.) With VISUAL set to "emacs -nw", I get $ svn propedit svn:externals . emacs: Terminal type "dumb" is not powerful enough to run Emacs. It lacks the ability to position the cursor. If that is not the actual type of terminal you have, use the Bourne shell command `TERM=... export TERM' (C-shell: `setenv TERM ...') to specify the correct type. It may be necessary to do `unset TERMINFO' (C-shell: `unsetenv TERMINFO') as well.svn: system('emacs -nw svn-prop.tmp') returned 256 (It works with VISUAL set to just emacs, but only from inside an Emacs X window, not inside a terminal session.) Is there a way to get shell mode to do the right thing here and open up a new buffer on behalf of the command line process?

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  • Can't use my form

    - by Alexandr
    I have class with my form in folder /application/forms/Auth.php it looks like class Form_Auth extends Zend_Form { public function __construct() { $this->setName(); parent::__construct(); $username = new Zend_Form_Element_Text('username'); $password = new Zend_Form_Element_Password('password'); $mail = new Zend_Form_Element_Text('mail'); $submit = new Zend_Form_Element_Submit('submit'); $this->addElements(array($username,$password,$mail,$submit)); } } When i try create object $this->view->form = new Form_Auth(); is see exeption Application error Exception information: Message: Invalid name provided; must contain only valid variable characters and be non-empty Stack trace: D:\WWW\zends\application\Forms\Auth.php(8): Zend_Form-setName() d:\WWW\zends\application\controllers\RegistrationController.php(49): Form_Auth-__construct() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Action.php(513): RegistrationController-indexAction() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action-dispatch('indexAction') D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard-dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front-dispatch() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap-run() D:\WWW\zends\public\index.php(26): Zend_Application-run() {main} Request Parameters: array ( 'controller' = 'registration', 'action' = 'index', 'module' = 'default', ) the version zf is 1.10.3 what i do wrong ?

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • Java Enumeration of Musical Notes

    - by Crupler
    How would you create an enumeration of the musical notes in Java, with each notes having an octave and then a keyed variable? This is what I have so far... public enum Notes { c, cS, d, dS, e, f, fS, g, gS, a, aS, b; int octave; boolean isPlaying; } So when I access the enums in my code I write something like this... Notes.c.octave = 4; Notes.c.isPlaying = true; Now here is my question: How can I have an isPlaying boolean for each note in each octave? Like so: Notes.c.octave.isPlaying = true; Or would I have to go like: public enum Notes { c1, cS1, d1, dS1, e1, f1, fS1, g1, gS1, a1, aS1, b1 c2, cS2, d2, dS2, e2, f2, fS2, g2, gS2, a2, aS2, b2; etc... boolean isPlaying; } Thank you in advance for taking your time to answer this question!

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  • Design Philosophy Question - When to create new functions

    - by Eclyps19
    This is a general design question not relating to any language. I'm a bit torn between going for minimum code or optimum organization. I'll use my current project as an example. I have a bunch of tabs on a form that perform different functions. Lets say Tab 1 reads in a file with a specific layout, tab 2 exports a file to a specific location, etc. The problem I'm running into now is that I need these tabs to do something slightly different based on the contents of a variable. If it contains a 1 I may need to use Layout A and perform some extra concatenation, if it contains a 2 I may need to use Layout B and do no concatenation but add two integer fields, etc. There could be 10+ codes that I will be looking at. Is it more preferable to create an individual path for each code early on, or attempt to create a single path that branches out only when absolutely required. Creating an individual path for each code would allow my code to be extremely easy to follow at a glance, which in turn will help me out later on down the road when debugging or making changes. The downside to this is that I will increase the amount of code written by calling some of the same functions in multiple places (for example, steps 3, 5, and 9 for every single code may be exactly the same. Creating a single path that would branch out only when required will be a bit messier and more difficult to follow at a glance, but I would create less code by placing conditionals only at steps that are unique. I realize that this may be a case-by-case decision, but in general, if you were handed a previously built program to work on, which would you prefer?

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  • In SQL can I return a tables with a varying number of columns

    - by Matt
    I have a somewhat more complicated scenario, but I think it should be possible. I have a large SPROC whose result is a set of characteristics for a set of persons. So the Table would look something like this: Property | Client1 Client 2 Client3 ----------------------------------------------------------- Sex | M F M Age | 67 56 67 Income | Low Mid Low It's built using cursors, iterating over different datasets. The problem I am facing is that there is a varying number of Clients and Properties, so an equally valid result over different input sets might be: Property | Client1 Client 2 ------------------------------------------- Sex | M F Age | 67 56 Weight | 122 122 The different number of properties is easy, those are just extra rows. My problem is that I need to declare a temporary table with a varying number of columns. There could be 2 clients or 100. Every client in guaranteed to have every property ultimately listed. What SQL structure would statisfy this and how can I declare it and insert things into it? I can't just flip the columns and rows either because there is a variable number of each.

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  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

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  • Javascript code works only when the page loads

    - by victor
    I have a page with a dropdown and two textboxes. The javascript code checks to make sure that if the dropdown says Appointment Made or Patient Scheduled, the appropriate text boxes will have dates in them. When the page loads and the drop down shows either of the two above, all works fine but when I change the drop down the script does not work. I have put an alert statament after the third line and do see that when I make a change to patient_status, the variable a gets updated but for some reason the script fails and does not prompt. For example if the page loads and Appointment Made is selected, the script will prompt, but if I change the drop down to Patient Scheduled, it will not prompt. Thank You. function calculate() { a= document.getElementById("EditRecordpatient_status").value; b= document.getElementById("EditRecordSurgery_Date").value; c= document.getElementById("EditRecordConsult_Date").value; alert(a); alert(b); alert(c); if (a=="Appointment Made" && c=="") { alert('You have scheduled a patient for consultation but the consult date is missing!'); return false; } else if (a=="Patient Scheduled" && b=="") { alert('You have scheduled a patient for surgery but the surgery date is missing!'); return false; } else { return true; } } document.getElementById("Mod0EditRecord").onclick=calculate;

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  • Analyzing an IronPython Scope

    - by Vercinegetorix
    I'm trying to write C# code with an embedded IronPython script. Then want to analyze the contents of the script, i.e. list all variables, functions, class and their members/methods. There's an easy way to start, assuming I've got a scope defined and code executed in it already: dynamic variables=pyScope.GetVariables(); foreach (string v in variables) { dynamic dynamicV=pyScope.GetVariable(); /*seems to return everything. variables, functions, classes, instances of classes*/ } But how do I figure out what the type of a variable is? For the following python 'objects', dynamicV.GetType() will return different values: x=5 --system.Int32 y="asdf" --system.String def func():... --IronPython.Runtime.PythonFunction z=class() -- IronPython.Runtime.Types.OldInstance, how can I identify what the actual python class is? class NewClass -- throws an error, GetType() is unavailable. This is almost what I'm looking for. I could capture the exception thrown when unavailable and assume it's a class declaration, but that seems unclean. Is there a better approach? To discover the members/methods of a class it looks like I can use: ObjectOperations op = pyEngine.Operations; object instance = op.Call("className"); foreach (string j in op.GetMemberNames("className")) { object member=op.GetMember(instance, j); Console.WriteLine(member.GetType()); /*once again, GetType() provides some info about the type of the member, but returns null sometimes*/ } Also, how do I get the parameters to a method? Thanks!

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  • I have a problem with mysql and php

    - by neo skosana
    Hi I have a problem, this is my code: $db = new mysqli("localhost", "root", "", "blah"); $result1 = $db-query("select * from c_register where email = '$eml' and password = '$pass'"); if($result1-fetch_array()) { $auth->createSession(); $_SESSION['user'] = 'client'; promptUser("You have successfully logged in!!!","index.php"); } $db = new mysqli("localhost", "root", "", "blah"); $result2 = $db-query("select * from b_register where email = '$eml' and password = '$pass'"); if($result2-fetch_array()) { $auth->createSession(); $_SESSION['user'] = 'business'; promptUser("You have successfully logged in!!!","index.php"); } $db = new mysqli("localhost", "root", "", "blah"); $result3 = $db-query("select * from g_register where email = '$eml' and password = '$pass'"); if($result3-fetch_array()) { $auth->createSession(); $_SESSION['user'] = 'employee'; promptUser("You have successfully logged in!!!","index.php"); } $db = new mysqli("localhost", "root", "", "blah"); $result4 = $db-query("select * from k_register where email = '$eml' and password = '$pass'"); if($result4-fetch_array()) { $auth->createSession(); $_SESSION['user'] = 'super'; promptUser("You have successfully logged in!!!","index.php"); } else { promptUser("Username/Password do not match. Please try again!!!",""); } Funny enough this code works, but I no that I went about it the wrong way. I am new with php and mysql, so please help. I also tried e.gresult4->free(); for all the variable that save the data, and I got this error: Fatal error: Call to a member function free() on a non-object in...

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  • How do I optimize this postfix expression tree for speed?

    - by Peter Stewart
    Thanks to the help I received in this post: I have a nice, concise recursive function to traverse a tree in postfix order: deque <char*> d; void Node::postfix() { if (left != __nullptr) { left->postfix(); } if (right != __nullptr) { right->postfix(); } d.push_front(cargo); return; }; This is an expression tree. The branch nodes are operators randomly selected from an array, and the leaf nodes are values or the variable 'x', also randomly selected from an array. char *values[10]={"1.0","2.0","3.0","4.0","5.0","6.0","7.0","8.0","9.0","x"}; char *ops[4]={"+","-","*","/"}; As this will be called billions of times during a run of the genetic algorithm of which it is a part, I'd like to optimize it for speed. I have a number of questions on this topic which I will ask in separate postings. The first is: how can I get access to each 'cargo' as it is found. That is: instead of pushing 'cargo' onto a deque, and then processing the deque to get the value, I'd like to start processing it right away. I don't yet know about parallel processing in c++, but this would ideally be done concurrently on two different processors. In python, I'd make the function a generator and access succeeding 'cargo's using .next(). But I'm using c++ to speed up the python implementation. I'm thinking that this kind of tree has been around for a long time, and somebody has probably optimized it already. Any Ideas? Thanks

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  • How do I use .htaccess to redirect to a URL containing HTTP_HOST?

    - by Jon Cram
    Problem I need to redirect some short convenience URLs to longer actual URLs. The site in question uses a set of subdomains to identify a set of development or live versions. I would like the URL to which certain requests are redirected to include the HTTP_HOST such that I don't have to create a custom .htaccess file for each host. Host-specific Example (snipped from .htaccess file) Redirect /terms http://support.dev01.example.com/articles/terms/ This example works fine for the development version running at dev01.example.com. If I use the same line in the main .htaccess file for the development version running under dev02.example.com I'd end up being redirected to the wrong place. Ideal rule (not sure of the correct syntax) Redirect /terms http://support.{HTTP_HOST}/articles/terms/ This rule does not work and merely serves as an example of what I'd like to achieve. I could then use the exact same rule under many different hosts and get the correct result. Answers? Can this be done with mod_alias or does it require the more complex mod_rewrite? How can this be achieved using mod_alias or mod_rewrite? I'd prefer a mod_alias solution if possible. Clarifications I'm not staying on the same server. I'd like: http://example.com/terms/ - http://support.example.com/articles/terms/ https://secure.example.com/terms/ - http://support.example.com/articles/terms/ http://dev.example.com/terms/ - http://support.dev.example.com/articles/terms/ https://secure.dev.example.com/terms/ - http://support.dev.example.com/articles/terms/ I'd like to be able to use the same rule in the .htaccess file on both example.com and dev.example.com. In this situation I'd need to be able to refer to the HTTP_HOST as a variable rather than specifying it literally in the URL to which requests are redirected. I'll investigate the HTTP_HOST parameter as suggested but was hoping for a working example.

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  • Database insertion not happening

    - by Pramod Setlur
    int i=0; ContentValues values = null; for ( SortedMap.Entry<Integer, String> entry : mapDefect.entrySet() ) { if( i++ < count ) continue; if( i < arrlst.size() ) { values = new ContentValues(); Log.d("MAP", "Id :"+entry.getKey()+"Des :"+entry.getValue()+"Co :"+ arrlst.get(i)); values.put( MARKER_COORD, arrlst.get( i ) ); values.put( MARKER_ID, entry.getKey() ); values.put( DEFECT_DESCRIPTION, entry.getValue() ); values.put( IMAGE_ID_F, imageID + 1 ); Log.d( "Err", "in insertNewDefectsDescription" ); long rowId = db.insert( TABLE_DEFECTS, null, values ); long rowId1 = rowId; i++; } } So, I want to access the arraylist only after the count variable, which is why the:- if(i++<count) continue; But, when I insert a break point at the 'insert' line, it is not working. The line is not executing at all, and hence the data is not being inserted into the database. What has gone wrong?? The 'values' are null.

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  • How to enforce users to create objects of class derived from mine with "new" only?

    - by sharptooth
    To implement reference counting we use an IUnknown-like interface and a smart pointer template class. The interface has implementation for all the reference-count methods, including Release(): void IUnknownLike::Release() { if( --refCount == 0 ) { delete this; } } The smart pointer template class has a copy constructor and an assignment operator both accepting raw pointers. So users can do the following: class Class : public IUnknownLike { }; void someFunction( CSmartPointer<Class> object ); //whatever function Class object; someFunction( &object ); and the program runs into undefined behavior - the object is created with reference count zero, the smart pointer is constructed and bumps it to one, then the function returns, smart pointer is destroyed, calls Release() which leads to delete of a stack-allocated variable. Users can as well do the following: struct COuter { //whatever else; Class inner;// IUnknownLike descendant }; COuter object; somefunction( &object.Inner ); and again an object not created with new is deleted. Undefined behavior at its best. Is there any way to change the IUnknownLike interface so that the user is forced to use new for creating all objects derived from IUnknownLike - both directly derived and indirectly derived (with classes in between the most derived and the base)?

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  • Creating a dynamic two-column iOS spinning wheel with HTML/Javascript

    - by JSW189
    I am trying to create a dynamic two-column spinning wheel for iOS Safari using this HTML/Javascript wheel. However, I am having trouble getting the value of the first column to change the results of the second column. I have tried using an if statement to get the value of the first variable (var beverage) and add the value of the second column correspondingly. Does anybody know what I am doing wrong/if there is a better approach? function openBirthDate() { var beverage = { 1:'Coffee', 2:'Soda' }; //THIS IS WHERE I'M HAVING TROUBLE var results = SpinningWheel.getSelectedValues(); if (results.values === 1) { var company = { 1:'Starbucks', 2:'Dunkin Donuts' }; } else { var company = { 1:'Coke', 2:'Pepsi' }; } var size = { 1:'Tall', 2:'Grande', 3:'Venti' }; SpinningWheel.addSlot(type, '', 1); SpinningWheel.addSlot(company, '', 1); SpinningWheel.addSlot(size, '', 1); SpinningWheel.setCancelAction(cancel); SpinningWheel.setDoneAction(done); SpinningWheel.open(); } function done() { var results = SpinningWheel.getSelectedValues(); document.getElementById('result').innerHTML = 'values: ' + results.values.join(' ') + '<br />keys: ' + results.keys.join(', '); } function cancel() { document.getElementById('result').innerHTML = 'cancelled!'; } window.addEventListener('load', function(){ setTimeout(function(){ window.scrollTo(0,0); }, 100); }, true);

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  • XSLT for-each from query results

    - by Ben Record
    I've been on a hunt for a while trying to find a solution to this but I cannot find anywhere that addresses this problem. I'm running a SQL query through XSLT which will return three rows. Here is the query: <query name="OrderedProductNames" rowElementName ="OrderedItem"> <sql> <![CDATA[ select OrderedProductName, Quantity from Orders_ShoppingCart where OrderNumber = 101689 // Hard coded order number for testing purposes. ]]> </sql> </query> Ideally, I would like to iterate through each row returned and do a choose when which is tested on a variable from the current row being inspected in the for-each loop, but I am not entirely sure thhis is possible. My secondary thought would be to use the for-each loop as a way to inject hidden HTML input elements with the values I would need, then I could write a javascript function to complete what I'm trying to do. Any suggestion on how I would go about completing either task would be greatly appreciated.

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  • Callback function and function pointer trouble in C++ for a BST

    - by Brendon C.
    I have to create a binary search tree which is templated and can deal with any data types, including abstract data types like objects. Since it is unknown what types of data an object might have and which data is going to be compared, the client side must create a comparison function and also a print function (because also not sure which data has to be printed). I have edited some C code which I was directed to and tried to template, but I cannot figure out how to configure the client display function. I suspect variable 'tree_node' of class BinarySearchTree has to be passed in, but I am not sure how to do this. For this program I'm creating an integer binary search tree and reading data from a file. Any help on the code or the problem would be greatly appreciated :) Main.cpp #include "BinarySearchTreeTemplated.h" #include <iostream> #include <fstream> #include <string> using namespace std; /*Comparison function*/ int cmp_fn(void *data1, void *data2) { if (*((int*)data1) > *((int*)data2)) return 1; else if (*((int*)data1) < *((int*)data2)) return -1; else return 0; } static void displayNode() //<--------NEED HELP HERE { if (node) cout << " " << *((int)node->data) } int main() { ifstream infile("rinput.txt"); BinarySearchTree<int> tree; while (true) { int tmp1; infile >> tmp1; if (infile.eof()) break; tree.insertRoot(tmp1); } return 0; } BinarySearchTree.h (a bit too big to format here) http://pastebin.com/4kSVrPhm

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  • iPhone: How to Determine Average Light/Dark of an Area of an UIImage

    - by TechZen
    I need to place labels with a transparent background over a variable-content UIImage. Readability will vary significantly depending on the relationship between the color of the label's text and the color/luminosity of the area of the image displayed under the label. Since the image will be constantly changing, the color of the label's text needs to change in sync. I have found several techniques for determining the color, perceived luminosity etc of a single pixel. However, I need to rather quickly (while a view loads) determine the rough perceived color/luminosity of an area of the UIImage under the frame of the UILabel. I presume I will also need to measure the alpha because the same color/luminosity looks different at different alpha values. Is there a way to calculate such a value for an area? Will I be reduced to simply summing pixels? If it comes to that, is there an algorithm to accomplish this? I've thought of two possible approaches: Perform some "folding" operations i.e. combining pixels from one half of the area to the other half. Then repeat until I get a single value. Would this be practical? How would you logically combine pixels to average their perceived color/luminosity? Sample a statistically significant number of pixels in the area and then combine them (somehow) to get a rough measure. I think this problem comes up a lot these days with people being so found of customizing backgrounds. Seems like something that would be worth my time to bang out a category or class to handle this and then share it around.

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  • Javascript nested functions not returning

    - by Achintha Samindika
    I'm building a phonehap application. I'm using an web sql and everything works fine till data retival. function getItemGroups(){ var items_groups = new Array(); var db = window.openDatabase("merbokDB", "1.0", "MerbokDB", 5232394); db.transaction( function(tx){ tx.executeSql('SELECT * FROM item_groups',[], function(tx,result){ if(result.rows.length > 0){ var len = result.rows.length; for (var i=0; i<len; i++){ items_groups.push(result.rows.item(i).item_group); } console.log(items_groups.join()); } } ,errorCB); }, errorCB); return items_groups; } var myproducts = getItemGroups(); My problem was when I run the code "myproducts" variable is blank. but the I can see console.log(items_groups.join()); following line printing the values in console. Is I'm wrong in the way I returning?

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  • Java - How to declare table[i][j] elements as instance variables?

    - by JDelage
    All, I am trying to code a Connect4 game. For this, I have created a P4Game class and a P4Board class which represents the i X j dimensions of the Connect4 board. In P4Game, I have the following: public class P4Game{ //INSTANCE VARIABLES private int nbLines; private int nbColumns; private P4Board [][] position; //CONSTRUCTOR public P4Game(int nbLines, int nbColumns){ this.nbColumns = nbColumns; this.nbLines = nbLines; P4Board [][] position = new P4Board [nbLines][nbColumns]; //Creates the table to receive the instances of the P4Board object.*/ for (int i=0; i<nbLines; i++){ for (int j=0; j<nbColumns; j++){ this.position[i][j] = new P4Board(i,j); //Meant to create each object at (line=i, column=j) } } } This causes a NullPointerException in the nested loops where I mention this.position[i][j]. I reference those objects in other methods of this class so I need them to be instance variables. I suppose the exception is due to the fact that I have not listed the table element position[i][j] as an instance variable at the beginning of the class. my question to people here is (1) is my assumption correct, and if so (2) what would be the syntax to declare instance variables of this form? Thank you all for your help with what I realize is a very basic question. Hopefully it will also benefit other newbies. Cheers, JDelage

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Easiest way to remove Keys from a 2D Array?

    - by dbemerlin
    Hi, I have an Array that looks like this: array( 0 => array( 'key1' => 'a', 'key2' => 'b', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key2' => 'b', 'key3' => 'a' ), ... ) I need a function to get an array containing just a (variable) number of keys, i.e. reduce_array(array('key1', 'key3')); should return: array( 0 => array( 'key1' => 'a', 'key3' => 'c' ), 1 => array( 'key1' => 'c', 'key3' => 'a' ), ... ) What is the easiest way to do this? If possible without any additional helper function like array_filter or array_map as my coworkers already complain about me using too many functions. The source array will always have the given keys so it's not required to check for existance. Bonus points if the values are unique (the keys will always be related to each other, meaning that if key1 has value a then the other key(s) will always have value b). My current solution which works but is quite clumsy (even the name is horrible but can't find a better one): function get_unique_values_from_array_by_keys(array $array, array $keys) { $result = array(); $found = array(); if (count($keys) > 0) { foreach ($array as $item) { if (in_array($item[$keys[0]], $found)) continue; array_push($found, $item[$keys[0]]); $result_item = array(); foreach ($keys as $key) { $result_item[$key] = $item[$key]; } array_push($result, $result_item); } } return $result; } Addition: PHP Version is 5.1.6.

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