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  • Get context for search string in text in C#

    - by soundslike
    Given a string text which contains newline there is a search keyword which matches an item within the text. How do I implement the following in C#: searchIdx = search index (starting with 0, then 1, etc. for each successive call to GetSearchContext. Initially start with 0. contextsTxt = string data to search in searchTxt = keyword to search for in contextsTxt numLines = number of lines to return surrounding the searchTxt found (ie. 1 = the line the searchTxt is found on, 2 = the line the searchTxt is found on, 3 = the line above the searchTxt is found on, the line the searchTxt is found on, and the line below the searchTxt is found on) returns the "context" based on the parameters string GetSearchContext(int searchIdx, string contentsTxt, string searchTxt, int numLines); If there's a better function interface to accomplish this feel free to suggest that as well. I tried the following but doesn't seem to work properly all the time: private string GetSearchContext(string contentValue, string search, int numLines) { int searchIdx = contentValue.IndexOf(search); int startIdx = 0; int lastIdx = 0; while (startIdx != -1 && (startIdx = contentValue.IndexOf('\n', startIdx+1)) < searchIdx) { lastIdx = startIdx; } startIdx = lastIdx; if (startIdx < 0) startIdx = 0; int endIdx = searchIdx; int lineCnt = 0; while (endIdx != -1 && lineCnt++ < numLines) { endIdx = contentValue.IndexOf('\n', endIdx + 1); } if (endIdx == -1 || endIdx > contentValue.Length - 1) endIdx = contentValue.Length - 1; string lines = contentValue.Substring(startIdx, endIdx - startIdx + 1); if (lines[0] == '\n') lines = lines.Substring(1); if (lines[lines.Length - 1] == '\n') { lines = lines.Substring(0, lines.Length - 1); } if (lines[lines.Length - 1] == '\r') { lines = lines.Substring(0, lines.Length - 1); } return lines; }

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  • What's the difference between the [OptionalField] and [NonSerialized]

    - by IbrarMumtaz
    I came across this question on transcender: What should you apply to a field if its value is not required during deserialization? Me = [NonSerialized], ANSWER = [OptionalField] My gut reaction was NonSerialised, I have no idea why but in the space of 5 seconds thats what I thought but to my surprise, Transcender says I am wrong. OK fair enough .... but why? looking more closely at the question I have a good idea what to look out for as far as the [Nonseralized] attribute is concerned but still I would really like this clearing up. As far as I can tell the former has relationship with versioning conflicts between newer and older versions of the same assembly. The later is more concerned with not serializing a field FULLSTOP. Is there anything else that might pick these two apart? MSDN does not really say much about this as they both are used on the BinaryFormatters and SoapFormatter with the XMLFormatter using the XMLIgnoreAttribute. My second question is can you mix and match either one of the two attributes ... I am yet to use them as I have not had an excuse to mess about with them. So my curiosity can only go so far. Just throwing this one out there, but does my answer have something to do with the way [OnDeserialized] and the IdeserilizationCallback interface is implemented???? Am guessing here .... Thanks In Advance UPDATE: I know that optional field attribute does not serialize the value held by a data member but NonSerialized will not even serialise the data member or its value. That sounds about a right???? That's all I got on these two attributes.

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  • MediaWiki: how to hide users from the user list?

    - by Dave Everitt
    I've set up Mediawiki 1.15.1 for a client who has added two users by mistake. They now want to hide these users from the user list. It seems this is done via the $wgGroupPermissions array with $wgGroupPermissions['suppress']['hideuser'] = true;, but it isn't at all clear what entry this needs for the hiding to work, or whether a new group ('hidden' or whatever) has to be created first with $wgAddGroups['bureaucrat'] = true;. For now, I've added the two users to be hidden to the 'Oversight' group which explains 'Block a username, hiding it from the public (hideuser)', but they still appear on the Special:ListUsers page. At a loss as to how the MediWiki arrays alter options displayed in the interface, so far I've added this to LocalSettings.php: $wgGroupPermissions['suppress']['hideuser'] = true; $wgAddGroups['supress'] = true; Or - since they haven't actually added anything to the wiki - could they simply be removed from the MySQL users table - although MediaWiki warns against this? Has anyone else done this successfully? Update - this is a hole in MediaWiki admin (although there are workarounds). See this thread on MediaWIki Users and the note to the reply below.

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  • StructureMap Configuration Per Thread/Request for the Full Dependency Chain

    - by Phil Sandler
    I've been using Structuremap for a few months now, and it has worked great on some smaller (green field) projects. Most of the configurations I have had to set up involve a single implementation per interface. In the cases where I needed to choose a specific implementation at runtime, I created a factory class that used ObjectFactory.GetNamedInstance<(). In the smaller projects, there were few enough of these cases where I was comfortable with the references to ObjectFactory. My understanding is that you want to limit these references as much as possible, and ideally only reference the ObjectFactory once. I am working to refactor a larger codebase to use IOC/StructureMap, and am finding that I may need many of these factory classes with ObjectFactory references to get what I need. Essentially, I am creating a "root service" with the ObjectFactory, so that everything in the dependency chain is managed by the container. The root service is created by name (i.e. "BuildCar", "BuildTruck"), and the services needed deeper in the dependency chain could also be constructed using the same name--so the "IAttachWheels" service could vary based on whether a car or truck is being built. Since the class that depends on IAttachWheels is the same in both configurations, I don't think I can use ConstructedBy in the registry to choose the implementation. Also, to be clear, the IAttachWheels implementations need to be managed by the container as well, because the dependency chain runs fairly deep. I looked briefly at Profiles as an option, but read (here on StackOverflow) that changing profiles essentially changes implementations for all threads. Is there a feature that is similar to profiles that is thread/request specific? Is the factory class that references ObjectFactory approach the right way to go? Any thoughts would be appreciated.

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  • Packaging Java apps for the Windows/Linux desktop.

    - by alexmcchessers
    I am writing an application in Java for the desktop using the Eclipse SWT library for GUI rendering. I think SWT helps Java get over the biggest hurdle for acceptance on the desktop: namely providing a Java application with a consistent, responsive interface that looks like that belonging to any other app on your desktop. However, I feel that packaging an application is still an issue. OS X natively provides an easy mechanism for wrapping Java apps in native application bundles, but producing an app for Windows/Linux that doesn't require the user to run an ugly batch file or click on a .jar is still a hassle. Possibly that's not such an issue on Linux, where the user is likely to be a little more tech-savvy, but on Windows I'd like to have a regular .exe for him/her to run. Has anyone had any experience with any of the .exe generation tools for Java that are out there? I've tried JSmooth but had various issues with it. Is there a better solution before I crack out Visual Studio and roll my own? Edit: I should perhaps mention that I am unable to spend a lot of money on a commercial solution.

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  • If I cast an IQueryable as an IEnumerable then call a Linq extension method, which implementation gets called?

    - by James Morcom
    Considering the following code: IQueryable<T> queryable; // something to instantiate queryable var enumerable = (IEnumerable<T>) queryable; var filtered = enumerable.Where(i => i > 3); In the final line, which extension method gets called? Is it IEnumerable<T>.Where(...)? Or will IQueryable<T>.Where(...) be called because the actual implementation is still obviously a queryable? Presumably the ideal would be for the IQueryable version to be called, in the same way that normal polymorphism will always use the more specific override. In Visual Studio though when I right-click on the Where method and "Go to Definition" I'm taken to the IEnumerable version, which kind of makes sense from a visual point-of-view. My main concern is that if somewhere in my app I use Linq to NHibernate to get a Queryable, but I pass it around using an interface that uses the more general IEnumerable signature, I'll lose the wonders of deferred database execution!

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  • Dynamic Data Extract Tools

    - by Kevin McGovern
    I've been searching around for a few weeks now for a tool that either is fully built or a direction of something I could build for dynamically extracting data via a web interface. Basically, what I'm looking for is a way to give users a list of all available data objects from our database and then let them pick ones from the list they'd like to view and set parameters then export the results to an excel file. Right now we're doing it purely with SQL statements but we have hundreds of objects so as you might imagine, those statements are really complex and prone to errors. It would be great if there was a tool available to do this or if someone had an idea of an easy way to organize this. Any help would be greatly appreciated. We've looked at BI tools like QlikView and Tableau but that is probably overkill for what we're trying to do. The open-source BI tools we've looked at seemed really primitive in their functionality. The other thing we looked at was MSAS (our DB is SQL Server) but I'd prefer something that was more database-agnostic and lived on a web server instead of on the database.

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  • How do I add a where filter using the original Linq-to-SQL object in the following scenario

    - by GenericTypeTea
    I am performing a select query using the following Linq expression: Table<Tbl_Movement> movements = context.Tbl_Movement; var query = from m in movements select new MovementSummary { Id = m.DocketId, Created = m.DateTimeStamp, CreatedBy = m.Tbl_User.FullName, DocketNumber = m.DocketNumber, DocketTypeDescription = m.Ref_DocketType.DocketType, DocketTypeId = m.DocketTypeId, Site = new Site() { Id = m.Tbl_Site.SiteId, FirstLine = m.Tbl_Site.FirstLine, Postcode = m.Tbl_Site.Postcode, SiteName = m.Tbl_Site.SiteName, TownCity = m.Tbl_Site.TownCity, Brewery = new Brewery() { Id = m.Tbl_Site.Ref_Brewery.BreweryId, BreweryName = m.Tbl_Site.Ref_Brewery.BreweryName }, Region = new Region() { Description = m.Tbl_Site.Ref_Region.Description, Id = m.Tbl_Site.Ref_Region.RegionId } } }; I am also passing in an IFilter class into the method where this select is performed. public interface IJobFilter { int? PersonId { get; set; } int? RegionId { get; set; } int? SiteId { get; set; } int? AssetId { get; set; } } How do I add these where parameters into my SQL expression? Preferably I'd like this done in another method as the filtering will be re-used across multiple repositories. Unfortunately when I do query.Where it has become an IQueryable<MovementSummary>. I'm assuming it has become this as I'm returning an IEnumerable<MovementSummary>. I've only just started learning LINQ, so be gentle.

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  • How do I check if a scalar has a compiled regex in it with Perl?

    - by Robert P
    Let's say I have a subroutine/method that a user can call to test some data that (as an example) might look like this: sub test_output { my ($self, $test) = @_; my $output = $self->long_process_to_get_data(); if ($output =~ /\Q$test/) { $self->assert_something(); } else { $self->do_something_else(); } } Normally, $test is a string, which we're looking for anywhere in the output. This was an interface put together to make calling it very easy. However, we've found that sometimes, a straight string is problematic - for example, a large, possibly varying number of spaces...a pattern, if you will. Thus, I'd like to let them pass in a regex as an option. I could just do: $output =~ $test if I could assume that it's always a regex, but ah, but the backwards compatibility! If they pass in a string, it still needs to test it like a raw string. So in that case, I'll need to test to see if $test is a regex. Is there any good facility for detecting whether or not a scalar has a compiled regex in it?

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  • NSMutableArray for Object which has NSString property causes memory leak

    - by user262325
    Hello everyone I hope to add objects to a NSMutableArray "myArray", The NSMutableArray is the array for FileObj which has a NSString property "fileName" #import <UIKit/UIKit.h> @interface FileObj : NSObject { NSString *fileName; } -(void) setfileName:(NSString *)s ; -(NSString *) getfileName ; @end // // File.m// #import "File.h" @implementation FileObj -(void) setfileName:(NSString *)s ; { fileName=s; } -(NSString *) getfileName ; { return fileName; } @end I initialize the myArray here: NSMutableArray *temarray; temarray=[[NSMutableArray alloc] init]; self.myArray=temarray; [temarray release]; the codes to add object to myArray FileObj *newobj=[[FileObj alloc]init ]; NSString *fieldValue2 = [[NSString alloc] initWithUTF8String:@"aaaa"]; [newobj setfileName:fieldValue2]; [myArray addObject:newobj]; [fieldValue2 release]; //**if I enabled the line, it will cause crash** //**if I disable the line, it will cause memory leak** [newobj release]; Welcome any comment Thanks interdev

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  • Can I control object creation using MEF?

    - by Akash
    I need to add some extension points to our existing code, and I've been looking at MEF as a possible solution. We have an IRandomNumberGenerator interface, with a default implementation (ConcreteRNG) that we would like to be swappable. This sounds like an ideal scenario for MEF, but I've been having problems with the way we instantiate the random number generators. Our current code looks like: public class Consumer { private List<IRandomNumberGenerator> generators; private List<double> seeds; public Consumer() { generators = new List<IRandomNumberGenerator>(); seeds = new List<double>(new[] {1.0, 2.0, 3.0}); foreach(var seed in seeds) { generators.Add(new ConcreteRNG(seed); } } } In other words, the consumer is responsible for instantiating the RNGs it needs, including providing the seed that each instance requires. What I'd like to do is to have the concrete RNG implementation discovered and instantiated by MEF (using the DirectoryCatalog). I'm not sure how to achieve this. I could expose a Generators property and mark it as an [Import], but how do I provide the required seeds? Is there some other approach I am missing?

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • How can I run some common code from both (a) scheduled via Windows Task & (b) manually from within W

    - by Greg
    Hi, QUESTION - How can I run some common code from both (a) scheduled via Windows Task & (b) manually from within WinForms app? BACKGROUND: This follows on from the http://stackoverflow.com/questions/2489999/how-can-i-schedule-tasks-in-a-winforms-app thread REQUIREMENTS C# .NETv3.5 project using VS2008 There is an existing function which I want to run both (a) manually from within the WinForms application, and (b) scheduled via Windows Task. APPROACHES So what I'm trying to understand is what options are there to make this work eg Is it possible for a windows task to trigger a function to run within a running/existing WinForms application? (doesn't sound solid I guess) Split code out into two projects and duplicate for both console application that the task manager would run AND code that the winforms app would run Create a common library and re-use this for both the above-mentioned projects in the bullet above Create a service with an interface that both the task manager can access plus the winforms app can manage Actually each of these approaches sounds quite messy/complex - would be really nice to drop back to have the code only once within the one project in VS2008, the only reason I ask about this is I need to have a scheduling function and the suggestion has been to use http://taskscheduler.codeplex.com/ as the means to do this, which takes the scheduling out of my VS2008 project... thanks

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  • Undeclared - 'first use in function'

    - by Ragunath Jawahar
    I'm new to Objective-C, though I have a very good hand in Android. I'm trying to make a call to a method but it gives me 'first use in function'. I know I'm making a silly mistake but experts could figure it out easily. RootViewController.h #import <UIKit/UIKit.h> #import "ContentViewController.h" @interface RootViewController : UITableViewController { ContentViewController *contentViewController; } @property (nonatomic, retain) ContentViewController *contentViewController; - (NSString*)getContentFileName:(NSString*)title; //<--- This function declartion @end RootViewController.m #import "RootViewController.h" #import "HAWATAppDelegate.h" #import "ContentViewController.h" @implementation RootViewController @synthesize contentViewController; ... more methods ... #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { HAWATAppDelegate *appDelegate = (HAWATAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *title = (NSString *) [appDelegate.titles objectAtIndex:indexPath.row]; NSString *fileName = getContentFileName:title; //<--- Here is the error ... } - (NSString*) getContentFileName:(NSString*)title { return [title lowercaseString]; } @end There must be a simple thing I'm missing. Please let me know. Thanks in advance.

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  • Need advice on C++ coding pattern

    - by Kotti
    Hi! I have a working prototype of a game engine and right now I'm doing some refactoring. What I'm asking for is your opinion on usage of the following C++ coding patterns. I have implemented some trivial algorithms for collision detection and they are implemented the following way: Not shown here - class constructor is made private and using algorithms looks like Algorithm::HandleInnerCollision(...) struct Algorithm { // Private routines static bool is_inside(Point& p, Object& object) { // (...) } public: /** * Handle collision where the moving object should be always * located inside the static object * * @param MovingObject & mobject * @param const StaticObject & sobject * @return void * @see */ static void HandleInnerCollision(MovingObject& mobject, const StaticObject& sobject) { // (...) } So, my question is - somebody advised me to do it "the C++" way - so that all functions are wrapped in a namespace, but not in a class. Is there some good way to preserve privating if I will wrap them into a namespace as adviced? What I want to have is a simple interface and ability to call functions as Algorithm::HandleInnerCollision(...) while not polluting the namespace with other functions such as is_inside(...) Of, if you can advise any alternative design pattern for such kind of logics, I would really appreciate that...

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  • Generating python wrapper for 3ed party c++ dll using swig with

    - by MuraliK
    I am new bee to swig. I have a third party c++ dll with the following functions export. I want to call these dll functions in python. So thought of using swig to generate the wrapper using swig. I am not sure what sort of wrapper i need to generate (do i need to generate .lib or .dll to use it in python?). In case i need to generate .dll how do i do that using visual studio 2010. There are some call back function like SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)) in the bellow list. How do define such function in interface file. can someone help me plese? enter code here #ifndef DLL_H #define DLL_H #ifdef DLL_BUILD #define DLLFUNC __declspec(dllexport) #else #define DLLFUNC __declspec(dllimport) #endif #pragma pack(push) #pragma pack(1) #pragma pack(pop) extern "C" { DLLFUNC int __stdcall StartServer(void); DLLFUNC int __stdcall GetConnectionInfo(int connIndex, Info *buf); DLLFUNC void __stdcall SetNotifyWindow(HWND nw); DLLFUNC void __stdcall SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)); DLLFUNC int __stdcall SendCommand(int connIndex, Command *cmd); };

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  • Should I *always* import my file references into the database in drupal?

    - by sprugman
    I have a cck type with an image field, and a unique_id text field. The file name of the image is based on the unique_id. All of the content, including the image itself is being generated automatically via another process, and I'm parsing what that generates into nodes. Rather than creating separate fields for the id and the image, and doing an official import of the image into the files table, I'm tempted to only create the id field and create the file reference in the theme layer. I can think of pros and cons: 1) Theme Layer Approach Pros: makes the import process much less complex don't have to worry about syncing the db with the file system as things change more flexible -- I can move my images around more easily if I want Cons: maybe not as much The Drupal Way™ not as pure -- I'll wind up with more logic on the theme side. 2) Import Approach Pros: import method is required if we ever wanted to make the files private (we won't.) safer? Maybe I'll know if there's a problem with the image at import time, rather than view time. Since I'll be bulk importing, that might make a difference. if I delete a node through the admin interface, drupal might be able to delete the file for me, as well. Con: more complex import and maintenance All else being equal, simpler is always better, so I'm leaning toward #1. Are there any other issues I'm missing? (Since this is an open ended question, I guess I'll make it a community wiki, whatever that means.)

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • How is covariance cooler than polymorphism...and not redundant?

    - by P.Brian.Mackey
    .NET 4 introduces covariance. I guess it is useful. After all, MS went through all the trouble of adding it to the C# language. But, why is Covariance more useful than good old polymorphism? I wrote this example to understand why I should implement Covariance, but I still don't get it. Please enlighten me. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sample { class Demo { public delegate void ContraAction<in T>(T a); public interface IContainer<out T> { T GetItem(); void Do(ContraAction<T> action); } public class Container<T> : IContainer<T> { private T item; public Container(T item) { this.item = item; } public T GetItem() { return item; } public void Do(ContraAction<T> action) { action(item); } } public class Shape { public void Draw() { Console.WriteLine("Shape Drawn"); } } public class Circle:Shape { public void DrawCircle() { Console.WriteLine("Circle Drawn"); } } public static void Main() { Circle circle = new Circle(); IContainer<Shape> container = new Container<Circle>(circle); container.Do(s => s.Draw());//calls shape //Old school polymorphism...how is this not the same thing? Shape shape = new Circle(); shape.Draw(); } } }

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  • How to navigate to a UITableView position by the cell it's title using indexing

    - by BarryK88
    I'm using a UITableView filled with a around 200 cells containing a title, subtitle and thumbnail image. I want to a have a selection method just like within the contact App from Apple where you can select a character from the alphabet. I'm at the point where I've drawn the selection interface (A,B,C etc), and via it's delegate I'm retrieving the respective index and title (i.e: A = 1, B = 2, C = 3 etc.). Now I want to navigate to the first cell, where the first character of the cell it's title is starting with the selected index character. Just like the contacts App. Can someone give me a direction for how to implement such functionality. - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index I filled my sectionIndex by means of - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { if(searching) return nil; NSMutableArray *tempArray = [[NSMutableArray alloc] init]; [tempArray addObject:@"A"]; [tempArray addObject:@"B"]; [tempArray addObject:@"C"]; [tempArray addObject:@"D"]; [tempArray addObject:@"E"]; [tempArray addObject:@"F"]; [tempArray addObject:@"G"]; [tempArray addObject:@"H"]; [tempArray addObject:@"I"]; [tempArray addObject:@"J"]; [tempArray addObject:@"K"]; [tempArray addObject:@"L"]; [tempArray addObject:@"M"]; [tempArray addObject:@"N"]; [tempArray addObject:@"O"]; [tempArray addObject:@"P"]; [tempArray addObject:@"Q"]; [tempArray addObject:@"R"]; [tempArray addObject:@"S"]; [tempArray addObject:@"T"]; [tempArray addObject:@"U"]; [tempArray addObject:@"V"]; [tempArray addObject:@"W"]; [tempArray addObject:@"X"]; [tempArray addObject:@"Y"]; [tempArray addObject:@"Z"]; return tempArray; }

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • HTML , Jquery Fisheye menu

    - by Thirumalai
    I have used the fisheye jquery "interface.js" I want to make make 3rd element with id="default" should be show default like mouse over effect , Please help me thaks in advance <div class="dock" id="dock1"> <div class="dock-container2"> <a class="dock-item2" href="#" ><span>E-Mail</span><img src="images/ui/img1.png" alt="home" width="40"/></a> <a class="dock-item2" href="#"><span>Contact</span><img src="images/ui/img2.png" alt="contact" width="50" /></a> <a class="dock-item2" href="#" id="default"><span>Car</span><img src="images/ui/img3.png" alt="portfolio" width="60"/></a> <a class="dock-item2" href="#"><span>Home</span><img src="images/ui/img4.png" alt="music" width="70" /></a> <a class="dock-item2" href="#"><span>Air Line</span><img src="images/ui/img5.png" alt="video" width="80" /></a> <a class="dock-item2" href="#"><span>Train</span><img src="images/ui/img6.png" alt="history" width="70"/></a> <a class="dock-item2" href="#"><span>Hotel</span><img src="images/ui/img7.png" alt="calendar" width="60"/></a> <a class="dock-item2" href="#"><span>Links</span><img src="images/ui/img8.png" alt="links" width="50"/></a> <a class="dock-item2" href="#"><span>Call Us</span><img src="images/ui/img9.png" alt="rss" width="40" /></a> </div> $(document).ready(function () { $('#dock1').Fisheye({ maxWidth: 60, items: 'a', itemsText: 'span', container: '.dock-container2', itemWidth: 40, proximity: 80, alignment: 'left', valign: 'top', halign: 'center' }); $("#pagecontent").slider(); });

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  • Large Switch statements: Bad OOP?

    - by Mystere Man
    I've always been of the opinion that large switch statements are a symptom of bad OOP design. In the past, I've read articles that discuss this topic and they have provided altnerative OOP based approaches, typically based on polymorphism to instantiate the right object to handle the case. I'm now in a situation that has a monsterous switch statement based on a stream of data from a TCP socket in which the protocol consists of basically newline terminated command, followed by lines of data, followed by an end marker. The command can be one of 100 different commands, so I'd like to find a way to reduce this monster switch statement to something more manageable. I've done some googling to find the solutions I recall, but sadly, Google has become a wasteland of irrelevant results for many kinds of queries these days. Are there any patterns for this sort of problem? Any suggestions on possible implementations? One thought I had was to use a dictionary lookup, matching the command text to the object type to instantiate. This has the nice advantage of merely creating a new object and inserting a new command/type in the table for any new commands. However, this also has the problem of type explosion. I now need 100 new classes, plus I have to find a way to interface them cleanly to the data model. Is the "one true switch statement" really the way to go? I'd appreciate your thoughts, opinions, or comments.

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  • Casting pointer to object to void * in C++

    - by JB
    I've been reading StackOverflow too much and started doubting all the code I've ever written, I keep thinking "Is that undefined behavour?" even in code that has been working for ages. So my question - Is it safe and well defined behavour to cast a pointer to an object (In this case abstract interface classes) to a void* and then later on cast them back to the original class and call method using them? I'm fully aware that the code that does this is probably awful. I wouldn't even consider writing it like this now (this is old code which I don't really want to change), so I'm not looking for a discussion of better ways to do this. I already know how to write it better if I ever did this again. But if it's actually broken to rely on this in C++ then I'll have to look at changing the code, if it's merely awful code then changing it won't be a priority. I would have had no doubts about something this simple a year or two ago but as my understanding of C++ increases I actually find I have more and more worries about code being safe under the standards even if it works perfectly well. Perhaps reading too much stack overflow is a bad thing for productivity sometimes :P

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  • I'm confused about Polymorphism

    - by Vtanathip
    I'm know polymorphism rule that we can send it via parameter like this code interface Animal { void whoAmI(); } class A implements Animal{ @Override public void whoAmI() { // TODO Auto-generated method stub System.out.println("A"); } } class B implements Animal{ @Override public void whoAmI() { // TODO Auto-generated method stub System.out.println("B"); } } class RuntimePolymorphismDemo { public void WhoRU(List t){ System.out.println(t.getClass()); } public static void main(String[] args) { A a = new A(); B b = new B(); RuntimePolymorphismDemo rp = new RuntimePolymorphismDemo(); rp.WhoRU(a); rp.WhoRU(b); } } but List<Example> examples = new ArrayList<Example>(); This code,I'm don't understand why we must use List. why we can't use like this? ArrayList<Example> examples = new ArrayList<Example>(); Because when we use List we can't use method that only have in ArrayList class like trimToSize() and How I know when to use or not use?

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