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  • passing info from facebook to UITabBarController

    - by EquinoX
    When my app first start, it shows up a main page showing to login to facebook and then it goes to the UITabBarController. The code that I have in my app delegate is the following: //this is the .h @interface NMeAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *controller; UITabBarController *tabBar; } @property (nonatomic, retain) IBOutlet UITabBarController *tabBar; @property (nonatomic, retain) MainViewController *controller; @property (nonatomic, retain) IBOutlet UIWindow *window; @end //this is the .m of the app delegate #import "NMeAppDelegate.h" @implementation NMeAppDelegate @synthesize window; @synthesize tabBar; @synthesize controller; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. controller = [[MainViewController alloc] init]; [window addSubview:tabBar.view]; [window addSubview:controller.view]; [window makeKeyAndVisible]; return YES; } Inside of MainViewController, I actually have a Facebook * facebook object, which basically has all of the information that I need. Every information that I need for this apps is queried in the MainViewController. The problem is that after getting this info and now I am in the UITabViewController... how do I get those information that I already queried facebook for? I have a class called UserInfo as well, which basically has everything essential I need. I need to have the info from UserInfo so that the other ViewController in the UITabBarController have access to it.... I hope my question makes sense

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  • Git + SoA, one repo or many?

    - by parsenome
    Normally, when I start up a new application, I'd create a new git repository for it. That's well accepted and plays nice with Github when I want to share my code. At work, I'm working in a service oriented architecture. One very common pattern is to add some code to two different applications at the same time - perhaps adding a model with a RESTful interface to one and a web frontend for managing it on another. Using separate git repositories has some warts in this case. Here are what I see as the downsides of doing separate repositories: I have to commit twice I can't correllate related commits very well No single place to go back and trace history - I'd love to be able to bring up all my commits for the day in a single place Forgetting to pull one repo or another is a gotcha On the other hand, I've used perforce a lot and its one giant repository model has lots of warts too. Perforce has features designed to let help you with those, git doesn't. Has anyone else run into this situation? How did you handle it? What worked well, and what didn't?

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  • Still some questions about USB

    - by b-gen-jack-o-neill
    Hi, few days ago I asked here about implementing USB. Now, If I may, would like to ask few more questions, about thing I dind´t quite understood. So, first, If I am right, Windows has device driver for USB interface, for the physical device that sends and receives communication. But what this driver offers to system (user)? I mean, USB protocol is made so its devices are adressed. So you first adress device than send message to it. But how sophisticted is the device controller (HW) and its driver? Is it so sophisticated that it is a chip you just send device adress and data, and it writes the outcomming data out and incomming data to some internal register to be read, or thru DMA directly to memory? Or, how its drivers (SW) really work? Does its driver has some advanced functions like send _data to _device? Becouse I somewhat internally hope there is a way to directly send some data thru USB, maybe by calling USB drivers itself? Is there any good article, tutorial you know about to really explain how all this logic works? Thanks.

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  • Plugin-like architecture in .NET

    - by devoured elysium
    I'm trying to implement a plug-in like application. I know there are already several solution out there but this is just going to be proof of the concept, nothing more. The idea would be to make the application main application almost featureless by default and then let the plugins know about each other, having them have implement all the needed features. A couple of issues arise: I want the plugins at runtime to know about each other through my application. That wouldn't mean that at code-time they couldn't reference other plugin's assemblies so they could use its interfaces, only that plugin-feature initialization should be always through my main app. For example: if I have both plugins X and Y loaded and Y wants to use X's features, it should "register" its interest though my application to use its features. I'd have to have a kind of "dictionary" in my application where I store all the loaded plugins. After registering for interest in my application, plugin Y would get a reference to X so it could use it. Is this a good approach? When coding plugin Y that uses X, I'd need to reference X's assembly, so I can program against its interface. That has the issue of versioning. What if I code my plugin Y against an outdated version of plugin X? Should I always use a "central" place where all assemblies are, having there always the up to date versions of the assemblies? Are there by chance any books out there that specifically deal with these kinds of designs for .NET? Thanks

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  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

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  • Chat app vs REST app - use a thread in an Activity or a thread in a Service?

    - by synic
    In Virgil Dobjanschi's talk, "Developing Android REST client applications" (link here), he said a few things that took me by surprise. Including: Don't run http queries in threads spawned by your activities. Instead, communicate with a service to do them, and store the information in a ContentProvider. Use a ContentObserver to be notified of changes. Always perform long running tasks in a Service, never in your Activity. Stop your Service when you're done with it. I understand that he was talking about a REST API, but I'm trying to make it fit with some other ideas I've had for apps. One of APIs I've been using uses long-polling for their chat interface. There is a loop http queries, most of which will time out. This means that, as long as the app hasn't been killed by the OS, or the user hasn't specifically turned off the chat feature, I'll never be done with the Service, and it will stay open forever. This seems less than optimal. Long question short: For a chat application that uses long polling to simulate push and immediate response, is it still best practice to use a Service to perform the HTTP queries, and store the information in a ContentProvider?

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  • How to access parents' members from a inner class in WPF?

    - by black sensei
    Hello Experts! I'm trying to do scheduled operation let's say to check for user's credit left via web service call and update the user interface. i've tried with quartz.net to implement the scheduling bit.i created an inner class in the window class i need to update.That inner class has the method that calls the webservice and the result needs to be displayed back to the UI. here is an example of what i did. public partial class Window2 : Window { private int i; public Window2() { InitializeComponent(); } public class Myclass :IJob { public void Execute(JobExecutionContext context) { string result = doMyOperation(); //i'll like to call parent label member of name lblNotif //is something like parent.lblNotif.Content = result; //possible? } public string doMyOperation() { //calling the wermethod to retreive user's balance return result = service.GetUsersBalace(user); } } } Well the quartz bit is working and this post is not about quartz. here are my questions Question 1 : How is it possible to access Window2 controls, for instace lable lblNotif? Question 2 : If my thinking about this is wrong, what is done as best practice to solve my kind of problem, where an application need to do an operation let's say every 5mn and update the the UI. Question 3 : i at first tried to use the backgroundworker and i felt like i can't do the scheduling bit with it.Is that correct or i'm wrong. thanks for those who commented already and sorry for those who didn't get the meaning of my post.I hope this will be a bit clearer.Thanks for reading

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  • How to change the Array Element names in XmlSerialization?

    - by MSDN Geek
    Hi Guys, Consider the following code: [Serializable] public class Human { public string Name { get; set; } } Then, using (MemoryStream ms = new MemoryStream()) { Human[] mans = new Human[] { new Human() { Name = "Moim" } }; XmlSerializer xs = new XmlSerializer(typeof(Human[])); xs.Serialize(ms, mans); string s = System.Text.ASCIIEncoding.ASCII.GetString(ms.ToArray()); } At this point, the variable s will hold a value like, <?xml version="1.0"?> <ArrayOfHuman xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Human> <Name>Moim</Name> </Human> </ArrayOfHuman> Now all I need to do is, changing the xml array root element 'ArrayOfHuman' to something like 'MyFavoriteArrayRootName'. I have seen the IXmlSerializable interface but, that skips the root element name. Anybody has got any idea how to achieve this? All comments will be greatly appreciated. Best regards.

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  • Quick question regarding MVC framework for a java game

    - by Jason
    I have a question regarding the use of the MVC framework for a blackjack game im writing in java. As I understand, my model would be a class that stores the state of the game, and more specifically, each players hand. Within the model class, I would have an array of listeners, which would be notified each time the game state changes (ie a player has drawn a new card). These listeners would be my viewer, which is the class that handles the display of the game. This class would implement the ActionListener interface, and each time the model changes, it would call/"notify" my viewer's actionPerformed method. My question is as follows: I intend to have two JPanels, each devoted to displaying the respective player's hand. As a player draws a new card, a new ImageIcon would be added to the panel. My question is how would the viewer class know what card has been added to the player's hand? I suppose I could store the player's hand before a notify event, and then upon the notification event, compare the new state with the old, to find out what has changed. I'm a complete novice here, so I could be completely wrong, but it seems a bit tedious to do this. Is there a more efficient/common way of detecting what has changed in the model between the before and after state? Another solution would be to redraw the entire panel each time the notification occurs? Would this be a better idea?

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  • EF4 querying through the generations

    - by Hans Kesting
    I have a model withs Parents, Children and Grandchildren, in a many-to-many relationship. Using this article I created POCO classes that work fine, except for one thing I can't yet figure out. When I query the Parents or Children directly using LINQ, the SQL reflects the LINQ query (a .Count() executes a COUNT in the database and so on) - fine. The Parent class has a Children property, to access it's children. But (and now for the problem) this doesn't expose an IQueryable interface but an ICollection. So when I access the Children property on a particular parent all the Parent's Children are read. Even worse, when I access the Grandchildren (theParent.Children.SelectMany(child => child.GrandChildren).Count()) then for each and every child a separate request is issued to select it's grandchildren. Changing the type of the Children property from ICollection to IQueryable doesn't solve this. Apart from missing needed methods like Add() and Remove(), EF just doesn't recognize the property then. Are there correct ways (as in: low database interaction) of querying through children (and what are they)? Or is this just not possible?

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  • How to document an existing small web site (web application), inside and out?

    - by Ricket
    We have a "web application" which has been developed over the past 7 months. The problem is, it was not really documented. The requirements consisted of a small bulleted list from the initial meeting 7 months ago (it's more of a "goals" statement than software requirements). It has collected a number of features which stemmed from small verbal or chat discussions. The developer is leaving very soon. He wrote the entire thing himself and he knows all of the quirks and underlying rules to each page, but nobody else really knows much more than the user interface side of it; which of course is the easy part, as it's made to be intuitive to the user. But if someone needs to repair or add a feature to it, the entire thing is a black box. The code has some minimal comments, and of course the good thing about web applications is that the address bar points you in the right direction towards fixing a problem or upgrading a page. But how should the developer go about documenting this web application? He is a bit lost as far as where to begin. As developers, how do you completely document your web applications for other developers, maintainers, and administrative-level users? What approach do you use, where do you start, do you have a template? An idea of magnitude: it uses PHP, MySQL and jQuery. It has about 20-30 main (frontend) files, along with about 15 included files and a couple folders of some assets. So overall it's a pretty small application. It interfaces with 7 MySQL tables, each one well-named, so I think the database end is pretty self-explanatory. There is a config.inc.php file with definitions of consts like the MySQL user details, some from/to emails, and URLs which PHP uses to insert into emails and pages (relative and absolute paths, basiecally). There is some AJAX via jQuery. Please comment if there is any other information that would help you help me and I will be glad to edit it in.

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  • Dynamic jQuery dialog after data append w/o reloading page. Possible?

    - by Arun
    Howdy, So I have a page with an enormous table in a CRUD interface of sorts. Each link within a span calls a jQuery UI Dialog Form which fetches it's content from another page. When the action taking place (in this case, a creation) has completed, it appends the resulting new data to the table and forces a resort of the table. This all happens within the JS and the DOM. The problem with this, is that the new table row's CRUD links don't actually trigger the dialog form creation as all the original links in spans are only scanned on document.ready and since I'm not reloading the page, the new links cannot be seen. Code is as follows: $(document).ready(function() { var $loading = $('<img src="/images/loading.gif" alt="Loading">'); $('span a').each(function() { var $dialog = $('<div></div>') .append($loading.clone()); var $link = $(this).one('click', function() { // Dialog Stuff success: function(data) { $('#studies tbody').append( '<tr>' + '<td><span><a href="./?action=update&study=' + data.study_id + '" title="Update Study">Update</a></span></td>' + '</tr>' ); fdTableSort.init(#studies); // This re-sorts the table. $(this).dialog('close'); } $link.click(function() { $dialog.dialog('open'); return false; }); return false; }); }); }); Basically, my question is if there is any way in which to trigger a jQuery re-evaluation of the pages links without forcing me to do a browser page refresh?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • Handling Email Bouncebacks in Rails

    - by aressidi
    Hi there, I've built a very basic CRM system for my rails app that allows me to send weekly user activity digests with custom text and create multi-part marketing messages which I can configure and send through a basic admin interface. I'm happy with what I've put together on the send-side of things (minus the fact that I haven't tried to volume test its capabilities), but I'm concerned about how to handle bounce-backs. I came across this plugin with associated scripts: http://github.com/kovyrin/bounces-handler I'm using Google Apps to handle my mail and really don't know enough about Perl to want to mess with the above plugin - I have enough headaches. I'm looking for a simple solution for processing bounce-backs in Rails. All my email will go out from an address like this which will be managed in Google Apps: "[email protected]." What's the best workflow for this? Can anyone post an example solution they're using keeping in mind the fact that I'm using Google Apps for the mail? Any guidance, links, or basic workflow best-practices to handle this would be greatly appreciated. Thanks! -A

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  • Sockets and COBOL

    - by kati
    I have received a job at a hospital which still uses COBOL for all organizational work, the whole (now 20 Terabyte) database (Which was a homebrew in, guess what, COBOL) is filled with the data of every patient since the last 45 (or so) years. So that was my story. Now to my question: Currently, all sockets were (from what I've seen) implemented by COBOL programs writing their data into files. These files then were read out by C++ programs (That was an additional module added in the late 1980s) and using C++ sockets sent to the database. Now this solution has stopped working as they are moving the database from COBOL to COBOL, yes - they didn't use MySQL or so - they implemented a new database - again in COBOL. I asked the guy that worked there before me (hes around 70 now) why the hell someone would do that and he told me that he is so good at COBOL that he doesn't want to write it in any other language. So far so good now my question: How can I implement socket connections in COBOL? I need to create an interface to the external COBOL database located at, for example, 192.168.1.23:283.

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  • Custom class deallocated as soon as the app starts.

    - by Tangrs
    Heya, I've added a class object to the nib file. All connections are made. But for some reason, the object is deallocated as soon as it's created. Here's the code: control.h: #import <Foundation/Foundation.h> @interface control : NSObject { IBOutlet UILabel *PlayerScore; } -(IBAction) addPoint: sender; -(void) dealloc; @end control.m: #import "control.h" @implementation control -(IBAction)addPoint: sender { NSLog(@"Ohhai. Didn't crash."); //Doesn't even make it to this stage. int i = [PlayerScore.text intValue]; PlayerScore.text=[NSString stringWithFormat: @"%d",++i]; } -(void) dealloc { NSLog(@"ZOMGWTF?"); [super dealloc]; } @end Here is the console log: [Session started at 2010-06-09 19:47:57 +1000.] 2010-06-09 19:47:58.771 App[91100:207] ZOMGWTF? And after I click the button which messages addPoint, of course, it crashes. 2010-06-09 19:47:59.703 App[91100:207] * -[control] performSelector:withObject:withObject:]: message sent to deallocated instance 0x3843d80 Does anyone have any ideas?

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  • Value types of variable size

    - by YellPika
    I'm trying to code a small math library in C#. I wanted to create a generic vector structure where the user could define the element type (int, long, float, double, etc.) and dimensions. My first attempt was something like this... public struct Vector<T> { public readonly int Dimensions; public readonly T[] Elements; // etc... } Unfortunately, Elements, being an array, is also a reference type. Thus, doing this, Vector<int> a = ...; Vector<int> b = a; a[0] = 1; b[0] = 2; would result in both a[0] and b[0] equaling 2. My second attempt was to define an interface IVector<T>, and then use Reflection.Emit to automatically generate the appropriate type at runtime. The resulting classes would look roughly like this: public struct Int32Vector3 : IVector<T> { public int Element0; public int Element1; public int Element2; public int Dimensions { get { return 3; } } // etc... } This seemed fine until I found out that interfaces seem to act like references to the underlying object. If I passed an IVector to a function, and changes to the elements in the function would be reflected in the original vector. What I think is my problem here is that I need to be able to create classes that have a user specified number of fields. I can't use arrays, and I can't use inheritance. Does anyone have a solution? EDIT: This library is going to be used in performance critical situations, so reference types are not an option.

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  • For a 1view/scene to 2view/scene app, what application should I choose in Xcode?

    - by Tony Xu
    The question may be simple to some others, but I have been struggling with this for a while. The app I want would be like this: first scene/view with two big buttons (no toolbar item), click each one to get into two new scenes. So totally three scenes. In Xcode, what application should I choose? And in storyboard how/should I drag/draw? Thanks. Update: thanks for the link, the big-number-user. I actually read that tutorial before I asked. A little update on what I got so far: 1, I selected "single view", so there's view controller 1 (VC1) in the storyboard. 2, dragged a navigation controller (NC), and move the initial view arrow pointing to NC 3, control-drag to link NC and VC1, selected "relationship segue root view controller" when some small dialog popup. IS THIS CORRECT? 4, created two additional VC, VC3 and VC4, control-drag link each to NC. selected "push", IS THIS CORRECT? 5, in VC1, I added two buttons, showVC3 and showVC4. NOW I DON'T KNOW how to add IBAction to button showVC3 and showVC4. I tried to control-drag it to ViewController.m file @interface and @end section, but failed. What should I do next?

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  • How can I get back into my main processing thread?

    - by daveomcd
    I have an app that I'm accessing a remote website with NSURLConnection to run some code and then save out some XML files. I am then accessing those XML Files and parsing through them for information. The process works fine except that my User Interface isn't getting updated properly. I want to keep the user updated through my UILabel. I'm trying to update the text by using setBottomBarToUpdating:. It works the first time when I set it to "Processing Please Wait..."; however, in the connectionDidFinishLoading: it doesn't update. I'm thinking my NSURLConnection is running on a separate thread and my attempt with the dispatch_get_main_queue to update on the main thread isn't working. How can I alter my code to resolve this? Thanks! [If I need to include more information/code just let me know!] myFile.m NSLog(@"Refreshing..."); dispatch_sync( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ [self getResponse:@"http://mylocation/path/to/file.aspx"]; }); [self setBottomBarToUpdating:@"Processing Please Wait..."]; queue = dispatch_queue_create("updateQueue", DISPATCH_QUEUE_CONCURRENT); connectionDidFinishLoading: if ([response rangeOfString:@"Complete"].location == NSNotFound]) { // failed } else { //success dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Contacts..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file.xml"]; dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Emails..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file2.xml"]; }

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  • C# language questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i;

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  • Getting rid of function's argument

    - by Max
    It is better to explain my intention with code. So right now I have the following code: class A, IInterfaceUsedByB { } class B { void func(A someObject) { func2(someObject, 1); func3(someObject, "string"); func4(someObject, new MyObject()); } func2(A someObject, int val); func3(A someObject, string val); func4(A someObject, C val); } Where func2, func3, func4 do need references to someObject. I want to change this to void func() { with(someObject, () => { func2(1); func3("string"); func4(new MyObject()); } ); } Or even better to void func(someObject) { func2(1); func3("string"); func4(new MyObject()); } So that I don't have to drag this someObject around, but I should still be able to use it inside func2,3,4. I can use any of the three languages (C#, F# or IronPython) for this. UPDATE In the ideal solution class B would be independent of A. func* functions only depend on a small interface of A consisting of 2 methods.

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  • How do I deal with different requests that map to the same response?

    - by daxim
    I'm designing a Web service. The request is idempotent, so I chose the GET method. The response is relatively expensive to calculate and not small, so I want to get caching (on the protocol level) right. (Don't worry about memoisation at my part, I have that already covered; my question here is actually also paying attention to the Web as a whole.) There's only one mandatory parameter and a number of optional parameter with default values if missing. For example, the following two map to the same representation of the response. (If this is a dumb way to go about it the interface, propose something better.) GET /service?mandatory_parameter=some_data HTTP/1.1 GET /service?mandatory_parameter=some_data;optional_parameter=default1;another_optional_parameter=default2;yet_another_optional_parameter=default3 HTTP/1.1 However, I imagine clients do not know this and would treat them separate and therefore waste cache storage. What should I do to avoid violating the golden rule of caching? Make up a canonical form, document it (e.g. all parameters are required after all and need to be sorted in a specific order) and return a client error unless the required form is met? Instead of an error, redirect permanently to the canonical form of a request? Or is it enough to not mind how the request looks like, and just respond with the same ETag for same responses?

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  • Audit many-to-many relationship in NHibernate

    - by Kendrick
    I have implemented listeners to audit changes to tables in my application using IPreUpdateEventListener and IPreInsertEventListener and everything works except for my many-to-many relationships that don't have additional data in the joining table (i.e. I don't have a POCO for the joining table). Each auditable object implements an IAuditable interface, so the event listener checks to see if a POCO is of type IAuditable, and if it is it records any changes to the object. Look up tables implement an IAuditableProperty inteface, so if a property of the IAuditable POCO is pointing to a lookup table, the changes are recorded in the log for the main POCO. So, the question is, how should I determine I'm working with a many-to-many collection and record the changes in my audit table? //first two checks for LastUpdated and LastUpdatedBy ommitted for brevity else if (newState[i] is IAuditable) { //Do nothing, these will record themselves separately } else if (!(newState[i] is IAuditableProperty) && (newState[i] is IList<object> || newState[i] is ISet)) { //Do nothing, this is a collection and individual items will update themselves if they are auditable //I believe this is where my many-to-many values are being lost } else if (!isUpdateEvent || !Equals(oldState[i], newState[i]))//Record only modified fields when updating { changes.Append(preDatabaseEvent.Persister.PropertyNames[i]) .Append(": "); if (newState[i] is IAuditableProperty) { //Record changes to values in lookup tables if (isUpdateEvent) { changes.Append(((IAuditableProperty)oldState[i]).AuditPropertyValue) .Append(" => "); } changes.Append(((IAuditableProperty)newState[i]).AuditPropertyValue); } else { //Record changes for primitive values if(isUpdateEvent) { changes.Append(oldState[i]) .Append(" => "); } changes.Append(newState[i]); } changes.AppendLine(); }

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  • Why should I prefer OSGi Services over exported packages?

    - by Jens
    Hi, I am trying to get my head around OSGi Services. The main question I keep asking myself is: What's the benefit of using services instead of working with bundles and their exported packages? As far as I know it seems the concept of Late Binding has something to do with it. Bundle dependencies are wired together at bundle start, so they are pretty fixed I guess. But with services it seems to be almost the same. A bundle starts and registers services or binds to services. Of course services can come and go whenever they want and you have to keep track of these chances. But the core idea doesn't seem that different to me. Another aspect to this seems to be that services are more flexible. There could be many implementations for one specific Interface. On the other hand there can be a lot of different implementations for a specific exported package too. In another text I read that the disadvantage of using exported packages is that they make the application more fragile than services. The author wrote that if you remove one bundle from the dependency graph other dependencies would no longer be met, thus possibly causing a domino effect on the whole graph. But couldn't the same happen if a service would go offline? To me it looks like service dependencies are no better than bundle dependencies. So far I could not find a blog post, book or presentation that could clearly describe why services are better than just exposing functionality by exporting and importing packages. To sum my questions up: What are the key benefits of using OSGi Services that make them superior to exporting and importing packages?

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