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  • Java sound doesn't work under Linux

    - by Cliff
    Help! I'm getting frustrated by the individual hoops I have to go through to eek sound out of my speakers when running Java apps on Linux platforms! I just installed Fedora 12 and after downloading and running the Java Sound Demo I get exceptions. If I run just a vanilla Java program that plays a wav file it runs silently with no sound and no exceptions. Every other app seems to play sound. I also took some advice from this thread in the Ubuntu forums which almost seemed to work. (Installing aoss got rid of the initial exceptions in the sound demo but I still hear nothing when I play.) can somebody help me figure out what's wrong?

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  • Ubuntu 12.04.2 Dual boot UEFI Windows 8 Preinstalled CX21903W Ultrabook

    - by user180782
    Hi i have a problem trying to install ubuntu. The machine is a CX Ultrabook model CX.21903W Intel I5 with 500GB hard disk, 8 GB ram and 32 GB SSD. From Installing Ubuntu on a Pre-Installed Windows 8 (64-bit) System (UEFI Supported), and according to the steps guide: 1 - We create a partition from Win8 (70 GB) from the own win8 program. 2 - Confirm-SecureBootUEFI=True. 3 - From Win8, shift + Restart and from special menu we selected the UEFI Firmware Setting. 4 - From BIOS Option: ------Option 1) Disable Secure Boot. ------Option 2) Disable UEFI (Not Available) from Option 1: Three ways is available. With Secure Boot enable - We can't even boot ubuntu. A red windows saying Soft unproper signed. With Secure Boot disable - and this config in boot device order: ----1: UEFI: USB ----2: Windows Boot Manger ----3: Others and CSM (Compatibility Support Module): enable - GRUB appears and selecting try Ubuntu then a black windows appears and nothing happens. The same result if install ubuntu is selected. With Secure Boot disable - and this config in boot device order: ----1: USB (No UEFI) ----2: Windows Boot Manger ----3: Others and CSM (Compatibility Support Module): enable - GRUB appears and selecting try Ubuntu, - Ubuntu boots and we can install it even. 5 - Rebooting and just changing the boot order as ----1: Ubuntu [] ----2: Windows Boot Manger ----3: Others then nothings happens. 6 - Booting from LiveUSB again and, as per instructed, making Boot-Repair (A warning windows: Ubuntu is working in legacy mode.). 7 - Saving changes and rebooting, Grub works but selecting Ubuntu, a black windows appears and nothing happens. Selecting Win8, Win8 boots and works. Untill now we can't make the ubuntu installation. Any suggestion will be welcomed. kind regards and thanks in advance.

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  • Where can I find a tutorial for PCB?

    - by BCS
    I'm looking at using this PCB layout program and looking for a tutorial for it. After skimming through the manual, and a few attempts at guessing how to use it, I have to say that in combination they are a near ideal example of how Not to make a UI easy to use. The GUI seems to borrow it's key combinations from vi (despite not being a text editor) and the manual seems to say more about what things do than how to do things. The closest I can find is this section that starts with the todo note: [...] do a real-world tutorial example.

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  • kill application remotely

    - by Burak
    Hello all, i have sth.bat file which launches my java program on compuiter A. i start this application from computer B by using "psstart \computerA "c:\sth.bat" ". but i when it comes to kill it in the same way, im limited with the process name. Because when sth.bat is run, i see a cmd.exe and java.exe in process list. I have to use the process name with "pskill \computerA processName". But i have more than one applications named cmd.exe and java.exe. How can i solve this problem?

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  • Bash: create anonymous fifo

    - by Adrian Panasiuk
    We all know mkfifo and pipelines. The first one creates a named pipe, thus one has to select a name, most likely with mktemp and later remember to unlink. The other creates an anonymous pipe, no hassle with names and removal, but the ends of the pipe get tied to the commands in the pipeline, it isn't really convenient to somehow get a grip of the file descriptors and use them in the rest of the script. In a compiled program, I would just do ret=pipe(filedes); in Bash there is exec 5<>file so one would expect something like "exec 5<> -" or "pipe <5 >6" -is there something like that in Bash?

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  • g++ in Knoppix 6 LiveCD

    - by HazyBlueDot
    To avoid the inevitable, let me put this in context. I am instructing an Intro to Unix course this semester and the students are using Knoppix 6.4.3 off the LiveCD. They are not required to install the system to their hard drive, and I would like to not require them to, however they do have use of a USB flash drive. This version of Knoppix seems to include gcc, but NOT g++. The course curriculum requires compiling C++ programs. I know I can run: sudo apt-get update sudo apt-get install build-essential to install (among other things) g++, but of course this only makes sense on a system installed to a hard drive. So my question is, can I write a script that calls gcc with appropriate options and flags to compile a C++ program that students could use in place of g++?

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  • Serve up PC hard drive as USB mass storage

    - by sheepsimulator
    Is there a software package available that can serve up a hard-drive internal to a PC and make it available over USB to other USB Master nodes as mass storage? Ex: take your C: or /dev/hda drive on a PC (let's call the computer PC-A), and run a driver program which makes your C: or /dev/hda drive available to external devices as USB mass storage. When you'd hook up another PC (PC-B) to PC-A via USB, it would detect a USB mass storage device, which is C: or /dev/hda on PC-A. Is this even possible? EDIT: I know that there are other ways of making data on a drive available between two different computers (eg. putting PC-A's hdd in a USB-drive-enclosure, or having PC-A make the hdd available via a network share). But I'd like to know if the method that I describe above is even technically possible.

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  • Chrome Java Plugin not working after moving Java installation directory

    - by Florian Peschka
    I recently moved all my Java installations from C:\Program Files\Java to D:\Java, as my C:\ partition only had a few MB of free space left and windows kept on bugging me about it. I also edited every registry entry in HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft that pointed to the old directory to now point to the new one. Then changed the PATH variables and removed the old files, did a restart, and all Java applications work just fine. Yet, Chrome is the only application that seems to have a problem with what I did, as the Java Plugin isn't recognized any more. Are there any registry entires I may have missed? Maybe in the Chrome registry? How can I make this work again?

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  • Can't run telnet in console opened by Autohotkey

    - by Steve Crane
    I have enabled the telnet client on my Windows 7 64-bit machine and if I open the start menu and launch cmd from there I can run telnet. I normally use the keyboard shortcut Win-C, implemented by this AutoHotkey snippet to open a console. #c::Run, C:\WINDOWS\system32\cmd.exe For some strange reason when I try to run telnet in a console window opened this way I get Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\Steve\Documentstelnet 'telnet' is not recognized as an internal or external command, operable program or batch file. Running path in any console, regardless of how it was opened produces the same output. Can anyone shed any light on why telnet might run in one console but not the other?

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  • how to split a pcap file into a set of smaller ones

    - by facha
    Hi, everyone I have a huge pcap file (generated by tcpdump). When I try to open it in wireshark, the program just gets unresponsive. Is there a way to split a file in set of smaller ones to open them one by one? The traffic captured in a file is generated by two programs on two servers, so I can't split the file using tcpdump 'host' or 'port' filters. I've also tried linux 'split' command :-) but with no luck. Wireshark wouldn't recognize the format.

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  • SQL Server 2008 data directiories in SSD

    - by Kuroro
    I am going to install a new SQL server 2008 instance on my development/testing machine. My machine have one 7200rpm 500GB SATA Disk (C:OS) and one Intel X25-G2 80GB SSD(D:). Details machine config is as follow: CPU:i7 860 RAM:8GB Microsoft said I have an option to place following directories in different disk. So I plan to place User database & Temp DB on SSD and rest of it on traditional disk. Is it a good choice for gaining a performance boost in fast SSD? Data root directory :C:\Program Files\Microsoft SQL Server User database directory D:\Data User log directory C:\Logs Temp DB directory D:\TempDB Temp Log directory C:\TempDB Backup directory C:\Backups

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  • How do I silence strace's message "[ Process PID=15733 runs in 64 bit mode. ]" ?

    - by Ross Rogers
    I'm using memoize.py, but strace keeps injecting the following into the program output each time a process is executed: [ Process PID=15733 runs in 64 bit mode. ] or [ Process PID=16503 runs in 32 bit mode. ] How can I silence strace such that it doesn't inject these statements into the log file? At the very least, I'd like these statements to only go into the output file that memoize.py is instructing strace to use. It's already telling strace to put its output into a specific file ithrough arguments -o /tmp/OUTFILE. Note that strace is being called with the -f parameter to follow child processes.

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  • Suspending my laptop breaks ethernet over firewire, are there commands which can fix it?

    - by Josh
    As mentioned in this question I am using a firewire cable to provide a private network between my laptop and my desktop, because it makes using the screen sharing program synergy much nicer than using WIFI. However when I leave my office for the day and I suspend my laptop, when I return the next day, the desktop and the laptop cannot communicate over firewire anymore. The firewire0 device still has an IP address. but when I try and ping the desktop I get no route to host I'm using kernel 2.6.35-24-generic #42-Ubuntu SMP x86_64 on Ubuntu 10.10. Is there some way I can remedy this without a reboot? Like, removing some kernel modules and re-inserting them? Here's what I have tried so far and the results: root@token:~# dmesg|tail -n 1 [592525.204024] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 root@token:~# modprobe -r firewire_net firewire_ohci firewire_core root@token:~# modprobe -v firewire_ohci insmod /lib/modules/2.6.35-24-generic/kernel/lib/crc-itu-t.ko insmod /lib/modules/2.6.35-24-generic/kernel/drivers/firewire/firewire-core.ko insmod /lib/modules/2.6.35-24-generic/kernel/drivers/firewire/firewire-ohci.ko root@token:~# dmesg|tail [592525.204024] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592563.410868] firewire_ohci: Removed fw-ohci device. [592579.160086] firewire_ohci: Added fw-ohci device 0000:02:00.0, OHCI v1.10, 4 IR + 8 IT contexts, quirks 0x2 [592579.160137] firewire_ohci: isochronous cycle inconsistent [592579.660294] firewire_core: created device fw0: GUID 0000000000000000, S400 [592579.663805] firewire_core: created device fw1: GUID 0017f2fffe89bce6, S400 [592579.663813] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592579.700720] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592579.700842] firewire_core: refreshed device fw0 [592579.702603] firewire_net: firewire0: IPv4 over FireWire on device 0000000000000000 root@token:~# ping stan.firewire PING stan.firewire (192.168.100.1) 56(84) bytes of data. From token.local (192.168.100.3) icmp_seq=1 Destination Host Unreachable From token.local (192.168.100.3) icmp_seq=2 Destination Host Unreachable From token.local (192.168.100.3) icmp_seq=3 Destination Host Unreachable I also tried removing the modules prior to suspending, and re-inserting after resuming. This did not work either :-(

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  • What are the pros and cons about developing under MAC OS? [closed]

    - by user827992
    Sometimes i get the chance to program under MAC OS, i knew about this OS since Apple shipped its computers with a PowerPC by Motorola ( since Panther, more or less ), these days they are all X86 and i see no particular advantages about adopting this platform, also i see only downsides for the main part, i do not want to cause flames, please reply if you have a good answer or you can contribute in some constructive way. I'm trying to write a list of the natively supported languages, or the languages that comes only under MAC OS with some particular technology, my list is this: Objective C with Cocoa/Carbon I'm not considering personal preferences here, if a person X likes to code under Xcode it's probably ok to have a MAC, if a person Y likes to code under Visual Studio it's probably ok to not having a MAC, my purpose is to clarify what MAC OS is good for. I also do not get why people glorify the MAC for historical reasons, I mean a language like Java just comes for MAC only in the 7th edition of its JDK, things like GCC are just a porting and many technologies are out of the question like C# ( I'm sorry, i do not consider MonoDevelop like a serious alternative ) , .Net, ASP, DirectX, and many others are just, again, porting or free software, like PHP, MySQL, Javascript, XML, CSS, OpenGL, etc etc. My question is: what is so special about being a programmer under MAC OS? There is something that I have not seen? I also noticed that a significant portion of MAC users end up using their MAC like a normal Windows PC with Parallels or something like that. I can afford to buy a MAC, show me why this machine is so unique.

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  • How to use IIS as a trusted proxy for ActiveDirectory SSO?

    - by brofield
    I'm trying to add Active Directory single-sign-on support to an existing SOAP server. The server can be configured to accept a trusted reverse-proxy and use the X-Remote-User HTTP header for the authenticated user. I want to configure IIS to be the trusted proxy for this service, so that it handles all of the Active Directory authentication for the SOAP server. Basically IIS would have to accept HTTP connections on port X and URL Y, do all the authentication, and then proxy the connection to a different server (most likely the same X and Y). Unfortunately, I have no knowledge of IIS or AD (so I am trying my best to learn enough to build this solution) so please be gentle. I would assume that this is not an uncommon scenario, so is there some easy way to do this? Is this sort of functionality built into IIS or do I need to build some sort of IIS proxy program myself? Is there a better option for getting the authentication done and the X-Remote-User HTTP header set than requiring IIS?

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  • Computer Bugs - Etymology and Entomology

    - by PointsToShare
    Whatever bugs you My wife and I used to take some of our summer vacation I a cabin on the shore of Lake Atsion in NJ. I t is a delightful place in the Wharton forest with Brown yet fresh water, where we would canoe, swim and enjoy true rest. Alas, in the last few years, yellow flies also discovered the area’s pastoral delights and came in hoards to bug us. So much so that we had to give up. As a computer programmer I abhor bugs. The bugs that bug me – except the pesky yellow flies – are program bugs , a specific variety of computer bugs. You can find an excellent take on the etymology of the word ‘bug” in this delightful monogram: http://www.jamesshuggins.com/h/tek1/first_computer_bug.htm In my youth, I worked on Burroughs computers. Unlike their IBM brethren, the Burroughs used a 96 column card. The cards were much smaller than the 80 column IBM cards. We wrote our programs on coding sheets and then a key-punch operator transcribed them into punched cards. These were fed into a card reader and compiled. The compiler would notify us of compiler errors or bugs, but it was not always easy to get the meaning of the message. My friend Mark Wildt, also a Burroughs veteran, gave me an old punched card from one of his programs. Obviously a bug!! Here It Is!! That’s All Folks!

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  • Terminal Services - MS Access Frequently "Not Responding"

    - by jonfhancock
    Exposition: We use a program built in MS Access that I serve via Terminal Services. I just installed a new TS Server with a Quad Core 2.6GHz Xeon, 8GB RAM, and 4 SATA drives in a RAID 0. In installed Server 2008 R2 (64bit obviously). It's only role is TS. The problem: With just a few sessions (under 10), I start getting frequent Not Responding messages in each session. When it happens, the users aren't doing anything particularly taxing, just form navigation and simple insert queries. I can live with some stalls, but it is visually jarring in WS08 because the screen goes gray, and it presents a dialog offering to wait or close with some other options. Questions: Any suggestions for improving performance and reducing hangs? Is it possible to disable the dialog (always wait) and screen graying?

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • Is mocking for unit testing appropriate in this scenario?

    - by Vinoth Kumar
    I have written around 20 methods in Java and all of them call some web services. None of these web services are available yet. To carry on with the server side coding, I hard-coded the results that the web-service is expected to give. Can we unit test these methods? As far as I know, unit testing is mocking the input values and see how the program responds. Are mocking both input and ouput values meaningful? Edit : The answers here suggest I should be writing unit test cases. Now, how can I write it without modifying the existing code ? Consider the following sample code (hypothetical code) : public int getAge() { Service s = locate("ageservice"); // line 1 int age = s.execute(empId); // line 2 return age; // line 3 } Now How do we mock the output ? Right now , I am commenting out 'line 1' and replacing line 2 with int age= 50. Is this right ? Can anyone point me to the right way of doing it ?

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  • Workaround: build FBX in XNA raise OutOfMemoryException

    - by Vitus
    If you try to add large FBX 3D model to the XNA project, and build it, you can get an OutOfMemoryException build error like following: Error    1    Building content threw OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.    at System.Collections.Generic.List`1.set_Capacity(Int32 value)    at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)    at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel`1.InsertRange(Int32 index, Int32 count)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexContent.InsertRange(Int32 index, IEnumerable`1 positionIndexCollection)    at Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshBuilder.AddTriangleVertex(Int32 indexIntoVertexCollection)    at Microsoft.Xna.Framework.Content.Pipeline.MeshConverter.FillNodeWithInfoFromMesh(KFbxNode* fbxNode, String name, KFbxGeometryConverter* geometryConverter)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessInformationInNode(KFbxNode* fbxNode, String name, Boolean* partOfMainSkeleton, Boolean* warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessNode(ValueType parentAbsoluteTransform, NodeContent potentialParent, KFbxNode* fbxNode, Boolean partOfMainSkeleton, Boolean warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.ProcessNode(ValueType parentAbsoluteTransform, NodeContent potentialParent, KFbxNode* fbxNode, Boolean partOfMainSkeleton, Boolean warnIfBoneButNotChild)    at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)    at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)    //additional calls here …   My desktop PC have 8Gb RAM, and Visual Studio’s process devenv.exe use under 2Gb of it while build process (about 3.5-4Gb of RAM is always free). It’s obvious, that VS can’t address more than 2Gb of RAM, and when that limit is over, build process is fail. OS on my PC is Win x64,  so I “charge” devenv.exe by using editbin.exe utility – in the VS Command prompt I run following: editbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /LARGEADDRESSAWARE This command edits the image to indicate that the application can handle addresses larger than 2 gigabytes. After that FBX file successfully built! Of course, you must put proper path to devenv.exe, depend on your installation path. If you are on Win x86, you need to do additional action – more info here.   P.S.: although now you can build a bigger files, than usual, keep in mind, that XNA have some restrictions on vertex buffer size etc., depend on your current XNA project profile (Reach or HiDef). And if your model’s vertexbuffer size more than 64Mb (with Reach profile), that model can’t be built and raise an error.

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  • How to rebuild fstab automatically

    - by yvoyer
    I accidentally removed all the entries from the fstab files while doing a backup (Yeah, I know ;)). I would like to know if there is a way to rebuild it with the current mount options, since I did not restart the server since the deletion. If there is no such program, could anybody help me rebuild it. Using this, I have found the command to show the current setup, but I don't know what to do with it. $ sudo blkid /dev/sda1: UUID="3fc55e0f-a9b3-4229-9e76-ca95b4825a40" TYPE="ext4" /dev/sda5: UUID="718e611d-b8a3-4f02-a0cc-b3025d8db54d" TYPE="swap" /dev/sdb1: LABEL="Files_Server_Int" UUID="02fc2eda-d9fb-47fb-9e60-5fe3073e5b55" TYPE="ext4" /dev/sdc1: UUID="41e60bc2-2c9c-4104-9649-6b513919df4a" TYPE="ext4" /dev/sdd1: LABEL="Expansion Drive" UUID="782042B920427E5E" TYPE="ntfs" $ cat /etc/mtab /dev/sda1 / ext4 rw,errors=remount-ro 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 none /lib/init/rw tmpfs rw,nosuid,mode=0755 0 0 none /var/lib/ureadahead/debugfs debugfs rw,relatime 0 0 /dev/sdc1 /home ext4 rw 0 0 /dev/sdb1 /media/Files_Server ext4 rw 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 /dev/sdd1 /media/Expansion\040Drive fuseblk rw,nosuid,nodev,allow_other,blksize=4096,default_permissions 0 0 gvfs-fuse-daemon /home/yvoyer/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=yvoyer 0 0 /dev/sdd1 /media/Backup500 fuseblk rw,nosuid,nodev,sync,allow_other,blksize=4096,default_permissions 0 0 /dev/sr0 /media/DIR-615 iso9660 ro,nosuid,nodev,uhelper=udisks,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 0 0 gvfs-fuse-daemon /home/cdrapeau/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=cdrapeau 0 0

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  • Android-Libgdx-ProGuard: Usefulness without DexGuard? [on hold]

    - by Rico Pablo Mince
    So I'm developing a game for Android - using LibGDX - and noticed that the Android SDK (HDK, MDK, WhatTheHellEvarDK) has ProGuard built-in. Browsing the ProGuard page is like searching Google: you get that the idea is to sell some product (in this case, it's DexGuard). That leaves me wondering what features are left out of ProGuard that a game developer targeting Android should worry about. For instance, the ProGuard FAQs answer the question: "Does ProGuard encrypt string constants?" by saying: "No. String encryption in program code has to be perfectly reversible by definition, so it only improves the obfuscation level. It increases the footprint of the code. However, by popular demand, ProGuard's closed-source sibling for Android, DexGuard, does provide string encryption, along with more protection techniques against static and dynamic analysis." Alright. OK. But isn't "...improves the obfuscation level" EXACTLY what ProGuard is supposed to do? Are there better options that can be implemented at build-time in Eclipse using the Gradle options and Libgdx? In particular, the assets folder and res-specific folders will need some protection. The code itself doesn't cure cancer, but I'd prefer if nobody could copy/paste it with different game art and call it "IhAxEdUrGamE"....

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  • How can I register a custom protocol with xdg ?

    - by julien
    I've been struggling this morning trying to associate an application with a custom protocol, namely emacsclient and org-protocol. I'm calling this protocol from a webbrowser bookmarklet, and I get the following behaviour : In chromium, the "Launch Application" dialog comes up, and calls xdg-open org-protocol://... which ends up firing a new chromium frame. In firefox, I've tried setting network.protocol-handler.app.org-protocol to an empty string or my emacsclient path, anyhow I get the following error message : "Firefox doesn't know how to open this address, because the protocol (org-protocol) isn't associated with any program" without even showing any external application selection dialog. I'm not using any desktop environment, so I need to make this work strictly with xdg, however, despite reading the shared mime info spec etc, I still can't fathom a working configuration.

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  • How Do I Search For Struct Items In A Vector? [migrated]

    - by Vladimir Marenus
    I'm attempting to create an inventory system using a vector implementation, but I seem to be having some troubles. I'm running into issues using a struct I made. NOTE: This isn't actually in a game code, this is a separate Solution I am using to test my knowledge of vectors and structs! struct aItem { string itemName; int damage; }; int main() { aItem healingPotion; healingPotion.itemName = "Healing Potion"; healingPotion.damage= 6; aItem fireballPotion; fireballPotion.itemName = "Potion of Fiery Balls"; fireballPotion.damage = -2; vector<aItem> inventory; inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(fireballPotion); if(find(inventory.begin(), inventory.end(), fireballPotion) != inventory.end()) { cout << "Found"; } system("PAUSE"); return 0; } The preceeding code gives me the following error: 1c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3186): error C2678: binary '==' : no operator found which takes a left-hand operand of type 'aItem' (or there is no acceptable conversion) There is more to the error, if you need it please let me know. I bet it's something small and silly, but I've been thumping at it for over two hours. Thanks in advance!

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