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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • Unable to connect to MySQL through port 3306

    - by Ron
    I read the answers about 3306 from a question posted in 2009. I have the same problem, but the answers I read didn't help. Port 3306 is open, even if I stop the windows-firewall, MySQL still can't access it. MySQL is running. I've run netstat firewall xxxxxx and get these results: 3306 TCP Enable MySQL Server and this from netstat -a -n: TCP [::]:3306 [::]:0 LISTENING 0 (I don't understand the [::]) I do have AVG Internet Security running but not the Firewall component. How can I find out what is blocking MySQL from accessing this port? And it's not just this specific port, but any port. I've asked on the MySQL forum, but no one is replying.

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  • Getting started with the vCenter Web Client Administration tool

    - by Saariko
    I am trying to access a newly vCenter. The documentation clearly mentions to access the web-admin through: https://localhost:9443/admin-app but since I don't have a windows OS built under the vCenter (I use the vCenter Appliance) There is no localhost to use. If I try with the host IP I get the error: This PDF explains to install IIS component - But it's ESX 4 - and also not talking about appliance. so, a simple question: how can I access the web-app admin tool? also found a similar question on vmware forum. But I can't understand the solution/if any.

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  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

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  • Still failing a function, not sure why...ideas on test cases to run?

    - by igor
    I've been trying to get this Sudoku game working, and I am still failing some of the individual functions. All together the game works, but when I run it through an "autograder", some test cases fail.. Currently I am stuck on the following function, placeValue, failing. I do have the output that I get vs. what the correct one should be, but am confused..what is something going on? EDIT: I do not know what input/calls they make to the function. What happens is that "invalid row" is outputted after every placeValue call, and I can't trace why.. Here is the output (mine + correct one) if it's at all helpful: http://pastebin.com/Wd3P3nDA Here is placeValue, and following is getCoords that placeValue calls.. void placeValue(Square board[BOARD_SIZE][BOARD_SIZE]) { int x,y,value; if(getCoords(x,y)) { cin>>value; if(board[x][y].permanent) { cout<< endl << "That location cannot be changed"; } else if(!(value>=1 && value<=9)) { cout << "Invalid number"<< endl; clearInput(); } else if(validMove(board, x, y, value)) { board[x][y].number=value; } } } bool getCoords(int & x, int & y) { char row; y=0; cin>>row>>y; x = static_cast<int>(toupper(row)); if (isalpha(row) && (x >= 'A' && x <= 'I') && y >= 1 && y <= 9) { x = x - 'A'; // converts x from a letter to corresponding index in matrix y = y - 1; // converts y to corresponding index in matrix return (true); } else if (!(x >= 'A' && x <= 'I')) { cout<<"Invalid row"<<endl; clearInput(); return false; } else { cout<<"Invalid column"<<endl; clearInput(); return false; } }

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • Can I do an overwrite install of Windows 7 without losing all my apps and data?

    - by Brian Dougan
    My local computer technician installed his store's copy of Window's 7 Premium on my computer. I had been using Window's Vista; but needed the XP component of "7" As part of the price I paid; I have a fully licensed, unopened "7" disc; with all of the drivers included. The technician warned me about the "nag" screen; that asks me to install my licensed copy at any time. Without thinking; I downloaded all of my usual software programs before installing the licensed copy. Here is my question: I hope this won't sound obvious: Will it overwrite my downloads?

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  • How to write (simple) macro?

    - by krzysz00
    I need to write a macro (with-hooks (monster method who what) &body body) for a game I'm writing. Monster is a CLOS object, method and who are strings and what is a function (#' notation). The macroexpansion would be something to the effect of (add-hook monster method who what) ,@body (remove-hook monster method who) I have absolutely no idea how to write such a macro, and I would appreciate some help.

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Looking for interesing formula

    - by Thinker
    I'm creating a game, where players can make an alloy. To make it less predictable, and more interesting, I thought that durability and hardness of an alloy can't be calculated by simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function, where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think, it should look like this: half sound wave

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  • effective functional sort

    - by sreservoir
    I'm programming a function for a TI-NSpire, so I can't use the builtins from inside a function. What is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

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  • Why not install Msvcr71.dll into system32?

    - by hillu
    While looking for an authoritative source for the missing Msvcr71.dll that is needed by a few old applications, I stumbled across the MSDN article Redistribution of the shared C runtime component in Visual C++. The advice given to developers is to drop the DLL into the application's directory instead of system32 since DLLs in this directory are considered before the system paths. What can/will go wrong if I (as an administrator, not a developer) decide to take the lazy path and install Msvcr71.dll (and Msvcp71.dll while I'm at it) into the system32 directory (of 32 bit Windows XP or Windows 7 systems) instead of putting a copy in each application's directory? Is there another good solution to provide the applications with the needed DLLs that doesn't involve copying stuff to the application directories? added after first answers: I understand that incompatible API changes may have been made to the mentioned DLLs, but pretty much every mention of incompatibilities I have found using Google had to do with games or video codecs. Right now, I expect that the risk of breakage is pretty small. Am I missing something?

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • MD5 and SHA1 checksum uses for downloading

    - by Zac
    I notice that when downloading a lot of open source tools (Eclipse, etc.) there are links for MD5 and SHA1 checksums, and didn't know what these were or what their purpose was. I know these are hashing algorithms, and I do understand hashing, so my only guess is that these are used for hashing some component of the download targets, and to compare them with "official" hash strings stored server-side. Perhaps that way it can be determined whether or not the targets have been modified from their correct version (for security and other purposes). Am I close or completely wrong, and if wrong, what are they?!?! Thanks!

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  • Flex Builder AS3 Project migration

    - by Fahim Akhter
    Hi, I am developing a Flash game using as3, I chose flex Builder with an AS3 project. Now I am thinking that if selecting the project to be a flex project instead of as3 project I would have a lot of flex functionality like a swf loader,preloaders and the popup manager etc. The graphic components would obviously have been made in flash and used through the swc (avoiding the heavy mxml components). Need to know what other developers think of this approach.

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  • Can a UPS give off an EM field capable of interfering with desktop components?

    - by Magsol
    I own an APC Back-UPS ES 750; it's about 4 years old, and is the only major component remaining in a question that has been boggling me for the last 18 months. (Yep, I originally posted this question about the possessed desktop, and while I marked a solution and closed the question, a week later the same problem returned) I've tried plugging the desktop straight into the wall (but left the other components plugged into the UPS) and the desktop still froze. Is it possible that the EM field generated by the UPS is interfering with my desktop components and causing these otherwise-unpredictable system freezes? To me this sounds like a long shot, but aside from my twin LCD monitors, that just about takes care of all the major components.

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  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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  • HTML 5 Canvas performance

    - by Vilius
    Hello there! I'm just started on playing around with the canvas HTML5-object. For the sake of performance tests, I have made a little ping pong game (http://bit.ly/arTPut). Apart from my quick'n'dirty programming skills, I believe, that there are also some performance boosts, I haven't used. Especially, the ball seams to be blue with a little red-touch, but by my decleration it should be yellow. Would be very nice, if someone could help me! Greetings, Vilius

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

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  • Cannot install VS Team System 2008 on Windows 7 Ultimate (64bit)

    - by systemX
    I am trying to install VS TS 2008 on W7 Ultimate (64bit), but I have run into errors during the setup. Please take note that I have tried to mount the iso to a virtual drive, and also extracted the iso contents to a local folder. Both methods have failed and produce the same error log below. [10/26/09,03:02:40] Runtime Pre-requisites: [2] Error: Installation failed for component Runtime Pre-requisites. MSI returned error code 1603 [10/26/09,03:02:42] VS70pgui: [2] DepCheck indicates Runtime Pre-requisites is not installed. [10/26/09,03:02:42] VS70pgui: [2] DepCheck indicates Microsoft Visual Studio 2008 64bit Prerequisites (x64) was not attempted to be installed. And the list goes on and on.. This is a fresh install of W7, and I have not installed Microsoft Office 2007 at all yet, not sure if it would be causing my errors right now.. I appreciate any help I can get thank you.

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