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  • How to set background dynamically

    - by Mythili
    In cocos2d i am developing game with 5 levels. In my option scene am giving an option to select a sprite among 4 spritesbackground, If a sprite is selected, it should fixed as background for all levels. How to accomplish this

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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • How change the layout (e.g. background-color) of autoplaylists in foobar2000?

    - by UdeF
    A nice feature of the highly customizable music player foobar2000 is to generate autoplaylists. Autoplaylists are filtered lists of music that automatically update when you add new music to your collection. You would usually generate one by searching for something and saving it as new autoplaylists, e.g.: %added% DURING LAST 4 WEEKS %genre% HAS jazz OR %genre% HAS downtempo %date% GREATER 1949 AND %date% LESS 1970 Autoplaylist playlists are locked: You can't add or delete files. You can note that thanks to the little icon in the status bar at the bottom of your screen: foobar2000 let's you customize nearly everything, so here is my question: Is there a way to change the layout of the autoplaylists? For example i want to change the background-color in my playlist view. I use the Columns UI component.

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  • How to store data with N columns

    - by iconiK
    I need a way to store an int for N columns. Basically what I have is this: Armies: ArmyID - UINT UnitCount1 - UINT UnitCount2 - UINT UnitCount3 - UINT UnitCount4 - UINT ... I can't possible add a column for each and every unit, so I need a fast way to store the number of each units in an army (you might have guesses it's for a game by now). Using XML is not an option as it will be dead slow.

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • BECOMING A JAVA PROGRAMMAR

    - by ANKIT
    SUR I HAVE NO KNOWLEDGE OF JAVA .BUT I DEFINTELY WANT TO BECOME A JAVA PROGRAMMER. AND I WANT TO MAKE MY OWN GAME WITH THE HELP OF JAVA . SUGEST ME THE RIGHT PATH . AND HOW SHOULD I PROCEEDE WITH MY CAREER

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  • How to generate dynamic Timers

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • Allocation of IP Address in Ad hoc systems

    - by Kasturi
    Me and my friends play Age of Empires every weekend and create an Ad-hoc network each time before playing. But each time we all get the SAME IP Address even if a new ad-hoc network is created. Is this something to do with the Game's algorithm or does the laptop remember our previous IP Address. EDIT: What is the algorithm that is used to distribute the IP Addresses? If the algorithm uses random function how come same IP addresses are being allocated.

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  • Remove a single non-unique value from a sequence in F#

    - by mavnn
    I have a sequence of integers representing dice in F#. In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest. If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed? Seq.filter (fun x -> x != 6) dice removes all of the sixes, not just one.

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  • Can I user a layout on the android to render just part of an image at a time?

    - by gamernb
    I have an image file that has all the character sprites that I will be using in a game, and I want to make a layout that will allow the user to cycle through each image to be able to pick which one they want. So, I have one large image, and I need to render just a small (32 x 32) section of it at a time. Is that possible with the layouts or will I have to use a canvas, and manually do most of this?

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  • jquery ui drag and drop + ajax problem

    - by mobster
    I'm making board game and i'm using jquery ui draggable effect for figures. On drag start I send ajax request to other page where I generate droppable places soo the figure can be drag and droped only on those particular places, but the problem is I must move figure twice to take effect. Does anyone know how to solve this problem? I would be very grateful for help.

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • Launch an SWF full screen

    - by Geoff
    I have a swf file (a flash game). I want to run some script to open it in full-screen mode. I'm not attached to any browser, but I do run Linux, so a bash, or generic answer is what I'm looking for. I'm also open to building a lite browser application if need-be.

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  • How can I lock the cursor to the inside of a window on Mac OS X?

    - by ZorbaTHut
    I'm trying to put together a game for Mac OS X which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Mac OS X. Is there one?

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  • SCCM Client Push FAIL - Win2000 box

    - by ajp
    When trying to install the SCCM client onto a Windows 2000 box, the install fails. The install script is run through a batch file (CONTENTS: \mdop\SCCM_client\ccmsetup.exe /mp:MDOP /logon smssitecode=MID smsslp=MDOP) hosted on a public area of the network. This script has worked for all machines (mostly Win2003 Server). I've tried enabling all the common services it requires (BITS, IIS Admin, Windows Installer), but it still only runs for a second or two then quits. Here's the piece of the log file where it errors out: [LOG[Couldn't get directory list for directory 'http://MDOP/CCM_Client/ClientPatch'. This directory may not exist.]LOG]! time="13:55:53.618+300" date="06-30-2009" component="ccmsetup" context="" type="0" thread="1676" file="ccmsetup.cpp:6054" Full Log: http://paste-it.net/public/gb11732/

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  • What is the best way to implement a Server-Client connection between an iPad and multiple iPhones?

    - by Infinite
    Based on a college-project I'm trying to realize a relatively simple game (Poker) where an iPad acts as Server and multiple iPod-Touchs connect to it as Clients. Gamekit seems to drop out, since those old ipod-touch-devices don't have bluetooth-support. Are there already some Frameworks out there simplifying the process, or do I have to fall back on TCP-Streaming-Sockets and implement it myself?

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