Search Results

Search found 19130 results on 766 pages for 'tariq iphone programmer'.

Page 508/766 | < Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >

  • UIAcceleration filtering

    - by Ilya
    Hi, I found the following piece of code in apple guidelines: - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { //Use a basic low-pass filter to only keep the gravity in the accelerometer values accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); } What does it exactly do? What is this low-pass filter? Why do I have to apply it? Thank you in advance.

    Read the article

  • Modal View Does Not Appear in Center in Horizontal Orientation

    - by Sheehan Alam
    I have a UIPresentationFormSheet (contains a textview) that appears in the center of the screen when I am in vertical orientation. When I dismiss the modal view, it disappears fine. When I am in horizontal orientation my modal view does not appear in the center of the screen. I have to dismiss my keyboard for the modal view to appear in the center. [self presentModalViewController:composeTweetController animated:TRUE]; When I dismiss the modal view in horizontal orientation the app automatically switches to vertical orientation. -(void)dismissComposeTweetView{ [self dismissModalViewControllerAnimated:TRUE]; } I want the following to happen: Modal view should appear in the center in horizontal orientation Modal view should disappear without switching to vertical orientation

    Read the article

  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

    Read the article

  • How to make a macro which gives back a string into the source code?

    - by mystify
    Example: I want to do this: METHODNAME(5) { // do something } which results in: - (void)animationStep5 { // do something } Is there any way to do this? Basically, what I need is a way to generate a real source code string before the program is compiled, so the compiler does see - (void)animationStep5... Or maybe there's something different than a macro, which can help here to auto-generate method names (not at run-time)?

    Read the article

  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

    Read the article

  • iPad: expected ']' before ';' token

    - by Max Fraser
    Trying to follow some basic examples and getting stuck by this code that is EXACTLY like the example I am following: [[NSUserDefaults standardUserDefaults] setObject:@"Sample Text" forKey:kWordsOfWisdom]; gives me the error: expected ']' before ';' token

    Read the article

  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

    Read the article

  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

    Read the article

  • My UITabBarController isn't appearing, but its first view is?

    - by E-Madd
    I've done some reorganizing of my project recently and now I'm not seeing my tab bar controller, but its first view controller's view is appearing. Here's a breakdown of everything that happens prior to the problem. App Delegate loads FirstViewController with nib. FirstViewController loads the application data from my server and then presents MainViewController with a modal transition. MainViewController is where the UITabBarController is supposed to be appearing. It's a very simple class. The .h @interface MainViewController : UIViewController <UITabBarControllerDelegate> { IBOutlet UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end The .m @implementation MainViewController @synthesize tabBarController; - (void)viewDidLoad { NSLog(@"MainViewController viewDidLoad"); //set tab bar controller delegate to self tabBarController.delegate = self; // home view HomeViewController *home = [[HomeViewController alloc] initWithTab]; // menu view MenuViewController *menu = [[MenuViewController alloc] initWithTab]; // special offers view SpecialOffersViewController *so = [[SpecialOffersViewController alloc] initWithTab]; // events view EventsViewController *events = [[EventsViewController alloc] initWithTab]; // info view InfoViewController *info = [[InfoViewController alloc] initWithTab]; //populate the tab bar controller with view controllers NSArray *controllers = [NSArray arrayWithObjects:home, menu, so, events, info, nil]; tabBarController.viewControllers = controllers; //release view controllers [home release]; [menu release]; [so release]; [events release]; [info release]; [controllers release]; //add tab bar controller to view [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } and here's the bit from FirstViewController that modally presents the MainViewController... MainViewController *controller = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; I'm not getting any compiler errors or warnings and the app runs swell... no crashing. It just isn't showing the darned TabBar, and it used to when I was creating it on my AppDelegate. I checked everything in my NIB and my outlets seem to be hooked up ok. I have no idea what's happened. Help!

    Read the article

  • how to get the image position from pdf file in objective c?

    - by Sarah
    Hello, I am doing something like extracting the pdf text in a string format so as to annotate the text and in the same process i need to find the image positions covered in the same pdf file so as to maintain its position. Now the problem is that i am not getting the exact positions of the images in the same pdf file. Is it possible to use some thing like OCR,if yes,how to use that? Can anybody help me in finding the exact position of the image in the pdf file? I need to implement some pdf reader kind of application for ipad,that's just for the knowledge. Thank you.

    Read the article

  • How to intercept touch events globally?

    - by mystify
    I have an view which is sometimes covered by some other views. However, if the user slides the finger across the screen, I want to slide that underlying view across the screen, too. I could start making custom views for all those covering subviews and forward all kinds of touch events, but that's somewhat cumbersome. Maybe there's some kind of notification or another way that a UIView or UIControl subclass can be aware of touch events happening right now, no matter where they are. In short: I need an UIView subclass or UIControl subclass which knows about any touch events happening on the entire screen. Or at least if tht's not possible, knowing about any touch events happening above itself in the same underlying superview. Another description: There are 20 views, all reside inside the same superview. The first view is covered by 19 others. But if the user slides across the screen, that first view must slide too, so it must be aware of touch events. Is there any better solution that making all 19 views forward touch events? (yes, all 19 views respond to touch events in this example)

    Read the article

  • php code for geeting paramenter and image from the post request

    - by abdulsamad
    Hi all can any one guide me how to get parameter specially image from the given post request. --0xKhTmLbOuNdArY Content-Disposition: form-data; name="source" lighttable --0xKhTmLbOuNdArY Content-Disposition: form-data; name="title" Google (The top search engine). --0xKhTmLbOuNdArY Content-Disposition: form-data; name="isbn" 9780077282073 --0xKhTmLbOuNdArY Content-Disposition: form-data; name="price" 5 --0xKhTmLbOuNdArY Content-Disposition: form-data; name="condition" Execlent --0xKhTmLbOuNdArY Content-Disposition: form-data; name="media" Content-Type: image/jpg Content-Transfer-Encoding: binary ÿØÿà NoTE:: ÿØÿà is the image in that request.

    Read the article

  • how do i get a layer's frame to automatically resize based on its superlayer's frame or its view's f

    - by Kevlar
    I'm experimenting with using cagradientlayer to draw gradients in our app instead of having a subclass of uiview manage gradients. One snafu that i've come across is that when the view that has the gradient as a sublayer of its main layer gets resized to fit the data i am trying to show, the layer doesn't resize along with it. I end up having the gradient layer end at the original frame size while my view's frame is much larger. Is there a way to have the sublayer autoresize to fit its superlayer's frame, or the superlayer's view's frame?

    Read the article

  • How to reference object values from subview?

    - by Frank Martin
    I have a ViewController and add programmatically a subview. During the initialization of the subview (initWithFrame) i want to set some attributes to values according to attributes that belong to another ViewControllers Child-Object (not a view). -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // The following is kind of what i want self.myAttribute = [self.viewController.otherObject otherValue]; } return self; } Thanks in advance for any answers and comments how to improve the question. Frank

    Read the article

  • Why does UITableViewCell have a contentView property?

    - by mystify
    What's the point of this contentView property? I mean: Why aren't all the subviews just added to self? Let me get that right: Every cell is a view (UITabvleViewCell is a UIView subclass). And this fat view has another fat view with same bounds sitting on top of it, called contentView. That contentView then carries all those other subviews. Now why didn't they save that extra chunk of memory? Is there any genius logic behind this decision? Would love to understand the reason for this.

    Read the article

  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

    Read the article

  • Parsing json in ios

    - by gaps
    i have the follwing json string ,can anybody tell me how to get the value of role_name {"response":"success","user":{"created_at":"2011-11-16T05:48:31Z","ud_id":"1234567890","last_sign_in_ip":"182.72.141.194","updated_at":"2011-11-19T08:58:27Z","account_id":21,"last_name":"dfg","role_name":"Parent","email":"[email protected]","first_name":"abc"},"status":"200"} code for parsing is NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSLog(@"resp--- %@",responseString); NSArray* latestLoans = [(NSDictionary*)[responseString JSONValue] objectForKey:@"user"]; NSDictionary* loan = [latestLoans objectAtIndex:0]; NSString* name = [loan objectForKey:@"last_name"];

    Read the article

  • CALayer Sublayers Flipping

    - by user128647
    Hello All, How to Flip CALayer Sublayer. i have tried : CGFloat timeOffset = 0; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; CATransform3D transform = CATransform3DMakeRotation(M_PI/2, 0, 1, 0); animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.toValue = [NSValue valueWithCATransform3D:transform]; animation.duration = 0.2; animation.beginTime = CACurrentMediaTime() + timeOffset; animation.fillMode = kCAFillModeBoth; animation.removedOnCompletion = NO; [selectedLayer addAnimation:animation forKey:nil]; timeOffset += 0.1; in this code selected layer is not flipping properly, Give me some suggestions. Thank you

    Read the article

  • UIWebView - remote html loading local images

    - by AragornSG
    I'm trying to develop an application using UIWebView. The app is loading remote URL's, so in order to make it quick I want it to use the images included in the application bundle. I was wondering if there is a way to do it without forcing the application to manually replace the address of each image to point into local resources?

    Read the article

  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

    Read the article

  • How to calculate the audio file duration in core audio?

    - by mystify
    I have this info variable which is of this type: struct AudioStreamBasicDescription { Float64 mSampleRate; UInt32 mFormatID; UInt32 mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; How could I calculate the total duration of the audio file, in seconds?

    Read the article

  • Correct way to add "Tab Bar" in Navigation based tamplate in iPhon

    - by iPhoneDev
    I have added Tab Bar in Navigation based tamplate like this: [self.navigationController pushViewController:anotherViewController animated:YES]; And I think this is not the correct way to have Tab Bar in detail view in Navigation based tamplate. Please make me correct? UnsentView *unsent = [[UnsentView alloc] initWithNibName:@"UnsentView" bundle:nil]; unsent.title =@"Unsent"; UITabBarController *anotherViewController = [[UITabBarController alloc] init]; anotherViewController.viewControllers = [NSArray arrayWithObjects: unsent, setting, nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release];

    Read the article

< Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >