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  • Custom UIButton + subviews = no events

    - by user281300
    Basically I have a custom UIButton and this custom button contains subviews. If I add those subviews to my uibutton, then the button stops responding to event changes. I.e if I click on it it doesn't respond to the selector. I have everything set as userInteractionEnabled. I also tried adding touchbegan and this is working. If I remove those subviews, the UIButton works again. Any help would be greatly appreciated. Cheers.

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  • How to save state of the app when app terminates?

    - by user164589
    Hi guys. I am trying to save the app state by encoding when the app terminates. I've found the solution related this issue. But I don't know how to use. I am really trying to make encoding and decoding like this: http://cocoaheads.byu.edu/wiki/nscoding in CustomObject.h @interface CustomObject : NSObject <NSCoding> { NSArray *someArray; } in CustomObject.m @implementation CustomObject // Other method implementations here - (void) encodeWithCoder:(NSCoder*)encoder { [encoder encodeObject:someArray forKey:@"someArray"]; } - (id) initWithCoder:(NSCoder*)decoder { if (self = [super init]) { someArray = [[decoder decodeObjectForKey:@"someArray"] retain]; } return self; } @end My object to save is another NSArray. Not "someArray" in CustomObject. We call it that "MySaveObject". I want to pass "MySaveObject" to "someArray" in CustomObject. Actually I don't know how to encode "MySaveObject" and to pass to "someArray" in CustomObject. Thanks in advance.

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  • How to respond to any kind of interruption?

    - by mystify
    My app is playing a pretty complex animation. It's like a flipbook. What I do is: I have a huge loop with selectors, and after every delayed call the next one is called. Now someone calls the user and the device suddenly shows up this fat green status bar and maybe some big pick-up-the-phone-call overlay. Or: The alarm clock rings, and a big alert sheet appears in front of just about everything. It would be great to just pause the whole animation in case of ANY interruption. Probably I've also missed like 5 more possible interruptions. How are you doing that? How do you get notified for all interruptions and then call one single -stopEverything method?

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • Why I can't called my doSomething method?

    - by Tattat
    This is my DrawSomethingCmd: #import "Command.h"; @interface DrawSomethingCmd : Command { } -(void)doSomething; -(void)execute; @end and the DrawSomethingCmd.m's doSomething method is like that: -(void)doSomething{ NSLog(@"did"); } The Command.h: #import <Foundation/Foundation.h> @interface Command : NSObject { } -(void)execute; And the Command.m: #import "Command.h" @implementation Command -(id)init{ return self; } -(void)execute{ } @end And I have the method like this: DrawSomethingCmd *tempCmd = [[DrawSomethingCmd alloc] init]; [tempCmd doSomething]; But my Console did't show any things on that, what's going on?

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  • View Loading Problem

    - by riteshkumar1905
    Hello I Using a tab bar with navigation bar with navigation bar.We have a list of songs in song list no navigation bar and no tab bar. when i select a song and then load xib with (tab bar+navigation bar) in this xib i creat a segment for going to list. - (void)segmentAction:(id)sender{ if([sender selectedSegmentIndex] == 0) { [MainController1 release]; songs *mainController=[[songs alloc]init]; [self.navigationController pushViewController:mainController animated:NO]; [mainController release]; } } this code load list of song but navigation bar and tab bar is still there. so, how i load our list.

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  • UIImageView and UIScrollView load lot of pictures

    - by Allan.Chen
    In my app, i use UIImageView and UIScrollView to show lot of pictures(Every time there are about 20 pictures and every pictures about 600px*500px and size is about 600KB ), i use for this code to do this function. Here is code: //Here is pictures Data; self.klpArry = self.pictureData; CGSize size = self.klpScrollView1.frame.size; for (int i=0; i < [klpArr count]; i++) { UIImageView *iv = [[UIImageView alloc] initWithFrame:CGRectMake((size.width * i)+300, 20, 546, 546)]; NSString *filePath = [[NSBundle mainBundle] pathForResource:[klpArr objectAtIndex:i] ofType:@"jpg"]; UIImage *imageData = [[UIImage alloc]initWithData:[NSData dataWithContentsOfFile:filePath]]; [iv setImage:imageData]; iv.backgroundColor = [UIColor grayColor]; [self.klpScrollView1 addSubview:iv]; imageData = nil; iv = nil; iv.image = nil; filePath = nil; [imageData release]; [filePath release]; [iv release]; } // show the picture in scrollview; [self.klpScrollView1 setContentSize:CGSizeMake(size.width * numImage, size.height)]; self.klpScrollView1.pagingEnabled = YES; self.klpScrollView1.showsHorizontalScrollIndicator = NO; self.klpScrollView1.backgroundColor = [UIColor grayColor]; But everytime i init this function, the memory will increase about 5MB, Actually i release UIImageView, UIimage and UIScrollView (vi.image=nil,[vi release]) but i doesn't work, it can't release the memory. BTW, i use my friend code first vi.image=nil then vi=nil; but the pictures not to show on scrollview. any one can help me ?? Thx ~~

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  • Images appear in simulator but not when uploading to ipod touch (3.0)

    - by user139190
    I created a simple test app with an image (as well as a button with an image) and it runs fine in the simulator. But when uploading to the iPod, none of the images appear. The button appears but with no image. A few things worth mentioning: - Today's massive achievement was making it beyond the code signing errors and so I have not had any applications uploaded to the device until now. IOW, it's not a sudden change. - The png image is about 100 x 200. - I also set an icon image (png 24 x 24) that does not appear either. Thanks in advance for any advice.

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  • How to tell a UITableView to preload all Rows?

    - by Infinite
    Is there a way to tell a UITableView to preload all rows? The tableView is supposed to show several comments (up to 80 comments). So my CommentCell uses a Setter to adapt the cell to a specific comment. -(void)setComment:(Comment *)newComment { if (newComment != comment) { [comment release]; comment = [newComment retain]; /* * set the cells view variables here */ } } This specific setter takes quite a bunch of processing resources and scrolling gets kinda laggy. I am using a comment-specific reuseIdentifier instead of a static cellIdentifier when calling dequeueReusableCellWithIdentifier: in order to assure, that "newComment" equals the old "comment". And in fact this does work great when scrolling over cells which have already been loaded. But when scrolling through the comments for the first time, it still lags like hell. Which leads me to my question: Is there a way to tell the tableview to preload all cells? (which I doubt) or Do I have to implement my own cache instead of relying on "dequeueReusableCellWithIdentifier:"?

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  • Is there a way to set an int to 001

    - by H.aLFaRSi
    i need to set an integer to start from 001 instead of only 1 int iNumber = 001; NSLog(@"%d",iNumber); // this is logging 1 instead of 001 is there a possible way to make it 001 ? [UPDATED] i need this because i`m creating an NSMutableArray from NSUserDefaults, after that I'm sorting the array using NSSortDescriptor. the problem is because i can't set the int to start from 001 the array i sorted like this 0, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9. More Code explained NSString *name = @"Name"; NSUserDefaults *MainArray = [NSUserDefaults standardUserDefaults]; NSString *Temp = [NSString stringWithFormat:@"%@%d", name,MainNumber]; [MainArray setObject:@"test" forKey:Temp]; [MainArray synchronize]; NSLog(@"%@",Temp); MainNumber++; the above code will save it like this : Name1,Name2,Name3.... i need it to be Name001, Name002, Name003 ....... thank you in advance :)

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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • UITableView - Loading data from internet

    - by Emil
    Hey. I have seen many apps that load data to UITableViews from the internet, and they usually load smoothly. Now it's my turn to load in that kind of data. I am getting different data at the same time, separating categories with ~ and pieces of categories with #. This works great, and I have managed to separate the data in obj-c perfectly. Everything in my app works, it's just that the loading takes a lot of time. So, I guess the real question is, how can you load in data for a tableView in the background, showing a label/UIActivityView or something while it is loading? Thank you.

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  • How to resize a UISwitch?

    - by mshsayem
    I have made a custom UISwitch (from this post). But the problem is, my custom texts are a bit long. Is there any way to resize the switch? [I tried setBounds, did not work] Edit: Here is the code I used: @interface CustomUISwitch : UISwitch - (void) setLeftLabelText: (NSString *) labelText; - (void) setRightLabelText: (NSString *) labelText; @end @implementation CustomUISwitch - (UIView *) slider { return [[self subviews] lastObject]; } - (UIView *) textHolder { return [[[self slider] subviews] objectAtIndex:2]; } - (UILabel *) leftLabel { return [[[self textHolder] subviews] objectAtIndex:0]; } - (UILabel *) rightLabel { return [[[self textHolder] subviews] objectAtIndex:1]; } - (void) setLeftLabelText: (NSString *) labelText { [[self leftLabel] setText:labelText]; } - (void) setRightLabelText: (NSString *) labelText { [[self rightLabel] setText:labelText]; } @end mySwitch = [[CustomUISwitch alloc] initWithFrame:CGRectZero]; //Tried these, but did not work //CGRect aFrame = mySwitch.frame; //aFrame.size.width = 200; //aFrame.size.height = 100; //mySwitch.frame = aFrame; [mySwitch setLeftLabelText: @"longValue1"]; [mySwitch setRightLabelText: @"longValue2"];

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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  • Picker in UINavigationController

    - by william-hu
    Hi , i use a UIPickerView in my root view of UINavigationController . And i used one button, when i pressed it, pass the data(shows in picker) to the next level view of navigation controller. How should i do this? Thank you!

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  • NSXMLParser 's delegate and memory leak

    - by dizzy_fingers
    Hello, I am using a NSXMLParser class in my program and I assign a delegate to it. This delegate, though, gets retained by the setDelegate: method resulting to a minor, yet annoying :-), memory leak. I cannot release the delegate class after the setDelegate: because the program will crash. Here is my code: self.parserDelegate = [[ParserDelegate alloc] init]; //retainCount:1 self.xmlParser = [[NSXMLParser alloc] initWithData:self.xmlData]; [self.xmlParser setDelegate:self.parserDelegate]; //retainCount:2 [self.xmlParser parse]; [self.xmlParser release]; ParserDelegate is the delegate class. Of course if I set 'self' as the delegate, I will have no problem but I would like to know if there is a way to use a different class as delegate with no leaks. Thank you in advance.

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  • App closes after facebook login in IOS 5

    - by Aromal Sasidharan
    I am using facebook sdk 3.1 framework for my application. The login process works successfully and returns to the app after facebook login both in simulator(iOS 6.0 and 5.0) and in iPad(iOS 6). But When the same is deployed in IPad with IOS 5, after login, it does not return back to my application and shows a blank white Screen or sometimes my application closes. I dont know what went wrong in iOS 5 and facebook sdk 3.1 framework, also i am not getting any logs to debug... Please help Iam using this code for login NSArray *permissions = [[NSArray alloc] initWithObjects: //@"user_likes", //@"read_stream", @"publish_stream", @"user_events", @"read_friendlists", @"user_birthday", @"email", nil]; [FBSession openActiveSessionWithPermissions:permissions allowLoginUI:YES completionHandler: ^(FBSession *session, FBSessionState state, NSError *error) { NSLog(@"state %d", state); [self sessionStateChanged:session state:state error:error]; }];

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