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  • Google+ Platform Office Hours: Mobile

    Google+ Platform Office Hours: Mobile This week the Google+ Platform Office Hours went mobile. Julia and Chirag as they showed Jenny three ways to share to Google+ from Android. 1:21 - Session agenda 2:20 - Sharing text and an image with the share intent 5:25 - Share with the Google+ mobile application 7:25 - Take and share a photo with the built in camera 12:08 - A question about the various Google messaging services on Android - Send feedback - goo.gl 13:05 - When does Google Play Services come out? From: GoogleDevelopers Views: 1630 29 ratings Time: 14:57 More in Science & Technology

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  • SubCut Scala Dependency Injection Framework

    - by kerry
    It’s no secret I am a fan of dependency injection.  So I was happy to hear that Dick Wall of the Java Posse recently released a dependency injection framework for scala.  Called SubCut, or Scala Uniquely Bound Classes Under Traits, the project is a ‘mix of service locator and dependency injection patterns designed to provide an idiomatic way of providing configured dependencies to scala applications’. It’s hosted on github, so ‘git’ (rimshot) over there and try it out: Dependency injection framework for Scala

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  • Stocks with Ext JS Charts

    An example to display stock indexes in an Ext JS chart. Including an introduction to Ext JS, a simple introductory Ext JS example, and an introduction to the new charts feature. Concludes with a more comprehensive demo showing some more of Ext’s features.

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  • Google Developers

    Google Developers We wouldn't be where we are at Google without you, the developer community. We are working to support you better by bringing together all developer resources, programs, events, tools, and community into one place, developers.google.com. As part of this project, we're introducing a new identity, complete with a new look, to unify all of our developer offerings.Our new logo says Google Developers, and that's intentional: it reflects our focus on you, not just the tools we provide. We hope you like it. From: GoogleDevelopers Views: 27334 384 ratings Time: 01:15 More in Science & Technology

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  • Pixel Perfect Collision Detection in Cocos2dx

    - by Happybirthday
    I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: http://www.cocos2d-iphone.org/forums/topic/pixel-perfect-collision-detection-using-color-blending/ Here is my code for the Cocos2d-x version bool CollisionDetection::areTheSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp, CCRenderTexture* _rt) { bool isColliding = false; CCRect intersection; CCRect r1 = spr1-boundingBox(); CCRect r2 = spr2-boundingBox(); intersection = CCRectMake(fmax(r1.getMinX(),r2.getMinX()), fmax( r1.getMinY(), r2.getMinY()) ,0,0); intersection.size.width = fmin(r1.getMaxX(), r2.getMaxX() - intersection.getMinX()); intersection.size.height = fmin(r1.getMaxY(), r2.getMaxY() - intersection.getMinY()); // Look for simple bounding box collision if ( (intersection.size.width0) && (intersection.size.height0) ) { // If we're not checking for pixel perfect collisions, return true if (!pp) { return true; } unsigned int x = intersection.origin.x; unsigned int y = intersection.origin.y; unsigned int w = intersection.size.width; unsigned int h = intersection.size.height; unsigned int numPixels = w * h; //CCLog("Intersection X and Y %d, %d", x, y); //CCLog("Number of pixels %d", numPixels); // Draw into the RenderTexture _rt-beginWithClear( 0, 0, 0, 0); // Render both sprites: first one in RED and second one in GREEN glColorMask(1, 0, 0, 1); spr1-visit(); glColorMask(0, 1, 0, 1); spr2-visit(); glColorMask(1, 1, 1, 1); // Get color values of intersection area ccColor4B *buffer = (ccColor4B *)malloc( sizeof(ccColor4B) * numPixels ); glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer); _rt-end(); // Read buffer unsigned int step = 1; for(unsigned int i=0; i 0 && color.g 0) { isColliding = true; break; } } // Free buffer memory free(buffer); } return isColliding; } My code is working perfectly if I send the "pp" parameter as false. That is if I do only a bounding box collision but I am not able to get it working correctly for the case when I need Pixel Perfect collision. I think the opengl masking code is not working as I intended. Here is the code for "_rt" _rt = CCRenderTexture::create(visibleSize.width, visibleSize.height); _rt-setPosition(ccp(origin.x + visibleSize.width * 0.5f, origin.y + visibleSize.height * 0.5f)); this-addChild(_rt, 1000000); _rt-setVisible(true); //For testing I think I am making a mistake with the implementation of this CCRenderTexture Can anyone guide me with what I am doing wrong ? Thank you for your time :)

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  • Good practices - database programming, unit testing

    - by Piotr Rodak
    Jason Brimhal wrote today on his blog that new book, Defensive Database Programming , written by Alex Kuznetsov ( blog ) is coming to bookstores. Alex writes about various techniques that make your code safer to run. SQL injection is not the only one vulnerability the code may be exposed to. Some other include inconsistent search patterns, unsupported character sets, locale settings, issues that may occur during high concurrency conditions, logic that breaks when certain conditions are not met. The...(read more)

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  • Silverlight Cream for January 14, 2011 -- #1027

    - by Dave Campbell
    In this Issue: Sigurd Snørteland, Yochay Kiriaty, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Kunal Chowdhury, Martin Krüger(-2-), Jonathan Cardy. Above the Fold: Silverlight: "Image Viewer using a GridSplitter control" Martin Krüger WP7: "Implementing WP7 ToggleImageControl from the ground up: Part1" WindowsPhoneGeek VS2010 Templates: "MVVM Project Templates for Visual Studio 2010" Jonathan Cardy From SilverlightCream.com: BabySmash7 - a WP7 children's game (source code included) Sigurd Snørteland not only brings Scott Hanselman's Baby Smash to WP7, but he's delivering the source to us as well as discussion of the app. Windows Push Notification Server Side Helper Library Yochay Kiriaty has a tutorial up on Push Notification... not explaining them, but a discussion of a WP7 Push Recipe that provides an easy way for sending all 3 kinds of push notification messages currently supported. Implementing WP7 ToggleImageControl from the ground up: Part1 WindowsPhoneGeek has a great 2-part series up on building a useful WP7 custom control -- a ToggleImage control... this part 1 is definition, deciding on Visual states, etc... buckle up... this is good stuff Implementing WP7 ToggleImageControl from the ground up: Part2 Part 2 in WindowsPhoneGeek's series is also up and where the real fun lives -- implementing the behavior of the control... and the source is available at the end of this post. The Full Stack #5 – Entity Framework Code First Jesse Liberty has episode 5 of the "Full Stack" series he and Jon Galloway are doing and are discussing Entity Framework Code First. Windows Phone From Scratch #18 – MVVM Light Toolkit Soup To Nuts 3 Jesse Liberty also has part 3 of his MVVMLight and WP7 post up and is digging into messaging in this one... for example view <--> ViewModel communication. Exploring Ribbon Control for Silverlight (Part - 1) Kunal Chowdhury has part 1 of a series up on using the Silverlight Ribbon Control from DevComponents... lots of information and a great intro to a great control. Image Viewer using a GridSplitter control Martin Krüger has a very nice picture viewer up as a demo and code available that simply uses the GridSplitter to implement tha aperture... check it out. How to: Gentle animation of a magnify effect Martin Krüger's latest is a take-off on a prior post he links to called 'just for fun' in which he smoothly animates a magnify effect... just very cool animation... explanation and source. MVVM Project Templates for Visual Studio 2010 Jonathan Cardy has a couple resources you probably wanna grab... two MVVM project templates for VS2010... one WPF and one Silverlight Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Root Access: Don Dodge and Louis Gray on Entrepreneurs

    Root Access: Don Dodge and Louis Gray on Entrepreneurs Between them both, Don Dodge and Louis Gray have worked at the smallest of startups, raised VC rounds big and small, launched companies for the first time, and seen their share of successes and failures. Now at Google, they talk about some of the secret ingredients that make teams, ideas and companies work. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Dartisans ep. 10: Dart Plugin for IntelliJ

    Dartisans ep. 10: Dart Plugin for IntelliJ Ask and vote for questions at: goo.gl Edit and debug your Dart apps with IntelliJ and WebStorm! In this episode of Dartisans, we'll talk to the engineers working on this exciting project. Join hosts Seth Ladd and JJ Behrens to learn more about writing Dart apps with JetBrain's powerful editors. From: GoogleDevelopers Views: 1279 35 ratings Time: 35:25 More in Science & Technology

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  • Mars Mania and the Google Maps APIs!

    Mars Mania and the Google Maps APIs! Interested in learning how to use the Google Maps API and WebGL to create a dynamic terrain lighting map of the surface of Mars? Or how about using the Street View API and a bit of ImageMagick to view the high resolution panoramic images from the Curiosity Rover? Since Curiosity's touchdown, Brendan Kenny and Paul Saxman have been infected with a bit of Mars Mania. Stop by this week's Google Maps Developers Office Hours to see how they've been seeking therapy through productive programming. From: GoogleDevelopers Views: 1146 28 ratings Time: 34:15 More in Science & Technology

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  • Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format

    Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format Need a flexible format to record, export, and analyze network performance data? Well, that's exactly what the HTTP Archive format (HAR) is designed to do! Even better, did you know that Chrome DevTools supports it? In this episode we'll take a deep dive into the format (as you'll see, its very simple), and explore the many different ways it can help you capture and analyze your sites performance. Join +Ilya Grigorik and +Peter Lubbers to find out how to capture HAR network traces in Chrome, visualize the data via an online tool, share the reports with your clients and coworkers, automate the logging and capture of HAR data for your build scripts, and even adapt it to server-side analysis use cases! Yes, a rapid fire session of awesome demos - see you there. From: GoogleDevelopers Views: 0 6 ratings Time: 00:00 More in Science & Technology

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  • Chrome Office Hours: Movi Kanti Revo—Behind the Divs

    Chrome Office Hours: Movi Kanti Revo—Behind the Divs Join Pete LePage and the developers who built Movi Kanti Revo for a very special Chrome Office Hours. We'll take a look behind the divs to show you how the experiment was built, and how you can use some of these techniques in your own web design. From: GoogleDevelopers Views: 0 5 ratings Time: 00:00 More in Science & Technology

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  • App Engine & Cloud SQL

    App Engine & Cloud SQL We'll quickly review Cloud SQL and chat with members of the Cloud SQL team about the newest features / tips & tricks. There will also be a Q&A session so please enter any questions you might have for the team in the moderator list for this session at www.google.com From: GoogleDevelopers Views: 1501 26 ratings Time: 36:26 More in Science & Technology

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • Google I/O 2011: GIS with Google Earth and Google Maps

    Google I/O 2011: GIS with Google Earth and Google Maps Josh Livni, Mano Marks Building a robust interactive map with a lot of data involves more than just adding a few placemarks. We'll talk about integrating with existing GIS software, importing data from shapefiles and other formats, map projections, and techniques for managing, analyzing, and rendering large datasets. From: GoogleDevelopers Views: 3785 19 ratings Time: 52:25 More in Science & Technology

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  • La web del mañana HTML5, persistencia fuera de línea

    La web del mañana HTML5, persistencia fuera de línea En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego presentaremos un escenario técnico utilizando HTML5, desencadenando conversaciones sobre la persistencia desconectada. Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional. From: GoogleDevelopers Views: 1700 68 ratings Time: 01:37:53 More in Education

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  • Why no developer API in C++ for Google or Yahoo mail?

    - by Fanatic23
    I was trying to do some C++ coding that can send files from my laptop to my webmail account. It took me about 10 minutes to realize that there is no easy way to do this. Look into these links: GMAIL: http://code.google.com/apis/gmail/oauth/code.html YAHOO: http://developer.yahoo.com/mail/ I am trying to understand why PHP or Python or Java support exist but no C++. No flame wars, I love all programming languages and their creators equally but I am curious to understand the logic behind such implementation choices.

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