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  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

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  • About Leader Board in Javascript (Array) Help Me Please

    - by raulcorrales
    Hi to all. I need help with a score table for my game. -1- I have 4 variables: var Player1Score= 44; var Player2Score= 12; var Player3Score= 45; var Player4Score= 26; --2-- i make a Array: var MyArray=[Player1Score,Player2Score,Player3Score,Player4Score]; --3-- sort the array: MyArray.Sort(); --4-- Print: ----------HIGHSCORES---------- 45 44 26 12 MY QUESTION IS: HOW I CAN PRINT THE NAME OF THE PLAYERS IN ORDER¿? LIKE THIS: ----------HIGHSCORES---------- PLAYER 3 45 PLAYER 1 44 PLAYER 4 26 PLAYER 2 12 THANKS IN ADVANCE. GREETINGS

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  • Hiding array in apache_get_modules(); [closed]

    - by John Smiith
    i wan't to view all apache modules i use script below <?php $amods = apache_get_modules(); print_r($amods); This will output Array ( [1] => mod_win32 [2] => mpm_winnt [3] => http_core [4] => mod_so [5] => mod_actions [6] => mod_alias [7] => mod_asis [8] => mod_auth_basic [9] => mod_authn_default [10] => mod_authn_file ) how to hide array ( ... i want to apache get modules like this installed modules is mod_php5 mod_authn_default mod_userdir etc

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  • Using a texture as an integer array (OpenGL 3.3, shader version 3.3)

    - by Cubic
    I'm trying to have something like an integer array uniform for my fragment shader (I only need read access). Since it's a fairly large chunk of data (not so large that uploading it in every frame would be impossible, but enough to make me want to rather not do it). Essentially I want to just pass it a uniform telling the shader where this "array" is. I believe I can use a 1D texture for this, but I don't know how (actually, I don't know how to do many things because I just can't seem to find a reference for GLSL 3.3, I only ever find references for the C API). This sounds like a rather basic question and I'm sure it's been answered already somewhere, but I keep searching and can't quite find what I'm looking for.

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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • j2me sprite array

    - by danis
    I`ve tried to put the same Image into an array (array contains 22 Images) to form inventory. for(int i=0;i>22;i++){ invSprite[i] = new Sprite(ingame); invSprite[i].defineReferencePixel(0,0); } and if(inventory){ for(int i=0;i>22;i++){ if(i>=11){ invSprite[i].setRefPixelPosition(0+15*i, 27); }else{ invSprite[i].setRefPixelPosition(0+15*i, 42); } invSprite[i].paint(g); } } If the inventory is on it will show those Images but it`s not. PS if I would try invSprite[0].setRefPixelPosition(10, 27); invSprite[0].paint(g); it would throw an java/lang/NullPointerException

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  • Efficiency of Java "Double Brace Initialization"?

    - by Jim Ferrans
    In Hidden Features of Java the top answer mentions Double Brace Initialization, with a very enticing syntax: Set<String> flavors = new HashSet<String>() {{ add("vanilla"); add("strawberry"); add("chocolate"); add("butter pecan"); }}; This idiom creates an anonymous inner class with just an instance initializer in it, which "can use any [...] methods in the containing scope". Main question: Is this as inefficient as it sounds? Should its use be limited to one-off initializations? (And of course showing off!) Second question: The new HashSet must be the "this" used in the instance initializer ... can anyone shed light on the mechanism? Third question: Is this idiom too obscure to use in production code? Summary: Very, very nice answers, thanks everyone. On question (3), people felt the syntax should be clear (though I'd recommend an occasional comment, especially if your code will pass on to developers who may not be familiar with it). On question (1), The generated code should run quickly. The extra .class files do cause jar file clutter, and slow program startup slightly (thanks to coobird for measuring that). Thilo pointed out that garbage collection can be affected, and the memory cost for the extra loaded classes may be a factor in some cases. Question (2) turned out to be most interesting to me. If I understand the answers, what's happening in DBI is that the anonymous inner class extends the class of the object being constructed by the new operator, and hence has a "this" value referencing the instance being constructed. Very neat. Overall, DBI strikes me as something of an intellectual curiousity. Coobird and others point out you can achieve the same effect with Arrays.asList, varargs methods, Google Collections, and the proposed Java 7 Collection literals. Newer JVM languages like Scala, JRuby, and Groovy also offer concise notations for list construction, and interoperate well with Java. Given that DBI clutters up the classpath, slows down class loading a bit, and makes the code a tad more obscure, I'd probably shy away from it. However, I plan to spring this on a friend who's just gotten his SCJP and loves good natured jousts about Java semantics! ;-) Thanks everyone!

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  • List<element> initialization fires "Process is terminated due to StackOverflowException"

    - by netmajor
    I have structs like below and when I do that initialization: ArrayList nodesMatrix = null; List<vertex> vertexMatrix = null; List<bool> odwiedzone = null; List<element> priorityQueue = null; vertexMatrix = new List<vertex>(nodesNr + 1); nodesMatrix = new ArrayList(nodesNr + 1); odwiedzone = new List<bool>(nodesNr + 1); priorityQueue = new List<element>(); arr.NodesMatrix = nodesMatrix; arr.VertexMatrix = vertexMatrix; arr.Odwiedzone = odwiedzone; arr.PriorityQueue = priorityQueue; //only here i have exception debuger fires Process is terminated due to StackOverflowException :/ Some idea why this collection fires this exception ? private struct arrays { ArrayList nodesMatrix; public ArrayList NodesMatrix { get { return nodesMatrix; } set { nodesMatrix = value; } } List<vertex> vertexMatrix; public List<vertex> VertexMatrix { get { return vertexMatrix; } set { vertexMatrix = value; } } List<bool> odwiedzone; public List<bool> Odwiedzone { get { return odwiedzone; } set { odwiedzone = value; } } public List<element> PriorityQueue { get { return PriorityQueue; } set { PriorityQueue = value; } } } public struct element : IComparable { public double priority { get { return priority; } set { priority = value; } } public int node { get { return node; } set { node = value; } } public element(double _prio, int _node) { priority = _prio; node = _node; } #region IComparable Members public int CompareTo(object obj) { element elem = (element)obj; return priority.CompareTo(elem.priority); } #endregion

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  • Function-Local Static Const variable Initialization semantics.

    - by Hassan Syed
    The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in functions. Static variables should be initialized once, and their internal state might be altered later - as I (currently) do in the linked question. However, the code in question does not require the feature to change the state of the variable later. Let me clarrify my position, since I don't require the string object's internal state to change. The code is for a trait class for meta programming, and as such would would benifit from a const char * const ptr -- thus Ideally a local cost static const variable is needed. My educated guess is that in this case the string in question will be optimally placed in memory by the link-loader, and that the code is more secure and maps to the intended semantics. This leads to the semantics of such a variable "The C++ Programming language Third Edition -- Stroustrup" does not have anything (that I could find) to say about this matter. All that is said is that the variable is initialized once when the flow of control of the thread first reaches the code. This leads me to ponder if the following code would be sensible, and if not what are the intended semantics ?. #include <iostream> const char * const GetString(const char * x_in) { static const char * const x = x_in; return x; } int main() { const char * const temp = GetString("yahoo"); std::cout << temp << std::endl; const char * const temp2 = GetString("yahoo2"); std::cout << temp2 << std::endl; } The following compiles on GCC and prints "yahoo" twice. Which is what I want -- However it might not be standards compliant (which is why I post this question). It might be more elegant to have two functions, "SetString" and "String" where the latter forwards to the first. If it is standards compliant does someone know of a templates implementation in boost (or elsewhere) ?

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  • Array structure returned by Yii's model

    - by user1104955
    I am a Yii beginner and am running into a bit of a wall and hope someone will be able to help me get back onto track. I think this might be a fairly straight forward question to the seasoned Yii user. So here goes... In the controller, let's say I run the following call to the model- $variable = Post::model()->findAll(); All works fine and I pass the variable into the view. Here's where I get pretty stuck. The array that is returned in the above query is far more complex than I anticipated and I'm struggling to make sense of it. Here's a sample- print_r($variable); gives- Array ( [0] => Post Object ( [_md:CActiveRecord:private] => CActiveRecordMetaData Object ( [tableSchema] => CMysqlTableSchema Object ( [schemaName] => [name] => tbl_post [rawName] => `tbl_post` [primaryKey] => id [sequenceName] => [foreignKeys] => Array ( ) [columns] => Array ( [id] => CMysqlColumnSchema Object ( [name] => id [rawName] => `id` [allowNull] => [dbType] => int(11) [type] => integer [defaultValue] => [size] => 11 [precision] => 11 [scale] => [isPrimaryKey] => 1 [isForeignKey] => [autoIncrement] => 1 [_e:CComponent:private] => [_m:CComponent:private] => ) [post] => CMysqlColumnSchema Object ( [name] => post [rawName] => `post` [allowNull] => [dbType] => text [type] => string [defaultValue] => [size] => [precision] => [scale] => [isPrimaryKey] => [isForeignKey] => [autoIncrement] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [_e:CComponent:private] => [_m:CComponent:private] => ) [columns] => Array ( [id] => CMysqlColumnSchema Object ( [name] => id [rawName] => `id` [allowNull] => [dbType] => int(11) [type] => integer [defaultValue] => [size] => 11 [precision] => 11 [scale] => [isPrimaryKey] => 1 [isForeignKey] => [autoIncrement] => 1 [_e:CComponent:private] => [_m:CComponent:private] => ) [post] => CMysqlColumnSchema Object ( [name] => post [rawName] => `post` [allowNull] => [dbType] => text [type] => string [defaultValue] => [size] => [precision] => [scale] => [isPrimaryKey] => [isForeignKey] => [autoIncrement] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [relations] => Array ( [responses] => CHasManyRelation Object ( [limit] => -1 [offset] => -1 [index] => [through] => [joinType] => LEFT OUTER JOIN [on] => [alias] => [with] => Array ( ) [together] => [scopes] => [name] => responses [className] => Response [foreignKey] => post_id [select] => * [condition] => [params] => Array ( ) [group] => [join] => [having] => [order] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [attributeDefaults] => Array ( ) [_model:CActiveRecordMetaData:private] => Post Object ( [_md:CActiveRecord:private] => CActiveRecordMetaData Object *RECURSION* [_new:CActiveRecord:private] => [_attributes:CActiveRecord:private] => Array ( ) [_related:CActiveRecord:private] => Array ( ) [_c:CActiveRecord:private] => [_pk:CActiveRecord:private] => [_alias:CActiveRecord:private] => t [_errors:CModel:private] => Array ( ) [_validators:CModel:private] => [_scenario:CModel:private] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [_new:CActiveRecord:private] => [_attributes:CActiveRecord:private] => Array ( [id] => 1 [post] => User Post ) [_related:CActiveRecord:private] => Array ( ) [_c:CActiveRecord:private] => [_pk:CActiveRecord:private] => 1 [_alias:CActiveRecord:private] => t [_errors:CModel:private] => Array ( ) [_validators:CModel:private] => [_scenario:CModel:private] => update [_e:CComponent:private] => [_m:CComponent:private] => ) ) [sorry if there's an easier way to show this array, I'm not aware of it] Can anyone explain to me why the model returns such a complex array? It doesn't seem to matter what tables or columns or relations are used in your application, they all seem to me to return this format. Also, can someone explain the structure to me so that I can isolate the variables that I want to recover? Many thanks in advance, Nick

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  • Explicit Type Conversion and Multiple Simple Type Specifiers

    - by James McNellis
    To value initialize an object of type T, one would do something along the lines of one of the following: T x = T(); T x((T())); My question concerns types specified by a combination of simple type specifiers, e.g., unsigned int: unsigned int x = unsigned int(); unsigned int x((unsigned int())); Visual C++ 2008 and Intel C++ Compiler 11.1 accept both of these without warnings; Comeau 4.3.10.1b2 and g++ 3.4.5 (which is, admittedly, not particularly recent) do not. According to the C++ standard (C++03 5.2.3/2, expr.type.conv): The expression T(), where T is a simple-type-specifier (7.1.5.2) for a non-array complete object type or the (possibly cv-qualified) void type, creates an rvalue of the specified type, which is value-initialized 7.1.5.2 says, "the simple type specifiers are," and follows with a list that includes unsigned and int. Therefore, given that in 5.2.3/2, "simple-type-specifier" is singular, and unsigned and int are two type specifiers, are the examples above that use unsigned int invalid? (and, if so, the followup is, is it incorrect for Microsoft and Intel to support said expressions?) This question is more out of curiosity than anything else; for all of the types specified by a combination of multiple simple type specifiers, value initialization is equivalent to zero initialization. (This question was prompted by comments in response to this answer to a question about initialization).

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  • PHP: Convert <ul> <li> Tree HTML tag to an array

    - by marknt15
    Hi, I'm using jsTree and I need to convert this HTML tag tree code <ul> <li> to a PHP array. The jsTree HTML tag will be passed to PHP to be parsed and store in a structured tree PHP array(see below for the PHP array structure). Additional question: Is my desired PHP array structure good or you can suggest a good structure? I'm open for suggestions. Thanks in advance :) Cheers, Mark jsTree Screenshot: HTML Tree String: <ul class="ltr"> <li id="phtml_1" class=" open"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 1</a> <ul> <li class="leaf" id="phtml_2"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Child 1.1</a> </li> <li class="open" id="phtml_3"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 1.1</a> <ul> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.1.1</a> </li> </ul> </li> <li class="last open" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Folder 1.2</a> <ul> <li class="leaf" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.2.1</a> </li> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 1.2.2</a> </li> </ul> </li> </ul> </li> <li id="phtml_5" class="file open"> <a style="" class=" " href="#"><ins>&nbsp;</ins>Folder 2</a> <ul> <li class="leaf" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Child 2.1</a> </li> <li class="leaf last" rel="default"> <a href="" style="" class="clicked"><ins>&nbsp;</ins>Child 2.2</a> </li> </ul> </li> <li class="leaf last" rel="default"> <a href="" style="" class=" "><ins>&nbsp;</ins>Outer Child</a> </li> </ul> PHP Array Structure: <?php $tree_array = array( 'Folder 1' => array( 'Child 1.1', 'Folder 1.1' => array( 'Child 1.1.1' ), 'Folder 1.2' => array( 'Child 1.2.1', 'Child 1.2.2' ), ), 'Folder 2' => array( 'Child 2.1', 'Child 2.2' ), 'Outer Child' ); echo '<pre>',print_r($tree_array),'</pre>'; ?> PHP print_r Output: Array ( [Folder 1] => Array ( [0] => Child 1.1 [Folder 1.1] => Array ( [0] => Child 1.1.1 ) [Folder 1.2] => Array ( [0] => Child 1.2.1 [1] => Child 1.2.2 ) ) [Folder 2] => Array ( [0] => Child 2.1 [1] => Child 2.2 ) [0] => Outer Child )

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  • how to get rid off garbage in array of chars?

    - by fang_dejavu
    hi, I'm writing a C program but I keep having problems with my array of chars. I keep getting garbage when I print it using prinf. here is an example of what I get when I print it: char at t.symbol is Aôÿ¿ char at tabl[0].symbol is A char at tabl[1].symbol is a char at tabl[2].symbol is a char at tabl[3].symbol is d char at tabl[4].symbol is e char at tabl[5].symbol is f char at tabl[6].symbol is g char at tabl[7].symbol is h char at tabl[8].symbol is i char at tabl[9].symbol is x char at t[0].symbol is a0AÃ char at t[1].symbol is b)@Ã4 char at t[2].symbol is ckU* char at t[3].symbol is Aôÿ¿ char at t[4].symbol is gØ could someone tell me how to get rid off the garbage in the array of chars? here is my code #define MAX 100 #ifndef SYMBSIZE #define SYMBSIZE 1 #endif typedef struct tableme { char symbol[SYMBSIZE]; int value; int casenmbr; int otherinfo; }tabletype; int main(int argc, char **argv) { tabletype t[MAX]; t[3].symbol[0] = 'A'; t[0].value=1; t[0].casenmbr = 7; t[0].otherinfo = 682; tabletype tabl[MAX]; tabl[0].value = 1; tabl[0].symbol[0] = 'A'; tabl[1].value = 11; tabl[1].symbol[0]= 'a'; tabl[2].value = 12; tabl[2].symbol[0] = 'a'; tabl[3].value = 13; tabl[3].symbol[0] = 'd'; tabl[4].value = 14; tabl[4].symbol[0] = 'e'; tabl[5].value = 15; tabl[5].symbol[0] = 'f'; tabl[6].value = 16; tabl[6].symbol[0] = 'g'; tabl[7].value = 17; tabl[7].symbol[0] = 'h'; tabl[8].symbol[0] = 'i'; tabl[9].symbol[0] = 'x'; t[1].symbol[0] = 'b'; t[0].symbol[0]= 'a'; t[2].symbol[0]= 'c'; t[4].symbol[0]= 'g'; printf("char at t.symbol is %s \n", t[3].symbol); for( x=0;x<10;x++) { printf("char at tabl[%d].symbol is %s \n",x, tabl[x].symbol); } int j; for(j = 0; j<5;j++) { printf("char at t[%d].symbol is %s \n",j, t[j].symbol); } return 0; }

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  • Using arrays with other arrays in Python.

    - by Scott
    Trying to find an efficient way to extract all instances of items in an array out of another. For example array1 = ["abc", "def", "ghi", "jkl"] array2 = ["abc", "ghi", "456", "789"] Array 1 is an array of items that need to be extracted out of array 2. Thus, array 2 should be modified to ["456", "789"] I know how to do this, but no in an efficient manner.

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  • Class initialization issues loading java.util.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • Class initialization issues loading java.util.logging.LogManager in Android Dalvik VM

    - by Freddy B. Rose
    I've done changes in an Android native library and installed a new system.img file but am now getting an unrelated Error on startup. I can get past it by swallowing the error but I wanted to know if anyone can explain what the issue is. The Android implementation of Logger.java claims that it is Forcing the LogManager to be initialized since its class init code performs necessary one-time setup. But this forced initialization results in a NoClassDefFoundError. I'm thinking that it has something to do with the class not having been preloaded by Zygote yet but am not that familiar with the whole class loaders and VM business. If anyone has some insight it would be greatly appreciated. Thanks. I/Zygote ( 1253): Preloading classes... D/skia ( 1253): ------ build_power_table 1.4 D/skia ( 1253): ------ build_power_table 0.714286 W/dalvikvm( 1253): Exception Ljava/lang/StackOverflowError; thrown during Ljava/util/logging/LogManager;. W/dalvikvm( 1253): Exception Ljava/lang/NoClassDefFoundError; thrown during Ljava/security/Security;. W/dalvikvm( 1253): Exception Ljava/lang/ExceptionInInitializerError; thrown during Landroid/net/http/HttpsConnection;. E/Zygote ( 1253): Error preloading android.net.http.HttpsConnection. E/Zygote ( 1253): java.lang.ExceptionInInitializerError E/Zygote ( 1253): at java.lang.Class.classForName(Native Method) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:237) E/Zygote ( 1253): at java.lang.Class.forName(Class.java:183) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.preloadClasses(ZygoteInit.java:295) E/Zygote ( 1253): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) E/Zygote ( 1253): at dalvik.system.NativeStart.main(Native Method) E/Zygote ( 1253): Caused by: java.lang.ExceptionInInitializerError E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:57) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory$1.run(KeyManagerFactory.java:56) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at javax.net.ssl.KeyManagerFactory.getDefaultAlgorithm(KeyManagerFactory.java:55) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLParameters.(SSLParameters.java:142) E/Zygote ( 1253): at org.apache.harmony.xnet.provider.jsse.SSLContextImpl.engineInit(SSLContextImpl.java:82) E/Zygote ( 1253): at android.net.http.HttpsConnection.initializeEngine(HttpsConnection.java:101) E/Zygote ( 1253): at android.net.http.HttpsConnection.(HttpsConnection.java:65) E/Zygote ( 1253): ... 6 more E/Zygote ( 1253): Caused by: java.lang.NoClassDefFoundError: java.util.logging.LogManager E/Zygote ( 1253): at java.util.logging.Logger.initHandler(Logger.java:419) E/Zygote ( 1253): at java.util.logging.Logger.log(Logger.java:1094) E/Zygote ( 1253): at java.util.logging.Logger.warning(Logger.java:906) E/Zygote ( 1253): at org.apache.harmony.luni.util.MsgHelp.loadBundle(MsgHelp.java:61) E/Zygote ( 1253): at org.apache.harmony.luni.util.Msg.getString(Msg.java:60) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:316) E/Zygote ( 1253): at java.io.FilterInputStream.read(FilterInputStream.java:138) E/Zygote ( 1253): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) E/Zygote ( 1253): at java.io.BufferedInputStream.read(BufferedInputStream.java:243) E/Zygote ( 1253): at java.util.Properties.load(Properties.java:302) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:80) E/Zygote ( 1253): at java.security.Security$1.run(Security.java:67) E/Zygote ( 1253): at java.security.AccessController.doPrivilegedImpl(AccessController.java:264) E/Zygote ( 1253): at java.security.AccessController.doPrivileged(AccessController.java:84) E/Zygote ( 1253): at java.security.Security.(Security.java:66) E/Zygote ( 1253): ... 15 more W/dalvikvm( 1253): threadid=3: thread exiting with uncaught exception (group=0x2aac6170)

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  • Sorting a string array in C++ no matter of A or a and with å, ä ö?

    - by Chris_45
    How do you sort an array of strings in C++ that will make this happen in this order: mr Anka Mr broWn mr Ceaser mR donK mr ålish Mr Ätt mr önD //following not the way to get that order regardeless upper or lowercase and å, ä, ö //in forloop... string handle; point1 = array1[j].find_first_of(' '); string forename1(array1[j].substr(0, (point1))); string aftername1(array1[j].substr(point1 + 1)); point2 = array1[j+1].find_first_of(' '); string forename2(array1[j+1].substr(0, (point2))); string aftername2(array1[j+1].substr(point2 + 1)); if(aftername1 > aftername2){ handle = array1[j]; array1[j] = array1[j+1]; array1[j+1] = handle;//swapping } if(aftername1 == aftername2){ if(forname1 > forname2){ handle = array1[j]; array1[j] = array1[j+1]; array1[j+1] = handle; } }

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  • How to strink matrix using array mask in Matlab?

    - by Pyrolistical
    This seems to be a very common problem of mine. data = [1 2 3; 4 5 6]; mask = [true false true]; mask = repmat(mask, 2, 1); data(mask) ==> [1; 4; 3; 6] What I wanted was [1 3; 4 6] Yes I can just reshape it to the right size, but that seems the wrong way to do it. Is there a better way? Why doesn't data(mask) return a matrix when it is actually rectangular? I understand in the general case it may not be, but in my case since my original mask is an array it always will be.

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  • Doing a "Diff" on an Associative Array in javascript / jQuery?

    - by Matrym
    If I have two associative arrays, what would be the most efficient way of doing a diff against their values? For example, given: array1 = { foreground: 'red', shape: 'circle', background: 'yellow' }; array2 = { foreground: 'red', shape: 'square', angle: '90', background: 'yellow' }; How would I check one against the other, such that the items missing or additional are the resulting array. In this case, if I wanted to compare array1 within array2, it would return: array3 = {shape: 'circle'} Whilst if I compared array2 within array1, it would return: array3 = {shape: 'square', angle: '90'} Thanks in advance for your help!

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  • C: How come an array's address is equal to its value?

    - by Alexandre
    In the following bit of code, pointer values and pointer addresses differ as expected. But array values and addresses don't! How can this be? Output my_array = 0022FF00 &my_array = 0022FF00 pointer_to_array = 0022FF00 &pointer_to_array = 0022FEFC ... #include <stdio.h> int main() { char my_array[100] = "some cool string"; printf("my_array = %p\n", my_array); printf("&my_array = %p\n", &my_array); char *pointer_to_array = my_array; printf("pointer_to_array = %p\n", pointer_to_array); printf("&pointer_to_array = %p\n", &pointer_to_array); printf("Press ENTER to continue...\n"); getchar(); return 0; }

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  • (static initialization order?!) problems with factory pattern

    - by smerlin
    Why does following code raise an exception (in createObjects call to map::at) alternativly the code (and its output) can be viewed here intererestingly the code works as expected if the commented lines are uncommented with both microsoft and gcc compiler (see here), this even works with initMap as ordinary static variable instead of static getter. The only reason for this i can think of is that the order of initialization of the static registerHelper_ object (factory_helper_)and the std::map object (initMap) are wrong, however i cant see how that could happen, because the map object is constructed on first usage and thats in factory_helper_ constructor, so everything should be alright shouldnt it ? I am even more suprised that those doNothing() lines fix the issue, because that call to doNothing() would happen after the critical section (which currently fails) is passed anyway. EDIT: debugging showed, that without the call to factory_helper_.doNothing(), the constructor of factory_helper_ is never called. #include <iostream> #include <string> #include <map> #define FACTORY_CLASS(classtype) \ extern const char classtype##_name_[] = #classtype; \ class classtype : FactoryBase<classtype,classtype##_name_> namespace detail_ { class registerHelperBase { public: registerHelperBase(){} protected: static std::map<std::string, void * (*)(void)>& getInitMap() { static std::map<std::string, void * (*)(void)>* initMap = 0; if(!initMap) initMap= new std::map<std::string, void * (*)(void)>(); return *initMap; } }; template<class TParent, const char* ClassName> class registerHelper_ : registerHelperBase { static registerHelper_ help_; public: //void doNothing(){} registerHelper_(){ getInitMap()[std::string(ClassName)]=&TParent::factory_init_; } }; template<class TParent, const char* ClassName> registerHelper_<TParent,ClassName> registerHelper_<TParent,ClassName>::help_; } class Factory : detail_::registerHelperBase { private: Factory(); public: static void* createObject(const std::string& objclassname) { return getInitMap().at(objclassname)(); } }; template <class TClass, const char* ClassName> class FactoryBase { private: static detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> factory_helper_; static void* factory_init_(){ return new TClass();} public: friend class detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName>; FactoryBase(){ //factory_helper_.doNothing(); } virtual ~FactoryBase(){}; }; template <class TClass, const char* ClassName> detail_::registerHelper_<FactoryBase<TClass,ClassName>,ClassName> FactoryBase<TClass,ClassName>::factory_helper_; FACTORY_CLASS(Test) { public: Test(){} }; int main(int argc, char** argv) { try { Test* test = (Test*) Factory::createObject("Test"); } catch(const std::exception& ex) { std::cerr << "caught std::exception: "<< ex.what() << std::endl; } #ifdef _MSC_VER system("pause"); #endif return 0; }

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  • Array::include? on ActiveRecord collection not calling op== ?

    - by tribalvibes
    Given a collection of named Foos from ActiveRecord, why does Array.include? not seem to call Foo.== but yet index does? class Foo < ActiveRecord::Base def ==(s) self.name == s end end class Bar < ActiveRecord::Base has_many :foos end bar.foos << Foo.new( :name = 'hmm' ) bar.foos.all.include?('hmm') # does select all from db every time = true bar.foos.include?('hmm') # does not go to db, but does not find the Foo! = false bar.foos.index('hmm') # does not go to db, but does find the Foo[0] ! = 0 bar.foos.index('eh') # no such object = nil I understand shallow about the proxies, but (without a detour into the AR source) why is index seemingly behaving correctly but include? is not !? Is this a bug in the proxy behavior, and/or is this behavior documented somewhere ? Thanks.

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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