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  • OpenGL ES Polygon with Normals rendering (Note the 'ES!')

    - by MarqueIV
    Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces. What's the most efficient way to render that in OpenGL? I know I can place the vertices in an array, then use an index array to render them, but I have to keep breaking my rendering steps down to change the normals (i.e. set normal 1... render 8 faces... set normal 2... render 8 faces, etc.) Because of that I have to maintain an array of index arrays... one for each normal! Not good! The other way I can do it is to use separate normal and vertex arrays (or even interleave them) but that means I need to have a one-to-one ratio for normals to vertices and that means the normals would be duplicated 8 times more than they need to be! On something with a spherical or even curved surface, every normal most likely is different, but for this, it really seems like a waste of memory. In a perfect world I'd like to have my vertex and normal arrays have different lengths, then when I go to draw my triangles or quads To specify the index to each array for that vertex. Now the OBJ file format lets you specify exactly that... a vertex array and a normal array of different lengths, then when you specify the face you are rendering, you specify a vertex and a normal index (as well as a UV coord if you are using textures too) which seems like the perfect solution! 48 vertices but only 8 normals, then pairs of indexes defining the shapes' faces. But I'm not sure how to render that in OpenGL ES (again, note the 'ES'.) Currently I have to 'denormalize' (sorry for the SQL pun there) the normals back to a 1-to-1 with the vertex array, then render. Just wastes memory to me. Anyone help? I hope I'm missing something very simple here. Mark

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  • "Use of uninitialised value" despite of memset

    - by Framester
    Hi there, I allocate a 2d array and use memset to fill it with zeros. #include<stdio.h> #include<string.h> #include<stdlib.h> void main() { int m=10; int n =10; int **array_2d; array_2d = (int**) malloc(m*sizeof(int*)); if(array_2d==NULL) { printf("\n Could not malloc 2d array \n"); exit(1); } for(int i=0;i<m;i++) { ((array_2d)[i])=malloc(n*sizeof(int)); memset(((array_2d)[i]),0,sizeof(n*sizeof(int))); } for(int i=0; i<10;i++){ for(int j=0; j<10;j++){ printf("(%i,%i)=",i,j); fflush(stdout); printf("%i ", array_2d[i][j]); } printf("\n"); } } Afterwards I use valgrind [1] to check for memory errors. I get following error: Conditional jump or move depends on uninitialised value(s) for line 24 (printf("%i ", array_2d[i][j]);). I always thought memset is the function to initialize arrays. How can I get rid off this error? Thanks! Valgrind output: ==3485== Memcheck, a memory error detector ==3485== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==3485== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info ==3485== Command: ./a.out ==3485== (0,0)=0 (0,1)===3485== Use of uninitialised value of size 4 ==3485== at 0x409E186: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) ==3485== ==3485== ==3485== ---- Attach to debugger ? --- [Return/N/n/Y/y/C/c] ---- ==3485== Conditional jump or move depends on uninitialised value(s) ==3485== at 0x409E18E: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) [1] valgrind --tool=memcheck --leak-check=yes --show-reachable=yes --num-callers=20 --track-fds=yes --db-attach=yes ./a.out [gcc-cmd] gcc -std=c99 -lm -Wall -g3 playing_with_valgrind.c

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  • C++ class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • extern and static variable storage ???

    - by Riyaz
    when will memory created for extern and static variable. Is it in stack or heap. Since its life time is till the program end, it cant be in stack it must be in heap. But size of the heap will known only at the run time. So somewhat confusion here ......

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  • How to implement tail calls in a custom VM

    - by DeadMG
    How can I implement tail calls in a custom virtual machine? I know that I need to pop off the original function's local stack, then it's arguments, then push on the new arguments. But, if I pop off the function's local stack, how am I supposed to push on the new arguments? They've just been popped off the stack.

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  • Assembly GDB Print String

    - by Ken
    So in assembly I declare the following String: Sample db "This is a sample string",0 In GDB I type "p Sample" (without quotes) and it spits out 0x73696854. I want the actual String to print out. So I tried "printf "%s", Sample" (again, without quotes) and it spits out "Cannot access memory at address 0x73696854." Short version: How do I print a string in GDB?

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  • c read float from file and sort

    - by Franky
    Hi all I have a problem with a C application; i have on a .txt file some float numbers and I have to read them and sort in descending way. When i do the fscanf command and then the printf, i get on the screen strange numbers (memory location I suppose). How can i solve the problem? Thanks in advance

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  • Shortening large CSV on debian

    - by Unkwntech
    I have a very large CSV file and I need to write an app that will parse it but using the 6GB file to test against is painful, is there a simple way to extract the first hundred or two lines without having to load the entire file into memory? The file resides on a Debian server.

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  • Google Contacts and Phone Contacts : difference

    - by Rahul
    hiiiiiiiiiiiii i got Htc Hero. There are 2 kind of Contacts marked as Google and Phone. Both are stored in phone memory. If i want to access only Phone Tagged Contact info what should i do? And if i want to convert Google Tagged Contacts to Phone Tagged Contacts what should i do? thanks

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  • SQL Server insert slow

    - by andrew007
    Hi, I have two servers where I installed SQL Server 2008 Production: RAID 1 on SCSI disks Test: IDE disk When I try to execute a script with about 35.000 inserts, on the test server I need 30 sec and instead on the production server more than 2 min! Does anybody know why such difference? I mean, the DB is configured in the same way and the production server has also a RAID config, a better processor and memory... THANKS!

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  • What are possible causes of IDirect3DVertexBuffer9::Lock failing?

    - by Suma
    In error reports from some I have quite often seen following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE. Once this happens, quite frequently (but not always) it is followed by CreateTexture or CreateVertexBuffer failing with error D3DERR_OUTOFVIDEOMEMORY. What are possible reasons for vertex buffer lock failure? Could virtual memory address space exhausted, or what?

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  • with "viewDidLoad" my viewController take much time to appear!

    - by dingua
    hi, when i load my viewController i used "viewDidLoad"method to init my view ,but this take much time to make the view appeared .So i had the idea to use "viewDidAppear" method to accelerate the appearance of my view but the load of the informations about my view are now loaded to the memory every time that i push my view (which is normal) or i pop to it(and there is my problem) Have you an idea?

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  • Difference among STLPort and SGI STL

    - by Yan Cheng CHEOK
    Recently, I was buzzed by the following problem STL std::string class causes crashes and memory corruption on multi-processor machines while using VC6. I plan to use an alternative STL libraries instead of the one provided by VC6. I came across 2 libraries : STLPort and SGI STL I was wondering what is the difference between the 2. Which one I should use? Which one able to guarantee thread safety? Thanks.

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  • WPF: Non focusable window

    - by StreamT
    I am developing WPF Touch Screen Keyboard. I need to know how is it possible to make main window non focusable, so other windows will be receiving the input when I click on virtual keyboard buttons. Simple applying "Focusable="False"" to the main window and all child controls doesn't work.

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  • Efficient storage in C#.net App

    - by Tommy
    I'm looking for the fastest, least memory consuming, stand alone storage method available for large amounts of data for my C# app. My initial thoughts: Sql: no. not stand alone XML in flat file: no. takes too long to parse large amounts of data Other Options? Basically what i'm looking for, is a way that i can load with my applications load, keep all the data in my app, and when the data in my app changes just update the storage location.

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  • How do I create and read non-global variables that aren't destroyed at end of function?

    - by Paul Reilly
    I am attempting to code some plugins to use with MIDI sequencers but have hit a stumbling block. I can't use global-scope variables to store information because multiple instances of the .dll can exist which share memory. How do I create a class (for re-usability purposes in other plugins) containing 2 dimensional array and other variables the content of which is to be shared between functions? If that is possible, how would I read and write the data from the function in the framework where I do the processing?

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  • Decorator Design Pattern - Not Possible

    - by Lennie
    Hi, This is more a design question... You can't do a decorate design pattern if: 1) The object is marked "sealed" meaning you can't extend from it. 2) or you want to override a method but its not virtual. What can you do then? Taken that you can't change the class source code if you don't have the source code (like a 3rd party library).

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  • Why is the Objective-C Boolean data type defined as a signed char?

    - by EddieCatflap
    Something that has piqued my interest is Objective-C's BOOL type definition. Why is it defined as a signed char (which could cause unexpected behaviour if a value greater than 1 byte in length is assigned to it) rather than as an int, as C does (much less margin for error: a zero value is false, a non-zero value is true)? The only reason I can think of is the Objective-C designers micro-optimising storage because the char will use less memory than the int. Please can someone enlighten me?

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  • fetchBatchSize to be same as fetchLimit

    - by user1730622
    What does it mean to have fetchBatchSize to be the same as fetchLimit, say both are set to be 5. My understanding is that, with the fetchLimit, then only 5 records will be in the fetch result set; and additionally with the fetchBatchSize, only the ids/identities of the records will be read to the memory, and then the full records won't be retrieved until they are accessed. Is that a correct understanding?

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  • Can you explicitly set a structure layout/alignment in C++ as you can in C#?

    - by Gary Willoughby
    In C# you have nice alignment attributes such as this: [StructLayout(LayoutKind.Explicit)] public struct Message { [FieldOffset(0)] public int a; [FieldOffset(4)] public short b; [FieldOffset(6)] public int c; [FieldOffset(22)] //Leave some empty space just for the heck of it. public DateTime dt; } Which gives you fine control on how you need your structure to be layed out in memory. Is there such a thing in standard C++?

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  • Things in .NET Framework 4 that every programmer should know

    - by Faruz
    I recently moved to Visual Studio 2010 and upgraded my website to work with .NET Framework 4. (From VS 2008 - Framework 3.5) What are things I need to know to improve site speed, readability or memory use? For example, I found out that when I use AJAX ScriptManager, one of it's new properties is EnableCDN which enables me to load AJAX .js files from Microsoft CDN.

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