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  • How can I compact the VHD file with Ubuntu?

    - by AmShegar
    I use windows server 2008r2 with role Hyper-V. The guest system is Ubuntu 12.04 LTC. It is situated on the dynamic virtual hard disk. I want to compact this VHD (The real size is 50 GB, 360 GB on the disk). But I can not do this, because the Ubuntu file system is not NTFS. What do I need (gparted, sdelete, ...) for solving this problem? The main problem is that the filesystem is not NTFS, but ext4.

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • Developing a mobile application, how to show help if it contains too much data?

    - by MobileDev123
    I am developing a mobile application which has many functionality, and I am pretty sure that the design will confuse the user about how to use some functionality so we decided to include some help as we can see them regularly in desktop applications, but later we found that the help text is too long. We don't think that one screen is enough to describe what a user can do. Moreover the project itself is subjected to evolve based on beta stage and user reports. After a lot of thinking and meetings we have decided three options to show the users what they can do. Create the website or blog, so we can let the users know what they can do with this application, the advantage is that it can provide us a good source of marketing, but for that they have to access the site while most part of the application can be used while being offline in earlier versions. Create a section in the application called demos to show the same thing locally, but we are afraid that it will increase the size, that we think can be avoided (and we are planning to avoid if there is any option) Show popups, but we discarded this thinking that pop ups annoys user no matter what the platform is. I want to know from community that which option will you choose, we are also open to accept other ideas if you have.

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  • XNA - Finding boundaries in isometric tilemap

    - by Yheeky
    I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size is 100x100 (with 128x128 tiles) so the calculation (e.g. for the right boundary) is: var maxX = (TileMap.MapWidth + 1) * (TileMap.TileWidth / 2) - ViewSize.X; var maxX = (100 + 1) * (128 / 2) - 1360; // = 5104 pixels. This works fine while having scale factor of 1.0f but not for any other zoom factor. When I zoom out to 0.9f the right border should be at approx. 4954. I´m using the following code for transformation but I always get a wrong value: var maxXVector = new Vector2(maxX, 0); var maxXTransformed = Vector2.Transform(maxXVector, tempTransform).X; The result is 4593. Does anyone of you have an idea what I´m during wrong? Thanks for your help! Yheeky

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  • When i trid to install ubuntu 11.10 i get an error '"Windows Backend object has no attribute 'iso-path' - see log for details.'

    - by Raja
    I am trying to install Ubuntu 11.10 in windows XP, Everything went as before until the countdown clock reached zero, then I got "Windows Backend object has no attribute 'iso-path' - see log for details. It's done it three times now. (Formatting in between) The end of the log says 11-01 17:20 DEBUG TaskList: New task check_iso 11-01 17:20 DEBUG TaskList: ### Running check_iso... 11-01 17:20 DEBUG CommonBackend: Checking Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: checking Ubuntu ISO Y:\ubuntu\install\installation.iso 11-01 17:20 DEBUG Distro: wrong size: 8094031872 900000000 11-01 17:20 DEBUG TaskList: ### Finished check_iso 11-01 17:20 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in call File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 11-01 17:20 DEBUG TaskList: # Cancelling tasklist 11-01 17:20 DEBUG TaskList: # Finished tasklist 11-01 17:20 ERROR root: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in call File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path'

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  • isometric drawing order with larger than single tile images - drawing order algorithm?

    - by Roger Smith
    I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a problem when drawing my objects to the screen as I get some tiles erroneously overlapping other tiles. The two solutions that I know of are either splitting the image into 1x1 tile segments or implementing my own draw order algorithm, for example by assigning each image a number. The image with number 1 is drawn first, then 2, 3 etc. Does anyone have advice on what I should do? It seems to me like splitting an isometric image is very non obvious. How do you decide which parts of the image are 'in' a particular tile? I can't afford to split up all of my images manually either. The draw order algorithm seems like a nicer choice but I am not sure if it's going to be easy to implement. I can't solve, in my head, how to deal with situations whereby you change the index of one image, which causes a knock on effect to many other images. If anyone has an resources/tutorials on this I would be most grateful.

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  • How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

    - by Twodordan
    I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things simple. Now I'm trying to tackle collisions. The way I wrote things, my game only has rectangular sprites (axis aligned, never rotated) of various/variable sizes. So I need to figure out what I hit and which side of the target sprite I hit (and I'm probably going to use these intersection tests). The old fashioned method seems to be to use tile based grids, to target only a few tiles at a time, but that sounds silly and impractical for my game. (Splitting the whole level into blocks, having each sprite's bounding box fit multiple blocks I might abide. But if the sprites change size and move around, you have to keep changing which tiles they belong to, every frame, it doesn't sound right.) In Flash you can test collision under one point, but it's not efficient to iterate through all the elements on stage each frame. (hence why people use the tile method). Bottom line is, I'm trying to figure out how to test only the elements within the player's range of motion. (I know how to get the range of motion, I have a good idea of how to write a collisionCheck(playerSprite, targetSprite) function. But how do I know which sprites are currently in the player's vicinity to fetch only them?) Please discuss. Cheers!

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  • Can't access USB drive anymore

    - by marie
    I have a 32 GB Lacie Cookey USB flash disk that doesn't show in the Computer window but it's visible as a device. cmd > diskpart DISKPART> list disk Disk ### Status Size -------- ------------- ------ Disk 0 Online 149 G Disk 1 No Media 0 DISKPART> select disk 1 Disk 1 is now the selected disk. DISKPART> clean Virtual Disk Service error: There is no media in the device. It also appears in the Disk Management tool, but the box is empty. Is there anything I can do or is it dead? ............................................................ output from ChipGenius: Description: [F:]USB Mass Storage Device(LaCie CooKey) Device Type: Mass Storage Device Protocal Version: USB 2.00 Current Speed: High Speed Max Current: 200mA USB Device ID: VID = 059F PID = 103B Serial Number: 070535924B170C18 Device Vendor: LaCie Device Name: CooKey Device Revision: 0100 Manufacturer: LaCie Product Model: CooKey Product Revision: PMAP Controller Vendor: Phison Controller Part-Number: PS2251-67(PS2267) - F/W 06.08.53 [2012-09-26] Flash ID code: 983AA892 - Toshiba [TLC] Tools on web: http://dl.mydigit.net/special/up/phison.html

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • Google Top Geek E04

    Google Top Geek E04 In Spanish! Google Top Geek is a weekly show from Google Mexico. This week: 1. Esto es Google, el evento más grande e importante de Google en México, en su segunda edición, se llevó a cabo los días 13 y 14 de noviembre de 2012. Fue un gran evento dirigido a todo el ecosistema en México: desarrolladores, usuarios y negocios. Cerca de 3000 asistentes nos honraron con su presencia en Esto es Google a lo largo de dos intensos días, llenos de conferencias, paneles y espacios para conocer y acercarse a tecnología y startups. Mencionamos durante este segmento, ligas para aprender más de la importancia del mercado de móviles en México y el mundo: Go Mobile, para pasar tu sitio actual a una versión para móviles. The Mobile Playbook, con mucha información para tomar las mejores decisiones con respecto a móviles y tecnologías modernas. 2. De concursos de programación, de negocios hasta internships y trabajo de tiempo completo, Google ofrece una amplia gama de oportunidades en todo el mundo. por ejemplo, está por iniciar el concurso Google Code-in 2012, para chavos de preparatoria, con un formato similar al de Google summer of code, con 10 organizaciones de código abierto como mentoras. 3. Lanzamientos de la semana, el primero interesante para Gmail: búsquedas por tamaño, utilizando size:5m, larger: .., fechas flexibles, etc. En Google Drive ya puedes buscar por persona, no sólo los que han compartido contigo; sino los que involucran a una misma persona. Búsquedas de la semana Las <b>...</b> From: GoogleDevelopers Views: 15 2 ratings Time: 15:50 More in Science & Technology

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  • application monitoring tools

    - by Shachar
    we're an ISV about to deploy our SaaS application over the internet to our end users, and are currently looking for an application monitoring solution. In addition to monitoring the usual OS-level suspects (I/O, disk space, logs, CPU, RAM, swapping, etc.), we're also looking to monitor, alert and report on internal application events, conditions, and counters (think queue size for internal service, or latency of a service we're getting from a third party via custom APIs). We're started looking at Nagios, Zenoss, etc., but found out those do only low-level stuff, and are currently looking at MOM and ManageEngine. Still, they are far from being an custom app monitoring tool. So - do you have anything to suggest?

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  • CodePlex Daily Summary for Wednesday, March 28, 2012

    CodePlex Daily Summary for Wednesday, March 28, 2012Popular Releasescallisto: callisto 2.0.22: Patched update contains new option to enable or disable file sharing.JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classSPSiteInstaller: SPSiteInstaller v1.3: Now you can upgrade your existing structure, just use ./remsolns ./addsolns ./createpages ./addwebparts as per your requirements, i.e. after adding more pages/webparts etc to the siteconfig.xml, you can now rerun the above as many times as you want, if a page already exists, it will be skipped, if a webpart is already on a page, it wont be added again.Picturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0menu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;New Projects.NET File Cache: FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.ASP.NET MVC / Web API / Web Pages: This is the source code repository for open source ASP.NET products. The products include MVC, Web API and Web Pages with Razor.AudioManager in XNA: This project shows how to create an audio engine in xna. The audio engine support xna's simple audio libraries and XACT, The project is written using xna 4.0, c# programming language and the Visual Studio IDE.CLab: CLabDominorder: A multi-agent simulation of dominoes (the agents) that are placed in a random order on a board and then try to form some kind of ordering. (Used for evaluating the MASON framework) -all in java- Easy Eject: Easy Eject lets you eject USB drives quickly. Excel File Cleaner: This tool is designed to reduce the size and speed up Excel 2007/2010 workbooks. It will only work for the new XML File formats (XLSX and XLSM). It cleans the files by reducing the number of styles in use and the number of activated cells. See Microsoft KBs: KB213904 & KB244435.ForumMVC: the forum site use MVCFreshbooks.NET: C# Client Library to use the Freshbooks APIFrogger 3D: FROGGER 3D GAME: 3D remake of the classic Konami game: you have to help 5 frogs to reach their respective holes passing over a street full of cars and a river where you can only use trunks and waterlily to pass-by without drowning. Levels: the numbers of levels is potentially infinite, even if you will find levels over the 15th almost undoable... Note: Some third parties code & models have been used in the game, all rights reserved to respective owners... Project made for XNA exam of M...Gestione11: Management Software created with LightswitchIntel: The Dungeon of Doom: A text based RPG, mostly being done to learn C++. This summary will be expanded as the project is completed.ketabresan: ketabresan is an online book delivery projectKinect anti theft: Kinect anti theft application. It uses the capturemylog to save datas.Komon: enterprise framework targeting datadriven systemslocal.angle API: The local.angle API makes it easier for developers using .Net to integrate with the local.angle group of community websites.MessageTel: It`s a simple app for forward phone number You can download it from ZuneMarketplace for free. Just search "MessageTel"Modularity: Create modules for asp.net using a base class that helps you subscribe to application events easier than before and in a unit testable manner.MongoLP - A LinqPad Driver: A MongoDB LinqPad driver that uses the official C# driver from 10gen.MvcApplicationTeste: Projeto testeNokia Developer Days - Windows Phone: Nokia Developer Days - Windows PhoneOrchard Inline Editing: An implementation of inline editing for Orchard CMS, this version currently takes advantage of fluid infusion.Paulo FPU: Projeto exemplo.PES Championship Control: Projeto open-source que visa criar um aplicativo desktop/web para controle de um campeonato de pro-evolution soccer.projectforgit: projectforgitQuickbookWorkers: Hello!SharpUpdater: Auto-updater for Windows Desktop applicatons.SovoktvAPI: Library for Sovoktv REST APIStyleRepair: A tool that will automatically fix certain StyleCop warnings. Tool is based on StyleCopFixer with added functionality and will be hosted at http://stylerepair.codeplex.com This tool is still in development and more warnings will be added soon. Rules 1200-1207 are fixed using NArrange with optional regions. The tool allows for fixing multiple warnings at once, however, it is best at this point to fix groups of only the same warning number at once as warnings are not fixed in any pa...SWCustomRibbon: Create your custom Ribbon Tab, Groups and Buttons! So you can add your favourite links to the Ribbon menu quite easy.Theme Override Orchard module: This Orchard module adds configuration to the admin page that lets override the styling of the current theme (works with tenants too).txresearch: Research ProjectsUnity AutoRegisterExtension: This project is unity container extension that is attribute base register.Visual Localizer: Visual Localizer is an opensource plugin for Visual Studio 2008 and 2010. It makes localizing of completed C# projects much easier by providing such functions as automatic string-lookup, advanced work with ResX files etc.Vodigi Open Source Interactive Digital Signage: Vodigi is a free, open source, interactive digital signage software solution that offers all the features you need to promote and advertise your products and services. With Vodigi, you can have a virtual sales team dedicated to promoting and advertising your products and services... a team that knows your products and services inside and out, can provide detailed interactive information about your products and services, and is available any time... day or night... to help you succeed. ...WishProject: WishProject é um projeto voltado para estudos dos frameworks wicket, Spring e HibernateWP7PUBLISH: WP7PUBLISH is a framework for building content delivery system applications.WtCHJqueryPlugins: WtCHJqueryPluginsYouTube API Class & Server Control for ASP.NET 4.0: This project have option to use YouTube API easily into your asp.net application using the simple dll file. Also you can display YouTube Videos in your website using Server Control simply.

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  • Read data from separate CSV file in OpenOffice Calc

    - by Thomi
    Hi, I have a very large CSV file (many thousands of rows) that I want to work with. Due to the size of the file, I don't want to import it into openoffice. Rather, I want to create a spreadsheet that contains formulas & graphs that read from this (or any other) CSV file I point it it. Ideally the spreadsheet will ask me what CSV file I want to use, allowing me to change the data source dynamically. Any ideas?

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  • Data Recovery needed with a Sector Zero problem on a HDD

    - by Jay Robins
    Left my computer (running XP) copying files to an external drive. Came back a few hours later, and the laptop was pretty hot and had frozen (Ironic aint it). Forced a reboot, and the laptop HDD hasnt worked since. Set it up in an external enclosure, but XP cant mount the HDD to a drive letter, but is able to recognize the manufacturer and drive size (Hitachi-320GB). No noise or rattling when the drive is spinning, but I cant get anything off of it, since i cant mount it, or see much of anything. Computer repair shop ran some software tests and says it came back with a "Zero Sector bad" message, and need to send it to a professional data recovery service. Any other options or ideas, before I have to spend thousands of dollars to recover my data? Any help would be GREATLY appreciated!!! I'm desperate and a poor student! Thanks in Advance, -Jay

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  • Cannot set monitor to native resolution

    - by S B
    problem is similar to so many other users, but solutions found do not work. Background: Fresh install of 12.04 (completely updated) on a Fit-PC2 (specs). Read in several places that the new 3.X kernel that 12.04 runs on has a new psb_gfx driver which supports the gma500 graphics card (poulsbo chipset). All's pretty much working (there are some glitches which are documented, so I won't raise them here), except for the screen resolution. My native monitor resolution is 1920X1080, but all I get is 1024x768. Output running xrandr: xrandr: Failed to get size of gamma for output default Screen 0: minimum 1024 x 768, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* Although I read that Ubuntu does not come with an xorg.conf file anymore, I also tried running sudo X :1 -configure, and here's the end of the output: Number of created screens does not match number of detected devices. Configuration failed. When I look in the xorg.conf.new file created in my home directory, it seems that for some reason X thinks I have two screens. Don't know what to do with that. Ideas anyone? Thanks for your time.

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  • Cloud computing - database loading question

    - by workwise
    Following is the situation, I want to know whether what I want is possible in cloud computing and is it the best way for me: 1) My main site has a Database with tables with millions of rows, and entries are added almost every second. 2) I will setup a mysql mirror, so there will be a backup database always in sync with the main one. 3) There are few tens of thousands of images- growing. So say total size of images few tens of gigabytes. I will be keeping the image data also in sync on the backup server. 4) There can be short periods where traffic can go 100X the average traffic. 5) I will be using memcache heavily - most database and even frequently used disk files/images will be in RAM. I want that the main site runs on a dedicated server. The backup server is say an Amazon EC2 instance. Now note that since it is live backup, I need to run a small instance continuously. I want that when I anticipate high traffic, I should be able to run a large instance on the cloud and transfer the traffic there. The main point is - I do not want to spend time in "loading" the database on the large instance, as it typically can take few minutes or even hours (experience). So is it possible to just scale the memory/CPU on demand, and not having to load the database or sync up the filesystem? I want to setup my backup scripts etc just ONCE. Thanks JP

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  • How to Implement Complex Form Data?

    - by SoulBeaver
    I'm supposed to implement a relatively complex form that looks like follows, but has at least four more pages requiring the user to fill in all necessary information for the tracks: This data will need to be sent to the server, which is implemented using Dropwizard. I'm looking for best practices on how to upload and send such a complex form with potentially dozens of songs to the server. The simplest available solution I have seen is a simple multipart/form-data request with the following form schema (Source): Client <html> <body> <h1>File Upload with Jersey</h1> <form action="rest/file/upload" method="post" enctype="multipart/form-data"> <p> Select a file : <input type="file" name="file" size="45" /> </p> <input type="submit" value="Upload It" /> </form> </body> </html> Server @POST @Path("/upload") @Consumes(MediaType.MULTIPART_FORM_DATA) public Response uploadTrack(final FormDataMultiPart multiPart) { List<FormDataBodyPart> artists = multiPart.getFields("artist"); StringBuffer output = new StringBuffer(); for (FormDataBodyPart artist : artists) output.append(artist.getValueAs(String.class)); List<FormDataBodyPart> tracks = multiPart.getFields("track"); for (FormDataBodyPart track : tracks) writeToFile(track.getValueAs(InputStream.class), "Foo"); return Response.status(200).entity(output.toString()).build(); } Then I have also read about file uploads via Ajax or Formdata (Mozilla HttpRequest) which allows for Posts in the formats application/x-www-form-urlencoded, multipart/form-data, or text/plain. I don't know which approach, if any, is best. An ideal solution would be to utilize Jackson to convert a json string into my data objects, but I don't get the impression that this is possible with binary data.

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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • Strange Inode/Ram cache drops happening in CentOS

    - by FunkyChicken
    I run a CentOS 5.7 machine (64bit) with 24GB ram and 4x SAS drives in RAID10 setup. This machine runs nginx/1.0.10, php-fpm & xcache. About a month back the RAM usage of this machine has changed. About every few hours the 'CACHE' is flushed from the RAM, this happens exactly when the 'Inode table usage' drops. I'm pretty sure these drops are related. (see the 2 attached images). This server hosts quite a lot of small files (20M all a few KB big). Not many files are deleted (maybe 100 per hour (total size a few MB max)), not enough to account for the huge Inode table drops. I also have no crons running which could cause these drops. Sar -r output: http://pastebin.com/C4D0B79i My question: Why are these huge RAM/Inode usage drops happening? How can I get Nginx/PHP to use all of my servers RAM?

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  • Jenkins shows same information for all projects

    - by SuperCabbage
    I've been using Jenkins for the last month or so and what started out as a small issue has gotten worse and worse. I have 10 projects in Jenkins, all polling from different Git repos and building to different environments but they all show the same details on the dashboard. I can still build the projects, but I have to manually enter the URL to see any console output etc. I'm running 1.536 under Ubuntu 12.04, there's not much in the logs other than the following; Oct 22, 2013 2:21:19 PM WARNING jenkins.model.lazy.AbstractLazyLoadRunMap search JENKINS-15652 Assertion error #1: failing to load /data/builds #20 EXACT: lo=23,hi=9,size=23,size2=23 – Any ideas?

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  • Make windows vista file explorer act normally

    - by user25866
    Is there some file I can remove or something I can do to globally ensure that windows visa/xp/etc doesn't do annoying things? Annoying things: 1) Hide the file extension 2) All these "meta" columns I could care less about in "details" view (rating, album, date taken, Assistant's name, Artist, 35mm focal length, City, Other City, etc...). All I want are Name, size, date created, date modified, and file extension. MAYBE file chmod settings. 3) That garbage in the left pane known as "favorite links." (Documents, desktop, photos, music, etc...) 4) Switching between detail view, large icon view, thumbnail view, list view, and tiles when I goto differnt folders, all I want is detail view, with the same columns every time. That's it. I shouldn't have to get third party software to make my file system browseable, but if I need to so be it... Why are all these settings buried away? It feels like I have to apply them onto each folder every time.

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  • Best SQL Server Configuration with this hardware.

    - by DavidStein
    I just received my new SQL Server from Dell. The server will be serve approximately 15 OLTP databases which average 10GB in size. Here are the basic specs: Dell PowerEdge R510 with up to 12 Hot Swap HDDs,LED Intel Xeon E5649 2.53GHz, 12M Cache, 5.86 GT/s QPI, 6 core (Quantity of 2) 48GB Memory (6x8GB), 1333MHz Dual Ranked RDIMMs for 2 Processors, Optimized PERC H700 Integrated RAID Controller, 1GB NV Cache 300GB 15K RPM SA SCSI 6Gbps 3.5in Hotplug Hard Drive (Quantity of 4) 600GB 15K RPM SA SCSI 6Gbps 3.5in Hotplug Hard Drive (Quantity of 6) My first thought was to use 3 arrays. OS - Raid 1 - (2)300GB T-Log - Raid 1 (2)300GB DB - Raid 5 (5) 600GB Backup - (1) 600GB - non-raided. However, I could also do the following after purchasing one more drive for backup. OS and T-Log - Raid 10 - (4)300GB DB - Raid 10 (6)600GB The hard drive space is not an issue as the databases are not that large. I'm just trying to optimize the speed of the applications using these databases. So, what would you guys recommend?

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  • How to copy directories using debugfs?

    - by STM
    The debugfs manpage gives the impression that the command 'rdump . .' will recursively copy all files found on the specified filesystem from the debugfs cwd to the native filesystem's cwd. Instead I seem to receive a syntax error, and no copy is initiated? These are the commands I run: cd /path/to/transfer/destination debugfs /dev/sda1 -R rdump . . My task is to copy the entire contents of a clean yet unmountable USB storage device to its host machine's HD. The host machine does not support the inode size used by the USB device's filesystem (256) and its software is not upgradeable, so my intention was to use debugfs to transfer the files. If anyone has any other suggestions for this task I'd be grateful.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • How to uncompress a 9GB file in Windows FAT32

    - by Kashif
    I have a 2GB RAR file that contains a 9GB video file. I'm using a FAT32 file system. Now I want to unzip that file but after 4GB I get an error due to the FAT32 file size limit. Now I want to know that how I can extract that video? I know that one way is to convert my partition to NTFS but I don't want to follow that way. I've also tried 7-zip but that again gives error after 4GB. One other way is to split that file but I don't know how I can split a video file that is zipped. So any idea please? How can I get rid of this problem.

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