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  • Cost effective way to provide static media content

    - by james
    I'd like to be able to deliver around 50MB of static content, either in about 30 individual files up to 10MB or grouped into 3 compressed files, around 5k to 20k times a day. Ideally I'd like to put some sort of very basic security around providing the data to ensure that a request is from the expected source, but if tossing the security for a big reduction in price is possible then it's an option. Does anyone have any suggestions other than what I've found: Google AppEngine is $0.12/GB & I believe has a file size limit of 10MB so I'd have to break the data up a bit. So a rough calculation would seem to be that this would cost me about $30 to $120 a day. Or I've seen something like what seems to be just public static content delivery with no type of logic capabilities like Usenet.nl at what I think calculates to about $0.025/GB which would cost me about $6 to $25 a day. Any idea if I'm going about these calculations right & if there might be a better option for just static content on a decently high volume delivery? Again some basic security would be great but if cost is greatly reduced without it then I'm up for that.

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • PHP ORM style of querying

    - by Petah
    Ok so I have made an ORM library for PHP. It uses syntax like so: *(assume that $business_locations is an array)* Business::type(Business:TYPE_AUTOMOTIVE)-> size(Business::SIZE_SMALL)-> left_join(BusinessOwner::table(), BusinessOwner::business_id(), SQL::OP_EQUALS, Business::id())-> left_join(Owner::table(), SQL::OP_EQUALS, Owner::id(), BusinessOwner::owner_id())-> where(Business::location_id(), SQL::in($business_locations))-> group_by(Business::id())-> select(SQL::count(BusinessOwner::id()); Which can also be represented as: $query = new Business(); $query->set_type(Business:TYPE_AUTOMOTIVE); $query->set_size(Business::SIZE_SMALL); $query->left_join(BusinessOwner::table(), BusinessOwner::business_id(), SQL::OP_EQUALS, $query->id()); $query->left_join(Owner::table(), SQL::OP_EQUALS, Owner::id(), BusinessOwner::owner_id()); $query->where(Business::location_id(), SQL::in($business_locations)); $query->group_by(Business::id()); $query->select(SQL::count(BusinessOwner::id()); This would produce a query like: SELECT COUNT(`business_owners`.`id`) FROM `businesses` LEFT JOIN `business_owners` ON `business_owners`.`business_id` = `businesses`.`id` LEFT JOIN `owners` ON `owners`.`id` = `business_owners`.`owner_id` WHERE `businesses`.`type` = 'automotive' AND `businesses`.`size` = 'small' AND `businesses`.`location_id` IN ( 1, 2, 3, 4 ) GROUP BY `businesses`.`id` Please keep in mind that the syntax might not be prefectly correct (I only wrote this off the top of my head) Any way, what do you think of this style of querying? Is the first method or second better/clearer/cleaner/etc? What would you do to improve it?

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • Shopping for Fast USB Flash Drives

    - by Jim McKeeth
    I would like to pick up some really fast USB flash drives in the 16 - 64 GB range. When looking at drives they just list their size, their form factor (key chain hook, slider, etc.) and the fact that they are all Hi-Speed USB 2.0. It seems like I have heard that different drives have different performance and life expectancy. The sales guy tells me that they are all the same performance any more, but it wouldn't be the first time a sales guy had the wrong technical details. Our objective is to run Virtual PC images off of them, so good speed and resilience to rewrites it important.

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  • Can't seem to disable Java Automatic Update

    - by sbussinger
    I'm just tweaking out my new Windows 7 laptop and wanted to disable the automatic Java updating (and thus kill the silly jusched.exe background process), but I can't seem to get it to actually turn it off. I found the Java Control Panel applet and found the settings on the Update tab that should control it. I can turn them off, apply them, and close the dialog successfully. But if I just open the dialog backup again right away, I see that the changes weren't actually made. I've tried it numerous times and it just doesn't take. What's up with that? I also tried to disable the icon in the system tray and got the same effect. Changing the size of the Temporary Internet Files cache work however. Any ideas? Thanks!

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  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • Outlook 2010 - Export of an Exchange OST to PST creates files with different sizes each time

    - by Jiri Pik
    This is a most weird issue. I have a couple of exchange OST mailboxes, and just for security, I am exporting them using File / Import / Export to a file / Export to PST file. If I run the export consecutively, it always creates files with different file sizes, WITH NO ERROR OR WARNING that something went wrong. The files should be of the same size as you run it right after the previous backup finished. I found out that if the filesize is substantially lower, then a reboot and back up can fix this up. What's your insight into this problem? What could cause that the files have different sizes and what could have caused that there is no warning? I suspected some Windows Search issue as sometimes the backup fails with a dialog error stating that Windows Search terminated the export.

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  • SBSMonitoring.mdf reached limit

    - by Bastien974
    I have SBS 08 Standart. I have some Error in my Event Viewer with MSSQL$SBSMONITORING Event id 1105, 1827: Could not allocate space for object 'dbo.EventLog'.'PK_EventLog' in database 'SBSMonitoring' because the 'PRIMARY' filegroup is full. Create disk space by deleting unneeded files, dropping objects in the filegroup, adding additional files to the filegroup, or setting autogrowth on for existing files in the filegroup. CREATE DATABASE or ALTER DATABASE failed because the resulting cumulative database size would exceed your licensed limit of 4096 MB per database. I tried to schrink the database, worked for SBSMonitoring_log.LDF but nothing for the SBSMonitoring.mdf, still 4096MB. I don't know how to reinstall the monitoring. Thanks for your help.

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  • CVSNT to CVSNT Migrations

    - by BParker
    Has anybody re-homed a CVSNT installation? I need to take a CVSNT setup on one ageing server and relocate it to a new shiny server, but i don't have a great deal of experience with this software. Does anyone know the basic process for moving an entire repository to a new server? We have 3 base repositories, totaling about 6GB. Size wise it's not too big, but i need to make sure all the history is migrated correctly. I've googled around a bit, but not managed to find any info on this kind of move, everyone seems to prefer to write how-to's on moving to Subversion et al.... The CVSNT server is running on windows if that makes a great deal of difference....

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  • Caching DNS server (bind9.2) CPU usage is so so so high.

    - by Gk
    Hi, I have a caching-only dns server which get ~3k queries per second. Here is specs: Xeon dual-core 2,8GHz 4GB of RAM Centos 5x (kernel 2.6.18-164.15.1.el5PAE) bind 9.4.2 rndc status: recursive clients: 666/4900/5000 About 300 new queries (not in cache) per second. Bind always uses 100% on one core on single-thread config. After I recompiled it to multi-thread, it uses nearly 200% on two core :( No iowait, only sys and user. I searched around but didn't see any info about how bind use CPU. Why does it become bottleneck? One more thing, here is RAM usage: cat /proc/meminfo MemTotal: 4147876 kB MemFree: 1863972 kB Buffers: 143632 kB Cached: 372792 kB SwapCached: 0 kB Active: 1916804 kB Inactive: 276056 kB I've set max-cache-size to 0 to make sure bind can use as much RAM as it want, but it always stop at ~2GB. Since every second we got not cached queries so theoretically RAM must be exhausted but it wasn't. Do you have any idea? TIA, -Gk

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  • How do I create an encrypted file system inside a file?

    - by darent
    Recently i've found this interesting tutorial: http://flossstuff.wordpress.com/2011/08/07/using-a-file-as-a-storage-device/ It explains how to create an empty file, format it as ext4, and mount it as a device. I'd like to know if it can be created as an encrypted ext4 file system. I've tried using palimpsest (the disk utility found in System menu) to format the already created file system but it doesn't works as it detects the file system being used. If I try to unmount the file system, it won't work neither because it doesn't detect the device (since it's not a real device like a hardrive or a usb drive). So my question is, is there an option to create the file system encrypted from the begining? I've used these commands: Create an empty file 200Mb size: dd if=/dev/zero of=/path/to/file bs=1M count=200 Make it ext4: mkfs -t ext4 file Mount it in a folder inside my home: sudo mount -o loop file /path/to/mount_point Is there any way the mkfs command creates the ext4 encrypted asking for a decryption password? I'm planing to use this as a way to encrypt files inside Dropbox. Thanks for your time.

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  • What expectation should I have of South African web development rates / duration? [closed]

    - by Warren van Rooyen
    I am a developer but only intend on doing the front-end work for getting Reddit-like upvote / downvote functionality going on an upcoming site I'm building. I have never had to contract a developer for back-end work to implement code for me so I am quite in the dark on how much I should expect to pay and how long it could take to get the site going. I could be taken for a ride as the developer could distort the time it would take at a seemingly regular rate (hourly/day) or could otherwise distort their rate. Please could you give me help on this. I know you need some guidance on the nature of the site so here it is. I have a Reddit type template with CSS and PHP included. I then downloaded Pligg code that's intended to do the job of the Reddit upvote downvote functionality. How long would a developer roughly need to unite the theme and front end with the back-end functionality? I do understand it's not a lot of info but I'm sure you're experienced enough to have an instinct for the size of the project. Also, should I work on an hourly/day rate/ project payment agreement?

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  • How to mange big amount users at server side?

    - by Rami
    I built a social android application in which users can see other users around them by gps location. at the beginning thing went well as i had low number of users, But now that I have increasing number of users (about 1500 +100 every day) I revealed a major problem in my design. In my Google App Engine servlet I have static HashMap that holding all the users profiles objects, currenty 1500 and this number will increase as more users register. Why I'm doing it Every user that requesting for the users around him compares his gps with other users and check if they are in his 10km radius, this happens every 5 min on average. That is why I can't get the users from db every time because GAE read/write operation quota will tare me apart. The problem with this desgin is As the number of users increased the Hashmap turns to null every 4-6 hours, I thing that this time is getting shorten but I'm not sure. I'm fixing this by reloading the users from the db every time I detect that it became null, But this causes DOS to my users for 30 sec, So I'm looking for better solution. I'm guessing that it happens because the size of the hashmap, Am I right? I have been advised to use spatial database, but that mean that I can't work with GAE any more and that mean that I need to build my big server all over again and lose my existing DB. Is there something I can do with the existing tools? Thanks.

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  • The Iron Bird Approach

    - by David Paquette
    It turns out that designing software is not so different than designing commercial aircraft.  I just finished watching a video that talked about the approach that Bombardier is taking in designing the new C Series aircraft.  I was struck by the similarities to agile approaches to software design.  In the video, Bombardier describes how they are using an Iron Bird to work through a number of design questions in advance of ever having a version of the aircraft that can ever be flown.  The Iron Bird is a life size replica of the plane.  Based on the name, I would assume the plane is built in a very heavy material that could never fly.  Using this replica, Bombardier is able to valid certain assumptions such as the length of each wire in the electric system.  They are also able to confirm that some parts are working properly (like the rudders).  They even go as far as to have a complete replica of the cockpit.  This allows Bombardier to put pilots in the cockpit to run through simulated take-off and landing sequences. The basic tenant of the approach seems to be Validate your design early with working prototypes Get feedback from users early, well in advance of finishing the end product   In software development, we tend to think of ourselves as special.  I often tell people that it is difficult to draw comparisons to building items in the physical world (“Building software is nothing like building a sky scraper”).  After watching this video, I am wondering if designing/building software is actually a lot like designing/building commercial aircraft.   Watch the video here (http://www.theglobeandmail.com/report-on-business/video/video-selling-the-c-series/article4400616/)

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  • Relative encapsulation design

    - by taher1992
    Let's say I am doing a 2D application with the following design: There is the Level object that manages the world, and there are world objects which are entities inside the Level object. A world object has a location and velocity, as well as size and a texture. However, a world object only exposes get properties. The set properties are private (or protected) and are only available to inherited classes. But of course, Level is responsible for these world objects, and must somehow be able to manipulate at least some of its private setters. But as of now, Level has no access, meaning world objects must change its private setters to public (violating encapsulation). How to tackle this problem? Should I just make everything public? Currently what I'm doing is having a inner class inside game object that does the set work. So when Level needs to update an objects location it goes something like this: void ChangeObject(GameObject targetObject, int newX, int newY){ // targetObject.SetX and targetObject.SetY cannot be set directly var setter = new GameObject.Setter(targetObject); setter.SetX(newX); setter.SetY(newY); } This code feels like overkill, but it doesn't feel right to have everything public so that anything can change an objects location for example.

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  • Hyper-V 2008 R2 Install Question

    - by Bill
    I have 500GB HDD that I installed on the server. If I am going to load Hyper-V r2 on the bare system, do I set the partition to use all this space or is there a recommend smaller partition size I should set for Hyper-V to run within? This is my first time loading Hyper-V bare to the system. I feel like I should be able to create a small partition of like 40GB for Hyper-V to run within. Then create a second larger partion to store my VM images. Any thoughts or guidance on this?

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  • Zero-channel RAID for High Performance MySQL Server (IBM ServeRAID 8k) : Any Experience/Recommendation?

    - by prs563
    We are getting this IBM rack mount server and it has this IBM ServeRAID8k storage controller with Zero-Channel RAID and 256MB battery backed cache. It can support RAID 10 which we need for our high performance MySQL server which will have 4 x 15000K RPM 300GB SAS HDD. This is mission-critical and we want as much bandwidth and performance. Is this a good card or should we replace with another IBM RAID card? IBM ServeRAID 8k SAS Controller option provides 256 MB of battery backed 533 MHz DDR2 standard power memory in a fixed mounting arrangement. The device attaches directly to IBM planar which can provide full RAID capability. Manufacturer IBM Manufacturer Part # 25R8064 Cost Central Item # 10025907 Product Description IBM ServeRAID 8k SAS - Storage controller (zero-channel RAID) - RAID 0, 1, 5, 6, 10, 1E Device Type Storage controller (zero-channel RAID) - plug-in module Buffer Size 256 MB Supported Devices Disk array (RAID) Max Storage Devices Qty 8 RAID Level RAID 0, RAID 1, RAID 5, RAID 6, RAID 10, RAID 1E Manufacturer Warranty 1 year warranty

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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • Japanese Multiplication simulation - is a program actually capable of improving calculation speed?

    - by jt0dd
    On SuperUser, I asked a (possibly silly) question about processors using mathematical shortcuts and would like to have a look at the possibility at the software application of that concept. I'd like to write a simulation of Japanese Multiplication to get benchmarks on large calculations utilizing the shortcut vs traditional CPU multiplication. I'm curious as to whether it makes sense to try this. My Question: I'd like to know whether or not a software math shortcut, as described above is actually a shortcut at all. This is a question of programming concept. By utilizing the simulation of Japanese Multiplication, is a program actually capable of improving calculation speed? Or am I doomed from the start? The answer to this question isn't required to determine whether or not the experiment will succeed, but rather whether or not it's logically possible for such a thing to occur in any program, using this concept as an example. My theory is that since addition is computed faster than multiplication, a simulation of Japanese multiplication may actually allow a program to multiply (large) numbers faster than the CPU arithmetic unit can. I think this would be a very interesting finding, if it proves to be true. If, in the multiplication of numbers of any immense size, the shortcut were to calculate the result via less instructions (or faster) than traditional ALU multiplication, I would consider the experiment a success.

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  • How do I get meaningful error messages in IIS7?

    - by Petras
    I have a classic ASP website that is crashing in IIS7. It is crashing because IIS doesn't allow file uploads greater than a certain size. I know this because files below about 200k work fine. I removed the Status Code 500 error in IIS but I still don't get a file name and the line where my code failed as I do when running locally. Instead I get: "The page cannot be displayed because an internal server error has occurred. If you are the system administrator please click here to find out more about this error." How do I get a file name and the line where my code failed? Here are my IIS settings:

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  • What are the hard and fast rules for Cache Control?

    - by Metalshark
    Confession: sites I maintain have different rules for Cache Control mostly based on the default configuration of the server followed up with recommendations from the Page Speed & Y-Slow Firefox plug-ins and the Network Resources view in Google's Speed Tracer. Cache-Control is set to private/public depending on what they say to do, ETag's/Last-Modified headers are only tinkered with if Y-Slow suggests there is something wrong and Vary-Accept-Encoding seems necessary when manually gziping files for Amazon CloudFront. When reading through the material on the different options and what they do there seems to be conflicting information, rules for broken proxies and cargo cult configurations. Any of the official information provided by the analysis tools mentioned above is quite inaccessible as it deals with each topic individually instead of as a unified strategy (so there is no cross-referencing of techniques). For example, it seems to make no sense that the speed analysis tools rate a site with ETag's the same as a site without them if they are meant to help with caching. What are the hard and fast rules for a platform agnostic Cache Control strategy? EDIT: A link through Jeff Atwood's article explains Caching in superb depth. For the record though here are the hard and fast rules: If the file is Compressed using GZIP, etc - use "cache-control: private" as a proxy may return the compressed version to a client that does not support it (the browser cache will hold files marked this way though). Also remember to include a "Vary: Accept-Encoding" to say that it is compressible. Use Last-Modified in conjunction with ETag - belt and braces usage provides both validators, whilst ETag is based on file contents instead of modification time alone, using both covers all bases. NOTE: AOL's PageTest has a carte blanche approach against ETags for some reason. If you are using Apache on more than one server to host the same content then remove the implicitly declared inode from ETags by excluding it from the FileETag directive (i.e. "FileETag MTime Size") unless you are genuinely using the same live filesystem. Use "cache-control: public" wherever you can - this means that proxy servers (and the browser cache) will return your content even if the rest of the page needs HTTP authentication, etc.

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  • Driver for writing to UDF partitions from Windows XP?

    - by davr
    I'm considering using an UDF partition to share data between Windows XP, 7, and Linux. It's more efficient than FAT32, and avoids the 4GB max file size limit. I've found it will also work with Mac OS X, more details in this questions. However, in Windows XP, it is read-only. I'd like to write to it too. Are there any drivers that will allow this? I've found a few that support writing UDF...but they are designed for writing to CDs or DVDs, not specifically for HDDs or USB Flash drives: DLA, InCD, Drag-To-Disc. Will any of those 3 drivers work for HDDs/USB Flash drives? Or is there another driver that will do what I want? Thanks.

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  • installing linux on a mac

    - by Ahmet vardar
    Hi, i have mac pro and i wanted to install debian on it but i guess i have problem now. i have windows 7 installed on bootcamp partition, before i started installing linux, i created a partition size of 75 gb then i restarted mac and boot it from debian dvd. then i divided that 75 gb to 2 partitions, one is 600 mb freespace other is ext3 formatted. i installed debian (but it just used 1 dvd even though i got 5 dvd downloaded) then mac restarted. but now i cannot even see windows on bootlist. it just let me boot in mac os x now. how can i fix this? thanks

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