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  • Boost asio async vs blocking reads, udp speed/quality

    - by Dolphin
    I have a quick and dirty proof of concept app that I wrote in C# that reads high data rate multicast UDP packets from the network. For various reasons the full implementation will be written in C++ and I am considering using boost asio. The C# version used a thread to receive the data using blocking reads. I had some problems with dropped packets if the computer was heavily loaded (generally with processing those packets in another thread). What I would like to know is if the async read operations in boost (which use overlapped io in windows) will help ensure that I receive the packets and/or reduce the cpu time needed to receive the packets. The single thread doing blocking reads is pretty straightforward, using the async reads seems like a step up in complexity, but I think it would be worth it if it provided higher performance or dropped fewer packets on a heavily loaded system. Currently the data rate should be no higher than 60Mb/s.

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  • How should one import large amounts of data for FIT/Fitnesse tests?

    - by Lachlan
    We have a scheduling engine with large amounts of test data to test all the scenarios, so test automation is critical. We're currently hoping to use FIT/Fitnesse. However a single test has quite a large table of test data, so it doesn't fit very well into the mould of "two or three inputs, one or more outputs" that Fitnesse uses in its examples. Hopefully the other functionality of Fitnesse makes it worth using it. I hear that there is a way to initialize an application for a FIT test with an Excel spreadsheet - not the Spreadsheet to Fitness function, mind you - but I haven't been able to find it so far. Once the whole spreadsheet is loaded into the application, and the application does its thing, we plan to compare either a number of output rows, or perhaps just the last row, to see if the test passes. The application is currently pulling test data from a database for manual tests, but writing to a database, then initializing from it, is not preferred because of the performance impact. The application is written in C#.

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  • Multi page forms on ASP.NET MVC

    - by Jay
    Hi, I have decided to use ASP.NET MVC to develop multi page (registration) forms in asp.net. There will be two buttons on each page that allows the user to navigate to the previous and next page. When the user navigates back to a page they recently filled out, the data should be displayed to them. I understand ASP.NET MVC should remain stateless but how should I maintain page information when the user navigates back and forth. Should I? Save the information to a database and retrieve information for each page change? save information to the session? Load all the fields and display only whats's needed with javascript? This registration form is going to be used in multiple sites but with different sets of questions (Some may be the same). IF performance is a main concern, should I avoid generating these forms dynamically? Jay

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  • Service broker with SqlNotificationRequest

    - by user171523
    I am in the process of evaluating a Service Broker with SQL noticiation for my project. My requirements is User places a order from System A and it will update Order Table. As soon as order is place i need to notify the System B. I have done a quick POC with Trigger , Service Broker and SQLNotificaiton ADO.NET. It is working as i expected. What i would like to know the group A) What are the best practices i need to follow for this? B) What are disadvantages with the above approach if any? C) Are there any disadvantes of using the Triggers? If so what are those for above approach? The order table will get order from System A like 1000 to 1500 every day. I also would like to know the performance of above approach.

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  • Why shouldn't I always use nullable types in C#.

    - by Matthew Vines
    I've been searching for some good guidance on this since the concept was introduced in .net 2.0. Why would I ever want to use non-nullable data types in c#? (A better question is why wouldn't I choose nullable types by default, and only use non-nullable types when that explicitly makes sense.) Is there a 'significant' performance hit to choosing a nullable data type over its non-nullable peer? I much prefer to check my values against null instead of Guid.empty, string.empty, DateTime.MinValue,<= 0, etc, and to work with nullable types in general. And the only reason I don't choose nullable types more often is the itchy feeling in the back of my head that makes me feel like it's more than backwards compatibility that forces that extra '?' character to explicitly allow a null value. Is there anybody out there that always (most always) chooses nullable types rather than non-nullable types? Thanks for your time,

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  • com.sun.management.OperatingSystemMXBean use in an OSGi bundle

    - by Paul Whelan
    I have some legacy code that was used to monitor my applications cpu,memory etc that I want to convert to a bundle. Now when i start this bundle its complaining Missing Constraint: Import-Package: com.sun.management; version="0.0.0" I had used the OperatingSystemMXBean to get access to stats on the JVM. My question is can I use this class inside an OSGI container and if so how? Or should I use some other way to monitor my application. I was making an RMI call to the application from a web frontend to get the nodes performance figures pre OSGi.

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  • MVVM Good Design. DataSet or a RowViewModel

    - by LnDCobra
    I have just started learning MVVM and having a dilemna. If I have a a main ViewModel and inside this model I have a number of datasets. Now should I be creating a new ViewModel for each row inside the dataset? Or expose the DataSet itself as a DependencyProperty? For now the dataset has about 20 rows inside it, and the thought of iterating through each row to create a ViewModel binding to each row.... might not be the best option for performance reasons and memory reasons in the future, like when there are 1000+ rows. Should I still go ahead and create a RowViewModel and iterate through the dataset? And have an ObservableCollection of it or just expose the dataset? Any help would be greatly appreciated.

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  • F# currying efficiency?

    - by Eamon Nerbonne
    I have a function that looks as follows: let isInSet setElems normalize p = normalize p |> (Set.ofList setElems).Contains This function can be used to quickly check whether an element is semantically part of some set; for example, to check if a file path belongs to an html file: let getLowerExtension p = (Path.GetExtension p).ToLowerInvariant() let isHtmlPath = isInSet [".htm"; ".html"; ".xhtml"] getLowerExtension However, when I use a function such as the above, performance is poor since evaluation of the function body as written in "isInSet" seems to be delayed until all parameters are known - in particular, invariant bits such as (Set.ofList setElems).Contains are reevaluated each execution of isHtmlPath. How can best I maintain F#'s succint, readable nature while still getting the more efficient behavior in which the set construction is preevaluated. The above is just an example; I'm looking for a general pattern that avoids bogging me down in implementation details - where possible I'd like to avoid being distracted by details such as the implementation's execution order since that's usually not important to me and kind of undermines a major selling point of functional programming.

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  • SQL Server, temporary tables with truncate vs table variable with delete

    - by Richard
    I have a stored procedure inside which I create a temporary table that typically contains between 1 and 10 rows. This table is truncated and filled many times during the stored procedure. It is truncated as this is faster than delete. Do I get any performance increase by replacing this temporary table with a table variable when I suffer a penalty for using delete (truncate does not work on table variables) Whilst table variables are mainly in memory and are generally faster than temp tables do I loose any benefit by having to delete rather than truncate?

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  • NameValueCollection vs Dictionary<string,string>

    - by frankadelic
    Any reason I should use Dictionary<string,string instead of NameValueCollection? (in C# / .NET Framework) Option 1, using NameValueCollection: //enter values: NameValueCollection nvc = new NameValueCollection() { {"key1", "value1"}, {"key2", "value2"}, {"key3", "value3"} }; // retrieve values: foreach(string key in nvc.AllKeys) { string value = nvc[key]; // do something } Option 2, using Dictionary<string,string... //enter values: Dictionary<string, string> dict = new Dictionary<string, string>() { {"key1", "value1"}, {"key2", "value2"}, {"key3", "value3"} }; // retrieve values: foreach (KeyValuePair<string, string> kvp in dict) { string key = kvp.Key; string val = kvp.Value; // do something } For these use cases, is there any advantage to use one versus the other? Any difference in performance, memory use, sort order, etc.?

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  • Nice name for `decorator' class?

    - by Lajos Nagy
    I would like to separate the API I'm working on into two sections: 'bare-bones' and 'cushy'. The idea is that all method calls in the 'cushy' section could be expressed in terms of the ones in the 'bare-bones' section, that is, they would only serve as convenience methods for the quick-and-dirty. The reason I would like to do this is that very often when people are beginning to use an API for the first time, they are not interested in details and performance: they just want to get it working. Anybody tried anything similar before? I'm particularly interested in naming conventions and organizing the code.

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  • Language/tech specific books which improve vendor-neutral development skills

    - by dotnetdev
    If I ask what the following books have in common: "Accelerated C# 2010, C# in Depth, Pro C# 2008", the answer would be that they would help me to improve my understanding of C# and secondly, my general coding skills. What language-specific/tech-specific books (like those named above) would teach me a great deal about general programming techniques and good habits? I'm thinking Java books would be very good for me (I code in C# primarily), as both these languages are similar and so I am sure that specialist books on Java threading, performance tuning, etc, can be applied to C# (not all 100% content of a Java book). Thanks

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  • Java Concurrency: CAS vs Locking

    - by Hugo Walker
    Im currently reading the Book Java Concurrency in Practice. In the Chapter 15 they are speaking about the Nonblocking algorithms and the compare-and-swap (CAS) Method. It is written that the CAS perform much better than the Locking Methods. I want to ask the people which already worked with both of this concepts and would like to hear when you are preferring which of these concept? Is it really so much faster? Personally for me the usage of Locks is much clearer and easier to understand and maybe even better to maintain. (Please correct me if I am wrong). Should we really focus creating our concurrent code related on CAS than Locks to get a better performance boost or is sustainability a higher thing? I know there is maybe not a strict rule, when to use what. But I just would like to hear some opinions, experiences with the new concept of CAS.

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  • Can I do video communication with silverlight 4.0?

    - by tom greene
    With silverlight 4.0, it is possible to show a live video of the user on the screen: Here is the code VideoBrush videoBrush = new VideoBrush(); CaptureSource captureSource = new CaptureSource { VideoCaptureDevice = CaptureDeviceConfiguration.GetAvailableVideoCaptureDevices().First() }; bool b = CaptureDeviceConfiguration.RequestDeviceAccess(); videoBrush.SetSource(captureSource); captureSource.Start(); myrect.Fill = videoBrush; However, I am looking at a way to show the video to someone else - seeing oneself on screen is not that interesting. Is it possible? Do I need my own server? Can I use clowd services to do the communication? Are there performance issues?

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  • PyPy -- How can it possible beat CPython?

    - by Vulcan Eager
    From the Google Open Source Blog: PyPy is a reimplementation of Python in Python, using advanced techniques to try to attain better performance than CPython. Many years of hard work have finally paid off. Our speed results often beat CPython, ranging from being slightly slower, to speedups of up to 2x on real application code, to speedups of up to 10x on small benchmarks. How is this possible? Which Python implementation was used to implement PyPy? CPython? And what are the chances of a PyPyPy or PyPyPyPy beating their score? (On a related note... why would anyone try something like this?)

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  • Is there any killer application for Ontology/semantics/OWL/RDF yet?

    - by narnirajesh
    Hi Guys, I got interested in semantic technologies after reading a lot of books, blogs and articles on the net saying that it would make data machine-understandable, allow intelligent agents make great reasoning, automated & dynamic service composition etc.. I am still reading the same stuff from 2 years. The number of articles/blogs/semantic-conferences have increased considerably. But I am still unable to see any killer-application. Why is it so? Or is there some application/product (commercial/open-source) already existing, which actually is doing all that being boasted of? To put it more precisely, is there any product that leverages semantic technologies (esp RDF/OWL/SPARQL) and is delivering functionality/performance/maintainability, which would not have been possible with the existing (no-semantic) technologies? Some product that is completely dependent on semantic technologies and really adds value to the customers and generating revenues?

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  • Handler invocation speed: Objective-C vs virtual functions

    - by Kerido
    I heard that calling a handler (delegate, etc.) in Objective-C can be even faster than calling a virtual function in C++. Is it really correct? If so, how can that be? AFAIK, virtual functions are not that slow to call. At least, this is my understanding of what happens when a virtual function is called: Compute the index of the function pointer location in vtbl. Obtain the pointer to vtbl. Dereference the pointer and obtain the beginning of the array of function pointers. Offset (in pointer scale) the beginning of the array with the index value obtained on step 1. Issue a call instruction. Unfortunately, I don't know Objective-C so it's hard for me to compare performance. But at least, the mechanism of a virtual function call doesn't look that slow, right? How can something other than static function call be faster?

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  • Concatenate boost::dynamic_bitset or std::bitset

    - by MOnsDaR
    Hey, what is the best way to concatenate 2 bitsets? For example i've got boost::dynamic_bitset<> test1( std::string("1111") ); boost::dynamic_bitset<> test2( std::string("00") ); they should be concatenated into a thrid Bitset test3 which then holds 111100 Solutions should use boost::dynamic_bitset. If the solution works with std::bitset, it would be nice too. There should be a focus on performance when concatenating the bits.

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  • Long-running transactions structured approach

    - by disown
    I'm looking for a structured approach to long-running (hours or more) transactions. As mentioned here, these type of interactions are usually handled by optimistic locking and manual merge strategies. It would be very handy to have some more structured approach to this type of problem using standard transactions. Various long-running interactions such as user registration, order confirmation etc. all have transaction-like semantics, and it is both error-prone and tedious to invent your own fragile manual roll-back and/or time-out/clean-up strategies. Taking a RDBMS as an example, I realize that it would be a major performance cost associated with keeping all the transactions open. As an alternative, I could imagine having a database supporting two isolation levels/strategies simultaneously, one for short-running and one for long-running conversations. Long-running conversations could then for instance have more strict limitations on data access to facilitate them taking more time (read-only semantics on some data, optimistic locking semantics etc). Are there any solutions which could do something similar?

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • grammar parser lexer antlr letteral

    - by BB
    What's the difference between this grammar: ... if_statement : 'if' condition 'then' statement 'else' statement 'end_if'; ... and this: ... if_statement : IF condition THEN statement ELSE statement END_IF; ... IF : 'if'; THEN: 'then'; ELSE: 'else'; END_IF: 'end_if'; .... ? If there is any difference, as this impacts on performance ... Thanks

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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  • Quick question regarding CSS sprites and memory usage

    - by Andy E
    Well, it's more to do with images and memory in general. If I use the same image multiple times on a page, will each image be consolidated in memory? Or will each image use a seperate amount of memory? I'm concerned about this because I'm building a skinning system for a Windows Desktop Gadget, and I'm looking at spriting the images in the default skin so that I can keep the file system looking clean. At the same time I want to try and keep the memory footprint to a minimum. If I end up with a single file containing 100 images and re-use that image 100 times across the gadget I don't want to have performance issues. Cheers.

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  • spring.net application scope repository object on loadbalanced application

    - by Bert Vandamme
    Hi, We have an application running on a loadbalanced environment, let say webserver A and B. The loadbalancing is on the HTTP level, so the loadbalancer directs each user request to one of both webservers. The scope of the repositories in the application is managed by the spring.net container, and the application relies on data that can be cached by the repository (performance reasons). In this case we can never be sure that the cached data in the repositories on both webservers is the same. Is there mechanism in spring.net that can manage this kind problem? Or is there another common approach for this kind of thing? Any ideas? Thx, Bert

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  • Java Prepared Statement arguments!

    - by Epitaph
    I am planning to replace repeatedly executed Statement objects with PreparedStatement objects to improve performance. I am using arguments like the MySQL function now(), and string variables. Most of the PreparedStatement queries I have seen contained constant values (like 10, and strings like "New York") as arguments used for the "?" in the queries. How would I go about using functions like now(), and variables as arguments? Is it necessary to use the "?"s in the queries instead of actual values? I am quite confounded.

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