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  • Is there a specific name for the ".\" (dot-slash) shorthand used to log onto a Windows machine?

    - by HopelessN00b
    I guess the title just about says it all. And yes, .\, not that obsolete \. thing. :) For those who don't know, .\ is a shorthand way of saying "this computer" in Windows at a logon screen, which comes in very handy when you don't know or care about the local computer name but need to authenticate against it anyway, such as through RDP or scripting against a set of shared local users and passwords or even locally, if you're unlucky enough to have to physically go to a machine. Anyway, does this have an actual name, and if so, what is it? I feel kind of stupid saying the dot-slash thing, which is how I've been referring to this.

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  • Disable new window taskbar blinking

    - by muntoo
    You know that annoying orange taskbar blinking? I use Pidgin (among other programs), and I hate it when my taskbar appears with the orange blinking when I am in the middle of something. My taskbar is on auto-hide and set up to the left side of the screen. I cannot click the window I am working to make it overlap the taskbar. (I could disable "Keep taskbar on top of other windows", but it completely hides the taskbar then.) Ideal scenario: Orange light blinks, and I click somewhere (i.e. my maximized window) to hide the taskbar again.

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  • startx error no desktop manager

    - by WikiWitz
    I have Backtrack 5R2 KDE. I started recovery mode and did a failsafe xorg configuration. After that, I cannot load the KDE manager when I enter the startx command after logging in. Whenever I do a startx command (as root), the result resembles the following: This is not the actual output (I just drew this with MS paint because I cannot do a printscreen). The screen is just black with the icon in the upper left corner. The other pop-up menu appears when left-clicking the mouse. I tried the cp xorg.conf.failsafe xorg.conf advice from other websites with no luck. I have also tried the 'reconfigure option(s)' form the recovery mode with no success.

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  • Windows 7 x64: 3900mb of 4gb RAM usage, even when (almost) nothing running.

    - by user34630
    As the title suggests, I am having a problem with memory usage. I have had my computer (Vaio AW11Z/B laptop) for over a year now, and it was running perfectly until I guess a day or two ago. Now programs randomly crash, the mouse lags around the screen and the memory usage is going through the roof for no apparent reason. I am having exactly the same problem as this guy: http://social.answers.microsoft.com/Forums/en-US/w7performance/thread/1f716693-0a46-473e-9dc0-8c2b1a058443/. I think he explains it better. Anyone had a similar issue? What's going on? I don't think it's a virus/adware thing. Thanks very much for any help.

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  • RDP add domain users broken

    - by Robuust
    I have 3 servers, - domain controller with dns services - dhcp/rras - file/random server with files stored on it and nothing special so far. All servers have static IP's All servers are in the same domain (SOFTWARE) RDP is enabled for all 3 servers All servers are Windwos Server 2008 R2 I can connect to the DHCP/RRAS server via RDP I cannot connect to DC and File server When I add RPD users (both are domain admin for testing) to the File server they show up like this: What is happening what I don't see? And additional why don't I even get a login screen for RPD? Thanks in advance.

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  • Kindle for PC - page loading problems

    - by Andrew Heath
    When viewing books in Kindle for PC, often going to the next page will change the line count at the bottom of the screen but not refresh the page view. Then, if you hit next again, you end up on the next next page (+2 rather than +1). This happens to me going backwards as well. Using arrow keys, or mouse clicks, or page down/up all creates this error. There doesn't seem to be any pattern to the occurrence other than "frequently". It happens on my Win7 64 bit and Win XP machines. I've only one Kindle book at the moment, PHP Object-Oriented Solutions by David Powers, so I suppose it could be a problem specific to that book. Does anyone else have this issue? It is extremely irritating to be constantly flipping back and forth just to get the page view to show the proper page.

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  • Dual Monitor 'How To' for 12.04

    - by Kim Prince
    I recently built my own PC and was delighted with the result, except for a problem with dual monitors. After having tried a few different combinations of hardware, I think what I really need is a 'how to' explanation. My motherboard is an MSI Z77MA-G45, which has an analogue, a DVI, and a HDMI port. Initially I hooked monitors up to the DVI and analogue port and it seemed to work fine. Both screens worked independently of each other, it was great. After a few days I started turning my PC off at night, and when I tried to turn it back on it would boot into the terminal mode. I would have to turn one of the monitors off and after rebooting a few times, it would eventually boot into an X Window session. Occasionally I would see an error relating to Xorg. I upgraded the motherboard BIOS but that made no difference. Eventually, I installed a graphics card - an NVIDIA GeForce GT 520. Now it seems that my on board graphics have been disabled completely, and I am reliant on the graphics card. Furthermore, the graphics card seems to only recognise one screen at a time. (The first time I rebooted with both plugged in, it flashed up a message saying that it was auto-selecting DVI). Anyhow, I think I need some 'how to' (or perhaps 'where to'), from here. For example, is X Windows configuration the next place to look? And how do I go about configuring X Windows? (Note that in Systems Settings it says my graphics driver is 'unknown', and when I ask it to detect monitors, it sees only the one!)

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  • BizTalk Schema Validation

    - by Christopher House
    Perhaps this one should be filed under:  Obvious Yesterday I created a new schema that is going to be used for a WCF receive.  The schema has a bunch of restrictions in it, with the intention that we'd validate incoming messages against the schema.  I'd never done message validation with BizTalk but I knew the XmlDisassembler component had an option for validating, so I figured it would be a piece of cake.  Sadly, that was not to be the case.  I deployed my artifacts and configured my receive location's XmlDisassembler with what I thought to be the correct document spec name.  I entered My.Project.Name.SchemaTypeName for the document spec and started running unit tests.  All of them failed with the following error logged in the event log: "WcfReceivePort_BizTalkWcfService/PurchaseOrderService" URI: "/BizTalkWcfService/PurchaseOrderService.svc" Reason: No Disassemble stage components can recognize the data. I went to the receive port and turned on tracking, submitted another message, then went to the admin console and saved the message.  It looked correct, but just to be sure, I manually validated it against the schema in my project.  As expected, it validated correctly. After a bit of thinking on this, I realized that I probably needed to fully qualify my document spec name, meaning, include the assembly name, as well as the type name.  So, I went back to the receive location and changed the document spec to: My.Project.Name.SchemaTypeName, My.Project.Name,Version=1.0.0.0, Culture=neutral, PublicKeyToken=xxxxxxxxx I re-ran my unit tests and everything was working as expected.  So, note to self:  remember to include the assembly name when setting the document spec.  If you need an easy way to determine your schema name and assembly name, find your schema in the admin console and go to it's properties.  On the property screen, look at the Name and Assembly properties.  Your document spec will be "SchemaName, AssemblyName"

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • The most efficent ways for drawing lines all day long with OpenGL

    - by nkint
    I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night). I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are slowly fading out. With slowly I mean.. hours. Say that the first line I draw is with alpha 255 (fully visible), after one hours is 240. After 10 hours is 105. One line could have 250 points and there will be like 300 line in one day. For now I have done a prototype with very rudimentary method like: glBegin( GL_LINE_STRIP ); iterator = point_list.begin(); for (++iterator, end = point_list.end(); iterator != end; ++iterator) { const Vec3D &v = *iterator; glVertex2f(v.x(), v.y()); } glEnd(); More efficient method?

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  • Reenabling the Spotlight Menubar item in Mac OS X 10.6

    - by Tim Visher
    I believe I followed the instructions here to disable Spotlight indexing and remove the menubar item. I reenabled indexing just fine, but when I changed the permissions back to 744, the spotlight search position came back (as in the space it would normally occupy), but the actual icon and search box will not show up. If I click that portion of the screen I get a blue box, but I can't type anything in to anything. Currently, permissions look like this: [~]$ ll /System/Library/CoreServices/Search.bundle.bak/Contents/MacOS/ total 648 -rwxr-xr-x 1 root wheel 835K Sep 17 14:48 Search* ll is an alias mapped to the following alias ll='${LS_PREAMBLE} -hl' with $LS_PREAMBLE [~]$ echo $LS_PREAMBLE ls -GF (Ignore the .bak extension. I decided that until I found a way to fully restore it, I would just remove it entirely following the directions here) That looks right to me and obviously something is launching, but the UI elements aren't there. So how can I restore it? Thanks in advance!

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Can i create a virtual machine on my laptop to be used with another monitor?

    - by Ranhiru
    OK, the scenario is like this... I have my laptop... and I have another user without a unit. He has only a keyboard, mouse and a monitor. Is there anyway that I can make him use my computer by creating a virtual environment which he will access, BUT, without interfering with my work. I use my laptop and view my OS from the laptop monitor. I create a virtual environment (some OS probably XP) and run it. The virtual environment is displayed in the connected monitor and the other user uses it using the extra keyboard/mouse and the monitor but without interfering my screen! Is this possible? Stupid? Futuristic? Need more hardware?

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  • Gnome 3 screensaver (not suspend) resume hook?

    - by Daniel
    Since whenever my laptop screen resumes sleeping (i.e. wakes up from screensaving) some settings are reset, such as keyboard backlight, I'd like to run some scripts each time this happens. I'm using gnome 3 with fedora 17 by the way. When researching this issue I came across pm-utils which allows one to hook anything to events handled by pm-utils but it seems to me monitor sleeping (i.e. screensaving) is not one of them. Looks like pm-utils only handles suspend and hybernate. So is there a way to hook up custom programs to screensaver?

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  • Cutting out smaller rectangles from a larger rectangle

    - by Mauro Destro
    The world is initially a rectangle. The player can move on the world border and then "cut" the world via orthogonal paths (not oblique). When the player reaches the border again I have a list of path segments they just made. I'm trying to calculate and compare the two areas created by the path cut and select the smaller one to remove it from world. After the first iteration, the world is no longer a rectangle and player must move on border of this new shape. How can I do this? Is it possible to have a non rectangular path? How can I move the player character only on path? EDIT Here you see an example of what I'm trying to achieve: Initial screen layout. Character moves inside the world and than reaches the border again. Segment of the border present in the smaller area is deleted and last path becomes part of the world border. Character moves again inside the world. Segments of border present in the smaller area are deleted etc.

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  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

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  • How can I choose a Webapp UI Design/dev collaborative tool?

    - by Cheeso
    I am working with a team that's building a webapp for internal use in an enterprise. It's basically a workflow app at heart, where there's a single "request". Each request flows through various stages, and at each stage, there's a person or role that is responsible for moving the request to the next stage. "Moving" the request to the next stage might involve adding more data, validating things, gathering input from some external source and correlating it to the data in the request, and so on. The workflow engine has been selected. The UI for the various roles and stakeholders is being designed. We have a distributed group of stakeholders. I'd like to employ a collaborative design/dev effort, where devs can produce and stand-up mockups or even working prototypes, then solicit feedback on those things. In a centralized team this could be done via design review meetings, with everyone gathered round a screen projector. That just is not going to work for us. So what I'd like is an app that can help with this. Any recommendations on apps or how to choose?

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  • Chromium OS Lime installation confusion

    - by Abhinav Kulshreshtha
    I Used to download Chromium Vanilla build Virtual-box image from hexxeh. recently i wanted to try Lime build which only gives a .img file. I used the mentioned Windows Image Writer (link given on the lime website.) and a 8GB Transcend Website. When i tried to boot from pen-drive, the screen only flashed and nothing happened. Now when i tried to access my pendrive, it shows only 0.99 gb capacity. What happened wrong. How can i recover my pendrive. I tried to create vdi using VBoxManage.exe convertdd chromiumos.img chromiumos.vdi command given in This link. But it is not running on VBox either.

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  • jBullet Collision/Physics not working as expected

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // physics stuff fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(posX, posY, posZ), 1))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); }

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  • Oracle Open World / Public Sector / Identity Platform

    - by user12604761
    For those attending Oracle Open World (Oct. 1st - 3rd, 2012 at the Moscone Center in San Francisco), the following details are recommended:  OOW Focus on Public Sector. Also, Oracle's foundational Identity and Access Management and Database Security products that support government security ICAM solutions are covered extensively during the event, the following will be available: The focus is on Oracle's Modern Identity Management Platform.   Integrated Identity Governance Mobile Access Management Complete Access Management Low Risk Upgrades The options for attendees include 18 sessions for Identity and Access Management, 9 Identity and Access Management demonstration topics at the Identity Management Demo Grounds, and 2 hands on labs, as well as 21 database security sessions. Oracle Public Sector Reception at OOW:  Join Oracle's Public Sector team on Monday, October 1 for a night of food and sports in a casual setting at Jillian’s, adjacent to Moscone Center on Fourth Street. In addition to meeting the Public Sector team, you can enjoy Monday Night Football on several big screen TVs in a fun sports atmosphere. When: Monday, October 1, 6:30 p.m.–9:30 p.m. Where: Jillian's, 101 Fourth Street, San Francisco 

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  • How to limit my CPU power programmatically on Windows 7?

    - by Ivan
    Whenever I run a CPU-heavy activity (like compressing a big set of files into an archive for example) my CPU switches to its full throttle (maximum frequency) and shuts down of overheat in less than a minute. Instead, I would like it to keep slowed-down slightly to do the task a bit slower but be able to reach the finish. At the same time I don't want to dim my screen brightness or adjust anything else what standard Windows power-saving system does. So how do I actually set a cap to limit my CPU power? The CPU is Core 2 Duo T7250, the OS is Windows 7 32-bit, there seem to be no BIOS settings or jumpers available to configure the frequencies.

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  • Windows 7 unload driver/disconnect usb before restart

    - by brux
    In xp, my Tascam US 122 usb audio interface works fine. On my windows 7 computer the device works, however when i restart/shutdown it hangs at the "shutting down" screen forever. If the usb cable is removed prior to initiating restart/shutdown then everything goes fine, the computer restarts as normal. This is a known problem, running any other driver in compatibility mode doesnt fix the problem. Is there a method I can use to unload the device/drivers so that I dont have to reach round physically and disconnect the cable. Somebody suggested a spdt switch on the cable itself, but I am looking for a simpler method. Surely I can automate the unloading of the device through a script or such? Any ideas are greatly welcomed thanks

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  • Hard drive not detected after installing the Operating System

    - by Eka Anggraini
    After I failed to install SUSE Linux 10.0, I want to go back to the windows operating system again. but when I want to install windows, my hard drive is not detected, whereas in the BIOS in the detection / known. I was dizzy, his mistake about it. Where is. I was looking for, my problem is named after the Blue Screen of Death (BSOD) that is an error message from windows to prevent further damage, but with various types of error messages, one of them as I have *** STOP: 0X0000007B (0XF896A524, 0XC0000034, 0X00000000, 0X00000000) I do not know, where the system is broken. but why hard drive is not known ... at the time of going to re-install?

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  • Windows 7 login automically puts "IIIII....." in password, so it is impossible for me to login?

    - by xaisoft
    I have no idea why this is happening. I have ran multiple malware programs, I have run anti-virus programs, I even restored to an early point in time. The keyboard letter "I" doesn't appear to be stuck, I am using an external keyboard by the way. When I reboot the computer and get to the login screen, when I press ctrl-alt-del to login, it the password textbox starts putting "IIIIIIIIIIII......", it only stops when I bang on the keyboard. I also noticed at one point that my caps lock on turned caps off and caps lock off turned caps on and some other weird behavior. I have tried search online for similar issues, but no luck.

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  • How to sync client and server at the first frame

    - by wheelinlight
    I'm making a game where an authoritative server sends information to all clients about states and positions for objects in a 3d world. The player can control his character by clicking on the screen to set a destination for the character, much like in the Diablo series. I've read most information I can find online about interpolation, reconciliation, and general networking architecture (Valve's for instance). I think I understand everything but one thing seems to be missing in every article I read. Let say we have an interpolation delay of 100ms, server tickrate=50ms, latency=200ms; How do I know when 100ms has past on the client? If the server sends the first update on t=0, can I assume it arrives at t=200, therefore assuming that all packets takes the same amount of time to reach the client? What if the first packet arrives a little quick, for instance at t=150. I would then be starting the client with t=150 and at t=250 it will think it has past 100ms since its connect to the server when it in fact only 50ms has past. Hopefully the above paragraph is understandable. The summarized question would be: How do I know at what tick to start simulating the client? EDIT: This is how I ended up doing it: The client keeps a clock (approximately) in sync with the server. The client then simulates the world at simulationTime = syncedTime - avg(RTT)/2 - interpolationTime The round-trip time can fluctuate so therefore I average it out over time. By only keeping the most recent values when calculating the average I hope to adapt to more permanent changes in latency. It's still to early to draw any conclusion. I'm currently simulating bad network connections, but it's looking good so far. Anyone see any possible problems?

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