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  • Expanding development team for a startup

    - by acjohnson55
    I'm a software developer and co-founder of a start up that's in a sprint to launch a web app the next 2 months. We have about 3 months of burn time we have before we need to get some funding. By that time, we want to have a product with active users, and ideally some revenue. I'm fairly confident that I can accomplish the task by myself, but I have also never launched a project of this magnitude. The better product we can build in this timespan, the faster we can grow our user base, and the better our fundraising options will be. So I'm looking to bring someone onboard to hack with me. Maybe more than one person. Good help is hard to find, as we all know, and while I'm willing to share equity, I also want that to be contingent on a productive fit. What is the best approach to a trial-type framework for hiring another developer? Something where the other person feels that their work will be rewarded if they do well and that they can't be left empty-handed at my whim, but where I know that if it turns out not to be a good fit, I can pull the cord without significant loss?

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  • Can't change folder background

    - by newcomer
    I tried to change via dragging from the Backgrounds and Emblems window, but the icon just goes back to that window rather than changing the folder background.However, I can change the task bar by this drag-n-drop. Probably it is something about changing ownership permission? if so how to change that? In /home/mashruf/.gconf/apps/nautilus/preferences/%gconf.xml file it says:, Should I change this file? how? <?xml version="1.0"?> <gconf> <entry name="click_policy" mtime="1297597800" type="string"> <stringvalue>single</stringvalue> </entry> <entry name="default_folder_viewer" mtime="1297597336" type="string"> <stringvalue>list_view</stringvalue> </entry> <entry name="media_autorun_x_content_open_folder" mtime="1297534321" type="list" ltype="string"> </entry> <entry name="media_autorun_x_content_ignore" mtime="1297534321" type="list" ltype="string"> </entry> <entry name="media_autorun_x_content_start_app" mtime="1297534321" type="list" ltype="string"> <li type="string"> <stringvalue>x-content/software</stringvalue> </li> </entry> <entry name="start_with_location_bar" mtime="1297300028" type="bool" value="true"/> <entry name="side_pane_view" mtime="1297269334" type="string"> <stringvalue>NautilusTreeSidebar</stringvalue> </entry> <entry name="navigation_window_saved_maximized" mtime="1297600306" type="bool" value="false"/> <entry name="navigation_window_saved_geometry" mtime="1297600306" type="string"> <stringvalue>964x608+59+2</stringvalue> </entry> <entry name="sidebar_width" mtime="1297390418" type="int" value="192"/> </gconf>

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  • Testing my model for hybrid scheduling in Embedded Systems

    - by markusian
    I am working on a project for school, where I have to analyze the performances of a few fixed-priority servers algorithms (polling server, deferrable server, priority exchange) using a simulator in the case of hybrid scheduling, where we have both hard periodic tasks and soft aperiodic tasks. In my model I consider that: the hard tasks have a period equal to their deadline, with a known worst case execution time (wcet). The actual execution time could be smaller than the wcet. the soft tasks have a known wcet and random interarrival times. The actual execution time could be smaller than the wcet. In order to test those algorithms I need realistic case studies. For this reason I'm digging in the scientific literature but I am facing different problems: Sometimes I find a list of hard tasks with wcet, but it is not specified how the soft tasks parameters are found. Given the wcet of a task, how can I model its actual execution time? This means, what random distribution should I use considering the wcet? How can I model the random interarrival times of soft aperiodic tasks?

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  • C# class architecture for REST services

    - by user15370
    Hi. I am integrating with a set of REST services exposed by our partner. The unit of integration is at the project level meaning that for each project created on our partners side of the fence they will expose a unique set of REST services. To be more clear, assume there are two projects - project1 and project2. The REST services available to access the project data would then be: /project1/search/getstuff?etc... /project1/analysis/getstuff?etc... /project1/cluster/getstuff?etc... /project2/search/getstuff?etc... /project2/analysis/getstuff?etc... /project2/cluster/getstuff?etc... My task is to wrap these services in a C# class to be used by our app developer. I want to make it simple for the app developer and am thinking of providing something like the following class. class ProjectClient { SearchClient _searchclient; AnalysisClient _analysisclient; ClusterClient _clusterclient; string Project {get; set;} ProjectClient(string _project) { Project = _project; } } SearchClient, AnalysisClient and ClusterClient are my classes to support the respective services shown above. The problem with this approach is that ProjectClient will need to provide public methods for each of the API's exposed by SearchClient, etc... public void SearchGetStuff() { _searchclient.getStuff(); } Any suggestions how I can architect this better?

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  • What is the value of checking in failing unit tests?

    - by user20194
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • How can I redirect all files in a directory that doesn't conform to a certain filename structure?

    - by user18842
    I have a website where a previous developer had updated several webpages. The issue is that the developer had made each new webpage with new filenames, and deleted the old filenames. I've worked with .htaccess redirects for a few months now, and have some understanding of the usage, however, I am stumped with this task. The old pages were named like so: www.domain.tld/subdir/file.html The new pages are named: www.domain.tld/subdir/file-new-name.html The first word of all new files is the exact name of the old file, and all new files have the same last 2 words. www.domain.tld/subdir/file1-new-name.html www.domain.tld/subdir/file2-new-name.html www.domain.tld/subdir/file3-new-name.html ect. We also need to be able to access the url: www.domain.tld/subdir/ The new files have been indexed by google (the old urls cause 404s, and need redirected to the new so that google will be friendly), and the client wants to keep the new filenames as they are more descriptive. I've attempted to redirect it in many different ways without success, but I'll show the one that stumps me the most RewriteBase / RewriteCond %{THE_REQUEST} !^subdir/.*\-new\-name\.html RewriteCond %{THE_REQUEST} !^subdir/$ RewriteRule ^subdir/(.*)\.html$ http://www.domain.tld/subdir/$1\-new\-name\.html [R=301,NC] When visiting www.domain.tld/subdir/file1.html in the browser, this causes a 403 Forbidden error with a url like so: www.domain.tld/subdir/file1-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name.html I'm certain it's probably something simple that I'm overlooking, can someone please help me get a proper redirect? Thanks so much in advance! EDIT I've also got all the old filenames saved on a separate document in case I need them set up like the following example: (file(1|2|3|4|5)|page(1|2|3|4|5)|a(l(l|lowed|ter)|ccept)

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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

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  • What should I do if I have a genius team lead which does not share? [on hold]

    - by ???
    Good evening, I got some uncertainties and need some advise or any experiences 'story' from you guys. The question is quite straight forward but I gonna clarify somethings in details. My Background I just graduated from my university 6 months ago. Being offer from 4 companies after I go through some interviews. Now I'm working on a banking services company, everything is consider 'ok' except I had a genius team lead which does not share enough information to let me do a task/work. Situation faced In my team, there is a "ask to know" culture. When you are going to guess or try some methods to solve the problems, I need to ask to make sure I do not do something stupid and when I asked my team lead...There're only 2 situations, 1st: I being given a strange look like: "do you know what are you do/said just now? Just follow the standards, I do not care!" (Felt humiliated) 2nd: Get the answer but my team lead suddenly in bad moods, I think thats I have waste her time for some simple questions which I do not know. Add-Ons My team lead is really a clever and a smart senior developers/programmers, sometimes she will brief through the tasks while sometimes not. Depend on her moods. There certain times I am look-down on myself and felt want to quit/resign. I'm still under-probation and had joined this company for around 4 months. I felt like I do not have the innovation skills which I used to had in university and lose my self-confidence when communicate to others.

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  • Is it okay to use a language that isn't supported by your company for some tasks?

    - by systempuntoout
    I work for a company that supports several languages: COBOL, VB6, C# and Java. I use those languages for my primary work, but I often find myself to coding some minor programs (e.g. scripts) in Python because I found it to be the best tool for that type of task. For example: An analyst gives me a complex CSV file to populate some DB tables, so I would use Python to parse it and create a DB script. What's the problem? The main problem I see is that a few parts of these quick & dirty scripts are slowly gaining importance and: My company does not support Python They're not version controlled (I back them up in another way) My coworkers do not know Python The analysts have even started referencing them in email ("launch the script that exports..."), so they are needed more often than I initially thought. I should add that these scripts are just utilities that are not part of the main project; they simply help to get trivial tasks done in less time. For my own small tasks they help a lot. In short, if I were a lottery winner to be in a accident, my coworkers would need to keep the project alive without those scripts; they would spend more time in fixing CSV errors by hand for example. Is this a common scenario? Am I doing something wrong? What should I do?

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • CMS and Databases vs. DIY

    - by hozza
    I have been programming for many years now, primarily in PHP and the like and would consider myself an intermediate programmer. Some of my online projects have now gone global and very widely used, i am now in deep thought about scalability etc. All of my systems so far are written in PHP, no known database structure such as MySQL etc. Instead our databases use an 'operating system style' method of storing information, files and folders if you will. We also do not use any outside/third-party software or CMS, so far this has work out extremely well. Most people, when they hear about the way we do things, criticize and say that is an idiotic idea but normally after seeing our systems in more dept are converted to our way of doing things. Is it really that bad to not use a standard databasing systems and only using the one (slightly heavier than others) language of PHP? How well on the face of it will this kind of setup scale? N.B. Our systems include things such as account and user management, documentation development and task/project managing.

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  • Showing an Action on a TopComponent Node

    - by Geertjan
    Let's say you want to extend the tools in NetBeans IDE, specifically for TopComponents. When the user right-clicks in the Projects window (or Files window or Favorites window) on a Java class that extends TopComponent, a menu item should be available for branding the TopComponent. What "branding" entails is, at this stage, a secondary question. The primary question, from an implementation point of view, is "how do I create an action that is only shown when the user right-clicks on a TopComponent?" Here's the solution, in NetBeans IDE 7.2 (the "lazy" attribute, here set to false, is new in 7.2): import com.sun.source.tree.ClassTree; import com.sun.source.util.TreePathScanner; import java.awt.event.ActionEvent; import java.io.IOException; import javax.lang.model.element.Element; import javax.lang.model.element.TypeElement; import javax.swing.AbstractAction; import javax.swing.Action; import javax.swing.JOptionPane; import org.netbeans.api.java.source.CompilationController; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.JavaSource; import org.netbeans.api.java.source.JavaSource.Phase; import org.netbeans.api.java.source.Task; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.DynamicMenuContent; import org.openide.loaders.DataObject; import org.openide.util.ContextAwareAction; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.NbBundle.Messages; import org.openide.util.Utilities; @ActionID(     category = "Tools", id = "org.tc.customizer.BrandTopComponentAction") @ActionRegistration(     displayName = "#CTL_BrandTopComponentAction",     lazy = false) @ActionReferences({     @ActionReference(path = "Loaders/text/x-java/Actions", position = 150) }) @Messages("CTL_BrandTopComponentAction=Brand") public final class BrandTopComponentAction extends AbstractAction implements ContextAwareAction {     private final DataObject dobj;     public BrandTopComponentAction() {         this(Utilities.actionsGlobalContext());     }     public BrandTopComponentAction(Lookup context) {         super(Bundle.CTL_BrandTopComponentAction());         this.dobj = context.lookup(DataObject.class);         //Enable the menu item only if we're dealing with a TopComponent         JavaSource javaSource = JavaSource.forFileObject(dobj.getPrimaryFile());         try {             javaSource.runUserActionTask(new ScanForTopComponentTask(this), true);         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         //Hide the menu item if it isn't enabled:         putValue(DynamicMenuContent.HIDE_WHEN_DISABLED, true);     }     @Override     public void actionPerformed(ActionEvent ev) {         JOptionPane.showMessageDialog(null, "Hurray, I am a TopComponent!");         //Now add your code for showing a dialog,         //where the dialog will display UI for branding the TopComponent somehow         //and retrieve those branding values         //and then change the TopComponent class accordingly.     }     @Override     public Action createContextAwareInstance(Lookup actionContext) {         return new BrandTopComponentAction(actionContext);     }     private static class ScanForTopComponentTask implements Task<CompilationController> {         private final BrandTopComponentAction action;         private ScanForTopComponentTask(BrandTopComponentAction action) {             this.action = action;         }         @Override         public void run(CompilationController compilationController) throws Exception {             compilationController.toPhase(Phase.ELEMENTS_RESOLVED);             new MemberVisitor(compilationController, action).scan(                     compilationController.getCompilationUnit(), null);         }     }     private static class MemberVisitor extends TreePathScanner<Void, Void> {         private CompilationInfo info;         private final AbstractAction action;         public MemberVisitor(CompilationInfo info, AbstractAction action) {             this.info = info;             this.action = action;         }         @Override         public Void visitClass(ClassTree t, Void v) {             Element el = info.getTrees().getElement(getCurrentPath());             if (el != null) {                 TypeElement te = (TypeElement) el;                 if (te.getSuperclass().toString().equals("org.openide.windows.TopComponent")){                     action.setEnabled(true);                 } else {                     action.setEnabled(false);                 }             }             return null;         }     } } The code above is the result of combining various tutorials found on the NetBeans Platform Learning Trail.

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  • Quantify value for management

    - by nivlam
    We have two different legacy systems (window services in this case) that do exactly the same thing. Both of these systems have small differences for the different applications they serve. Both of these system's core functionality lies within a shared library. Most of the time, the updates occur in the shared library and we simply deploy the updated library to both of these systems. The systems themselves rarely change. Since both of these systems do essentially the same thing, our development team would like to consolidate these two systems into a single service. What can I do to convince management to allocate time for such a task? Some of the points I've noted are: Easier maintenance Decrease testing/QA time Unfortunately, this isn't enough. They would like us to provide them with hard numbers on the amount of hours this will save in the future and how this will speed up future development. Since most of the work is done in the shared library and the systems themselves never change, it's hard for us to quantify how many hours this will save. What kind of arguments can I make to justify the extra work to consolidate these systems?

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  • How do I create the "Gnome-Desktop-Item-Edit" program's launch icon with root privileges and more?

    - by GanZ
    I personally dont prefer running commands in terminal to achieve a task and prefer apps to execute the job. Creating launcher for apps is one such command where I prefer the gnome-desktop-item-edit application for creating launchers. If the gnome package is installed, just searching "create launcher" opens the app. But, it doesnt serve any purpose, because for starters the application cannot create launchers for various apps without root permission and the location where the apps have to be created. Usually the launcher apps with root permission can be created at /usr/share/applications and without root permission at /.local/share/applications. I dont prefer the latter location as it is vulnerable to deletion. Hence, in order to create the launchers through gnome with root, everytime I am forced to open this through terminal using the below command! $ sudo gnome-desktop-item-edit ~/.local/share/applications --create-new I dont want to open terminal everytime I want to create an application launcher on unity! I am able to lock the "Create Launcher" App in the Launcher, but not with root privileges So I want to be able to create the "Create Launcher" app shortcut on unity with default root privileges and for the app to create the launchers at usr/share/applications by default! Please help! P.S. I dont have enough rep points to add screenshots to help with the question!

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  • Ubuntu 12.10 hotkeys not working properly [closed]

    - by Sly
    A couple of weeks ago, I ran a distribution upgrade from 12.04 to 12.10. Unfortunately, something has seemed to happen with the hotkeys on the system. At first, I thought that maybe this was just a glitch with the global hotkeys. That didn't turn out to be the case, as the custom hotkey I added into the Ubuntu settings works for my editor. The only default hotkey that seems to have a problem launching is CTRL+ALT+T (Terminal). This wasn't such a big issue to begin with, because I can always just drag the Terminal to my launcher and launch it from there. However, I was on Chrome earlier and tried to do SHIFT+CTRL+DEL to clear the history and it failed. I then tried to do SHIFT+ESC, just to see if the hotkey for the task manager would work.. and it did. I also thought it could be something with the "CTRL" key, since SHIFT+ESC works, but SHIFT+CTRL+DEL doesn't. That didn't turn out to be the case either, as keys like CTRL+ALT+DEL (logout) work perfectly fine. Not quite sure how to go about this, and I haven't found any errors in any of /var/log that raises any suspicion.

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  • MVC 4 Authentication

    - by Aligned
    First: After searching for awhile to figure out what’s new/different with MVC 4 and forms authentication, this is the best article I've found on the subject: http://weblogs.asp.net/jgalloway/archive/2012/08/29/simplemembership-membership-providers-universal-providers-and-the-new-asp-net-4-5-web-forms-and-asp-net-mvc-4-templates.aspx Some quotes from the article: “The ASP.NET Web Pages team designed SimpleMembership to (wait for it) simplify the task of dealing with membership” "WSAT is built to work with ASP.NET Membership, and is not compatible with Simple Membership. There are two main options there: Use the WebSecurity and OAuthWebSecurity API to manage the users and roles Create a web admin using the above APIs Since SimpleMembership runs on top of your database, you can update your users as you would any other data - via EF or even in direct database edits (in development, of course)" “If you want to use an existing ASP.NET Membership Provider in ASP.NET MVC 4, you can't use the new AccountController. You can do a few things:” “Universal Providers do not work with Simple Membership.” ~ this post (look for Bob.at.SBS’s answer) says Universal Providers is not needed for MVC 4 to work in Azure)   I've been trying to figure out the Forms Authentication in MVC4. It's different than the past approach (aspnet_regsql). If you do file new project -> MVC 4 -> internet application, you get a really nice template with the controller and model setup for you. However, the tables are different than using aspnet_regsql and the ASP.Net Configuration tool (WSAT) wasn’t connecting to the data I had (it was creating an App_Data/aspnet.mdf file, which I didn’t see right away). Points of Note The database tables are created in the SimpleMembershipInitializer class, when you first run your app using Entity Framework 5 migration functionality. The tables created are webpages_Membership, webpages_OAuthMembership, webpages_Roles, webpages_UsersInRoles, UserProfile. Web.config settings don’t seem to be needed.   Scott Hanselman on Universal Providers was also useful if not somewhat out dated. Universal Providers and SimpleMembership are not compatible. http://www.asp.net/web-pages/tutorials/security/16-adding-security-and-membership – walk-through

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  • Is text-only mode a saving or a problem for battery savings?

    - by Robottinosino
    A friend is flying to the US from Europe and asked me a very thought-provoking question, which I am not remotely able to answer with substance so I am asking it here: How to absolutely maximise battery life on an Ubuntu (laptop) install? do not rush to mark this as duplicate, there is an important point here: does -GNOME- help or worsen battery life? Let me provide some context: The only task he needs to perform is: edit text files in Vim. He is unsure whether running GNOME will drain his battery life more or actually save him some battery life given the smarts of GNOME's power management features like "switch this peripheral to -power save- after X minutes..." (GNOME might just be a configuration front-end for settings that are governed by command-line utils for all I know?) He could perfectly well boot the system in text-only mode and use the automatic 6 virtual consoles for his needs, if that's a saving at all over running tmux (I think so because of all the smart buffering/history/etc the latter does by default?) Exactly how would you advise him to run his laptop during his flight? What I told him already: power off WiFi in the BIOS, not from the "GUI" power off Bluetooth switch off the courtesy light and use low monitor brightness play music off of his phone, not mp3blaster do not use his tiny portable mouse (and do not attach any other USB gimmicks like "screen light", etc) stop development services he will not be using, especially apache2, tomcat, dovecot, postgresql, etc. Potentially: - switch off his cron jobs? (he does an rsync + tar + 7za of his "work in progress" every so often) I think the above is standard stuff one could get off StackExchange, and with many duplicates... the core of this question is, I think: __ will running Ubuntu in text-only mode be a saving in terms of battery life or a problem? why? (provide some technical arguments) __ I think it will be a saving but I am also scared about "other things" detecting and enabling advanced chipset power management features only when some services are started.. and fear these "services" may be off in text-only mode?

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

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  • Blog Rebranding

    I have been spending more and more time on learning as much as I can on Agile Development and also have been fairly immersed in rolling out TFS 2010 in our environment.  I feel like it is time to talk about some of my experiences.  With that, I am rebranding my blog to focus on these topics.  I am going to start with a bunch of blogs on the process I have gone through getting TFS 2010 configured for our development teams. Last week, Brian Harry was in our office and gave a great talk on the improved tools in TFS 2010 and how Microsoft uses the tools internally.  I followed that up with a high-level overview of the improved out of the box process templates and the process to customize them.  I am definitely very excited about the new features in 2010 and hopefully will keep up my motivation to blog about it.  I am writing my first post right now about the process I went through to build a task progress report based on the user story progress report in the MSF for Agile Development template.  Stay tunedDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Looking for algorithms regarding scaling and moving

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find algorithms that would help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. I have included three pictures of this object(as said this is just for an example). Now, the thing is when the user scales the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Here is an image of the example object (a thick walled box, with one face missing, where each wall is made by a cuboid): Front of the object: Hope you can help,

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  • What is the simplest way for a slippy SVG visualization?

    - by totymedli
    I have a big SVG file representing a complicated graph with hundreds of points. I want to represent this in a web page. My idea was that I could make it like Google Maps represent their maps, in those slippy, dragable, moveable maps. I'am looking for an easy and fast JavaScript library which could do the work. What I need for my "map" is the drag/move, zoom ability, and some way to click on the points of the picture, which makes a little information apear about that point, like Google maps markers. I'am looking for a free/open source library. I saw some solutions but I'am uncertain about them, and none of them seemed to be perfet: Polymaps - I love the technique it uses, but I don't know much about this library. Leaflet - I love the simplicity of it, but I dont know how could I apply it for my SVG. Raphael - I heard the awesomeness of this, but It seemed a lots of work to do this task. What would be the best/easiest solution for my problem, and what is your opinion aboute the above libraries?

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