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  • Why Adobe Air is so underrated for building mobile apps?

    - by Marcelo de Assis
    I worked with Adobe Flash related technologies for the last 5 years, although not being a big fan of Adobe. I see some little bugs happening in some apps, but I cannot imagine why a lot of big companies do not even think to use use Adobe Air as a good technology for their mobile apps. I see a lot of mobile developer positions asking for experts in Android or iOS , but very much less positions asking for Adobe Air, even when Adobe Air apps have the advantage of being multi-plataform, with the same app working in Blackberry, iOS and Android. Is so much easier to develop a game using Flash, than using Android SDK, for example. It really have flaws (that I never saw) or it is just some kind of mass prejudgement? I also would like to hear what a project manager or a indie developer takes when choosing a plataform for building apps.

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • How do you make comp.sci students and future programmers aware of the various software licenses and the nuances of it ?

    - by Samyak Bhuta
    To be specific How would you include it as part of curriculum ? Would it be too boring to just introduce them as a pure law subject ? Are there any course structure available or can we derive one ? What are the books that could be used ? I would like to see that - after going through the course - candidate is well aware of "what software licenses are and what they are good for". Various implications of not knowing it in it's proper sense. What licenses they should use for their own code. What to consider when they are trying to use certain libraries or tools in their project and gauge risks/rewards associated with it. The idea is to let them make informed choices when they are professionals/practitioners in field of programming and not make them substitute for a lawyer or even a paralegal who is going to fight the case or draft things.

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  • Web interface with FastCGI or with direct HTTP?

    - by Basile Starynkevitch
    Let's assume I want (for fun at start) to play with some new DSL (domain specific language) idea. And I really want its user[s] (probably only me at first) to interact thru a web interface. I'll probably implement it in C++ (probably using LLVM). Should I use an HTTP server library (like libonion or microhttpd) to talk directly HTTP or should I use FastCGI? In particular, I am noticing that several recent web frameworks (Opa, Ocsigen, ...) do not have any FastCGI interface but only HTTP one.... So my feeling is that FastCGI is really out of fashion.... Any opinions on that? Do you know recently started project using FastCGI ? (and what about SCGI?)

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  • Rationale behind freeware projects

    - by VexXtreme
    I've seen some freeware projects in the past where the author(s) invested a significant amount of their personal time and resources and never even considered charging for the software. A lot of these projects were donation based, and from what I've heard, donationware can never be a viable business model (even to simply support development costs) because most people choose not to donate if given an option. A lot of these projects eventually shut down because their authors could not sustain them further. Granted, some people simply like making the community happy (or something), but if you're struggling to keep your project alive, why not charge some small amount such as $10 simply to stay operational? If people find your software useful (and a lot of people found those projects VERY useful) they won't have a problem paying such a small amount. The question is: if you have a popular app that people like and download in great numbers, why not put a price tag on it? Why do it for free?

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  • WWDC 2012 announced features on iOS 5?

    - by Arnold Sakhnov
    I am relatively new to iOS development, so after watching a bunch of WWDC videos announcing new awesome features for the iPhone SDK, I still got a few questions regarding their support for older devices. Specifically: Do the new compiler features (such as literals support, auto-synthesize, etc) require iOS 6 on the target device, or can the new style code be deployed to iOS 5 devices? Auto-layout for iOS, same question. Will it only be supported on iOS 6, or 5 as well? If it's 6 only, what kind of fallback are we expected to implement? Would really appreciate if someone could clarify this for me, as I'm thinking about rewriting my older unfinished project and I would love to use some of that improved SDK functionality.

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  • Build Controller status Unavailable issue in TFS2010

    - by jehan
    I ran into this problem few days back, I was not able to run the builds because the Build Controller was showing Status as Unavailable. It was showing the below exception: There was no endpoint listening at http://fullmachinename:9191/Build/v3.0/Services/Controller/2 that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. After trying out few things, I looked at below Build Service Properties.   Then, I did below modifications to the Build Services Properties: 1)      Changed the Local Build Service Endpoint(incoming) from http://machinename.domain.com:9191 to http://machinename:9191 2)      Changed the Connect to Team Project Collection (outgoing) from localhost to machine name. http://localhost:8080/tfs/defaultCollection to http://machinename:8080/tfs/DefaultCollection   After that Started the Build Services and it fixed the issue, the Build Controller was showing Available Status and was able to run the builds.

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Publish/Subscribe/Request for exchange of big, complex, and confidential data?

    - by Morten
    I am working on a project where a website needs to exchange complex and confidential (and thus encrypted) data with other systems. The data includes personal information, technical drawings, public documents etc. We would prefer to avoid the Request-Reply pattern to the dependent systems (and there are a LOT of them), as that would create an awful lot of empty traffic. On the other hand, I am not sure that a pure Publisher/Subscriber pattern would be apropriate -- mainly because of the complex and bulky nature of the data to be exchanged. For that reason we have discussed the possibility of a "publish/subscribe/request" solution. The Publish/Subscribe part would be to publish a message to the dependent systems, that something is ready for pickup. The actual content is then picked up by old-school Request-Reply action. How does this sound to you?? Regards, Morten

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  • How to properly install libsvm-3.11?

    - by Gomathi
    I'm using libvm-3.11. I downloaded it at http://www.csie.ntu.edu.tw/~cjlin/libsvm/ and extracted. Then I set path in Matlb. After that whenever I run my program, it gives the same error always. ??? Invalid MEX-file 'E:\Gomu\Gomu General\final yr Project\proj\libsvm-3.11\windows\svmtrain.mexw32': The specified module could not be found. . Error in == trysvm at 6 svmStruct = svmtrain(T,TrainMat,'showplot',true); What should I do?

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  • Collaboration between client, web designer, and web developer

    - by Alex
    I am primarily a Web Developer (back end programming) - but intend to offer a complete service to my clients, from concept, to brand design, photoshop mock-ups and everything else in between. I'm aware that it's a good idea to outsource this design aspect of the project to someone that I trust. My question is more about the process: I imagine that in order for the designer to really grasp what the client wants to create, they would need some sort of interaction. Therefore, does anyone know if it is common to bring both parties into a 3 way discussion? Or is it more common to get all of the info from the client, and then pass it onto the designer, and act as a back and forth middleman? Afterall, I am the designer's client. Any insight into this would be great

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  • How to have a maintainable and manageable Javascript code base

    - by dade
    I am starting a new job soon as a frontend developer. The App I would be working on is 100% Javascript on the client side. all the server returns is an index page that loads all the Javascript files needed by the app. Now here is the problem: The whole of the application is built around having functions wrapped to different namespaces. And from what I see, a simple function like rendering the HTML of a page can be accomplished by having a call to 2 or more functions across different namespace... My initial thought was "this does not feel like the perfect solution" and I can just envisage a lot of issues with maintaining the code and extending it down the line. Now I would soon start working on taking the project forward and would like to have suggestions on good case practices when it comes to writing and managing a relatively large amount of javascript code.

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  • Returning JsonResult From ASP.NET MVC 2.0 Controller and Unit Testing

    This post will show how to return a simple Json result from an ASP.NET MVC 2.0 web project.  It will show how to test that result inside a unit test and essentially pick apart the Json, just... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How would I get work as a PHP, MySQL Developer?

    - by Matthew
    I've been working with PHP and MySQL to create various projects that I've been interested in, I can design the user interface, and the back end programming. I've created simple social networking sites, book marking sites, and project management software. So what steps would I take to get a job? Is there a market for PHP, MySQL web developers? Is it possible to take instructions and work from home for someone? How would I accept payment? Should I start a company? or work for someone? I am currently based in South Africa, many of the companies are lacking the innovation that I'm seeking for in a company.

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  • ASP.NET MVC Cookbook &ndash; public review

    I have recently started writing another book. The topic of this book is ASP.NET MVC. This book differs from my previous book in that rather than working towards building one project from end to end this book will demonstrate specific topics from end to end. It is a recipe book (hence the cookbook name) and will be part of the Packt Publishing cookbook series. An example recipe in this book might be how to consume JSON, creating a master /details page, jquery modal popups, custom ActionResults, etc....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Writing Large Portions Of Code Then Debugging?

    - by The Floating Brain
    Lately I have been writing a game engine, and I have been writing a lot of "foundation stuff" (standard interfaces, modules, a message system ect.), but I have noticed a pattern, a lot of the stuff is interdependent and I can not debug until everything is done, hence I do not debug for about 3 to 5 hours at a time. I am wondering if this is an acceptable practice for this part of the project, and if not, if anyone can give me some advice? -----Update-----: I downloaded some code metrics tools, and my programs cyclomatic complexity is 1.52 which as I understand it is good, and should correlate to high cohesion, if I am wrong please correct me/

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  • Are there web frameworks/tools that optimize for speed of development?

    - by Ahmet Yildirim
    I've been a PHP web developer for about 2 and a half years now. I have started using CodeIgniter framework to shorten development process a while ago. I developed 4 websites using CodeIgniter. It has been really tiring and boring due to code-repetition. Code repetition was vast on form handling functions in controllers.So in my last project , i developed a general form input handling function.This lead a realisation that it could get even faster by more automation. What i think i lack in my development is using CRUD & Code Generation tools. But i am wondering if there is any other utilities that shortens development process. Which web development language or framework more inclined towards code generation utilities?

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  • Consuming JSON stream into AWS Database on the cheap

    - by wjl
    I'm working on a project that needs to consume a JSON stream (approximately 1MB / minute), and parse and insert objects into a database. Amazon's DynamoDB or SimpleDB seem like attractive options for this. Is there a web service that can run a very simple script to eat the data and put it in a database? I could use a worker on Heroku or Elastic Beanstalk, or even pure EC2, but I'd like to find a service that's much cheaper, due to the very low amount of bandwidth and CPU required. (Sorry for the crappy tags. I'm not even sure where to categorize this question.)

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  • Do you develop with localization in mind?

    - by Jimmy C
    When working on a software project or a website, do you develop with localization in mind? By this I mean e.g. Externalizing all strings, including error messages. Not using images that contain text. Designing your UI with text expansion in mind. Using pseudo-translation to test your UI's early in the process. etc. On projects you work on, are these in the 'nice to have' category and let the L10N team worry about the rest, or do you have localization readiness built into your development process? I'm interested to hear how developers view localization in general.

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  • What does Symfony Framework offer that Zend Framework does not?

    - by Fatmuemoo
    I have professionally working with Zend Framework for about a year. No major complaints. With some modifications, it has done a good job. I'm beginning to work on a side project where I want to heavily rely on MongoDb and Doctrine. I thought it might be a good idea to broaden my horizons and learn another enterprise level framework. There seems to be a lot a buzz about Symfony. After quickly looking over the site and documentation, I must say I came away pretty underwhelmed. I'm woundering what, if anything, Symfony has to offer that Zend doesn't? What would the advantage be in choosing Symfony?

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  • Making profit from a social network

    - by James P.
    This follows similar questions but I'd like to see if anything particular comes out of it due to the nature of site. In short, I've taken up the role of webmaster for a small social network site and wish to make it profitable to at least cover the running costs. The site is linked to a commerce and presents are offered to members according to the number of points they've accumulated through various actions. The site is running on shared hosting so it's probably dirt cheap but the presents can be expensive as a whole and some money has already been invested into the project. One idea I have is to seek some sponsors that would be willing to offer presents or special offers in return for publicity. I don't know if this will be easy or not. I'm also looking into adapting hosting to perhaps move static files to a cheaper online storage medium (see Ideas for reducing storage needs and/or costs (lots of images)). Other suggestions are welcome.

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  • Is reference to bug/issue in commit message considered good practice?

    - by Christian P
    I'm working on a project where we have the source control set up to automatically write notes in the bug tracker. We simply write the bug issue ID in the commit message and the commit message is added as a note to the bug tracker. I can see only a few downsides for this practice. If sometime in the future the source code gets separated from the bug tracking software (or the reported bugs/issues are somehow lost). Or when someone is looking in the history of commits but doesn't have access to our bug tracker. My question is if having a bug/issue reference in the commit message is considered good practice? Are there some other downsides?

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  • Day 1 - Finding Like Minds

    - by dapostolov
    So, is being a Game Developer any different from being an IT Developer? I picture a poorly lit environment where I get to purchase my own desk lamp; I'm thinking one of those huge lava lamps that pump out so much heat you could fry an egg on it. To my right: a "great wall" of empty coke cans dwarf me. Eating my last slice of pizza I look across my desk to see a fellow developer with a smug look on his face;  he's just coded his latest module for the game and it looks like he's in nirvana. My duty, of course, is to remind him to keep focused on the job at hand. So, picking up my trusty elastic and aerodynamically crafted paper bullet I begin a 10 minute war of welts and laughter which is promptly abrupted by our Project Manager demanding more details from our morning Scrum meeting. After providing about 5 minutes of geek speak and several words of comfort to make his eyes glaze over...it hits me, the idea for the module...beckoning my developer friend over, we quickly shoo the Project Manager away and begin our brainstorming frenzy ... now, where'd I put that full can of coke? OK. OK. This isn't probably the most ideal game developer environment, but it definitely sounds fun to me...and from what I gather is nothing like most game development companies. But I'm not doing this blog series to "go pro"; like I stated in my first post I want to make a 2D game from an idea my best friend and I drummed up long, long ago. I'm in this for the passion AND I want to see how easy it is for us .Net Developers to create a game. So where do I start? Where can I find like minded individuals? What technologies are there? What do I need to make a video game? The questions are endless....AND...since I already have an idea ... lets start with ... Technology (yes, I'm a geek, live with it...) Technology OK. Predominantly, games are still made in C++ or even C. I'm not sure how much assembly code is floating around lately, however, that is not my concern. I do know C / C++ from my past, enough to even get me by, but I'm mainly interested in a recent, not-so-new, technology called XNA. What is XNA? XNA allows us .Net Developers to make 2D / 3D games for windows, Xbox*, and Windows Mobile 7*. * = for a nominal fee *cough* The following link is your one stop shop to XNA game development: http://creators.xna.com/en-US/education/gettingstarted The above site hosts information such as: - getting started - a sample/instructional shooter game in 2D / 3D with code (if I'm taking too long for you in this blog series) - downloads - starter kits... http://creators.xna.com/en-US/education/starterkits/ And of course...forums. You can also subscribe and pay for their premium membership which gets you some pretty awesome tutorials, resources, downloads, and premium community support. Some general Wiki information about XNA: http://en.wikipedia.org/wiki/XNA_%28Microsoft%29 Community Support OK. Let's move on to industry and community support. Apart from XNA, there are some really cool sites out there, I just haven't found all of them yet. However, I found a really cool Game Development website called Gamastura. You can click on the following link to get you there: http://www.gamasutra.com/ The site is 100% dedicated to "The Art & Business of Making Games". Armed with blogs, twitter, jobs/resumes and most importantly industry news; one could subscribe to the feed and got lost in the wealth of information it provides. On a side note: I remember Gamasutra being around when my best friend and I wanted to make a video game...meaning, they've been around for a while now. I think the most beneficial aspect of this site is to understand the industry you want to get into. Otherwise, it's just a cool site to keep up to date with the industry in general. Another Community Support option is LinkedIn. Amongst the land of extremely bloated achievements and responsibilities lay 3 groups (that I have found) that deal with game development.: http://www.linkedin.com/groups?gid=59205 - Game Developers http://www.linkedin.com/groups?gid=824817 - DirectX Game Developer Network http://www.linkedin.com/groups?gid=756587 - DirectX Developers The Game Developers group in LinkedIn is by far the most active of the three and could possibly provide a wealth of support. What I've done thus far: - I lightly researched the XNA technology - I looked around for some community sites to assist me - I downloaded the XNA Game Studio 3.1 on my PC and installed it on my IDE - I even tried both tutorials! http://creators.xna.com/en-US/education/gettingstarted/bgintro/chapter1   Best Regards D.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Long delays in Unity3D substance generation

    - by Josh Buhler
    Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity begins to re-import all off the substances built using Substance Designer. As we've got a lot of these in our game, it's starting to lead to 5 minute delays between testing runs just to test a small change. Any suggestions or parameters we should check that could possibly prevent Unity from needing to regenerate these substances every time? Shouldn't it be caching these things somewhere?

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