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  • Objective C: Class Extensions and Protocol Conformation Warnings

    - by Ben Reeves
    I have a large class, which I have divided into several different class extension files for readability. @protocol MyProtocol @required -(void)required; @end @interface MyClass : NSObject <MyProtocol> @end @interface MyClass (RequiredExtension) -(void)required; @end Is there a better way to do this, without the compiler warning? warning: class 'MyClass' does not fully implement the 'MyProtocol' protocol

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • How do I get a UIView which displays text to behave like a UILabel when bounds change?

    - by Hilton Campbell
    I have a UIView in which I need to draw text in drawRect: - (void)drawRect:(CGRect)rect { ... [@"some text" drawAtPoint:somePoint withFont:someFont]; ... } Because the text requires special formatting, I cannot just use a UILabel. It looks fine until I rotate the device. Then the size of my custom UIView changes (in the parent view's layoutSubviews method), and the text becomes stretched in one direction and squished in the other. When I replace my view with a UILabel, the text always looks great, even when the bounds of the view changes. How can I get my view to exhibit the same behavior as UILabel? Some things I have looked into, but have yet to have success with: Set the view's layer's needsDisplayOnBoundsChange to YES. Set the view's contentStretch to CGRectZero. Call setNeedsDisplay in my view's layoutSubviews. Maybe I'm not doing one of these things right. Has anyone else run into this?

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  • Why we used double pointer in objective-C or C language?

    - by Rajendra Bhole
    Hi, I confused when i want to take single pointer and when should i take double pointer? In following structure what exactly did? struct objc_class { Class isa; Class super_class; const char *name; long version; long info; long instance_size; struct objc_ivar_list *ivars; struct objc_method_list **methodLists; struct objc_cache *cache; struct objc_protocol_list *protocols; }; Why we use the "**methodLists" double pointer?

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  • Having an issue while trying to implement In-App Purchase

    - by Raymond
    This is my first time to implement In-App purchase and I am using the tutorial located here: Ray Wenderlich Now I am sure this is something simple, but I am having issues figuring out, so I figured I would ask all of the gurus out here. The compiler is saying that _products is Use of undeclared identifier - (void)productPurchased:(NSNotification *)notification { NSString * productIdentifier = notification.object; [_products enumerateObjectsUsingBlock:^(SKProduct * product, NSUInteger idx, BOOL *stop) { if ([product.productIdentifier isEqualToString:productIdentifier]) { *stop = YES; } }]; }

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  • drag object vertically

    - by blacksheep
    i like to drag this object vertically instead of horizontally, which is doin it now: (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myObject.frame, location)){ CGPoint xLocation = CGPointMake(location.x, myObject.center.y); myObject.center = xLocation; } }

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  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

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  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

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  • Pass a class as a parameter?

    - by JuBu1324
    I have been lead to believe that it is possible to pass a class as a method parameter, but I'm having trouble implementing the concept. Right now I have something like: - (id)navControllerFromView:(Class *)viewControllerClass title:(NSString *)title imageName:(NSString *)imageName { viewControllerClass *viewController = [[viewControllerClass alloc] init]; UINavigationController *thisNavController = [[UINavigationController alloc] initWithRootViewController: viewController]; thisNavController.tabBarItem = [[UITabBarItem alloc] initWithTitle: title image: [UIImage imageNamed: imageName] tag: 3]; return thisNavController; } and I call it like this: rootNavController = [ self navControllerFromView:RootViewController title:@"Contact" imageName:@"my_info.png" ]; What's wrong with this picture?

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  • How to retrieve the location of a control on the view?

    - by amok
    I have a button on a view, I want to add another button next to it when the first button is touched. Therefore I need it's top left corner to do the math. Here's what is puzzling me greatly: // this code is executed when the button is pressed NSLog(@"X:%f",moreButton.frame.origin.x); that returns on the first and second click the followings: 2010-04-24 22:58:25.883 iPad PopOver[8095:40b] X:-1.999002 2010-04-24 22:58:25.884 iPad PopOver[8095:40b] Y:0.000000 why and how can I get the x,y of an existing button on the view? (button created via IB) Thanks! mE ps: I have looked at similar posts and my code looks fine but I keep getting zeros (it's an ipad app if matters in any way)

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  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

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  • UITableViewController setting delegates and datasource

    - by the_great_monkey
    Hi iOS gurus, I'm a little bit confused about UITableViewController... As far as I concern they are typically the delegate and datasource of the UITableView (although it can be made such that they are different). However in some cases, like when embedding a UITableViewController in a UITabBarViewController in Interface Builder, we initiate our table view controller in IB. Therefore in my understanding, the default initialiser is being called. But in this case, I have this piece of code: @interface Settings : UITableViewController { } And in the IB I see that the delegate and datasource of the UITableView is hooked up to this class. My question is, why is it that we don't need to explicitly say that it is following: @interface Settings : UITableViewController <UITableViewDelegate, UITableViewDataSource> { } And in the .m file: - (void)viewDidLoad { [super viewDidLoad]; [tableView setDelegate:self]; [tableView setDataSource:self]; } I have indeed stumbled upon some cases where I have to explicitly code the above a few times to make something work. Although it is still a mystery for me as of why it is needed...

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  • NSDateFormatter always return 2010-12-31 23:00:00 +0000

    - by Janky
    Hello! I'm using this code to format a date from a string: NSDateFormatter *dateFormat = [[NSDateFormatter alloc]init]; [dateFormat setDateFormat:@"EEEE, dd MMMM yyyy"]; NSDate *dateStart = [dateFormat dateFromString:[thisEvent dateEvent]]; [thisEvent dateEvent] contains this date: Saturday, 09 April 2011 I don't know why dateStart contains 2010-12-31 23:00:00 +0000 where I'm wrong? Thank You!!

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