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  • Microsoft Unity 2.0 Released

    - by shiju
    Microsoft's dependency injection framework Unity Application Block (Unity) has reached version 2.0. The release available on Codeplex at http://unity.codeplex.com/ Unity 2.0  Change LogRelease Notes - Unity 2 for DesktopRelease Notes - Unity 2 for SilverlightOfficial Download - Unity 2.0Official Download - Unity 2.0 for SilverlightAdditional Materials DownloadMigration GuideVideos UnityContainer Fluent InterfaceUnity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement, as shown in the following code.  IUnityContainer container = new UnityContainer() .RegisterType<IFormsAuthentication, FormsAuthenticationService>() .RegisterType<IMembershipService, AccountMembershipService>() .RegisterInstance<MembershipProvider>(Membership.Provider) .RegisterType<IDinnerRepository, DinnerRepository>();    

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  • Temporarily share/deploy a python (flask) application

    - by Jeff
    Goal Temporarily (1 month?) deploy/share a python (flask) web app without expensive/complex hosting. More info I've developed a basic mobile web app for the non-profit I work for. It's written in python and uses flask as its framework. I'd like to share this with other employees and beta testers (<25 people). Ideally, I could get some sort of simple hosting space/service and push regular updates to it while we test and iterate on this app. Think something along the lines of dropbox, which of course would not work for this purpose. We do have a website, and hosting services for it, but I'm concerned about using this resource as our website is mission critical and this app is very much pre-alpha at this point. Options I've researched / considered Self host from local machine/network (slow, unreliable) Purchase hosting space (with limited non-profit resources, I'm concerned this is overkill) Using our current web server / hosting (not appropriate for testing) Thanks very much for your time!

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  • Eager Loading more than 1 table in LinqtoSql

    - by Michael Freidgeim
    When I've tried in Linq2Sql to load table with 2 child tables, I've noticed, that multiple SQLs are generated. I've found that  it isa known issue, if you try to specify more than one to pre-load it just  picks which one to pre-load and which others to leave deferred (simply ignoring those LoadWith hints)There are more explanations in http://codebetter.com/blogs/david.hayden/archive/2007/08/06/linq-to-sql-query-tuning-appears-to-break-down-in-more-advanced-scenarios.aspxThe reason the relationship in your blog post above is generating multiple queries is that you have two (1:n) relationship (Customers->Orders) and (Orders->OrderDetails). If you just had one (1:n) relationship (Customer->Orders) or (Orders->OrderDetails) LINQ to SQL would optimize and grab it in one query (using a JOIN).  The alternative -to use SQL and POCO classes-see http://stackoverflow.com/questions/238504/linq-to-sql-loading-child-entities-without-using-dataloadoptions?rq=1Fortunately the problem is not applicable to Entity Framework, that we want to use in future development instead of Linq2SqlProduct firstProduct = db.Product.Include("OrderDetail").Include("Supplier").First(); ?

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  • Friendly URLs: is there a max length for search engines?

    - by Olivier Pons
    People from stackoverflow have been working closely with google team to help them make the panda algorithm more efficient, so I guess they've learned a lot from the google team. Thus they may have done very clever friendly URLs to maximize the page rank. I've seen from time to time very long URLs (can't find where) in stackoverflow, but after a certain "amount" of character there were only numbers, kind of "ok passed this length, SEOs will ignore this so let's put only numbers". I've done a huge work on my framework to make very friendly URLs, and my website can come up with URLs like: http://www.mysite.fr/recherche/region/provence-alpes-cote-d-azur/departement/bouches-du-rhone/categorie-de-metiers/paramedical/ It's very long and I'm wondering if the previous URL won't be mixed with, say, this one: http://www.mysite.fr/recherche/region/provence-alpes-cote-d-azur/departement/bouches-du-rhone/categorie-de-metiers/art/

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  • Using Visual Studio as a Task-Focused IDE

    - by Jay Stevens
    Are there patterns or libraries or any official Microsoft SDK for using Visual Studio as a specifically Task-Focused UI? For example, both Revolution R (IDE for the R language) and SQL 2012 (and I think SQL 2008 and possibly 2005) use Visual Studio as the underlying IDE framework. Is there an officially supported SDK and/or examples/samples for doing this type of thing? I am building a language Parser for an existing language - whose only available IDE is INSANELY expensive - using Irony (and eventually will generate a Language Service as well). Any direct or indirect suggestions/answers are appreciated.

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  • AIA und die "IT Strategies from Oracle"

    - by Hans Viehmann
    Die Oracle Application Integration Architecture lässt sich gut nutzen, um eine SOA Initiative zügig zu starten. Naturgemäß berücksichtigt sie aber nicht alle Aspekte einer IT Strategie. Zu diesem Thema gibt es nun seit einigen Wochen eine umfassende Bibliothek von Handbüchern ("Practitioner's Guides") und Referenz-Architekturen, in denen die Erfahrung aus zahlreichen Projekten zusammengefasst ist.Hier ist beispielsweise ein IT Governance Framework beschrieben, das auch die wesentlichen Aspekte der SOA GovernanceSOA Portfolio GovernanceService Lifecycle GovernanceSOA Solution Lifecycle GovernanceSOA Vitality GovernanceSOA Organization Governancenäher beschreibt.In den Handbüchern sind zahlreiche wertvolle Hinweise und best practices enthalten; ich denke, es lohnt sich, einen Blick hinein zu werfen.Die gesamte Bibliothek findet sich unter http://www.oracle.com/goto/itstrategies; eine Übersicht über die verschiedenen Aspekte ist in dem Bild unten zusammengefasst.View image

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  • CodePlex Daily Summary for Tuesday, March 23, 2010

    CodePlex Daily Summary for Tuesday, March 23, 2010New Projects.NET StarCraft II Replay Parser: A .NET 3.5 Library used to parse StarCraft II replays. Developed in C# 3.5.BackToBasics "B2B" Chat: With technology and software getting more and more complicated, why not get back to basics with BackToBasicsChat. B2B allows you to chat over a ser...Dark Neuron Game Engine: Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C#...DeepZoom Pivot Constructor: Library to make building DeepZoom images and Pivot displays simpler.ePaper reader: The project is aimed at creating a tool which helps in reading electronic editions of news papers(pdf/flash)FSharpPageProvider for EPiServer CMS 6: This project starts as the port of EPiServer XmlPageProvider to F# programming language. Hammock for REST: Hammock is a REST library for .NET that greatly simplifies consuming and wrapping RESTful services.Kirill Osenkov: Various small projects, tools, utilities and samples by Kirill OsenkovliveDB: liveDB - web client for sql serverLucilla Framework: lucilla frameworkMVC Foolproof Validation: MVC Foolproof Validation aims to extend the Data Annotation validation provided in ASP.NET MVC. Initial efforts are focused on adding contingent va...MVC2Forums: MVC2Forums is simply a forum system based upon MVC2.Mvvm Foundation Silverlight: Mvvm Foundation Silverlight is a library of classes that are helpful when building Silverlight applications based in the MVVM pattern. This librar...MyPersonalWebsite: This is my personal web site developed using ASP.NET MVC 2Planner: Planner makes it easier for all peoples to plan your tasks. It's developed in Delphi.Prose: Prose is an playground for an experimental JavaScript like language compiler. Eventually it will implement 0-CFA, CFA2, and a Tracing JITQuestTracker: QuestTracker is a todo list presented in the format of a quest tracking list such as the one in World of Warcraft.SevenZipLib: SevenZipLib is a C# interface to the 7-zip library.SimpleGeo .Net: .Net Client library for the SimpleGeo.com serviceNew ReleasesAutenticar no OpenLDAP utilizando pGIna: DLL LDAPAuth Plus: New Group: No LoginBMap.NET: BMap.NET 2: This is the 2nd version of BMap.NET. It has included these tags: Bing Maps, and "About BMap.NET".Cronos: Version 2.04: This is primarily a bug-fix release. Several numerical issues have been resolved, and a resource leak (of MS Windows graphics objects) has been fi...EV Dashboard: v1.0: This release includes support for an App.config file and Auto Connect, which will connect to the specified BMS at startup. Note: You still have to ...GKO Libraries: GKO Libraries 0.1 Beta: 0.1 Beta Added More utilities and functions RefactoringsGLB Virtual Player Builder: 0.4.2 Beta: Beta build that includes a new player creator.HKGolden Express: HKGoldenExpress (Build 201003222215): New features: (None) Bug fix: Fixed bugs of unable to parse XML file stream returned from HKGolden API, as the encoding of XML file stream chang...jQuery Web Controls ASP.Net: jQueryWebControls 1.1.1.2: En esta versión se han corregido problemas existentes en la ejecución de los scripts de jquery cuando se utilizaban MasterPage y/o Ajax Control Too...LightKit: Version 0.2.2: Fixed: fixed bug when CollectionItemsEditor ditermines IsChanged property incorrectly fixed ObjectEditor`a thisstring propertyName method wrong l...LINQ to Twitter: LINQ to Twitter Beta v2.0.8: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...MapWindow6: MapWindow 6.0 msi (March 22): This version fixes the icons for the desktop installer and changes the install directory to Program Files\MapWindow instead of Program Files\ISU.Math.NET Numerics: 2010.3.22.1334 Build: Latest alpha buildMiniCalendar Web Part: MiniCalendar Web Part 1.8: A small web part to display links to events stored in a list (or document library) in a mini calendar (in month view mode). It shows tooltips for t...OCInject: Release Two: This release brings some missing features such as Singleton support, Func<T> factories and child containers. It, also, has an updated constructor ...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (March 2010): Installer of the latest binaries of Phalanger 2.0 (March 2010) and its integration into Visual Studio 2008. Easy installer with automatic IIS int...Planner: Planner: firstQuestTracker: QuestTracker 0.1: This is the preliminary release of QuestTracker. There's not much documentation or many features yet, but it is functional. Any feedback would be a...QuestTracker: QuestTracker 0.1.1: Bugfix for QuestTracker 0.1QuestTracker: QuestTracker 0.1.2: Fixes an issue with saving the quest list.Rawr: Rawr 2.3.13: We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2 (that's what you're re...Single Web Session: Alpha Model Plugin: !How to use Single Web Session add following line into your web config <httpModules> <add name="SingleSession" type="SingleWebSession.Model.W...SMIL - SharePoint Map Integration Layer: SMIL 1.0: Custom data field Extracts Lat/Lon from EXIF from images being uploaded. Map Web Part Filter with SharePoint views Filter by connecting to...sTASKedit: sTASKedit 42532 (Developer Alpha): This release is only to verify the currently decoded task structure... Supported files: tasks.data (v1.3.6 client)VCC: Latest build, v2.1.30322.0: Automatic drop of latest buildVisual Studio DSite: Advanced Notepad (Visual C++ 2008): An notepad written in c that can save in a rich text file format.Wallpaper Rotator: Wallpaper Rotator 0.5: Wallpaper Rotator 0.5 This version includes the following improvements: Saving the choice of "Random Order (Shuffle Mode)" Updating the configu...Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETLINQ to TwitterPHPExcelFarseer Physics EngineFacebook Developer ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog Modulepatterns & practices: Composite WPF and SilverlightN2 CMS

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  • In which cases Robolectric is a relevant solution?

    - by Francis Toth
    As you may now, Robolectric is a framework that provides stubs for Android objects, in order to make tests runnable outside the Dalvik environment. My concern is that, by doing this, one can fake a third party library, which is, I believe, not a good practice (it should be encapsulated instead). If you make assumptions about an interface you don't own, which is changed once your test has been written, you won't be always noticed about the modifications. This can lead to a misunderstanding between your implementations and the interface they depends on. In addition, Android use mostly inheritance over interfaces which limits contract testing. So here's my question: Are there situations when Robolectric is the way to go? Here are some links you can check for further information: test-doubles-with-mockito in-brief-contract-tests

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  • Why don’t UI frameworks use generics?

    - by romkyns
    One way of looking at type safety is that it adds automatic tests all over your code that stop some things breaking in some ways. One of the tools that helps this in .NET is generics. However, both WinForms and WPF are generics-free. There is no ListBox<T> control, for example, which could only show items of the specified type. Such controls invariably operate on object instead. Why are generics and not popular with UI framework developers?

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  • Oracle Business Intelligence Advanced - Hands-on Workshop para Parceiros - 18 a 21 de Janeiro

    - by Claudia Costa
    Workshop Description This FREE hands-on workshop highlights strengths of OBIEE 11g by providing attendees a hands-on experience with BI 11g product. OBIEE 11g has adopted the standardized infrastructure of Fusion Middleware to provide robust server capability along with highly anticipated advanced visualization components like Maps, Flash based charts, Scorecards and KPIs. This workshop focuses on new features and infrastructure components for the BI practitioners who are familiar with either OBIEE 10g or previous BI releases. After taking this course, Oracle Business Intelligence 11g Advanced, you will gain insight into OBIEE11g technology, reporting solutions and new features. Workshop provides opportunities to practice with OBIEE11g environment as hands on activities. Participant will gain in-depth understanding of new architecture of OBIEE 11g, security mode, installation/configuration as well as reporting aspects like, new ROLAP/MOLAP style hierarchical browsing, new chart types, Action Framework and Advanced Visualization. If you are a Business Intelligence practitioners and familiar with BI10g - you cannot afford to miss this 3-day workshop. Register Now! PresentationsBusiness Intelligence EE (OBIEE) 11g: Advanced Workshop ·         OBIEE 11g Overview ·         OBIEE 11g Architecture and Infrastructure ·         OBIEE 11g Installation, Configuration and Monitoring ·         OBIEE11g Security Model and BI Components ·         OBIEE 11g Homepage Overview ·         New Visualizations: Master-Detail Events, Charts, Hierarchies ·         Reports Building with OBIEE 11g and Catalog Management ·         Spatial Integration, Action Framework, Scorecards ·         OBIEE 11g Dashboards ·         OBIEE Integration Options  Lab OutlineOracle Business Intelligence (OBIEE) 11g: Advanced Workshop The labs enable OBIEE Core functionality through hands-on activities are based on a Oracle VirtualBox image with software and training samples pre-installed. This Advanced course has few labs optional during the workshop to allow for students to practice them on their own. The primary purpose of the workshop is to provide expertise of 11g features and infrastructure changes from 10g. Labs will allow you to explore concepts to: ·         Have a clear understanding of the OBIEE 11g architecture ·         Have a clear understanding of the OBIEE differentiators ·         OBIEE11g Security Model ·         OBIEE11g Environment Management ·         Report Building with OBIEE11g ·         OBIEE11g Dashboard and Homepage Environment ·         New Visualization features ·         Management of Reports, Dashboards and BI Catalog Objects Audience ·         Business Intelligence Evangelist ·         Business Intelligence Application Developer or Consultant ·         Data Warehouse Developer ·         Enterprise Architects ·         Industry Solutions Architects Prerequisites ·         Experience and Understanding of OBIEE 10g is required. ·         Good understanding of data modeling for reporting purpose ·         Strong experience with database technologies preferred Equipment RequirementsThis workshop requires attendees to provide their own laptops. Attendee laptops must meet the following minimum hardware/software requirements: OBIEE 11g environments requires at least 3 GB of RAM (4GB Preferred), without which student will not be able to complete labs. This workshop has environment that includes VM Image and also a software components that students will install on their laptop for the labs. ·         Minimum 3GB RAM. 25GB free disk space ·         Internet Explorer 7 ·         VirtualBox (the latest version) ·         Downloadable from http://www.virtualbox.org ·         WINRAR or 7zip ·         Downloadable from http://www.win-rar.com/download.html ·         Downloadable from http://www.7zip.com/ Attendees will be given a VirtualBox image for Oraclee BI 11g Workshop containing the software along with required toolset, database and data sets for the labs. AgendaThis class duration is 3 Days9:00am: Sign-in and Technical Set up9:30am : Workshop Starts5:00pm : Workhop Ends LocalHotel Holiday Inn Express - Porto Salvo - Lisboa This class is Free. Register early to confirm a seat! Oracle BI Advanced 11g Hands-on Workshop - Schedule Register Now! January 11-13, 2011: Kista, Sweden January 18-20, 2011: Lisbon, Portugal March 1-3, 2011: Reading, Berkshire, UK March 15-17, 2011: Colombes, Paris, France March 29-31, 2011: Amsterdam, Netherlands Questions? For registration questions please send an email to [email protected]. Para outras informações, por favor contacte Claudia Costa, telf: 214235027 ou pelo email   

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  • Permissions problem when copying files to /usr/share/tomcat6

    - by Nazar Hussain S
    Hi, I am running springsource framework in ubuntu 10.01. In my home folder, I have installed springsource IDE. I have my tomcat6 appserver in the /usr/share/tomcat6. While executing a sample project springapp, I have created the springapp dir in /users/share/tomcat6/webapps/ folder using sudo as I am unable to do it directly. On running the ant deploy or ant deploywar command, I am unable to copy the sample file -index.jsp from my workspace in springsource IDE to springapp dir in /usr/share/tomcat6/webapps as I am getting the error permission denied while copying the .jsp file. Can anybody please provide suggestion as to how to overcome this issue? Regards

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  • Making an interface for input in C - How?

    - by tloszk
    I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, how to write an "interface" for the keyboard/mouse input. I would like to keep it as simple as possible and nice - what the Win32 "native" input system is not. If anyone has suggestions about the topic, please, tell me. Thanks for everyone, who answers to my question!

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • Que nous réserve le futur de JavaScript ? Un ingénieur de Mozilla détaille les nouveautés d'ECMAScript 6

    Que nous réserve le futur de JavaScript ? Un ingénieur de Mozilla détaille les nouveautés d'ECMAScript 6 [IMG]http://idelways.developpez.com/news/images/ecmascript-6.png[/IMG] Dave Herman, ingénieur à Mozilla Labs et membre du TC39, était présent à la conférence YUIConf 2011 pour une présentation inédite de ce que nous réserve le futur du standard ECMAScript et du langage JavaScript. Cette spécification ne sera pas finalisée avant 2013, mais des implémentations devraient bientôt voir le jour sur Firefox et Chrome. Le support d'ECMAScript 6 sur ce dernier profitera de facto au framework Node.js articulé autour du moteur V8. Herman a souligné en début de keynot...

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  • Clustering for Mere Mortals (Pt 3)

    - by Geoff N. Hiten
    The Controller Now we get to the meat of the matter.  You want a virtual cluster, the first thing you have to do is create your own portable domain.  Start with a plain vanilla install of Windows 2003 R2 Standard on a semi-default VM. (1 GB RAM, 2 cores, 2 NICs, 128GB dynamically expanding VHD file).  I chose this because it had the smallest disk and memory footprint of any current supported Microsoft Server product.  I created the VM with a single dynamically expanding VHD, one fixed 16 GB VHD, and two NICs.  One NIC is connected to the outside world and the other one is part of an internal-only network.  The first NIC is set up as a DHCP client.  We will get to the other one later. I actually tried this with Windows 2008 R2, but it failed miserably.  Not sure whether it was 2008 R2 or the fact I tried to use cloned VMs in the cluster.  Clustering is one place where NewSID would really come in handy.  Too bad Microsoft bought and buried it. Load and Patch the OS (hence the need for the outside connection).This is a good time to go get dinner.  Maybe a movie too.  There are close to a hundred patches that need to be downloaded and applied.  Avoiding that mess was why I put so much time into trying to get the 2008 R2 version working.  Maybe next time.  Don’t forget to add the extensions for VMLite (or whatever virtualization product you prefer). Set a fixed IP address on the internal-only NIC.  Do not give it a gateway.  Put the same IP address for the NIC and for the DNS Server.  This IP should be in a range that is never available on your public network.  You will need all the addresses in the range available.  See the previous post for the exact settings I used. I chose 10.97.230.1 as the server.  The rest of the 10.97.230 range is what I will use later.  For the curious, those numbers are based on elements of my home address.  Not truly random, but good enough for this project. Do not bridge the network connections.  I never allowed the cluster nodes direct access to any public network. Format the fixed VHD and leave it alone for now. Promote the VM to a Domain Controller.  If you have never done this, don’t worry.  The only meaningful decision is what to call the new domain.  I prefer a bogus name that does not correspond to a real Top-Level Domain (TLD).  .com, .biz., .net, .org  are all TLDs that we know and love.  I chose .test as the TLD since it is descriptive AND it does not exist in the real world.  The domain is called MicroAD.  This gives me MicroAD.Test as my domain. During the promotion process, you will be prompted to install DNS as part of the Domain creation process.  You want to accept this option.  The installer will automatically assign this DNS server as the authoritative owner of the MicroAD.test DNS domain (not to be confused with the MicroAD.test Active Directory domain.) For the rest of the DCPROMO process, just accept the defaults. Now let’s make our IP address management easy.  Add the DHCP Role to the server.  Add the server (10.97.230.1 in this case) as the default gateway to assign to DHCP clients.  Here is where you have to be VERY careful and bind it ONLY to the Internal NIC.  Trust me, your network admin will NOT like an extra DHCP server “helping” out on her network.  Go ahead and create a range of 10-20 IP Addresses in your scope.  You might find other uses for a pocket domain controller <cough> Mirroring </cough> than just for building a cluster.  And Clustering in SQL 2008 and Windows 2008 R2 fully supports DHCP addresses. Now we have three of the five key roles ready.  Two more to go. Next comes file sharing.  Since your cluster node VMs will not have access to any outside, you have to have some way to get files into these VMs.  I simply go to the root of C: and create a “Shared” folder.  I then share it out and grant full control to “Everyone” to both the share and to the underlying NTFS folder.   This will be immensely useful for Service Packs, demo databases, and any other software that isn’t packaged as an ISO that we can mount to the VM. Finally we need to create a block-level multi-connect storage device.  The kind folks at Starwinds Software (http://www.starwindsoftware.com/) graciously gave me a non-expiring demo license for expressly this purpose.  Their iSCSI SAN software lets you create an iSCSI target from nearly any storage medium.  Refreshingly, their product does exactly what they say it does.  Thanks. Remember that 16 GB VHD file?  That is where we are going to carve into our LUNs.  I created an iSCSI folder off the root, just so I can keep everything organized.  I then carved 5 ea. 2 GB iSCSI targets from that folder.  I chose a fixed VHD for performance.  I tried this earlier with a dynamically expanding VHD, but too many layers of abstraction and sparseness combined to make it unusable even for a demo.  Stick with a fixed VHD so there is a one-to-one mapping between abstract and physical storage.  If you read the previous post, you know what I named these iSCSI LUNs and why.  Yes, I do have some left over space.  Always leave yourself room for future growth or options. This gets us up to where we can actually build the nodes and install SQL.  As with most clusters, the real work happens long before the individual nodes get installed and configured.  At least it does if you want the cluster to be a true high-availability platform.

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  • Why eclipse is hanging while in debug mode ?

    - by Pratik
    We are developing our web application using JAVA GWT framework. We are using Eclipse Indigo as a development GUI. We are facing problems while debugging the JAVA gwt application in eclipse. Most of the time, Eclipse hangs while debugging. We tried to increase the memory buffer size in eclipse but no luck. We had tried to run the eclipse in various environment like Windows, Fedora 16, Cent OS. but some how not getting positive results. Can anyone help me out to decide which OS, and eclipse or version should we have to use so can able to resolve the hanging issue? Thanks in advance. Pratik

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • ASP.NET MVC 3 Arrived

    - by Shaun
    The Gu and the Haack had just announced the ASP.NET MVC 3 RTM had been released yesterday. You can download the intall file, release note and source code here. As the Gu said with the ASP.NET MVC 3 there are some other productions released as well NuGet IIS Express 7.5 SQL Server CE 4 Web Deploy & Web Farm Framework 2.0 Orchard 1.0 WebMatrix 1.0 The Orchard is a CMS and blogging system which build from ASP.NET MVC 3 with the new Razor view engine which can be found here and here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • [News] Fluent.NET 1.0 disponible

    Fluent.NET est un framework Open Source proposant une surcouche des API .NET sous la forme d'interfaces fluentes. Le proc?d? s'appuie sur les extensions de m?thodes et facilite la lecture de code : "English speakers read from left to right, not from the outside in. So why are we writing code that way? Fluent.NET aims to correct this problem by adding extension methods where helper methods are typically used.". Le principe tend ? se g?n?raliser ces derni?res ann?es, notamment dans les langages de requ?tes objets.

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  • What I need to know if I want credit card payments in an ecommerce website

    - by Andriane
    I live in Costa Rica (central america). I want to build an ecommerce website with credit card payments, I know Asp.NET and SQL Server 2008. I know paypal and the express checkout solution, but many people (and clients) here doesnt like it or dont use it. Paypal and Authorize.Net dont support countries of Latin America, so if you can tell me one company who can or what can I do to setup my shopping cart, im studing right now security and how to implement SSL certificates and encrypt sensible data and PCI compliance in some way. I need this for my own framework in ASP.NET and provide ecommerce solutions here in my country.

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  • MVC Pattern, ViewModels, Location of conversion.

    - by Pino
    I've been working with ASP.Net MVC for around a year now and have created my applications in the following way. X.Web - MVC Application Contains Controller and Views X.Lib - Contains Data Access, Repositories and Services. This allows us to drop the .Lib into any application that requires it. At the moment we are using Entity Framework, the conversion from EntityO to a more specific model is done in the controller. This set-up means if a service method returns an EntityO and then the Controller will do a conversion before the data is passed to a view. I'm interested to know if I should move the conversion to the Service so that the app doesn't have Entity Objects being passed around.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • ASP.NET AJAX and my axe!

    - by Marlon
    So, I'm seriously considering axing ASP.NET AJAX from my future projects as I honestly feel it's too bloated, and at times convoluted. I'm also starting to feel it is a dying library in the .NET framework as I hardly see any quality components from the open-source community. All the kick-ass components are usually equally bloated commercial components... It was cool at first, but now I tend to get annoyed with it more than anything else. I'm planning on switching over to the jQuery library as just about everything in ASP.NET AJAX is often easily achievable with jQuery, and, more often than not, more graceful of a solution that ASP.NET AJAX and it has a much stronger open-source community. Perhaps, it's just me, but do you feel the same way about ASP.NET AJAX? How was/is your experience working with ASP.NET AJAX?

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  • Clustering for Mere Mortals (Pt3)

    - by Geoff N. Hiten
    The Controller Now we get to the meat of the matter.  You want a virtual cluster, the first thing you have to do is create your own portable domain.  IStart with a plain vanilla install of Windows 2003 R2 Standard on a semi-default VM. (1 GB RAM, 2 cores, 2 NICs, 128GB dynamically expanding VHD file).  I chose this because it had the smallest disk and memory footprint of any current supported Microsoft Server product.  I created the VM with a single dynamically expanding VHD, one fixed 16 GB VHD, and two NICs.  One NIC is connected to the outside world and the other one is part of an internal-only network.  The first NIC is set up as a DHCP client.  We will get to the other one later. I actually tried this with Windows 2008 R2, but it failed miserably.  Not sure whether it was 2008 R2 or the fact I tried to use cloned VMs in the cluster.  Clustering is one place where NewSID would really come in handy.  Too bad Microsoft bought and buried it. Load and Patch the OS (hence the need for the outside connection).This is a good time to go get dinner.  Maybe a movie too.  There are close to a hundred patches that need to be downloaded and applied.  Avoiding that mess was why I put so much time into trying to get the 2008 R2 version working.  Maybe next time.  Don’t forget to add the extensions for VMLite (or whatever virtualization product you prefer). Set a fixed IP address on the internal-only NIC.  Do not give it a gateway.  Put the same IP address for the NIC and for the DNS Server.  This IP should be in a range that is never available on your public network.  You will need all the addresses in the range available.  See the previous post for the exact settings I used. I chose 10.97.230.1 as the server.  The rest of the 10.97.230 range is what I will use later.  For the curious, those numbers are based on elements of my home address.  Not truly random, but good enough for this project. Do not bridge the network connections.  I never allowed the cluster nodes direct access to any public network. Format the fixed VHD and leave it alone for now. Promote the VM to a Domain Controller.  If you have never done this, don’t worry.  The only meaningful decision is what to call the new domain.  I prefer a bogus name that does not correspond to a real Top-Level Domain (TLD).  .com, .biz., .net, .org  are all TLDs that we know and love.  I chose .test as the TLD since it is descriptive AND it does not exist in the real world.  The domain is called MicroAD.  This gives me MicroAD.Test as my domain. During the promotion process, you will be prompted to install DNS as part of the Domain creation process.  You want to accept this option.  The installer will automatically assign this DNS server as the authoritative owner of the MicroAD.test DNS domain (not to be confused with the MicroAD.test Active Directory domain.) For the rest of the DCPROMO process, just accept the defaults. Now let’s make our IP address management easy.  Add the DHCP Role to the server.  Add the server (10.97.230.1 in this case) as the default gateway to assign to DHCP clients.  Here is where you have to be VERY careful and bind it ONLY to the Internal NIC.  Trust me, your network admin will NOT like an extra DHCP server “helping” out on her network.  Go ahead and create a range of 10-20 IP Addresses in your scope.  You might find other uses for a pocket domain controller <cough> Mirroring </cough> than just for building a cluster.  And Clustering in SQL 2008 and Windows 2008 R2 fully supports DHCP addresses. Now we have three of the five key roles ready.  Two more to go. Next comes file sharing.  Since your cluster node VMs will not have access to any outside, you have to have some way to get files into these VMs.  I simply go to the root of C: and create a “Shared” folder.  I then share it out and grant full control to “Everyone” to both the share and to the underlying NTFS folder.   This will be immensely useful for Service Packs, demo databases, and any other software that isn’t packaged as an ISO that we can mount to the VM. Finally we need to create a block-level multi-connect storage device.  The kind folks at Starwinds Software (http://www.starwindsoftware.com/) graciously gave me a non-expiring demo license for expressly this purpose.  Their iSCSI SAN software lets you create an iSCSI target from nearly any storage medium.  Refreshingly, their product does exactly what they say it does.  Thanks. Remember that 16 GB VHD file?  That is where we are going to carve into our LUNs.  I created an iSCSI folder off the root, just so I can keep everything organized.  I then carved 5 ea. 2 GB iSCSI targets from that folder.  I chose a fixed VHD for performance.  I tried this earlier with a dynamically expanding VHD, but too many layers of abstraction and sparseness combined to make it unusable even for a demo.  Stick with a fixed VHD so there is a one-to-one mapping between abstract and physical storage.  If you read the previous post, you know what I named these iSCSI LUNs and why.  Yes, I do have some left over space.  Always leave yourself room for future growth or options. This gets us up to where we can actually build the nodes and install SQL.  As with most clusters, the real work happens long before the individual nodes get installed and configured.  At least it does if you want the cluster to be a true high-availability platform.

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