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  • Ubuntu One - Files API - Cloud - More detailed info somehwere?

    - by Brian McCavour
    I am just starting on a mobile app for Ubuntu One, and I'm reviewing the info at https://one.ubuntu.com/developer/files/store_files/cloud I find the information a bit lacking though. It's a nice reference, but for someone not familiar with it, I had to goggle search to find out what a "volume" was exactly (its kind of obvious, but never hurts to know the specifics) There's also things like: GET /api/file_storage/v1/volumes Return a JSON list of Volume Representations, one for each volume. A volume is a synced folder, or the Ubuntu One folder, owned by the user. Note that all volume paths begin with ~.: ... but there's no such thing as a JSON "list". Does it mean array ? And other things... So I was wondering if here existed another page with more detailed information. Maybe some sample request / responses or something? I could just write a little proof of concept app to answer some of these questions... but I prefer not to unless I have to. Thanks

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  • Whole continent simulation [on hold]

    - by user2309021
    Let's suppose I am planning to create a simulation of an entire continent at some point in the past (let's say, around 0 A.D). Is it feasible to spawn a hundred million actors that interact with each other and their environments? Having them reproduce, extract resources, etc? The fact is that I actually want to create a simulation that allows me to zoom in from a view of the entire continent up to a single village, and interact with it. (Think as if you could keep zooming in the campaign map of any Total War game and the transition to the battle map was seamless, not a change of the "game mode"). By the way, I have never made a game in my entire life (I have programmed normal desktop applications, though), so I am really having trouble wrapping my head around how to implement such a thing. Even while thinking about how to implement a simple population simulator, without a graphical interface, I think that the O(n) complexity of traversing an array and telling all people to get one year older each time the program ticks is kind of stupid. Any kind help would be greatly appreciated :) EDIT: After being put on hold, I shall specify a question. How would you implement a simulation of all basic human dynamics (reproduction, resource consumption) in an entire continent (with millions of people)?

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • win 2008 core create a partition with an offset to allow other partition expand

    - by Rqomey
    We are running a win 2008 core host in a HyperV role. We have expanded the logical drive on a RAID 1+0 array belonging to the server, as we needed more space. We have two data partitions D: and E: I want to expand them both so they use all space, and are equally sized. There is data on all partitions, although E is not in live use (so files can be moved and copied from it. Current: What I want- temporary Partition (F:) at end of drive: I am going to create a temporary partition F: so I can move the files from E: onto it, then delete E:, expand D: to the desired size, then rename F: to E: To do this I need to create F: from the end of the drive, ie. have unused space between E: and F: tl;dr How do I create a partition with a large offset in Windows server?

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  • SDL: Clipping a Sprite Sheet from Left to Right

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface-h / ClipHeight) * (TempSurface-w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface-h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface-h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example a sheet of dimensions 4x4 would load desirably as this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But would be set as this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| What should I be doing for these to be set correctly?

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  • .htaccess rewrite issue

    - by Jessica
    Below is my .htaccess file for my website on shared hosting - I'm attempting to send all requests to index.php with parameter 'q' where I wish to parse data etc... unless it's an existing file or directory. So my issue, if I attempt to browse to an actual directory expecting to get an unauthorized notice (options -Indexes) it sends me to my index.php and I also noticed that print_r($_GET) it gives me this: Array ( [q] => 403.shtml ) AddDefaultCharset UTF-8 Options -Indexes +FollowSymLinks <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{HTTP_HOST} !^$ RewriteCond %{HTTP_HOST} !^www\. [NC] RewriteCond %{HTTPS}s ^on(s)| RewriteRule ^ http%1://www.%{HTTP_HOST}%{REQUEST_URI} [R=301,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?q=$1 [L,QSA] </IfModule> Help would be much appreciated if possible :)

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  • touch detection of non-rectangular sprites (cocos2d)

    - by hogni89
    What is the correct way to implement a non-rectangular sprite in Cocos2d? I am working on a jigsaw puzzle. And therefor do our sprites have some strange forms (Jigsaw puzzle bricks). As of now, we have implemented the "detect" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, OR is it a limit when using sprites based on .png's? If so, how should I proceed? I'm new to iPhone and game development :D

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  • Installing 10.04 server on HP xw9400 Workstation with RAID 5

    - by Dave Long
    I have a workstation that was given to me that is a friggen powerhouse, so I figured I would set it up as my development and demo server. This is my first experience installing Ubuntu onto a RAID array and so far it has not been a fun one. I have been following the Advanced Installation guide for installing Ubuntu 10.04 server, and it says that there will be an option on the Partition Disks screen to manually create the partitions, but the only options I have are: Configure iSCSI volumes Undo changes to partitions Finish partitioning and write changes to disk Just before I got to that screen I got a message that said: One or more drives containing Serial ATA RAID configurations have been found. Do you wish to activate these RAID devices? It doesn't matter whether I answer yes or no to that, I still get the same Partition Disks screen. When I try to select Finish partitioning and write changes to disk I just get the No root file system error. Has anyone else experienced this, and how do I get past it? Can I not run Ubuntu on this machine?

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  • Error while mounting home directory on different logical volume

    - by RCola
    I created RAID 5 form 3 hard drives. Formatted as ext4 this raid array. Created VG0 group and lv_home logical volume in LVM. Then I tried to mount default /home directory on lv_home, while trying to mount logical volume lv_home to folder containing user profiles /home, getting error: mount: wrong fs type, bad option, bad superblock on /dev/mapper/VG0-lv_home next is seems to be symbolic link: # file -s /dev/VG0/lv_home /dev/VG0/lv_home: symbolic link to `../mapper/VG0-lv_home' then # file -s /dev/mapper/VG0-lv_home /dev/mapper/VG0-lv_home: data and lvm> pvs PV VG Fmt Attr PSize PFree /dev/md0 VG0 lvm2 a- 2.02g 68.00m lvm> lvdisplay --- Logical volume --- LV Name /dev/VG0/lv_home VG Name VG0 LV UUID WzJus7-2yV8-yhog-Ju1b-TpWH-IIAI-LIutwe LV Write Access read/write LV Status available # open 0 LV Size 1.17 GiB Current LE 300 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 251:0

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  • Writing generic code when your target is a C compiler

    - by enobayram
    I need to write some algorithms for a PIC micro controller. AFAIK, the official tools support either assembler or a subset of C. My goal is to write the algorithms in a generic and reusable way without losing any runtime or memory performance. And if possible, I would like to do this without increasing the development time much and compromising the readability and maintainability much either. What I mean by generic and reusable is that I don't want to commit to types, array sizes, number of bits in a bit field etc. All these specifications, IMHO, point to C++ templates, but there's no compiler for it for my target. C macro metaprogramming is another option, but, again my opinion, that greatly reduces readability and increases development time. I believe what I'm looking for is a decent C++ to C translator, but I'd like to hear anything else that satisfies the above requirements. Maybe a translator from another high-level language to C that produces very efficient code, maybe something else. Please note that I have nothing against C, I just wish templates were available in it.

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  • Is there any chance that my data will get silently corrupted with a robocopy SMB network transfer?

    - by Archagon
    I'm setting up a NAS box for the first time. At the moment, I have most of my data backed up to a few local hard drives, and I intend to transfer all the data to my NAS over ethernet once the RAID array is setup. Since this is all happening over the network, I'm a bit worried about my data getting corrupted silently during transfer. From what I understand, data generally doesn't get corrupted without notice on local transfers because a checksum is performed at some point by the drive or the OS. (This could be totally wrong.) Does the same thing happen with SMB, or is it up to the transferrer to check the integrity of their data? And if it doesn't happen with SMB, is there a protocol that does ensure data integrity? I know that rsync can checksum a transfer, but I'm on Windows and I already have a robocopy configuration that I like. Will my data be safe or do I have to use an external checksum tool to make sure?

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  • Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

    - by CorundumGames
    OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar to that of the aliens in Space Invaders; that is, they're all clustered in a grid, and if even one hits the side of the screen, the entire formation moves down and turns around. However, the motion of these aliens is continuous (as continuous as a monitor can be, anyway), not on a discrete grid like in the original. The enemies are instances of an Enemy class, and in turn they're held by a 2D array in a enemysquadron module (which, if you don't use Python, is in this case essentially a singleton due to the way Python modules work). Inside the Enemy class I have a class-scope velocity vector that is reversed every time an Enemy object touches the edge of the screen. This won't do, though, because as time goes on the enemies just become disorganized and jumbled (i.e. not in a grid as planned). I haven't implemented the Enemies going downward yet, so let's not worry about that right now. Any tips?

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  • slow disk writes between host and guest

    - by Jure1873
    I've got a ubuntu (server kernel) on a amd x4, 4gb ram, 2x seagate sata 1 tb disks for testing virtual machines and the write performance is very slow. The two disks are in a software raid1 array, one small boot ext3 partition, 10gb system partition and the rest is a xfs partition (about 980) gb for data (virtual machines). If I'm copying files from the virtual machine to the host with rsync or scp the copy frequently stalls or goes at about 1mb/s. What's wrong? I've tried disabling barriers on xfs, increased logbufs, allocsize, but it seems nothing helps. The strange thing is that await (for example during copying) for sda is usually under 100, while for sdb is around 400. Any ideas on what could be wrong / what could I do to improve this setup?

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  • If you favor "T *var", do you ever write "T*"?

    - by Roger Pate
    Thinking about where we place our asterisks; how do those that prefer to keep the "pointerness" away from the type and with the identifier (int *i) write code when the identifier is missing? void f(int*); // 1 void f(int *); // 2 The former seems much more common, no matter what your preference when with the identifier. Is this a special case? What makes it an exception? However, the first still isn't universal, because I have seen the latter style. Besides consistency along the lines of "there's always a space with the identifier, so we have one without", are there any other reasons to prefer it? What about casts or array and function types? How would you re-write these: (void*)var /*or*/ (void *)var int[3] /*or*/ int [3] // more relevant in C++ than C: Example<int[3]> void(int) /*or*/ void (int) // more relevant in C++ than C: std::function<void(int)> The latter two would rarely, if ever, be used in C, but are seen with C++ templates.

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  • How to swap row/column major order?

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface->h / ClipHeight) * (TempSurface->w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface->h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface->h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; } Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example I need a sheet of dimensions 4x4 to look like this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But instead I get this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| Columns and rows order does not match. What should I do to fix the order?

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  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

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  • Why isn't one of the constant buffers being loaded inside the shader?

    - by Paul Ske
    I however got the model to load under tessellation; only problem is that one of the constant buffers aren't actually updating the shader's tessellation factor inside the hullshader. I created a messagebox at the rendering point so I know for sure the tessellation factor is assigned to the dynamic constant buffer. Inside the shader code where it says .Edges[1] = tessellationAmount; the tessellationAmount is suppose to be sent from the dynamic buffer to the shader. Otherwise it's just a plain box. In better explanation; there's a matrixBuffer, cameraBuffer, TessellationBuffer for constant. There's a multiBuffer array that assigns the matrix, camera, tesselation. So, when I set the Hull Shader, PixelShader, VertexShader, DomainShader it gets assigned by the multibuffer. E.G. devcon-HSSetConstantBuffers(0,3,multibuffer); The only way around the whole ideal would be to go in the shader and change how much the edges tessellate and inside the edges as well with the same number. My question is why wouldn't the tessellationBuffer not work in the shader?

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Multidimensional multiple-choice knapsack problem: find a feasible solution

    - by Onheiron
    My assignment is to use local search heuristics to solve the Multidimensional multiple-choice knapsack problem, but to do so I first need to find a feasible solution to start with. Here is an example problem with what I tried so far. Problem R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 11.0 3 2 2 12.0 1 1 3 G2: 20.0 1 1 3 5.0 2 3 2 G3: 10.0 2 2 3 30.0 1 1 3 Sorting strategies To find a starting feasible solution for my local search I decided to ignore maximization of gains and just try to fit the resources requirements. I decided to sort the choices (strategies) in each group by comparing their "distance" from the multidimensional space origin, thus calculating SQRT(R1^2 + R2^2 + ... + RN^2). I felt like this was a keen solution as it somehow privileged those choices with resouce usages closer to each other (e.g. R1:2 R2:2 R3:2 < R1:1 R2:2 R3:3) even if the total sum is the same. Doing so and selecting the best choice from each group proved sufficent to find a feasible solution for many[30] different benchmark problems, but of course I knew it was just luck. So I came up with the problem presented above which sorts like this: R1 R2 R3 RESOUCES : 8 8 8 GROUPS: G1: 12.0 1 1 3 < select this 11.0 3 2 2 G2: 20.0 1 1 3 < select this 5.0 2 3 2 G3: 30.0 1 1 3 < select this 10.0 2 2 3 And it is not feasible because the resources consmption is R1:3, R2:3, R3:9. The easy solution is to pick one of the second best choices in group 1 or 2, so I'll need some kind of iteration (local search[?]) to find the starting feasible solution for my local search solution. Here are the options I came up with Option 1: iterate choices I tried to find a way to iterate all the choices with a specific order, something like G1 G2 G3 1 1 1 2 1 1 1 2 1 1 1 2 2 2 1 ... believeng that feasible solutions won't be that far away from the unfeasible one I start with and thus the number of iterations will keep quite low. Does this make any sense? If yes, how can I iterate the choices (grouped combinations) of each group keeping "as near as possibile" to the previous iteration? Option 2: Change the comparation term I tried to think how to find a better variable to sort the choices on. I thought at a measure of how "precious" a resource is based on supply and demand, so that an higer demand of a more precious resource will push you down the list, but this didn't help at all. Also I thought there probably isn't gonna be such a comparsion variable which assures me a feasible solution at first strike. I there such a variable? If not, is there a better sorting criteria anyways? Option 3: implement any known sub-optimal fast solving algorithm Unfortunately I could not find any of such algorithms online. Any suggestion?

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  • Input of mouseclick not always registered in XNA Update method

    - by LordrAider
    I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my jewel I can't click on another jewel for like half a second. I tested it with a click counter variable and it doesn't hit the debugger when i click the second time after the jewel switch. Only if I do the second click after waiting half a second longer. Could it be that the update logic is too heavy that while he is executing update logic my click is happening and he doesn't register it? What am I not seeing here :)? Or doing wrong. It is my first game. My function of the update methode looks like this. public void UpdateBoard() { MouseState currentMouseState; currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton != ButtonState.Pressed) { UpdatingLogic = true; // this.CheckDropJewels(currentMouseState); //this.CheckMatches(3); //this.RemoveMatches(); this.CheckForSwitch(currentMouseState); this.MarkJewel(currentMouseState); UpdatingLogic = false; //reIndexMissingJewels = true; reIndexSwitchedJewels = true; } prevMouseState = currentMouseState; this.ReIndex(); this.UpdateJewels(); }

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  • Is there a formula for this?

    - by Gortron
    TL/DR: Any way to work out if known numbers between a known start and ending figure should be positive or negative numbers? I am developing an application in PHP which can import and read PDFs. The PDFs are financial ones such as bank statements with records of transactions in and out of a bank account. I only have PDFs to work with, no other formats such as CSV unfortunately. I convert the PDF to HTML using pdftohtml and start parsing the data, the intended end result is an array of transactions. So far I have it working smoothly collecting dates, descriptions and balance. Converting the XML instead doesn't help. There are other pieces of transcriptional data such as debit or credit amounts. In the PDF, the credit amount is in one column and the debit amount is in another column so it is quite clear in the PDF. However, when converted to HTML, the formatting is lost and therefor I don't know if the amount was a credit or debit amount. So, my question is, given a starting balance and an ending balance and several known figures in between, is it possible for a programme to work out if those known figures in between are credit or debit amounts? I imagine there could potentially be several combinations of those known values to reach the ending balance so I'd like to apply a formula to return the correct credit/debit sequence only if its the only possible solution. If there are several ways of adding/subtracting the known values to reach the end balance, I can ask the user to look at it manually but I'd like to keep this to a minimum if possible. Possible to do, do you think? Thank you in advance for any help.

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  • Convert collections of enums to collection of strings and vice versa

    - by Michael Freidgeim
    Recently I needed to convert collections of  strings, that represent enum names, to collection of enums, and opposite,  to convert collections of   enums  to collection of  strings. I didn’t find standard LINQ extensions.However, in our big collection of helper extensions I found what I needed - just with different names: /// <summary> /// Safe conversion, ignore any unexpected strings/// Consider to name as Convert extension /// </summary> /// <typeparam name="EnumType"></typeparam> /// <param name="stringsList"></param> /// <returns></returns> public static List<EnumType> StringsListAsEnumList<EnumType>(this List<string> stringsList) where EnumType : struct, IComparable, IConvertible, IFormattable     { List<EnumType> enumsList = new List<EnumType>(); foreach (string sProvider in stringsList)     {     EnumType provider;     if (EnumHelper.TryParse<EnumType>(sProvider, out provider))     {     enumsList.Add(provider);     }     }     return enumsList;     }/// <summary> /// Convert each element of collection to string /// </summary> /// <typeparam name="T"></typeparam> /// <param name="objects"></param> /// <returns></returns> public static IEnumerable<string> ToStrings<T>(this IEnumerable<T> objects) {//from http://www.c-sharpcorner.com/Blogs/997/using-linq-to-convert-an-array-from-one-type-to-another.aspx return objects.Select(en => en.ToString()); }

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products. Now’s the time to submit your AIA or OER success story presentation abstract for review by the selection panel. Don’t delay—submit your abstract now as the Call for Papers is open through next Monday, April 9th. The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics. What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular. Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595! For more information, please look here: "http://www.oracle.com/openworld/index.html"

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  • Choosing a JavaScript Asynch-Loader

    - by Prisoner ZERO
    I’ve been looking at various asynchronous resource-loaders and I’m not sure which one to use yet. Where I work we have disparate group-efforts whose class-modules may use different versions of jQuery (etc). As such, nested dependencies may differ, as well. I have no control over this, so this means I need to dynamically load resources which may use alternate versions of the same library. As such, here are my requirements: Load JavaScript and CSS resource files asynchronously. Manage dependency-order and nested-dependencies across versions. Detect if a resource is already loaded. Must allow for cross-domain loading (CDN's) (optional) Allow us to unload a resource. I’ve been looking at: Curl RequireJS JavaScriptMVC LABjs I might be able to fake these requirements myself by loading versions into properly-namespaced variables & using an array to track what is already loaded...but (hopefully) someone has already invented this. So my questions are: Which ones do you use? And why? Are there others that my satisfy my requirements fully? Which do you find most eloquent and easiest to work with? And why?

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  • FreeBSD 9 (amd64) reboot/shutdown process is very slow

    - by nbari
    I have a Dell Poweredge 2900 III with FreeBSD 9 (amd64), the server uses mfi wich handles a raid10, I had to reboot the server, but notice that either when rebooting or shutting down the server, something is going wrong, besides taking to much time to reboot/shutdown, after rebooting I notice that that some ldap instances within some jails could'nt start and this was because the database was corrupted. This make me think that probably something was wrong with the disks or mfi card, but checking the disk array / logs everything seems to be working fine. My set up is something like this: Host server has the minimum base of FreeBSD 9 amd64, within I create some jails, the ones contain services like mysql, email, and some others ldap. With FreeBSD 7 and 8 I didn't notice this behavior but with FreeBSD 9 something is not working well. I did a clean installation of FreeBSD 9 and root filesystem is using ZFS. Attached is an image hoping some one can give me a hint of what to check or any kind of advice. reboot capture screen image

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