Search Results

Search found 24765 results on 991 pages for 'iphone developer'.

Page 518/991 | < Previous Page | 514 515 516 517 518 519 520 521 522 523 524 525  | Next Page >

  • zooming from a particular point

    - by Chandan Shetty SP
    I am using this code to zoom from a particular point CGPoint getCenterPointForRect(CGRect inRect) { CGRect screenRect = [[UIScreen mainScreen] bounds]; return CGPointMake((screenRect.size.height-inRect.origin.x)/2,(screenRect.size.width-inRect.origin.y)/2); } -(void) startAnimation { CGPoint centerPoint = getCenterPointForRect(self.view.frame); self.view.transform = CGAffineTransformMakeTranslation(centerPoint.x, centerPoint.y); self.view.transform = CGAffineTransformScale( self.view.transform , 0.001, 0.001); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:kTransitionDuration]; self.view.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Its not working. What is the correct way to do zooming from a particular point.

    Read the article

  • Problem with NSMutableArray

    - by zp26
    Hi, I have a problem with NSMutableArray. In my program i have a lot of variabile "CFSocketRef". i want to save this in NSMutableArray but i can't. Can you help me? Thank and sorry for my english XP My code: CFSocketRef socketAccept; NSMutableArray *arrayIP = [[NSMutableArray alloc] init]; self.socketAccept = CFSocketCreateWithNative(NULL, fd, kCFSocketDataCallBack, AcceptDataCallback, &context); [arrayIP addObject:(id)self.socketAccept];

    Read the article

  • Create an UIButton with "push button" appearance?

    - by Krumelur
    I want to create a button with the same look and feel as the "Timer" function in the builtin Clock app, but it really eludes me how to do it. By looking at the source code for UICatalog, it seems to create these buttons you need to create a custom bitmap. Is this true? If so, is there a "standard" bitmap that can be used, to ensure consistent user experience?

    Read the article

  • Programmatically remove the header of UITableView and automatically resizes the content to fill in the removed area.

    - by code007
    Hello all, I have added a UIButton in the header section of the UITableView via the interface builder and would like to remove the access to the button in certain cases. I have tried to use the '.hidden = TRUE' property but it just hides the button from the view, leaving a white space behind. How do I programmatically remove the header of UITableView and have the table's content automatically resizes to fill in the removed header area?

    Read the article

  • Mixing two wav music files of different size

    - by iphoneDev
    Hi, I want to mix audio files of different size into a one single .wav file. There is a sample through which we can mix files of same size [(http://www.modejong.com/iOS/#ex4 )(Example 4)]. I modified the code to get the mixed file as a .wav file. But I am not able to understand that how to modify this code for unequal sized files. If someone can help me out with some code snippet,i'll be really thankful.

    Read the article

  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

    Read the article

  • MPMoviePlayerContentPreloadDidFinishNotification seems more reliable than MPMoviePlayerLoadStateDidChangeNotification

    - by user567889
    I am streaming small movies (1-3MB) off my website into my app. I have a slicehost webserver, I think it's a "500MB slice". Not sure off the top of my head how this translates to bandwidth, but I can figure that out later. My experience with MPMoviePlayerLoadStateDidChangeNotification is not very good. I get much more reliable results with the old MPMoviePlayerContentPreloadDidFinishNotification If I get a MPMoviePlayerContentPreloadDidFinishNotification, the movie will play without stuttering, but if I use MPMoviePlayerLoadStateDidChangeNotification, the movie frequently stalls. I'm not sure which load state to check for: enum { MPMovieLoadStateUnknown = 0, MPMovieLoadStatePlayable = 1 << 0, MPMovieLoadStatePlaythroughOK = 1 << 1, MPMovieLoadStateStalled = 1 << 2, }; MPMovieLoadStatePlaythroughOK seems to be what I want (based on the description in the documentation): MPMovieLoadStatePlaythroughOK Enough data has been buffered for playback to continue uninterrupted. Available in iOS 3.2 and later. but that load state NEVER gets set to this in my app. Am I missing something? Is there a better way to do this?

    Read the article

  • Creating a Pop animation similar to the presentation of UIAlertView

    - by JK
    I would like to present a view in the same manner as that of UIAlertView - a pop/spring. Unfortunately subclassing UIAlertView is not an option for the view I need to present. I have written some code, but I can't seem to get it as realistic as I would like. I would appreciate any suggestions for greater realism or a link if anything similar has been done (I could not find anything on Google). Thank you. - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { self.backgroundColor = [UIColor whiteColor]; v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)]; v.backgroundColor = [UIColor blueColor]; [self addSubview:v]; [self animate]; } return self; } - (void)animate { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.2]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep1Complete)]; v.frame = CGRectMake(90, 90, 140, 140); [UIView commitAnimations]; } - (void)popStep1Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(popStep2Complete)]; v.frame = CGRectMake(110, 110, 100, 100); [UIView commitAnimations]; } - (void)popStep2Complete { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:0.15]; v.frame = CGRectMake(100, 100, 120, 120); [UIView commitAnimations]; }

    Read the article

  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

    Read the article

  • xCode complitions, spelling checkings stoped

    - by SentineL
    My xCode 4.3.2 stopped to show up spelling errors and completions for code. The only way to find out if there is any error in the code - build it. xCode colores only keywords such as if, else, for etc. All other code hasn't colored. Shown only a few very strange completions. For example: CGPoint p; p.y // complition is "YES" p.x // complition is "xor" Completions for methods calls are only nearaly used methods. How can I fix this? I rebooted my mac several times allready, and didn't find any staff obout this in xCode's preferences.

    Read the article

  • How to use the asin() function in objective c

    - by Daniel Thatcher
    I am trying to use the asin() function in an iOS app to calculate an angle from the y axis. I am using trigonometry, but I must be doing something wrong with the asin() function, as when I try to pass in 0.707.... as asin(rotation) where rotation is a double equivalent to 0.707..., I get around 0.78....., where as my calculator gives me 44.991..., which is about correct from the variables passed in. What am I doing wrong, please can somebody help me?

    Read the article

  • Is this an UITableView -beginUpdates documentation error?

    - by mystify
    I can't wrap my head around what they tried to say here in the docs for -beginUpdate: Call this method if you want subsequent insertions, deletion, and selection operations (for example, cellForRowAtIndexPath: and indexPathsForVisibleRows) to be animated simultaneously. Let's see... cellForRowAtIndexPath: and indexPathsForVisibleRows are both GETTER methods. They do not update anything and do not change anything. So why should I call -beginUpdates before calling these? And what's animated regarding these? Well, nothing, huh? Just want to make sure this is really an error in the docs and I didn't miss something.

    Read the article

  • How to set interface method between two viewController to pass paramter in Navigation Controller

    - by TechFusion
    Hello, I have created Window based application, root controller as Tab Bar controller. One Tab bar has Navigation controller. Navigation controller's ViewControlller implementation, I am pushing Viewcontroller. I am looking to pass parameter from Navigation Controller's View controller to pushed View Controller. I have tried to pass as per below method. //ViewController.h @interface ViewController:UIViewController{ NSString *String; } @property(copy, nonatomic)NSString *String; @end //ViewController.m #import "ViewController1.h" ViewController1 *level1view = [[ViewController alloc]init]; level1view.hideBottomBarWhenPushed = YES; level1view.theString = String; [self.navigationController pushViewController:level1view animated:YES]; [level1view release]; //ViewController1.h NSString *theString; @property(copy, nonatomic)NSString *theString; This is working fine. but I want to pass more than one parameter like Integer and UITextFiled Values so how to do that? Is there any Apple Doc that I can get idea about this? Thanks,

    Read the article

  • Password test in 1st Tab.m to load a loginView gives class error?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I have this in my 1stTab View.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; { Here is the Test: - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { LoginViewController * vc = [[[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil] autorelease]; [self presentModalViewController:vc animated: false]; } else { [[self tableView ]reloadData]; } } Thanks in advance, I'm getting this error in the console: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key usernameLabel.'

    Read the article

  • Switching between TabBarController Views when event fired

    - by aahrens
    I have a UITabBarController with two different views to switch between. What I would like to do is when a button is clicked in View1 to switch directly to View2. Then in View2 if they click a button it switches them to View1. It transfers between View1 and View2 when the click on the tabBarController fine but I'm trying to perform the switching for them when an event occurs Is there a way to do this by calling a method on my UITabBarController? @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UITabBarController *tabBarController; }

    Read the article

  • Adding Colours (Colors) Together like Paint (Blue + Yellow = Green, etc)

    - by glenstorey
    I'm making an iOS game using cocos2d libraries. Lets say you have two objects that have two separate colours - defined in RGB as Blue: 0,0,255 Yellow: 255,255,0 I want to add blue and yellow to make green. To over complicate things, let's say that the Blue object is bigger than the Yellow object (for the sake of argument let's say that the ratio is 2:1), I'm adding twice as much blue as yellow - how to I calculate this new (light green) colour correctly. I understand LAB * Color Space is useful for this sort of 'natural colour' kind of thing, but I'm not sure how to use it - especially in the context of a cocos2d object which (AFAIK) is limited to using RGB in its colour schemes. I'd really appreciate practical help on how to implement this. Thanks heaps!

    Read the article

  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

    Read the article

  • Use of type 'id' in cocoa class

    - by gotye
    Hey guys, I want to implement a class which can be used by two classes of my project. One is manipulating 'NewsRecord' objects. One is manipulating 'GalleriesRecord' objects. In another class, I may use one of the two objects so i do something like that : // header class id myNewsRecordOrGalleriesRecord; // class.m // NewsRecord and GalleriesRecord have both the title property NSLog(myNewsRecordOrGalleriesRecord.title); and i get : error : request for member 'title' in something not a structure or union any ideas :D ? Thanks. Gotye How am I supposed to do it ?

    Read the article

< Previous Page | 514 515 516 517 518 519 520 521 522 523 524 525  | Next Page >