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  • Problem autosizing second view

    - by Ruthy
    Hello, Once a view is called from appdelegate, it is properly loaded but not autosized correctly, on the bottom you see last lines from previous view! On xib file, view mode property is set to scale to fill but I tried others and still happening the same... Thanks for any idea to solve it!

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  • callbacks via objective-c selectors

    - by codemonkey
    I have a "BSjax" class that I wrote that lets me make async calls to our server to get json result sets, etc using the ASIHTTPRequest class. I set it up so that the BSjax class parses my server's json response, then passes control back to the calling view controller via this call: [[self delegate] performSelectorOnMainThread:@selector(bsRequestFinished:) withObject:self waitUntilDone:YES]; ... where "bsRequestFinished" is the callback method in the calling view controller. This all worked fine and well until I realized that some pages are going to need to make different types of requests... i.e. I'll want to do different types of things in that callback function depending on which type of request was made. To me it seems like being able to pass different callback function names to my BSjax class would be the cleanest fix... but I'm having trouble (and am not even sure if it's possible) to pass in a variable that holds the callback function name and then replace the call above with something like this: [[self delegate] performSelectorOnMainThread:@selector(self.variableCallbackFunctionName) withObject:self waitUntilDone:YES]; ... where "self.variableCallbackFunctionName" is set by the calling view controller when it calls BSjax to make a new request. Is this even possible? If so, advisable? If not, alternatives? EDIT: Note that whatever fix I arrive at will need to take into account the reality that this class is making async requests... so I need to make sure that the callback function processing is correctly tied to the specific requests... as I can't rely on FIFO processing sequence.

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  • CGAL replacement for iOS

    - by Aleks N.
    I have a set of nodes that define streets. Each node has latitude and longitude. Also I have user location with latitude and longitude. My intention is to build Voronoi diagram for segments defined by each pair of nodes, and then find which node user location is closest to. Looks like this task can be accomplished with CGAL library. While I'm in the process of compiling it for iOS environment, probably you guys will be able to give links to libs that are already compiled against iOS, or were intended to be used in Objective C environment from the very beginning... Because I'm afraid that even if CGAL compiles for me, I might get into trouble when using it. Thanks!

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • How should I properly format this code?

    - by ct2k7
    Hi, I've a small issue here. I am using an if statement with UIAlertView and I have two situations, both result in UIAlertViews. However, in one situation, I want to dismiss just the UIAlertView, the other, I want the UIAlertView to be dismissed and view to return to root view. This code describes is: if([serverOutput isEqualToString:@"login.true"]){ [Alert dismissWithClickedButtonIndex:0 animated:YES]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; UIAlertView *success = [[UIAlertView alloc] initWithTitle:@"Success" message:@"The transaction was a success!" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [success show]; [success release]; } else { UIAlertView *failure = [[UIAlertView alloc] initWithTitle:@"Failure" message:@"The transaction failed. Contact sales operator!" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [failure show]; [failure release]; } } -(void)alertView: (UIAlertView *)success clickedButtonAtIndex: (NSInteger)buttonIndex{ switch(buttonIndex) { case 0: { [self.navigationController popToRootViewControllerAnimated:YES]; } } } So, in both cases, they follow the above action, but obviously, that's not what I want. Any ideas on what I do here?

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Sliding finger UIImageView

    - by NextRev
    How do you detect when you slide your finger across a UIImageView? Say for example you slide your finger across it and it changes color or something. I want to be able to slide across multiple UIImageViews and have something happen...

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  • Textview not able to move up when begin editing

    - by Jason lau
    I am having problem moving up my UITextview at the bottom. The UITextField is working properly but the UITextView is not working. Here is my code when press the TextView it pop up the toolbar. Please help - (IBAction)HideKeyboard:(id)sender { [self.myTextField resignFirstResponder]; [self.myTextView resignFirstResponder]; [self.myScrollView setContentOffset:CGPointZero animated:YES]; }

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  • pull down notification panel in iOS help for iPad

    - by Priya Chhabra
    I have developed an iPad application. In which I am using left/right swipes from corner of screen. The problem is when device is in landscape mode, (though the application is always in portrait orientation) and user wants to swipe left, it opens the notification panel instead of going to swipeAction that I had defined. Note that it works fine when device is kept in portrait mode. Is there any way to make pull down notification panel application orientation specific ? Any kind of help will be appreciated.

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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  • Problem with a call button - doesn't open tel:// URL

    - by Christophe Konig
    Hi, I am trying to make a call button that will call 18 which is Fire Dept in France. So my code is : [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel://18"]]; It doesn't work and I get this message in the console : < warning Ignoring unsafe request to open URL tel://18 But I saw other application that have the same button fully working ! I am trying this on the device of course. What am I missing ?

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  • NSArray containObjects method

    - by Anthony Chan
    Hi, I have a simple question regarding xcode coding but don't know why things are not performing as I think. I have an array of objects (custom objects). I just want to check if this one is within the array. I used the following code: NSArray *collection = [[NSArray alloc] initWithObjects:A, B, C, nil]; //custom "Item" objects Item *tempItem = [[Fruit alloc] initWithLength:1 width:2 height:3]; //3 instance variables in "Item" objects if([collection containsObject:tempItem]) { NSLog(@"collection contains this item"); } I suppose the above checking will give me a positive result but it's not. Further, I checked whether the objects created are the same. NSLog(@"L:%i W:%i H:%i", itemToCheck.length, itemToCheck.width, itemToCheck.height); for (int i = 0, i < [collection count], i++) { Item *itemInArray = [collection objectAtIndex:i]; NSLog(@"collection contains L:%i W:%i H:%i", itemInArray.length, itemInArray.width, itemInArrayheight); } In the console, this is what I got: L:1 W:2 H:3 collection contains L:0 W:0 H:0 collection contains L:1 W:2 H:3 collection contains L:6 W:8 H:2 Obviously the tempItem is inside the collection array but nothing shows up when I use containsObject: to check it. Could anyone give me some direction which part I am wrong? Thanks a lot!

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  • are push notification tokens unique across all apps for a single device?

    - by scootklein
    i will have multiple applications on the app store and 1 urban airship account to send push notifications to all of these devices. what i want to know is if each apple device has the same "push token" across all applications? this is more of a database architecture thing so that I don't duplicate a push token many times if one single device uses many of my apps if each apple device generates a unique push token for each application it has installed my architecture needs to change.

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  • How do i set and get UIButtons' tag?

    - by Sam Jarman
    How do i set a tag for a button programmatically? I later want to compare to tags for a conclusion ive tried this -(IBAction)buttonPressed:(id)sender{ NSLog(@"%d", [sender tag]); } but that just crashes the app.... :( any other ideas? Cheers Guys Sam

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  • Regarding orientation

    - by muhammadhanifas
    Anyone please answer for my requirement Im using my application in this order, first page = UIViewController, secondpage = UITabBarController with 4 tabs, I need landscape on the orientation on the second tabpage(UIViewController) ? not working.. Note : When using UITabBarController its working perfect but when I add the UIViewController for my first page, the orientation not working...? anyone who knows the solution plz answer

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  • Received memory warning on setimage

    - by Sam Budda
    This problem has completely stumped me. This is for iOS 5.0 with Xcode 4.2 What's going on is that in my app I let user select images from their photo album and I save those images to apps document directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that after a certain number of UIImage sets I receive a "Received memory warning". It usually happens when there are 10 pictures. If lets say user selected 11 pictures then the app crashes with Error (GBC). NOTE: each of these images are at least 2.5 MB a piece. After hours of testing I finally narrowed down the problem to this line of code [button1AImgVw setImage:image]; If I comment out that code. All compiles fine and no memory errors happen. But if I don't comment out that code I receive memory errors and eventually a crash. Also note it does process the whole CreateViews IBAction but still crashes at the end. I cannot do release or dealloc since I am running this on iOS 5.0 with Xcode 4.2 Here is the code that I used. Can anyone tell me what did I do wrong? - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self CreateViews]; } -(IBAction) CreateViews { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES); documentsPath = [paths objectAtIndex:0]; //here 15 is for testing purposes for (int i = 0; i < 15; i++) { //Lets not get bogged down here. The problem is not here UIImageView *button1AImgVw = [[UIImageView alloc] initWithFrame:CGRectMake(10*i, 10, 10, 10)]; [self.view addSubview:button1AImgVw]; NSMutableString *picStr1a = [[NSMutableString alloc] init]; NSString *dataFile1a = [[NSString alloc] init]; picStr1a = [NSMutableString stringWithFormat:@"%d.jpg", i]; dataFile1a = [documentsPath stringByAppendingPathComponent:picStr1a]; NSData *potraitImgData1a =[[NSData alloc] initWithContentsOfFile:dataFile1a]; UIImage *image = [[UIImage alloc] initWithData:potraitImgData1a]; // This is causing my app to crash if I load more than 10 images! //[button1AImgVw setImage:image]; } NSLog(@"It went to END!"); } //Error I get when 10 images are selected. App does launch and work 2012-10-07 17:12:51.483 ABC-APP[7548:707] It went to END! 2012-10-07 17:12:51.483 ABC-APP [7531:707] Received memory warning. //App crashes with this error when there are 11 images 2012-10-07 17:30:26.339 ABC-APP[7548:707] It went to END! (gdb)

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