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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • All About Search Engine Position Optimization

    Search engine optimization or SEO is a method increasing the amount of traffic or hits to your website, which results in making your website rank high in search engine results. These results are produced whenever an individual types in a keyword or a set of keywords in a search query in search engines like Yahoo!, Google and the like. Being high on the list of search results matters a lot because it makes you more visible to the general public, especially to your target market. This differentiates you from your competitors who may rank low in the search results, or may not even appear in the results lists at all.

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  • How to add a daemon to a quickly project

    - by darkrex1986
    Currently I'm developing an application with quickly which is divided in two parts: A graphical UI where the user could configure some things, and a daemon which do the most work in the background. I started with the UI, to create some windows for settings and so on. Now I want to start coding the daemon, but I have no clue how to implement the daemon in my quickly project. Could I simply paste the files of the daemon in project folder or is there an implementation method for adding new files to a quickly project? Or do I have to create a new project and merge them together?

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • Oracle VM Virtualbox 4.0 released !

    - by wim.coekaerts
    Another great day for the Virtualbox development team. As is custom, they churn out new features and enhancements at a record pace. You can find the changelog here and you can download your version of 4.0 here. Have at it. A bunch of changes, visually a new management console, a new method to install with a base install and the extention pack (for the add-on drivers and extra features), a number of bugfixes, multi-monitor support for Oracle Solaris and Linux, it's a long list. A great product with a great user base. Check out this survey!

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  • From the Coalface - 4 - Getting a connection string

    - by TATWORTH
    Creating a connection string by hand is quite difficult, however you create a connection string as follows: 1) Create an empty text file in windows explorer and rename it to X.UDL 2) Double click on it and the datalink provider dialog will appear. 3) Select the provider tab. Find the provider for your data access method and click next. 4) Select your source  5) Test the connection and save it. 6) Open X.UDL with a text editor to see your connections string. You can also look at http://www.connectionstrings.com/ for examples of connection strings.

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  • Unit testing a text index

    - by jplot
    Consider a text index such as a suffix tree or a suffix array supporting Count queries (number of occurrences of a pattern) and Locate queries (the positions of all the occurrences of a pattern) over a given text. How would you go about unit testing such a class ? What I have in mind is to generate a big random string then extract a random substring from this big string and compare the results of both queries with naive implementations (such as string::find). Another idea I have is to find the most frequent substring of length l appearing in the original string (using perhaps a naive method) and use these substrings for testing the index. This isn't the best way, so what would be a good design of the unit tests for a text index ? In case it matters, this is in C++ using google test.

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  • Re-sizing the form without scaling the GUI

    - by Bmoore
    I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in the panel. I am trying to figure out what is the best way for handling form re-size events. I know I want a minimum window size, but I would prefer to not have a maximum or a set size. Ideally the GUI would reveal more/less of the map as the user changes the window size. I would like to avoid scaling the graphics if at all possible. What is the best way to handle re-size events?

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  • Unable to remove network proxy

    - by Rushil
    I'm on 11.10 I'd set up a network proxy a couple of days back from system settings .And afterwards I'd set my proxy method back to none. However, my proxy has not been removed. I know this because: a: 127.0.0.1 routes me to the index.html file in the base directory of the proxy server. b: I'm able to access my university internet after hours. I checked my /etc/environment and etc/apt/apt.conf file and both of them have no proxy details. I also tried resetting the proxy and then getting rid of it but that didn't work either.

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  • FPS camera specification

    - by user1095108
    I remember I once composed a FPS viewing transformation, as a composition of 3 rotations, each with an angle as a parameter. The first angle specified the left/right rotation around the y-axis, the second angle the up/down rotation around the x-axis, and the third around the z-axis. The viewing transformation was therefore specified by 3 angles. Naturally, this transformation had a gimbal lock, depending in what order the transformation were performed. What should I look at to derive my viewing transformation without the gimbal lock? I know the "lookAt" method already, but I consider that cumbersome. EDIT: MY first guess is to do the first 2 transformations to get a viewing direction and then the axis-angle rotation on this axis.

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  • Gnome Shell installed not working in Ubuntu 12.04

    - by user68180
    I had Gnome Shell working perfectly on my desktop, and I tried to install it on my laptop by the exact same method, (tried apt-get, synaptic and software centre), but it won't work. It seems to install fine with no errors. If I select "Gnome" at login, I get the "Gnome Classic" interface rather than Gnome Shell. My laptop has sufficient specs to run Gnome Shell. Am I missing something? EDIT: I have just discovered that under System Details Graphics, it says "Unknown". So, Ubuntu hasn't recognised my graphics card, and I'm guessing this is why Gnome Shell can't work. I have a nVidia GeForce GT 525M. How can I get it working? (as you may have realised, I'm a linux noob)

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • Keeping files private on the internet (.htaccess password or software/php/wordpress password)

    - by jiewmeng
    I was asked a while ago to setup a server such that only authenticated users can access files. It was like a test server for clients to view WIP sites. More recently, I want to do something similar for some of my files. Tho they are not very confidential, I wish that I am the only one viewing it. I thought of doing the same, Create a robots.txt User-agent: * Disallow: / Setup some password protection, .htpasswd seems like a very ugly way to do it. It will prompt me even when I log into FTP. I wonder if software method like password protected posts in Wordpress will do the trick of locking out the public and hiding content from Search Engines? Or some self made PHP script will do the trick?

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  • Gallery of Exoplanets

    - by TATWORTH
    Space.com have put together a gallery of exoplanets (planets outside our solar system) at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.htmlSome exoplanets have been discovered by monitoring the red/blue shift of the star, whereas others have been found by the transit method. The kepler space telescope is continuously monitoring a small patch of the sky for transits.Here are some of the more interesting (and eye-catching pictures). Remember so far the best image of an extra-solar planets has been a diffraction blur, but even just as artist's impressions based upon the best current evidence, they are very impressive. Have a look at the Gallery at http://www.space.com/13986-gallery-smallest-alien-planets-exoplanets.html, it is very impressive.

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • How do I POST XML generated to a URL in C#

    - by user2922687
    Hi guys an new to C# and i need help, am trying to send XML generated to a URL, I keep getting error with HttpWebResponse. This is my code. //POST to URL var httpRequest = (HttpWebRequest)WebRequest.Create("http://xxx.xxx.xxx.xxx:8000"); httpRequest.Method = "POST"; httpRequest.ContentType = "text/xml; charset=utf-8"; httpRequest.ProtocolVersion = HttpVersion.Version11; //Set appropriate headers var xmlWriterSettings = new XmlWriterSettings { NewLineHandling = NewLineHandling.None, Encoding = Encoding.ASCII }; using (var requestStream = httpRequest.GetRequestStream()) { xmlDoc.Save(requestStream); } using (var response = (HttpWebResponse)httpRequest.GetResponse()) using (var responseStream = response.GetResponseStream()) { // Response Code to see if the request was successful var responseXml = new XmlDocument(); responseXml.Load(responseStream); using (var repp = XmlWriter.Create("response.xml")) { responseXml.Save(repp); } }

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  • I can't link my Algorithms and the problem idea with writing the code?

    - by Novice Programmer
    First ,, i have just learnt c , c++ and started with java .. i faced serious problem in the first two ones . any sort of problem i can handle with it on my mind ,, if it's much complex i use the pen and paper method , i nearly could solve any easy problem ,, but when i start to write the code i don't know what's happening i got totally lost and even the best problems i can't link the solution with the code . it's not a problem with syntax because i know the syntax well . i need to figure what's the problem and find a way to solve it !! thanks . (Excuse me for my bad English)

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  • What options are there for splitting UI layout from code logic using a markup language?

    - by Daenyth
    What tools similar to GWT's UIBinder exist in other languages? By this I mean a system where you can define your UI layout in a markup language (preferably html+css) and attach the functionality to the layout using the code. I'm most interested in anything for python, but answers in other languages would interest me as well. I'm interested because the benefits of having a non-programmer work directly on the layout without needing to touch the code and adjust a bunch of UI toolkit method calls is very productive. I'm aware of Flex for flash, but is there anything else out there? What search terms might I use to find such frameworks? I've looked around but I haven't found anything concrete.

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  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Updating "Inactive" Chunks

    - by Conner Bryan
    In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be MineCraft: even if the player isn't in a chunk, the wheat still needs to grow over time. My current solution is to call a method and pass in the time since the chunk was active.. but what if the chunk depends on nearby chunks for information, i.e. vines spreading or similar? Is there any reasonable solutions to this problem, or should I simply not depend on nearby chunks?

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  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

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  • Run programs that require a window manager, on the CLI

    - by Twitchy
    Is there any way I can run a game server (MW3) under wine without requiring a window manager present? Currently to run windows only game servers on my Ubuntu box, I have to start them using RDP access as this creates a X session which the program (which has its own GUI). This is a pain as it cannot be automated (or can it?) on start up. What I would rather is some sort of X session emulator that pulls the console output of the program into the CLI so that I can automate server start ups. Is there any program or method that can do this?

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  • When do one give up on programming challenges to look at the solutions?

    - by snowpolar
    Recently, I have been trying to learn programming and improve my ability in writing method level code through practices on websites such as Codingbat.com However in the recent weeks I have been stuck for weeks at the last 2-3 questions of String-2/Array-2 and early String/Array-3 problems. It feels really tempting for me to give up and google online for the solutions, but I'm afraid that by doing so I may end up not improving my ability at all. I wonder if this is common and when faced with such situations how long do 1 wait before giving up to look at the solutions or to continue spending more weeks on trying to solve the problems by yourself? How do 1 really engage in effective deliberate practice to improve programming ability and attain the necessary problem solving techniques? Any formal techniques available to tackle the never seen before problems?

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