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  • What to keep in mind when creating your own custom web services API?

    - by John Conde
    I have created a website which allows users to sign up for, and use, an online service. To help promote the website we will be have resellers who will be offering their own branded services through us. The initial plan is to allow resellers to place registration, login, and lost password forms on their own website and use an API created by us to handle these requests. I have begun outlining how I expect the API to work (and starting documenting it as well) and I want to make sure I get it right, or as close to right, as I can from the beginning as I know once you have declared a public API you want to avoid changing that API at all costs. So far I have decided: To have the user pass their account credentials with each request To require SSL for all requests What else should I be keeping in mind?

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  • Why doesn't the Java Collections API include a Graph implementation?

    - by dvanaria
    I’m currently learning the Java Collections API and feel I have a good understanding of the basics, but I’ve never understood why this standard API doesn’t include a Graph implementation. The three base classes are easily understandable (List, Set, and Map) and all their implementations in the API are mostly straightforward and consistent. Considering how often graphs come up as a potential way to model a given problem, this just doesn’t make sense to me (it’s possible it does exist in the API and I’m not looking in the right place of course). Steve Yegge suggests in one of his blog posts that a programmer should consider graphs first when attacking a problem, and if the problem domain doesn’t fit naturally into this data structure, only then consider the alternative structures. My first guess is that there is no universal way to represent graphs, or that their interfaces may not be generic enough for an API implementation to be useful? But if you strip down a graph to its basic components (vertices and a set of edges that connect some or all of the vertices) and consider the ways that graphs are commonly constructed (methods like addVertex(v) and insertEdge(v1, v2)) it seems that a generic Graph implementation would be possible and useful. Thanks for helping me understand this better.

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  • How To Add Custom ModelValidatorProviders To Web API Project?

    - by Mark S.
    I'm moving some MVC code to Web API and I need to update my custom ModelValidatorProviders. It seems as though my validators can stay much the same only they should inherit the System.Web.Http.Validation namespace. What I can't figure out is how to add the provider to Web API. When using MVC I can just add the following to my global.asax: ModelValidatorProviders.Providers.Add(new CustomModelValidatorProvider()); How do I use the custom provider with Web API?

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  • iPhone Development - calling external JSON API (will Apple reject?)

    - by RPM1984
    Ok guys, so im new to iPhone development, so apologies if this is a silly question, but before i actually create my app i want to know if this is possible, and if Apple will reject this. (Note this is all theoretical) So i'd have a API (.NET) that runs on a cloud server somewhere and can return HTML/JSON/XML. I'll have a website that can access this API and allow customers to do some stuff (but this is not important for this question). I would then like my iPhone app to make a call to this API which would return JSON data. So my iPhone app might make a call to http://myapp/Foos which would return a JSON string of Foo objects. The iPhone app would then parse this JSON and do some funky stuff with it. So, that's the background, now the questions: Is this possible? (that is, call an external cloud API over HTTP, parse JSON response?) What are the chances of Apple rejecting this application (because it would be calling a non-Apple API) Are there any limitations (security, libraries, etc) on the iPhone/Objective-C/Cocoa that might hinder this solution? On this website, they seem to be doing exactly what im asking. Thoughts, suggestions, links would be greatly appreciated...

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  • How to pass UTF8 string into your PHP HTML API?

    - by Ole Jak
    so I have my php API (html Get api for Flash builder and C# apps). So if you want to submit data to it you use string like http://localhost/cms/api.php?method=someMethod&string=Your_String If there are english letters in it its ok. But what if I need to pass UTF-8 string like this &#1056;&#1091;&#1089;&#1089;&#1082;&#1086;&#1077; &#1048;&#1084;&#1103; to my api what shall I do?

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  • How does this script work for the ImageShack.us API?

    - by vette982
    I'm looking into using the ImageShack.us API for uploading images from my website. I found this tutorial for using it with the XML return http://elliottback.com/wp/using-the-imageshack-xml-api/, but I'm not sure about what to do with it. Where do I enter my API key for this script? Furthermore, he shows the use of two PHP files - should these be combined into one file? Any help with this would be appreciated (examples would be even better).

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  • Authenticating users in iPhone app

    - by Myron
    I'm developing an HTTP api for our web application. Initially, the primary consumer of the API will be an iPhone app we're developing, but I'm designing this with future uses in mind (such as mobile apps for other platforms). I'm trying to decide on the best way to authenticate users so they can access their accounts from the iPhone. I've got a design that I think works well, but I'm no security expert, so I figured it would be good to ask for feedback here. The design of the user authentication has 3 primary goals: Good user experience: We want to allow users to enter their credentials once, and remain logged in indefinitely, until they explicitly log out. I would have considered OAuth if not for the fact that the experience from an iPhone app is pretty awful, from what I've heard (i.e. it launches the login form in Safari, then tells the user to return to the app when authentication succeeds). No need to store the user creds with the app: I always hate the idea of having the user's password stored in either plain text or symmetrically encrypted anywhere, so I don't want the app to have to store the password to pass it to the API for future API requests. Security: We definitely don't need the intense security of a banking app, but I'd obviously like this to be secure. Overall, the API is REST-inspired (i.e. treating URLs as resources, and using the HTTP methods and status codes semantically). Each request to the API must include two custom HTTP headers: an API Key (unique to each client app) and a unique device ID. The API requires all requests to be made using HTTPS, so that the headers and body are encrypted. My plan is to have an api_sessions table in my database. It has a unique constraint on the API key and unique device ID (so that a device may only be logged into a single user account through a given app) as well as a foreign key to the users table. The API will have a login endpoint, which receives the username/password and, if they match an account, logs the user in, creating an api_sessions record for the given API key and device id. Future API requests will look up the api_session using the API key and device id, and, if a record is found, treat the request as being logged in under the user account referenced by the api_session record. There will also be a logout API endpoint, which deletes the record from the api_sessions table. Does anyone see any obvious security holes in this?

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  • How to override [Authorize] attribute in the MVC Web API?

    - by NullReference
    I have a MVC Web Api Controller that uses the [Authorize] attribute at the class level. This makes all of the api methods require authorization but I'd like to create an attribute called [ApiPublic] that overrides the [Authorize] attribute. There is a similar technique described here for normal MVC controllers. I tried creating an AuthorizeAttribute based of the System.Web.Http.AuthorizeAttribute but none of the overridden events are called if I put it on a api method that has the [Authorize] at the class level. Anyone have an idea how to override the authorize for the web api? [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ApiPublicAttribute : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(System.Web.Http.Controllers.HttpActionContext actionContext) { base.HandleUnauthorizedRequest(actionContext); } public override void OnAuthorization(System.Web.Http.Controllers.HttpActionContext actionContext) { base.OnAuthorization(actionContext); } protected override bool IsAuthorized(System.Web.Http.Controllers.HttpActionContext actionContext) { return true; } }

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  • Should my web based app be a consumer of my api?

    - by seanbrant
    I will be developing a mobile app (iPhone) and a web based app (Django) soon. For the mobile app I will be creating a REST api (most likely using Django) to send data back and forth from phone to server. When I comes time to create the web based version does it make sense to just create it as any other client of the api. In other words both the mobile app and the web app will get there data from an external API over HTTP. Or should the web based app have direct access to the database that the api is using and just get its data that way?

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  • How to create simpliest PHP Get API with UTF-8 support?

    - by Ole Jak
    How to create simpliest *(less lines of code, less strange words) PHP Get API *(so any programm made in .Net C# could call url like http://localhost/api.php?astring=your_utf-8_string&bstring=your_utf-8_string ) with UTF-8 support? What I need Is PHP API with one function - concatinate 2 strings so that a simple .net client like this would be able to use it: public string setStream(string astring, string bstring) { string newAstring =Uri.EscapeDataString(astring); string newBstring = Uri.EscapeDataString(bstring); WebClient client = new WebClient(); var result = client.DownloadString(("http://localhost/api.php?" + string.Format("astring={0}&bstring={1}", newAstring, newBstring)).ToString()); return result; }

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  • How can I call multiple nutrient information from ESHA Research API? (apid.esha.com)

    - by user1833044
    I want to call ESHA Research nutrient REST API. I cannot seem to figure out how to call multiple nutrients using ESHA REST API. So far I am calling the following and only able to retrieve the calories, or protein, or another type of nutrient information. So I was hoping someone had experience in retrieving all the nutrient information with one call. Is this possible? This is how I call to retrieve the TWIX nutrient http://api.esha.com/analysis?apikey=xxxx&fo=urn:uuid:81d268ac-f1dc-4991-98c1-1b4d3a5006da (returns calories, please note the api key is not xxxx but instead a key generated from Esha once you sign up as developer) The return is JSON format. If I want to call fat it would be the following http://api.esha.com/analysis?apikey=xxxx&fo=urn:uuid:81d268ac-f1dc-4991-98c1-1b4d3a5006da&n=urn:uuid:589294dc-3dcc-4b64-be06-c07e7f65c4bd How can I make a call once and get a return of all the nutrients (so Fat, Calories, Carbs, Vitamins, etc..) for a particular food ID? I have researched and looked at this for a while and cannot seem to find the answer. Thanks in advance for your help.

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  • Multi-level wildcard (catch-all) DNS setup *.*.domain.com => one IP/CNAME

    - by Jan Rovner
    It is well known that it is possible to configure a DNS server to do a "catch-all" resolving on a single subdomain level, such as *.example.com. IN A x.x.x.x, so that anything.example.com maps to a single IP/CNAME. However, I need to set up an at least "level-2" wildcard sub-subdomain catch-all wildcard system so that any.thing.example.com or better, item.of.any.level.under.example.com will be resolved to a single IP. Has anyone got this working?

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  • choosing the right RAID level

    - by student
    Recently, we bought a "HP-DL380 G6 Server" with 6 146GB (SCSI)HDD for our colleague course management application and website with 10000 daily visitors. we want to choose the best RAID level. how can we choose the right RAID level ? what is the best RAID level for our application ?

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  • choosing the right RAID level

    - by student
    Recently, we bought a "HP-DL380 G6 Server" with 6 146GB (SCSI)HDD for our colleague course management application and website with 10000 daily visitors. we want to choose the best RAID level. how can we choose the right RAID level ? what is the best RAID level for our application ?

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  • Prevent folder deletes at top level only on Server 2008

    - by DomoDomo
    I'm trying to prevent folders moves, really folder delete in NTFS parlance, for series of folders within a network share. So let's say I have: FolderA, FolderB, FolderC. Each folder has various files and subfolders. I want the Domain Users group to have modify access to all files and folders beneath FolderA, FolderB, and FolderC. However I don't want them to be able to delete these three top level folders. The issue we are having right now is people keep accidentally dragging one top level folder into another. I've tried used advanced NTFS permissions to deny domain users delete access to these top level folders, and set the permissions to apply to "This folder only", however it seems to only affect sub-folders, and not the top level. Platform is Server 2008 Standard. Thanks in advance.

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  • How to get average volume level of a mp3 file

    - by Stan
    I have to normalize volume level of some speech recording. But every recording seems to be at difference volume level. Is there any tool that can get some statistics of volume level? So I know how much dB I have to increase/decrease during normalization. Thanks.

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  • Confusion of the "stack" in Assembly-level programming

    - by Bigyellow Bastion
    What is the "stack" exactly? I've read articles, tried comprehending it through my understanding, experience, and educated guessing of programming and computers, but I'm a bit perplexed here. The "stack" is a region in RAM? Or is it some other space I'm uncertain of here? The processor pushes bits through registers on to the stack in RAM, or do I have it wrong here? Also, the processor moves the bits from the RAM to the register to "process" it, such as maybe a compare, arithmetic, etc. But what actually can help understand, in some visual or verbal description or both, of how to implement the idea of a "stack" here? Is the stack actually the same in terminology with a "machine stack" meaning it's in RAM? I'm sorry, I don't want to solicit debate or arguments, but I really could use some help here if anyone can straighten things out. TO ADD: I know what a software stack is. I know about LIFO, FIFO, etc. I just want to gain a better understanding of the Assembly-level stack, what it is, where it is, how exactly it works, etc. Thanks for reading!

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  • C#: Adding Functionality to 3rd Party Libraries With Extension Methods

    - by James Michael Hare
    Ever have one of those third party libraries that you love but it's missing that one feature or one piece of syntactical candy that would make it so much more useful?  This, I truly think, is one of the best uses of extension methods.  I began discussing extension methods in my last post (which you find here) where I expounded upon what I thought were some rules of thumb for using extension methods correctly.  As long as you keep in line with those (or similar) rules, they can often be useful for adding that little extra functionality or syntactical simplification for a library that you have little or no control over. Oh sure, you could take an open source project, download the source and add the methods you want, but then every time the library is updated you have to re-add your changes, which can be cumbersome and error prone.  And yes, you could possibly extend a class in a third party library and override features, but that's only if the class is not sealed, static, or constructed via factories. This is the perfect place to use an extension method!  And the best part is, you and your development team don't need to change anything!  Simply add the using for the namespace the extensions are in! So let's consider this example.  I love log4net!  Of all the logging libraries I've played with, it, to me, is one of the most flexible and configurable logging libraries and it performs great.  But this isn't about log4net, well, not directly.  So why would I want to add functionality?  Well, it's missing one thing I really want in the ILog interface: ability to specify logging level at runtime. For example, let's say I declare my ILog instance like so:     using log4net;     public class LoggingTest     {         private static readonly ILog _log = LogManager.GetLogger(typeof(LoggingTest));         ...     }     If you don't know log4net, the details aren't important, just to show that the field _log is the logger I have gotten from log4net. So now that I have that, I can log to it like so:     _log.Debug("This is the lowest level of logging and just for debugging output.");     _log.Info("This is an informational message.  Usual normal operation events.");     _log.Warn("This is a warning, something suspect but not necessarily wrong.");     _log.Error("This is an error, some sort of processing problem has happened.");     _log.Fatal("Fatals usually indicate the program is dying hideously."); And there's many flavors of each of these to log using string formatting, to log exceptions, etc.  But one thing there isn't: the ability to easily choose the logging level at runtime.  Notice, the logging levels above are chosen at compile time.  Of course, you could do some fun stuff with lambdas and wrap it, but that would obscure the simplicity of the interface.  And yes there is a Logger property you can dive down into where you can specify a Level, but the Level properties don't really match the ILog interface exactly and then you have to manually build a LogEvent and... well, it gets messy.  I want something simple and sexy so I can say:     _log.Log(someLevel, "This will be logged at whatever level I choose at runtime!");     Now, some purists out there might say you should always know what level you want to log at, and for the most part I agree with them.  For the most party the ILog interface satisfies 99% of my needs.  In fact, for most application logging yes you do always know the level you will be logging at, but when writing a utility class, you may not always know what level your user wants. I'll tell you, one of my favorite things is to write reusable components.  If I had my druthers I'd write framework libraries and shared components all day!  And being able to easily log at a runtime-chosen level is a big need for me.  After all, if I want my code to really be re-usable, I shouldn't force a user to deal with the logging level I choose. One of my favorite uses for this is in Interceptors -- I'll describe Interceptors in my next post and some of my favorites -- for now just know that an Interceptor wraps a class and allows you to add functionality to an existing method without changing it's signature.  At the risk of over-simplifying, it's a very generic implementation of the Decorator design pattern. So, say for example that you were writing an Interceptor that would time method calls and emit a log message if the method call execution time took beyond a certain threshold of time.  For instance, maybe if your database calls take more than 5,000 ms, you want to log a warning.  Or if a web method call takes over 1,000 ms, you want to log an informational message.  This would be an excellent use of logging at a generic level. So here was my personal wish-list of requirements for my task: Be able to determine if a runtime-specified logging level is enabled. Be able to log generically at a runtime-specified logging level. Have the same look-and-feel of the existing Debug, Info, Warn, Error, and Fatal calls.    Having the ability to also determine if logging for a level is on at runtime is also important so you don't spend time building a potentially expensive logging message if that level is off.  Consider an Interceptor that may log parameters on entrance to the method.  If you choose to log those parameter at DEBUG level and if DEBUG is not on, you don't want to spend the time serializing those parameters. Now, mine may not be the most elegant solution, but it performs really well since the enum I provide all uses contiguous values -- while it's never guaranteed, contiguous switch values usually get compiled into a jump table in IL which is VERY performant - O(1) - but even if it doesn't, it's still so fast you'd never need to worry about it. So first, I need a way to let users pass in logging levels.  Sure, log4net has a Level class, but it's a class with static members and plus it provides way too many options compared to ILog interface itself -- and wouldn't perform as well in my level-check -- so I define an enum like below.     namespace Shared.Logging.Extensions     {         // enum to specify available logging levels.         public enum LoggingLevel         {             Debug,             Informational,             Warning,             Error,             Fatal         }     } Now, once I have this, writing the extension methods I need is trivial.  Once again, I would typically /// comment fully, but I'm eliminating for blogging brevity:     namespace Shared.Logging.Extensions     {         // the extension methods to add functionality to the ILog interface         public static class LogExtensions         {             // Determines if logging is enabled at a given level.             public static bool IsLogEnabled(this ILog logger, LoggingLevel level)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         return logger.IsDebugEnabled;                     case LoggingLevel.Informational:                         return logger.IsInfoEnabled;                     case LoggingLevel.Warning:                         return logger.IsWarnEnabled;                     case LoggingLevel.Error:                         return logger.IsErrorEnabled;                     case LoggingLevel.Fatal:                         return logger.IsFatalEnabled;                 }                                 return false;             }             // Logs a simple message - uses same signature except adds LoggingLevel             public static void Log(this ILog logger, LoggingLevel level, object message)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message);                         break;                     case LoggingLevel.Informational:                         logger.Info(message);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message);                         break;                     case LoggingLevel.Error:                         logger.Error(message);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message);                         break;                 }             }             // Logs a message and exception to the log at specified level.             public static void Log(this ILog logger, LoggingLevel level, object message, Exception exception)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message, exception);                         break;                     case LoggingLevel.Informational:                         logger.Info(message, exception);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message, exception);                         break;                     case LoggingLevel.Error:                         logger.Error(message, exception);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message, exception);                         break;                 }             }             // Logs a formatted message to the log at the specified level.              public static void LogFormat(this ILog logger, LoggingLevel level, string format,                                          params object[] args)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.DebugFormat(format, args);                         break;                     case LoggingLevel.Informational:                         logger.InfoFormat(format, args);                         break;                     case LoggingLevel.Warning:                         logger.WarnFormat(format, args);                         break;                     case LoggingLevel.Error:                         logger.ErrorFormat(format, args);                         break;                     case LoggingLevel.Fatal:                         logger.FatalFormat(format, args);                         break;                 }             }         }     } So there it is!  I didn't have to modify the log4net source code, so if a new version comes out, i can just add the new assembly with no changes.  I didn't have to subclass and worry about developers not calling my sub-class instead of the original.  I simply provide the extension methods and it's as if the long lost extension methods were always a part of the ILog interface! Consider a very contrived example using the original interface:     // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsWarnEnabled)             {                 _log.WarnFormat("Statement {0} took too long to execute.", statement);             }             ...         }     }     Now consider this alternate call where the logging level could be perhaps a property of the class          // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // allow logging level to be specified by user of class instead         public LoggingLevel ThresholdLogLevel { get; set; }                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsLogEnabled(ThresholdLogLevel))             {                 _log.LogFormat(ThresholdLogLevel, "Statement {0} took too long to execute.",                     statement);             }             ...         }     } Next time, I'll show one of my favorite uses for these extension methods in an Interceptor.

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  • SQL SERVER – FIX: ERROR Msg 5169, Level 16: FILEGROWTH cannot be greater than MAXSIZE for file

    - by pinaldave
    I am writing this blog post right after I resolve this error for one of the system. Recently one of the my friend who is expert in infrastructure as well private cloud was working on SQL Server installation. Please note he is seriously expert in what he does but he has never worked SQL Server before and have absolutely no experience with its installation. He was modifying database file and keep on getting following error. As soon as he saw me he asked me where is the maxfile size setting so he can change. Let us quickly re-create the scenario he was facing. Error Message: Msg 5169, Level 16, State 1, Line 1 FILEGROWTH cannot be greater than MAXSIZE for file ‘NewDB’. Creating Scenario: CREATE DATABASE [NewDB] ON PRIMARY (NAME = N'NewDB', FILENAME = N'D:\NewDB.mdf' , SIZE = 4096KB, FILEGROWTH = 1024KB, MAXSIZE = 4096KB) LOG ON (NAME = N'NewDB_log', FILENAME = N'D:\NewDB_log.ldf', SIZE = 1024KB, FILEGROWTH = 10%) GO Now let us see what exact command was creating error for him. USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024MB ) GO Workaround / Fix / Solution: The reason for the error is very simple. He was trying to modify the filegrowth to much higher value than the maximum file size specified for the database. There are two way we can fix it. Method 1: Reduces the filegrowth to lower value than maxsize of file USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024KB ) GO Method 2: Increase maxsize of file so it is greater than new filegrowth USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024MB, MAXSIZE = 4096MB) GO I think this blog post will help everybody who is facing similar issues. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Recommended method for XML level loading in XNA

    - by David Saltares Márquez
    I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene formatVersion="1.0.0"> <nodes> <node name="scene-staircase.001"> <position x="10.500000" y="1.400000" z="-9.600000"/> <quaternion x="0.000000" y="0.000000" z="-0.000000" w="1.000000"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <entity name="scene-staircase.001" meshFile="staircase.mesh"/> </node> <node name="Lamp.003"> <position x="11.024290" y="5.903862" z="9.658987"/> <quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <light name="Spot.003" type="point"> <colourDiffuse r="0.400000" g="0.154618" b="0.145180"/> <colourSpecular r="0.400000" g="0.154618" b="0.145180"/> <lightAttenuation range="5000.0" constant="1.000000" linear="0.033333" quadratic="0.000000"/> </light> </node> ... </nodes> </scene> Using naming conventions I could easily parse the file and load the correspondent in game content. I am new to XNA and I have seen that there are several methods to load XML files into a game like serializing and deserializing. Which one would you recommend?

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  • High-Level Application Architecture Question

    - by Jesse Bunch
    So I'm really wanting to improve how I architect the software I code. I want to focus on maintainability and clean code. As you might guess, I've been reading a lot of resources on this topic and all it's doing is making it harder for me to settle on an architecture because I can never tell if my design is the one that the more experienced programmer would've chosen. So I have these requirements: I should connect to one vendor and download form submissions from their API. We'll call them the CompanyA. I should then map those submissions to a schema fit for submitting to another vendor for integration with the email service provider. We'll call them the CompanyB. I should then submit those responses to the ESP (CompanyB) and then instruct the ESP to send that submitter an email. So basically, I'm copying data from one web service to another and then performing an action at the latter web service. I've identified a couple high-level services: The service that downloads data from CompanyA. I called this the CompanyAIntegrator. The service that submits the data to CompanyB. I called this CompanyBIntegrator. So my questions are these: Is this a good design? I've tried to separate the concerns and am planning to use the facade pattern to make the integrators interchangeable if the vendors change in the future. Are my naming conventions accurate and meaningful to you (who knows nothing specific of the project)? Now that I have these services, where should I do the work of taking output from the CompanyAIntegrator and getting it in the format for input to the CompanyBIntegrator? Is this OK to be done in main()? Do you have any general pointers on how you'd code something like this? I imagine this scenario is common to us engineers---especially those working in agencies. Thanks for any help you can give. Learning how to architect well is really mind-cluttering.

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Which opcodes are faster at the CPU level?

    - by Geotarget
    In every programming language there are sets of opcodes that are recommended over others. I've tried to list them here, in order of speed. Bitwise Integer Addition / Subtraction Integer Multiplication / Division Comparison Control flow Float Addition / Subtraction Float Multiplication / Division Where you need high-performance code, C++ can be hand optimized in assembly, to use SIMD instructions or more efficient control flow, data types, etc. So I'm trying to understand if the data type (int32 / float32 / float64) or the operation used (*, +, &) affects performance at the CPU level. Is a single multiply slower on the CPU than an addition? In MCU theory you learn that speed of opcodes is determined by the number of CPU cycles it takes to execute. So does it mean that multiply takes 4 cycles and add takes 2? Exactly what are the speed characteristics of the basic math and control flow opcodes? If two opcodes take the same number of cycles to execute, then both can be used interchangeably without any performance gain / loss? Any other technical details you can share regarding x86 CPU performance is appreciated

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