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  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

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  • referencing ints from other classes

    - by user357032
    if i wanted to reference an int from another class how would i go about doing that??? public class Zoom extends View { private Drawable image; public int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } } class HelloOnTouchListener implements OnTouchListener{ @Override public boolean onTouch(View arg0, MotionEvent arg1) { return true; } } in this case i want to reference the zoomControler from the first class in the second helloontouchlistener class

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  • Applet class loader cannot find one of the classes in the jar

    - by Chry Cheng
    I get the ff. error in Java Console occassionally: Exception in thread "thread applet-my.package.MyApplet-10" java.lang.NoClassDefFoundError: another/package/SomeClass at my.package.MyApplet.init(MyApplet.java:95) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: another.package.SomeClass at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 3 more Caused by: java.io.IOException: open HTTP connection failed:https://myserver/mycontext/applets/another/package/SomeClass.class at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more My applet tag is as follows: <applet codebase="../../applets" code="my.package.MyApplet" class="invisible" id="myApplet"> <param value="value0" name="param0"/> ... <param value="valueN" name="paramN" /> <param value="folder/myApplet__0.0.1177.jar,folder/commons-io-1.3.2__0.0.1177.jar,..." name="cache_archive"/> <param value="0.0.1177.0,0.0.1177.0,...," name="cache_version"/> </applet> It is important I stress the word "occasionally". Sometimes the applet is initialized without a hitch. This also means that, often, when the browser is restarted, the problem goes away. I am aware of http://stackoverflow.com/questions/698890/applet-fails-to-load-class-from-jar and http://stackoverflow.com/questions/872905/applet-class-loader-cannot-find-a-class-in-the-applets-jar but I think they are not applicable to my case. SomeClass and MyApplet are in the same jar and the page is being accessed locally.

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • Perl classes like stuff

    - by user350571
    Hello, lovers of the camel. I'm new to perl and it's blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->(); I'm going to walk my dog, hope to get responses when I'm back. Thanks in advance. Cheers. Be back soon. Thanks again.

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  • How to access GDI+ Effect Classes in C#

    - by Badeoel
    Hello everybody, I try to find out, how to access the Effect-Class and it's decendants of GDI+ in C#. Especially, I'm interested in these: * Blur * Sharpen * Tint * RedEyeCorrection * ColorMatrixEffect * ColorLUT * BrightnessContrast * HueSaturationLightness * ColorBalance * Levels * ColorCurve Can anybody give me a hint, how to access them in C#? I even can't find them in the .net documentation. Do I have to access the gdilus.dll directory? Ciao! Christian

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  • C# two classes with static members referring to each other

    - by Jerry
    Hi, I wonder why this code doesn't end up in endless recursion. I guess it's connected to the automatic initialization of static members to default values, but can someone tell me "step by step" how does 'a' get the value of 2 and 'b' of 1? public class A { public static int a = B.b + 1; } public class B { public static int b = A.a + 1; } static void Main(string[] args) { Console.WriteLine("A.a={0}, B.b={1}", A.a, B.b); //A.a=2, B.b=1 Console.Read(); }

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  • Why my inner class DO see a NON static variable?

    - by Roman
    Earlier I had a problem when an inner anonymous class did not see a field of the "outer" class. I needed to make a final variable to make it visible to the inner class. Now I have an opposite situation. In the "outer" class "ClientListener" I use an inner class "Thread" and the "Thread" class I have the "run" method and does see the "earPort" from the "outer" class! Why? import java.io.IOException; import java.net.*; import java.io.BufferedReader; import java.io.InputStreamReader; public class ClientsListener { private int earPort; // Constructor. public ClientsListener(int earPort) { this.earPort = earPort; } public void starListening() { Thread inputStreamsGenerator = new Thread() { public void run() { System.out.println(earPort); try { System.out.println(earPort); ServerSocket listeningSocket = new ServerSocket(earPort); Socket serverSideSocket = listeningSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); } catch (IOException e) { System.out.println(""); } } }; inputStreamsGenerator.start(); } }

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  • Testing Java Classes with JMeter

    - by Martin Dürrmeier
    I'd like to test a Java Service Call. My first attempt was to use the "Java Request Sampler" The docu says This sampler lets you control a java class that implements the JavaSamplerClient interface. I'm not sure how to get the org.apache.jmeter.protocol.java.sampler.JavaSamplerClient Interface as there is no Maven Artifact nor provided binaries on the JMeter side. Just a JMeter Maven Plugin (which is not what I'm looking for). I could install the needed binaries in my local Maven Repository, I Just don't know where they are available. Wondering if anybody at all is using the "Java Request Sampler" ? P.S. Maybe I should try the JUnit Sampler

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  • Using StructureMap to create classes by a name?

    - by Bevan
    How can I use StructureMap to resolve to an appropriate implementation of an interface based on a name stored in an attribute? In my project, I have many different kinds of widgets, each descending from IWidget, and each decorated with an attribute specifying the kind of associated element. To illustrate: [Configuration("header")] public class HeaderWidget : IWidget { } [Configuration("linegraph")] public class LineGraphWidget : IWidget { } When processing my (XML) configuration file, I want to obtain an instance of the appropriate concrete class based on the name of the element I'm processing. public IWidget CreateWidget(XElement definition) { var kind = definition.Name.LocalName; var widget = // What goes here? widget.Configure(definition); return widget; } Each definition should result in a different widget being created - I don't need or want the instances to be shared. In the past I've written plenty of code to do this kind of thing manually, including writing a custom "roll-your-own" IoC container for one project. However, one of my goals with this project is to become proficient with StructureMap instead of reinventing the wheel. I think I've already managed to set up automatic scanning of assemblies so that StructureMap knows about all my IWidget implementations: public class WidgetRegistration : Registry { public WidgetRegistration() { Scan( scanner => { scanner.AssembliesFromApplicationBaseDirectory(); scanner.AddAllTypesOf<IWidget>(); }); } } However, this isn't registering the names of my widgets with StructureMap. What do I need to add to make my scenario work? (While I am trying to use StructureMap in this project, an answer showing me how to solve this problem with a different DI/IoC tool would still be valuable.)

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  • About local Final varibles in java

    - by Sathish
    In java Program, parameters which is defined as String in method declaration.But in method definition it is accessed as final String variable. Whether it'll lead to some issues (like security, memory problem)? For Example: Method Declaration join(String a,String b); Method definition public void join(final String a,final String b) { Authenticator au = new Authenticator(){ public PasswordAuthentication getPasswordAuthentication(){ return new PasswordAuthentication(a,b)} }; } Please help for me and clarify my doubts. Thanks in advance P.S. I;m accessing a and b as final variable because i've to use it in the inner class.

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  • Eclipse Javadoc tooltip help doesn't show classes' supertypes and interfaces

    - by Pooria
    I'm talking about the tooltip that pops up when you hover your mouse over a class in your source (which also helps with intellisense and auto completion), which describes what a class/method/etc does. I find it very annoying that it doesn't show what superclass the class (being described) extends or what interfaces it implements. Is there a way to make eclipse show the additional information?

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  • How can I modify my classes to use it's collections in WPF TreeView

    - by Victor
    Hello, i'am trying to modify my objects to make hierarchical collection model. I need help. My objects are Good and GoodCategory: public class Good { int _ID; int _GoodCategory; string _GoodtName; public int ID { get { return _ID; } } public int GoodCategory { get { return _GoodCategory; } set { _GoodCategory = value; } } public string GoodName { get { return _GoodName; } set { _GoodName = value; } } public Good(IDataRecord record) { _ID = (int)record["ID"]; _GoodtCategory = (int)record["GoodCategory"]; } } public class GoodCategory { int _ID; string _CategoryName; public int ID { get { return _ID; } } public string CategoryName { get { return _CategoryName; } set { _CategoryName = value; } } public GoodCategory(IDataRecord record) { _ID = (int)record["ID"]; _CategoryName = (string)record["CategoryName"]; } } And I have two Collections of these objects: public class GoodsList : ObservableCollection<Good> { public GoodsList() { string goodQuery = @"SELECT `ID`, `ProductCategory`, `ProductName`, `ProductFullName` FROM `products`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new Good(rdr)); } } } } } public class GoodCategoryList : ObservableCollection<GoodCategory> { public GoodCategoryList () { string goodQuery = @"SELECT `ID`, `CategoryName` FROM `product_categoryes`;"; using (MySqlConnection conn = ConnectToDatabase.OpenDatabase()) { if (conn != null) { MySqlCommand cmd = conn.CreateCommand(); cmd.CommandText = productQuery; MySqlDataReader rdr = cmd.ExecuteReader(); while (rdr.Read()) { Add(new GoodCategory(rdr)); } } } } } So I have two collections which takes data from the database. But I want to use thats collections in the WPF TreeView with HierarchicalDataTemplate. I saw many post's with examples of Hierarlichal Objects, but I steel don't know how to make my objects hierarchicaly. Please help.

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  • Casting between classes that share the same interface

    - by Chad
    I have two interfaces IHeaderRow, and IDetailRow I then have an object that implements both RawRow:IHeaderRow, IDetailRow I then need to cast it to HeaderRow which implements IHeaderRow. But when I try, it ends up being null or giving an exception. I can cast ObjectRawRow to either interface IHeaderRow, or IDetailRow var ObjectIHeaderRow = ObjectRawRow as IHeaderRow; var ObjectIDetailRow = ObjectRawRow as IDetailRow; But I can not cast ObjectRawRow to HeaderRow , or ObjectIHeaderRow to HeaderRow. It throws the error Cannot convert source type 'IA' to target type 'A' I need to cast it into the actual class HeaderRow. Thoughts?

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  • super function doesn't work inside a maya python module

    - by sfjedi
    Somehow, this works fine in the Maya/Python script editor, but fails when it's inside of my module code. Anyone have any ideas? class ControlShape(object): def __init__(self, *args, **kwargs): print 'Inside ControlShape...' class Cross(ControlShape): def __init__(self, *args, **kwargs): print 'Entering Cross...' super(Cross, self).__init__(*args, **kwargs) print 'Leaving Cross...' x = Cross() This gives me a TypeError: super(type, obj): obj must be an instance or subtype of type.

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  • Question about gets and sets and when to use super classes

    - by Nazgulled
    Hi, I have the following get method: public List<PersonalMessage> getMessagesList() { List<PersonalMessage> newList = new ArrayList<PersonalMessage>(); for(PersonalMessage pMessage : this.listMessages) { newList.add(pMessage.clone()); } return newList; } And you can see that if I need to change the implementation from ArrayList to something else, I can easily do it and I just have to change the initialization of newList and all other code that depends on what getMessageList() returns will still work. Then I have this set method: public void setMessagesList(ArrayList<PersonalMessage> listMessages) { this.listMessages = listMessages; } My question is, should I use List instead of `ArrayList in the method signature? I have decided to use ArrayList because this way I can force the implementation I want, otherwise there could be a mess with different types of lists here and there. But I'm not sure if this is the way to go...

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  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

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  • MySQL access classes in PHP

    - by Mike
    I have a connection class for MySQL that looks like this: class MySQLConnect { private $connection; private static $instances = 0; function __construct() { if(MySQLConnect::$instances == 0) { //Connect to MySQL server $this->connection = mysql_connect(MySQLConfig::HOST, MySQLConfig::USER, MySQLConfig::PASS) or die("Error: Unable to connect to the MySQL Server."); MySQLConnect::$instances = 1; } else { $msg = "Close the existing instance of the MySQLConnector class."; die($msg); } } public function singleQuery($query, $databasename) { mysql_select_db(MySQLConfig::DB, $this->connection) or die("Error: Could not select database " . MySQLConfig::DB . " from the server."); $result = mysql_query($query) or die('Query failed.'); return $result; } public function createResultSet($query, $databasename) { $rs = new MySQLResultSet($query, MySQLConfig::DB, $this->connection ) ; return $rs; } public function close() { MySQLConnect::$instances = 0; if(isset($this->connection) ) { mysql_close($this->connection) ; unset($this->connection) ; } } public function __destruct() { $this->close(); } } The MySQLResultSet class looks like this: class MySQLResultSet implements Iterator { private $query; private $databasename; private $connection; private $result; private $currentRow; private $key = 0; private $valid; public function __construct($query, $databasename, $connection) { $this->query = $query; //Select the database $selectedDatabase = mysql_select_db($databasename, $connection) or die("Error: Could not select database " . $this->dbname . " from the server."); $this->result = mysql_query($this->query) or die('Query failed.'); $this->rewind(); } public function getResult() { return $this->result; } // public function getRow() // { // return mysql_fetch_row($this->result); // } public function getNumberRows() { return mysql_num_rows($this->result); } //current() returns the current row public function current() { return $this->currentRow; } //key() returns the current index public function key() { return $this->key; } //next() moves forward one index public function next() { if($this->currentRow = mysql_fetch_array($this->result) ) { $this->valid = true; $this->key++; }else{ $this->valid = false; } } //rewind() moves to the starting index public function rewind() { $this->key = 0; if(mysql_num_rows($this->result) > 0) { if(mysql_data_seek($this->result, 0) ) { $this->valid = true; $this->key = 0; $this->currentRow = mysql_fetch_array($this->result); } } else { $this->valid = false; } } //valid returns 1 if the current position is a valid array index //and 0 if it is not valid public function valid() { return $this->valid; } } The following class is an example of how I am accessing the database: class ImageCount { public function getCount() { $mysqlConnector = new MySQLConnect(); $query = "SELECT * FROM images;"; $resultSet = $mysqlConnector->createResultSet($query, MySQLConfig::DB); $mysqlConnector->close(); return $resultSet->getNumberRows(); } } I use the ImageCount class like this: if(!ImageCount::getCount()) { //Do something } Question: Is this an okay way to access the database? Could anybody recommend an alternative method if it is bad? Thank-you.

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  • How to make some functions of a class as private for third level of inheritance.

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} protected calc(){} protected allow(){} } Class B : A {} // calc() and allow() should be accessible here CLass C:B { // calc() should not be accessible here but allow() should be accessible here. }

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  • ASP.net MVC 2 SPARK - Create "Add New Item" link in spark page.

    - by KarlBear
    I have a web form in SPARK which allow the editing of a Facility class that contains Rooms. When editing the Facility all the Rooms are listed for editing too. The form works fine for editing, but I would like to include a button "Add Room" that adds a new blank room below the existing ones. Any idea how this is accomplished? Currently I am doing this in my SPARK page: [All the Facility editing stuff...] <p>Room</p> <div class="small">Enter the rooms associated with this facility.</div> <div class="add"> <div id="room"> <AddFacilityRoom each="var roomModel in Model.FacilityRooms" RoomModel="roomModel" Index="roomModelIndex" /> </div> <a id="addRoom" class="add" href="events/room/add.mvc">Add a room</a> </div> AddFacilityRoom contains the html elements for editing a room. I would like add.mvc to create a new empty Room class and inject a new identical (but empty) control below the existing ones. Currently, though it opens a new page when the "Add a Room" button is clicked.

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  • Basic Custom String Class for C++

    - by wdow88
    Hey all, I'm working on building my own string class with very basic functionality. I am having difficulty understand what is going on with the basic class that I have define, and believe there is some sort of error dealing with the scope occurring. When I try to view the objects I created, all the fields are described as (obviously bad pointer). Also, if I make the data fields public or build an accessor method, the program crashes. For some reason the pointer for the object is 0xccccccccc which points to no where. How can a I fix this? Any help/comments are much appreciated. //This is a custom string class, so far the only functions are //constructing and appending #include<iostream> using namespace std; class MyString1 { public: MyString1() { //no arg constructor char *string; string = new char[0]; string[0] ='\0'; std::cout << string; size = 1; } //constructor receives pointer to character array MyString1(char* chars) { int index = 0; //Determine the length of the array while (chars[index] != NULL) index++; //Allocate dynamic memory on the heap char *string; string = new char[index+1]; //Copy the contents of the array pointed by chars into string, the char array of the object for (int ii = 0; ii < index; ii++) string[ii] = chars[ii]; string[index+1] = '\0'; size = index+1; } MyString1 append(MyString1 s) { //determine new size of the appended array and allocate memory int newsize = s.size + size; MyString1 MyString2; char *newstring; newstring = new char[newsize+1]; int index = 0; //load the first string into the array while (string[index] != NULL) { newstring[index] = string[index]; index++; } //load the second string while (s.string[index] != NULL) { newstring[index] = s.string[index]; index++; } //null terminate newstring[newsize+1] = '\0'; delete string; //generate the object for return MyString2.string=newstring; MyString2.size=newsize; return MyString2; } private: char *string; int size; }; int main() { MyString1 string1; MyString1 string2("Hello There"); MyString1 string3("Buddy"); string2.append(string3); return 0; }

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  • Inheritance classes in Scheme

    - by DreamWalker
    Now I research OOP-part of Scheme. I can define class in Scheme like this: (define (create-queue) (let ((mpty #t) (the-list '())) (define (enque value) (set! the-list (append the-list (list value))) (set! mpty #f) the-list) (define (deque) (set! the-list (cdr the-list)) (if (= (length the-list) 0) (set! mpty #t)) the-list) (define (isEmpty) mpty) (define (ptl) the-list) (define (dispatch method) (cond ((eq? method 'enque) enque) ((eq? method 'deque) deque) ((eq? method 'isEmpty) isEmpty) ((eq? method 'print) ptl))) dispatch)) (Example from css.freetonik.com) Can I implement class inheritance in Scheme?

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  • Scope of Nested Classes

    - by Vaccano
    If I have a nested class, does anything from the owning class exist in the owned class? for example: public class OwningClass { int randomVariable = 1; public void MakingMethod() { OwnedClass owned = new OwnedClass(); owned.SomeMethod(); } private class OwnedClass { public void SomeMethod() { // Is anything from OwningClass available here? } } }

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  • Link objects as fields in UML diagram

    - by fearofawhackplanet
    I'm trying to generate a diagram for a design document. I've generated a class diagram in VS. At the moment it's just a bunch of unconnected boxes as there isn't any inheritance going on. It feels like it would be more useful if I could show how the objects interact through properties and parameters. As an example, a Boy class has a method Kiss which takes a Girl object. How can I show that Boy and Girl interact by connecting this in the diagram? Is there a notation for this in UML? Or is there another type of diagram that shows this? Can I make VS draw this connection for me somehow? Or is this a silly/useless idea? It just doesn't feel like a proper diagram unless it's got some lines on it somewhere :)

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